Defeating the fire armor
When fighting the fire armor thing when you just got
Glacius, to avoid the shooting fire rocks when he opens up, stay
directly in the middle. You should be able to avoid almost all
of them.
Start with Flipendo until he opens his mouth, then use Glacius
until he sort of explodes (this does not mean that he is defeated).
One of his arms will come off. Use Glacius to put out the fire,
then use Flipendo to destroy it. Repeat until he is defeated.
When in the Glacius Challenge, you will defeat a big fire armor
opponent. Walk back through the first big room on your way out
of the challenge. Suddenly, a monstrous fire beast magically emerges
from the big objects in the room. When the fire thing opens its
furnace door, use Hermoine to freeze the inside. It will attack,
then launch its arm at you. destroy it, and it will get hurt.
Repeat this and you should defeat it.
Defeating Fire Salamanders
Make Hermione the leader, then use Glacious on them.
They will turn blue. Then, use Flippindo and they will be destoryed.
Use Glacious on the cracks or more salamanders will appear. Note:
Use Flippindo quickly because the Fire Salamanders can still move.
Defeating the metal armor
He will try to spin around to attack you. You must
dodge it, and when he stops, use the spell that grabs things.
You must grab each of his four shields. When the shields hit the
ground they will turn into monsters. Once you kill all four, he
gets swords. He will stop spinning. Wait before you grab his head
with the spell, because he will hit his swords on the ground.
After he does this, grab his head and yank it off to defeat him.
Defeating Dementors
Clear out the Dementors in the middle then go up to
the Dementors that are sucking the soul out of Sirius and attack
them. The health meter at the bottom will go down. Keep attacking
until you defeat it. Do this quickly, as Sirius only has a bit
of health.
To defeat the Dementors in the first stage (where you drag Sirius
Black), do not wait until the Dementors are sucking the soul out
of Sirius. Hit any of them that edge closer with Expecto Patronum.
After a few hits, the first stage will be over.
The second stage of the Dementors is much more difficult. There
are many more. Shoot Expecto Patronum at the Dementors (do not
power up as Sirius will get weaker), and press [X] to charge
at them. Break through the crowd in the back. Once you have a
path cleared, go for the Dementor attacking Sirius. Power up until
it automatically shoots. Remember to press [X] to charge
and go faster. If you take too long the Patronus will die down.
To defeat the Dementors on the lake, instead of running through,
charge up the Patrounus fully. Then, run around the right side
and hit the one attacking Sirius.
To defeat the Dementor cluster, instead of going straight, go
around the right side without hitting a Dementor. Then, hit the
one that is attacking Sirius.
Defeating the Ghoul
On the "Neville And The Ghoul" level, after
you have completed all of the tasks and have opened the chamber,
light Lumos Duo in its eyes. Then, lead it into the chamber to
lock it in.
Defeating Hinkypunks
You will first come in contact with Hinkypunks on the
same level with the Ghoul. Hunkypunks are ghost-like creatures
with one foot and a lantern. To defeat them, have Ron shine Lumos
Duo in their faces. When they become solid and zombie-like, finish
them off with Flipendo.
Use the following trick to defeat Hinkypunks in Muggle Studies.
As Ron in the Muggle Studies classroom level, when you enter the
room with the Lumos spellbook, three Hinkypunks should appear.
Once you defeat the Hinkypunks, another group should appear. You
must defeat all the Hinkypunks before you will be able to charge
up the crystal ball, maneuver the mirror to shine the beam on
the eyeball, and open the door.
Character special abilities
Each character (Harry, Ron, and Hermione) has a special
ability. Use Ron to find hidden passages. Use Harry to jump long
gaps. Use Hermione to crawl under small spaces. This is useful
when getting spellbooks or escaping Trolls and Prefects.
The best player to use is Hermione. When you learn spells with
her, it is much easier than with Harry. It is easier to cast spells
as well. Harry is not as good at spells, but is much faster when
walking and has more stamina. Ron is not really good for anything.
Getting Chizpurfels for Snape's Class
You cannot just run over to Chizpurfels and pick them.
You must do something to them so that they are safe to pick up.
When you speak to Hagrid, he tells you to lure the Chizpurfels
that are under the trees on the right-hand side into the lake
by the Venomus Tentacula (after speaking to him after awhile).
Hermione then says, "Come on we've got to find Buckbeak".
However, you do not need Buckbeak at all. As Ron, run over to
the Chizpurfels and equip Lumos on your spells. There are two
Venomous Tentaculas. One is awake, and one is asleep. Lure the
Chizpufels one by one in front of the Venomous Tentacula that
is awake. The Venomus Tentacula will chew the Chizpurfels and
spit them back out. They will now be safe to pick up.
Getting Doxey eggs for Potions class
Have plenty of Antidote because Doxeys are poisonous.
Use Flapindo to get rid of the Doxeys, then have Harry use the
spell that grabs things, Carpe Retractum, to pull the eggs towards
you. Hold the Analog-stick [Towards] you to pull them.
