Primary Collection of Cheats
Cheat mode
Start a game. Press [Back] during game play to
display the main menu. Then, hold [L] + [R] + click
Left Analog-stick + click Right Analog-stick, and
quickly press [White], [Black]x2, [White]x2,
[Black] at the main menu. A cheat option will appear. The
cheat menu will have "All Weapons" and "Refill"
(restores ammunition, painkillers, and bullet time) options. To
use these cheats, press [Back] during game play and select
the desired options at the cheat menu. Then, press [Back]
to resume game play. Note: Other cheats in the cheat menu must
be unlocked during game play.
Alternately, hold [L]+ [R] and quickly press [White],
[Black]x2, [White]x2 [Black] at the main menu.
You will have full health, unlimited painkillers, all weapons,
and unlimited ammunition. The other cheats must be earned by completing
the game.
Successfully complete the game and unlock the rest of the difficulty
levels to unlock the "All Weapons" cheat.
Level skip
Press [Start] during game play. Then, hold [L]
and press [Black]x4, [X]x6, [Y]x3, [Back].
When you are at the main menu, go back and a sound will confirm
that the current chapter has been completed.
Unlimited painkillers
Press [Start] during game play, then press [White]x2,
[Black], [A], [B], [X], [Y]x3, [R].
"100+" will appear next to your health bar to confirm
correct code entry.
Additional difficulty settings
Successfully complete the game under the "Fugitive"
difficulty setting to unlock the "Dead On Arrival" and
the "New York Minute'' settings.
Bonus level
Successfully complete the game in "New York Minute"
mode to unlock a new bonus level where you have to kill a lot
of enemies, all in bullet time.
Last Challenge bonus level
Successfully complete the game under the "Dead
On Arrival" difficulty setting to unlock the Last Challenge
bonus level.
Secret programmer room
Successfully complete the Last Challenge level. The
doors in the back of the room will open up to the Remedy Room.
Hints
Part 1: Prologue
When you reach the part that where hear "The Flesh
Of Fallen Angels", go into the room where you have to fight
all of the henchman, but do not go into the circle. Run around
the edges behind the curtain and pick up all the ammunition and
painkillers. You can go to the parts that are not covered by the
curtains but do not go anywhere near the circle in the middle
of the room until you are ready to fight.
At the part of the "The Flesh of Fallen Angels" when
you have to defeat all the henchmen, use your sawed off shotgun.
Run around the wooden stairs on the side, and hide there. The
henchmen will go there, and you can pop out and shoot two of them
without reloading. When you have defeated all of the ground henchmen,
run around to the other side of the stairs but take the long way
around because the henchmen on top have one moltov cocktail. Let
them throw it at you. If you are running, your chances of getting
hit by it are very slim. Be careful, as each one of the top henchmen
have one moltov cocktail. If you just stand there you will die
-- move around to avoid this.
Part 1: Chapter 1: Secret ammunition
room
When you get past the first part of the chapter with
the men shooting the transit cop, go down the steps to the left.
Kill the man with the shotgun. Then, go down the steps to the
left and kill all those men. When you are finished there, look
under the benches with the lockers on them. You will see some
gas tanks. Shoot the top off them. They will explode and reveal
a secret room down the hallway.
Part 1: Chapter 1: Kill man with
shotgun
When you go downstairs, there will be three men waiting;
two with pistols and one with a shotgun. In order to kill them,
you must kill the main with the shotgun first. He will take your
health down quickly. Jump and dive down the stairs then kill him.
Part 1: Chapter 2: Secrets
Play Chapter 2 (Live From The Crime Scene) to find
a secret lies in the center of the bank where you answer the phone.
The alarm will be going off. Look up to see the alarm on the ceiling.
Shoot it and Max Payne will say "Thank you."
When you are running down one of the hallways, to your right you
can see some "wanted missing person" posters The people
on those posters are the game's designers.
Part 1: Chapter 2: Rats with guns
When you start Live From The Crime Scene, throw a grenade
in the hole directly in front of you. Then, keep going until you
hear a bomb go off. Go up the stairs and wait, but watch the rats.
If you wait long enough they will pull guns out of their fur.
After getting the rats with guns, wait until they start shooting
at you then throw a Molotov Cocktail at them for a surprise.
Part 1: Chapter 2: Ignored by enemies
On the Live From The Crime Scene level, when you get
the detonators, go to the door that you put them on but do not
kill the men. After you put the detonators on the door, stand
back and watch it fly. Kill the men, then walk in. Go up the stairs
were the men are supposed to surprise you. They cannot see you,
allowing you to shoot them. Note: Be careful about dying in the
explosion on the door..
