Doctor Hauzer Cheats - 3DO
All cheats for this game by platform:
3DO
Primary Collection of Cheats
Solution
Wait five seconds for chandelier to drop. Go through
the door to exit the room.
Take the white key that is hidden in the grandfather clock. Use
the white key to open the door directly opposite the clock on
other side of room.
Avoid the pit and enter door to the left. Remove the flowers from
the first vase. Place the flowers in the second vase. Take the
white key that is hidden in the wood table. Enter the next room
through the hidden door behind the flower picture.
Take the green book from the desk near the flower picture. Take
the red key from dressing table in the back of room. Take the
floor map from the third wardrobe. Exit the room through the door.
Run to the end of the hallway and press [A] on the cabinet
to close the pit. Exit the hallway by running over the covered
pit and opening the door at the opposite end.
Enter the double doors near the grandfather clock using the red
key. Push the table located in the middle of the room end first
towards the wall with the larger cupboard. This sets a switch
and allows the back doors to be opened. Face the end of the smaller
cupboard and press [B] + [Down] to pull it out of the
way of the door. Use this door to exit the room.
Run quickly up the hallway and enter the side alcove to avoid
the rolling boulder.
Open the door that faces the hallway to enter the second kitchen.
Take the orange key that is hidden in third cupboard from the
door. Take the knife that is hidden in the first cupboard on the
opposite wall. Take the gas can that is on the floor next to the
table. Use the door to return to the alcove.
Open the other door to enter the first kitchen. Use the overhead
view and push the table towards the cupboard until it is next
to the jagged ledge. Then, push the table across the pit until
it falls even with the floor. Walk across the table and take the
axe from the side of the cupboard that faces the sink. Walk across
the table and return to the alcove.
Go back down the hallway and use the orange key to open the door
on the left side of the painting to get to the dining room. Take
the candle sticks from the long table. Take the wood from the
fireplace. This causes parts of the floor to fall, creating holes.
Jump over the holes to get back to the door and exit the room.
Enter the door to the right of the painting to get upstairs. Walk
towards the holes in the floor. Three giant spikes will come from
under the floor to block the hallway.
Enter the door at the end of the hall on the left side, and go
to the bookcase on the opposite side of the room. Take the cigarette
lighter that is hidden in the first bookshelf. Take the crow bar
that is hidden the next bookshelf towards the door. Walk to the
bookcase next to the door and take the shotgun that is hidden
there in the first bookshelf. Turn around and enter the opposite
bookshelf. Answer "YES" to climb down a hole on a ladder.
Walk towards the air vent. Take the red book from fifth bookcase
to the left of the vent. Go to the set of bookcases that are to
the right of the vent. Face the center of the room and get the
red book from the far right bookshelf. Take the green book from
the desk next to the air vent. Remove the air vent from the wall.
Take the remaining paper off the table. Exit the room through
the first bookshelf in the group of bookcases to the right of
the vent. Your character will climb up a hole on a ladder.
Use the crowbar to remove boards off the closed entrance in top
left corner. Use the candlesticks, then use the cigarette lighter
to see. Go down the hallway and open the boarded-up door.
Take the green book from the bookshelf nearest to the boarded-up
door. Stand by the bed and use the shotgun while looking towards
the green light. Enter the next room and enter the door that opens
into the closed hallway, behind the spikes.
Take red key that is hidden on the dead body.
Enter the next door using the red key. Walk towards the brown
box, using the overhead view to dodge the swinging blades. Open
the brown box, take the wooden key, and exit the room.
Use the wooden key to open the door around the corner. Walk to
the painting on the wall and press [A] to activate a switch.
Walk (do not run) across the gap in the floor along the painting
side of the hallway.
Open the door and take the orange key from second bookshelf across
from the door. Take the green book from the table and exit the
room.
Walk across the gap in the floor on the side opposite side of
the painting. Use the orange key to open the door.
Open the second cupboard to the right of the painting. This fires
the dart hidden in the grandfather clock in another room into
the wall. Exit the room.
Walk across the gap in the floor to the door opposite the painting.
Open the door and enter the room.
Place the axe on the orange hook in the next room. Open the secret
door behind the painting and take another painting that is hidden
in the cupboard. Open the door on the same wall as the cupboard
and take the dynamite.
Exit the room, walk to the side of fireplace, and press [A]
twice. Your character will use a ladder to climb down and fall
into an underground hole.
Open the double doors. Take the white key off the corpse and exit
the room.
Enter the other door. Plant the dynamite on the far wall. Use
the cigarette lighter on the dynamite and quickly exit the room.
Enter the room again. Walk to the mine car tracks and press [A].
Your character will ride through the tunnels and stop in front
of a door.
Use one of the white keys in the inventory to open the door. An
FMV scene will be displayed. When the scene completes, select
the painting from the inventory. Use the overhead view to walk
(do not run) to the face in the blue beam while avoiding the fireballs.
Your character will throw the painting into the face's mouth when
near.
The ending animation will begin.