All cheats for this game by platform: 3DO | PC | PlayStation | Sega Saturn
Planet X level translation:Lost levels and level select
0:SCIFI1 is Clothesline
1:SCIFI2 is The Web
2:SCIFI3 is Free Fall
3:SCIFI4 is Bombs Away
4:BONUS7 is Saucer Section
5:MAINMAPS (SCIFI) is the Planet X world screen. Press [X] to return.
6:SL67 is Newton's 4th Law
7:SL68 is The Project
8:SL69 is Head To Head
9:SL71 is the secret Planet X Boss level.
The Planet X Boss level was never intended to be in the game. One of the programmers was done early and decided to add an extra feature. The Planet X Boss level was the result, but was unfinished and left out of the game. The premise behind this scenario is that the Boss, a robot, tries to shoot Gex with a shrink ray. After a while, a green orb will fall from the ceiling. Gex will grow larger each time he eats the orb. If Gex can eat the orb three times without being shrunk, he will be large enough to defeat the robot. After the Boss is defeated, and the game is allowed to continue without pressing the D-Pad, Gex will eat various objects that will appear on the screen.
The Lost LevelsDebug mode
There are eight playable levels that were not included the game, and can only be accessed only from this screen.
5:GRAVE6 (Alternate version of Disco Inferno)
A level with a long river of slime that Gex must follow.
14:JUNGLE1 (Whip It)
The interior of a jungle temple, complete with arrow shooting idols.
17:JUNGLE4 (Also named Whip It)
A somewhat complete level (has music, but no sound effects) of an underground village with a lot of platforms and blowdart shooting opponents.
18:JUNGLE5 (Also named Whip It)
A short incomplete level composed entirely of flying platforms.
38:KUNGFU4 (Alternate version of Sumo City)
A level with many sloping walls and ninjas with throwing stars.
39:KUNGFU5 (Another alternate Sumo City)
A level filled with poisonous water, sinking columns, and rocket-powered TVs.
23:REZ3 (Untitled - Rezing Walls)
A screen displaying static will appear. Press [A] to continue. Walls and objects in this level materialize and de-materialize. Metallic shape-shifting blobs and Rez Knights are also present.
25:REZ5 (Untitled - Climb It)
A screen displaying static will appear. Press [A] to continue. A level with many moving platforms.
41:SECRET1 (Couch area in New Toonland)
An incomplete game section with giant couches, and an area that rains anvils and safes.
46:SECRET5 (Introduction to the lost levels)
A screen displaying static will appear. Press [A] to continue. Tail whip the question mark for a list of the lost levels. Kill Gex to return to the map.
Hold [X] and move the D-Pad to travel around the current level.
Press [X], [P] to kill Gex.
Press [C] on controller two to give Gex a power-up. Each press gives Gex the next power-up.
Hold [B] on controller two and use the D-Pad to scale the screen larger or smaller while playing.
Hold [B] + [C] on controller two and use the D-Pad to rotate the screen.
Press [RS] on controller two to show timing information.
Press [RS]x2 on controller two to add more information.
Press [RS]x3 on controller two to add collision boxes (difficult to view).
Press [RS]x4 on controller two to add contours.
Press [RS]x5 on controller two to add attributes.
Press [RS]x6 on controller two to resume normal play without parallax scrolling.
Press [RS]x7 on controller two to add more information.
Press [RS]x8 on controller two to add collision boxes (difficult to view).
Press [RS]x9 on controller two to add contours.
Press [RS]x10 on controller two to add attributes.
Press [RS]x11 on controller two to resume normal play without the tiles.
Press [RS]x12 on controller two to add more information.
Press [RS]x13 on controller two to add collision boxes (easier to view, when Gex is near object).
Press [RS]x14 on controller two to add contours.
Press [RS]x15 on controller two to add attributes.
When contours are viewed, press [LS] on controller two to display them thick.
When contours are viewed, press [LS]x2 on controller two to display them solid.
When contours are viewed, press [LS]x3 on controller two to display them normally.
Hold [LS] on controller two and use the D-Pad to scale Gex. Note that as soon as Gex moves, the scaling will return to normal. To keep him scaled, use controller one to enter the following code: Press [P] to pause game play. Then, hold [RS] and press [C], [Down], [Left], [C], [Down]x2, [C], [A], [Left], [Right].