Part 1: Chapter 3: Hidden ammunition
After you find Muerte's room, keep going to the where
the bathrooms are located, at the end of the hall. There are two
windows covered with dry wall. One of them will crumble if you
shoot it. After you destroy the dry wall, you can walk outside
of the hotel on a small balcony to another "dry wall window".
Destroy that, then jump into the room. You will find a plethora
of Molotov Cocktails, grenades, and ammunition.
Part 1: Chapter 3: Soap opera fan
Once the level starts, kill the man in the first room
you see then go down the hallway until you must take a left turn.
Once you get to that turn, go slightly down the hallway until
you can hear the television that is in the little room off the
hallway. Listen to the ridiculous soap opera, and after it is
done you will hear the man who was watching ut say something that
you will hear almost every soap fan say at least once.
Part 1 Chapter 5: Secret
After the shootout in the laundry, get into the elevator
and you will hear music playing. Look up and shoot the speaker.
The music will stop and Max will say "Thank you."
Part 1 Chapter 5: Avoid damage
When you go on the street and go past the newspapers,
you will see a van in the road. Shoot it so that the alarm goes
off, then hurry near the stairs that go down to enter the building.
Stay above the stairs, and off to the side. Three men will run
out. Pick them off as they come up. This can help you avoid damage.
Part 1: Chapter 6: Secrets
There are two secrets when you get to the basketball
court. Look up in the basket. There is a Beretta stuck in the
net. Then, go to the chain link fence next to the street. Wait
briefly and an SUV will pass by. Shoot it, the car will screech
to a halt, and a man with a shotgun will get out and shoot at
you.
Part 1: Chapter 6: Soldier Of Fortune II room
After the room where the thug is in the washroom
with a lead pipe, jump out the window onto the roof of a building.
Walk around on the roof for a bit, shooting at windows. When one
of the windows (in the top left corner) you shoot breaks, jump
in. There are posters labeled "Soldier of Fortune II"
and about three shotguns in this room.
Part 1: Chapter 6: Secret room
At the very beginning where the man is whistling while
he goes to the bathroom, go outside of the window and immediately
turn left. The last window on the side where you came out of has
a room with a some shotguns and ammunition.
Part 1: Chapter 6: Bathroom message
When the level starts, go through it as usual. After
you get on to the elevator and go to the next floor, get out and
go through the door. Once the door opens, there will be a door
directly in front of you. This is a bathroom. If you walk into
the door and try to open it, the man inside will give you a message.
Back up slightly and shoot at the door. He will give you another
message.
Part 1: Chapter 6: Jumping to train
When chasing Vinnie, eventually he will jump on a train.
Max will say that he has to do the same thing. Go to where the
hill starts and with the correct timing, do the Matrix-style jump.
If done correctly, you should land on the train.
Part 1: Chapter 7: Secret room
When you are chasing the man, go behind the satellite
dish then jump onto the ledge. Go onto the fire escape. Make sure
you do not fall. Try to jump on the fence or the side of it without
losing a life, then jump down. You will see a door. Enter to find
molotov cocktails, grenades, and ammunition. Then, get out of
the other door and you will end up under the staircase where the
men who were shooting at you on the roof are located. You can
kill them quickly.
Part 1: Chapter 8: Ammunition on
the balcony
When you get past the room with the three men, there
should be two more as you enter the room to your right and one
man across the room to your left. This is the room with the music.
Go upstairs to where you can look down on the music room (you
should be able to launch fireworks). Go to the right side, towards
the speakers. You may want to save the game here. Jump onto the
ledge and then towards the speaker while moving left. There is
Ingram ammunition and more over there.
Part 1: Chapter 8: Play the drums
Go through the level until you reach the drum set.
The drum set will be near a sign that says "Choosers of the
Slain". Go behind the drums and pull out either a bat or
lead pipe and Max will play the drums.
Part 1: Chapter 8: Karaoke comment
When you get in the room with the drum set and microphones,
go to the microphones and press [A]. Max will say "Karaoke
was never my strong point".
Part 2: Chapter1: American flag boxers
After you enter the lounge with the green neon light
you will encounter three men. After you kill them, go to the bathroom.
There will be a man with his pants down, wearing American flag
boxers.
Part 2: Chapter 2: Pass gate
When you get to the part by the shed, read the sign
by the gate. It reads "Caution. Use blocks when parking".
Look over to the other side of the gate. There will be a trailer
there. Take the sniper rifle and shoot the block from under the
trailer. It will start to roll and knock over the bridge. You
can now pass this area.
Part 2: Chapter 4: Secret intermission
You will reach a kitchen area where it is safe from
the fire. It is possible to trigger a secret intermission sequence
by throwing a grenade into the open service hatch in the wall.
Part 2: Chapter 4: Easy completion
To see the doors among the flames and darkness in the
restaurant easily, increase the brightness to the maximum value
until you are past the flames and explosions.
Part 2: Chapter 5: Hidden area
There is a crane about halfway through this level that
you have to turn on to get past the big crate. You can get to
a secret room by first jumping up to the cab of the crane, then
jumping onto the door, then the roof. Jump on the arm of the crane,
then run to the end and jump to the crates to your left. There
are some grenades and ammunition located here.
Part 2: Chapter 5: Play the theme
song
Find the room with the grand piano. Stand next to the
keys and press [Action]. If you did not hit the piano in
the gun fight, Max will play the theme song from the game.
Part 3: Chapter 1: Laser grid
There is a laser grid at the very beginning of this
area. To get past this, simply shoot what the laser comes out
of, but stand back because the explosion is big.
Part 3: Chapter 1: Secret ammunition
room
There is a door which appears to go nowhere. The room
has the big container pouring hot liquid metal in the middle,
on the first floor in the corner is a sliding door, and some liquid
metal in a pit. Use the cooled metal to jump across the pit and
reach ammunition and pain killers on the other side.
Part 3: Chapter 3: Killing all the
enemies
In the start of the section, you will hear a group
of soldiers planning to escape. You can take them all out by using
the gas tank sutting on the shelf above. Shoot the valve off the
end of the tank to send it off like a rocket.
Part 3: Chapter 3
At the end of the section is a tower that you must
shoot off a building. Take out the wires on the pole, then just
shoot a grenade at it.
Part 3: Chapter 4: Secret room
A secret room can be found on parking level 6. When
you are starting to go down to parking level 5 you will see four
gray barrels, jump on top of them. Next, jump onto the air vent,
then jump to the roof. You should see a sort of a hut up there
to your right. Shoot the light colored part of the hut and it
should fall down. Go inside and you will fall through a vent in
the floor. You can get ammunition and other items.
Part 3: Chapter 4: Programmer message
At the very start of the section are some green-blue
barrels stacked up along the wall. Use them to get on the roof.
Shoot at the metal shed up there and the wall will fall off, allowing
you to jump down into a room. Turn on the radio to hear a secret
message.
Part 3: Chapter 5: Hidden staircase
In Woden's office, their is a room after the one that
has the blueprints. In here is a small picture behind the desk.
Shoot the picture down to reveal a button. Press the button and
the couch in the corner will lift up, revealing a staircase. Go
down the stairs open the door. You will be able to watch Star
Trek on the television. Also look in a cabinet to find other items.
Part 3: Chapter 7: Easy elevator
ride
To get up the laser-bomb elevator shaft easily, get
in the elevator but do not push the button. Use the sniper rifle
to aim up the shaft and take out all the bombs before going up.
Part 3: Chapter 8: Easy completion
After chasing the woman up the stairs and she gets
in the helicopter, turn to your left and go up to the wire that
connects to the red-lighted structure. Shoot it at the bottom
and some enemies will attack. Shoot and kill them. The farthest
enemy will have sniper ammunition. Return to the wire that you
shot before, get the sniper gun out, crouch, aim, and shoot at
the bottom of the wire on the other side. Then, shoot the red-lighted
structure a few times and it will fall over.
Defeating the first Boss in the bar
Enter the bar, and after the graphical comic, the coward
will run to the back room and leave the fighting for the woman
and the other goons. Forget about the woman for now, as her aim
is terrible. You should have a Molotov cocktail. There will be
about three henchman on the left side of the room. Throw the cocktail
at them for three quick kills. Then, charge at the woman with
either the dual Berettas or the Desert Eagle. Once she is dead,
kill the coward using the dual Berettas. Do not use the shotgun,
since you can only fire once per bullet time dive. As soon as
you open the door, do a bullet time dive and fire at him rapidly.
As soon as Max completes his dive, do it again. Repeat this until
he is dead.
Secret tutorial room
Play the tutorial until you reach the end, where you
can practice shooting enemies. Jump up on the big van located
there, then over to the ventilation fan on the wall next to the
van. From the fan, jump to the stairs and climb them to the top.
Break through the window. You will find an Ingram in the room.
First nightmare
In the first nightmare that you enter from the girl
that poisons you, you must weave through your house. Eventually
you will end up in a black room with red lines all over that you
must walk on. When you are in the hall that leads to the red walkable
lines, run all the way down the hall. Keep running when you reach
the red lines. The line will turn right; do not follow it. Instead,
when you reach that corner jump off at a 45 degree angle to the
left. You should be floating through the black, but will see a
red line that turns like the one you previously jumped from. Try
to land on the corner where the line turns. If done correctly,
you can take the turn to your left and follow it to the end of
the black room, and back into a hall that looks like the one you
just left. Keep going and you should be able to finish the nightmare
without having to find your way through the dark room with the
red lines.
Baby maze
You will have to go through a maze where you have to
find a baby. To get through this maze easily, just stick to right
wall. You will end up in your house. After this, you will come
to another maze that is not as difficult, but us easy to fall
off of.
When you get to the blood trail in the dark, you can jump across
to the end of the maze. Run to the end of the straight trail,
and at the first turn, jump across. You can now see the second
door. Jump across again and you will be there.
Second bloody maze
To get to the end of the second bloody maze easily,
follow the trail until you see the first trail off the to the
right far below. Jump down there and follow it right and you will
see the candle platform in the distance to the right.
When you get into the maze that is made of a trail of blood, walk
until the path turns to the right, then stop. Turn to your left
and you should see another part of the trail in the distance.
If you jump correctly, you should land on this part of the trail
with no problem. Turn around so that you can see what was directly
behind you. It should be another trail. Jump to it and you should
be at the other door.
Painkillers
When you see a small box in some of the chapters, shoot
it. Sometimes painkillers will be inside.
When you get a painkiller(s), do not use them immediately. Wait
until someone starts shooting you. This will help save health.
Opening boxes
When you find boxes that are not very big or steel,
swing your baseball bat or lead pipe at it. This will open those
boxes easily without wasting bullets.
Disabling traps
When you enter a room with a tripwire trap, toss a
grenade then exit the room. If you see a tripwire trap and do
not have a door behind you, take out your sniper rifle and shoot
it. Note: You can use any gun, but the sniper rifle/berreta is
recommended as you do not normally use them very much.
Destroy elevator music
When you are in an elevator that is playing music,
aim up and shoot the speaker above you to destroy it.
"Shut up" comment
Shoot two junkies (that sit down with their legs crossed
in the white T-shirts) at the same time with dual Ingrams or dual
Berettas. You will hear Max shout "Shut up!".
Followed by rats
On any level with rats, after you kill some enemies
the rats will automatically follow everywhere you go.
Flamingo television program
In part 1, you enter an apartment where a guy is "doing
his business". Jump out the window and you will see a television
across from where you are standing. Get as close as you can and
you will hear someone talking about an evil talking pink flamingo.
Avoid getting shot in hotel
In the hotel, there is a room with a shotgun on a chair.
When you open the door, you will have about three seconds to move
or else you will get shot.
Slow motion dive
Press [A] to shoot, then press [L] to do
a slow motion dive.
Avoiding death by grenades
When someone throws a grenade, do a slow motion dive
directly over it. If timed correctly, you will not die but still
will take a lot of damage. This also works for the M-79 grenade
launcher. Do not try this with a Molotov cocktail, as you will
be set on fire.
Glitch: Ghost policeman
In Part 1, Chapter 1, go down the stairs, kill the
three men and grab the dual Berettas. Walk to the door where you
save the policeman, but do not walk in yet. First, burst in and
shoot the last enemy like mad. While it shows slow motion, do
not stop shooting. In slow motion, kill the policeman. It will
show him dying in slow motion, but wait about a minute. Max will
start talking to the policeman even though he is dead.
Glitch: Whistling dead man
When you get to the part where the two men are talking
about the detonators, before the man with the shotgun kills the
other person, kill them both. If done correctly, one of the men
will whistle.
Glitch: Walk on air
In Part 1, Chapter 5, get to the part where you are
going through the building while explosives are going off inside.
You will reach a part where you are on a balcony that runs around
an interior open area. You will have just come up several flights
of stairs where a man will have thrown a grenade at you. On this
balcony, you will have to jump over a portion that has been blown
off. Quicksave the game here. You will then approach a large doorway.
Passing through this doorway activates a trigger that causes the
balcony behind you to be blown up so that you cannot return. Back
through this doorway at the exact moment that the balcony explodes.
You will do a bullet time dive forward into the explosion will
land in the air at the open area. You can walk freely on this.
However, if you jump or dive on this, you will fall, the screen
will go black, and you will start at the last save point. If you
walk to the large crater in the wall made by the explosion, just
before you reach the doorway you will fall. However, the screen
does not turn black and you can walk around in a completely sealed
off area with no way to return. It will most likely require many
tries before you succeed at this. You must time your jump precisely
at the exact moment the explosion goes off. Do not rely on reaction
time; know where the explosion trigger is and go by that.