Getting Fairy Wings
Have Hermione repair the dragon statue with Reparo.
Then, shoot Draconifors at it to light the bush in which the fairies
are hiding in. The fairies will get mad and attack you. Then,
have Hermione shoot them with Flipendo then use Glacius on them
while they are on the ground.
Getting Fireseeds for Potions class
To get Fireseeds, go outside then go to the right.
Keep going until you see the greenhouses. There is a tree here.
Have Hermione go up to the tree and use the Glacious spell. When
the fire is gone, Fireseeds will appear.
Getting potion ingredients
Speak to Glanmore Peakes on the Sixth Floor.
When you have to collect potions ingredients for Snape, and the
doors are locked in the great staircase, go to the first floor
and try to open the door four or five times. You should drop down
underneath the staircase. You can do this as Hermione, Harry,
and Ron.
Getting the non-jinxed Qudditch crate
for Harry
Fly in through the top with Buckbeak, using Hermione
as the rider. Dismount when inside the courtyard and find a puddle
of water. Use Glacious to freeze the puddle and it will turn into
an ice block. Have Hermione climb the ice block and set the dragon
statue on fire with Draconifors. The dragon will light up and
blow fire. The fire will burn the rope that the crate is hanging
from, and it will fall. Because you only have a limited time to
go to the Quidditch field, just fly Buckbeak as fast as possible.
The field will be where there is a tower with four colored flags.
Once you see them, land on the green next to the tower to complete
the task.
Restore health
If you are down on health and have no Wiggenweld Potions,
go to the dueling club in the Great Hall and duel. If you win,
your health will go back up to full. The same thing happens if
you lose.
After obtaining the first of the Wiggenweld Potions, use a potion
on any character in need, then take that character to a pot, bush,
etc. that "shakes". Fire Flipendo at it until it gives
up a prize. You may have to do this to a few different objects.
However, if you have as many beans as you can carry, it is easier
to get a Wiggenweld Potion. Do not buy any potions; just keep
hitting objects until each person has their fill of each potion.
Easy beans
You can get lots of beans and Wiggenweild Potions in
Fred and George's bathroom. Play as Ron and go to the back room.
Go up to the robes and press [A] for both sides. Beans and
sometimes Wiggenweild Potions will appear. Go through the secret
wall, then go back to Fred and George's. Go to the robes and do
the same thing. Keep going back and forth and you will have plenty
of beans.
When using Harry, Hermione, or Ron, fire your attacking spell
at a bush. A bean will appear. Continue to do this as many times
as desired.
When playing as Ron, go up to a bookcase and search it. You will
either find a bean, stink pellet, or Wiggenweld Potion. This only
works while playing as Ron.
The Charms classroom has probably the most beans in it. If you
walk to the back of the classroom, there is an obvious chest.
However, if you go into the back left-hand corner, you will notice
a bookshelf. Beside the bookshelf is a broken box that can be
repaired with Reparo and can be climbed upon to reach the shelf
and the chest, which has many beans in it. However, there is yet
one more set of beans. Go to the right side of the classroom and
climb up into the desk areas. There is a bookshelf. To the left
of the shelf is an object that can be pulled down using Carpus
Retractum. This opens the bookshelf beside you. Inside is another
chest with many beans and two flying books.
In the Muggle Studies room after you have defeated the killer
ducks, cast a Repairo spell on the gramophone. It will start playing
and the trunk opposite it, which was locked, will now be open.
Open it to get lots of beans.
Easy House Points
Random items are sent around the school. Find them
and return it to the notice board inside the portrait for Gryffindor.
1. Ground floor: The shield is located behind Huffelpuff and Griffindor's
House Point counters.
2. Outside: It is to the side of the huge rocks.
3. Fifth floor:-History Of Magic. A potion vial is by the statue
in the back.
4. Third floor: Defense Against The Dark Arts classroom. It is
up on the stairs.
Hidden Collector Cards
Using Hermione, go to every fireplace around the school,
including the Gryffindor common room fireplace, and use the Glacius
spell on them. By doing this, a Famous Witches or Wizards card
will appear. Also using Hermione, purchase the Snufflifores Spellbook
at Fred and George's shop for 50 Beans. Using this spell, you
can turn flying books into mice, which will run away into a mouse
hole located within that room. When the mouse enters the hole,
either a rare card or Bertie Bott's Beans will appear.
Go to Fred and George's bathroom on the Sixth Floor. Use Hermione
and go to the second cubicle on the left as you enter. The toilet
will be leaking, and a puddle will have formed on the floor. Use
Glacius on it to for an ice block, and a rare card will appear.
Go to Fred and George's bathroom on the Sixth Floor. As Hermione,
walk to the first cubicle on the right hand side. You will see
that the toilet is smashed and laying in pieces. Use Reparo to
will fix it, and a card will appear.
Go through the secret wall at the back of Fred and George's bathroom
where you got the marauder's map. Look to the left. Have Ron and
Harry lift up the grill and Hermione crawl under and flip the
switch. A bridge will extend across from you to the platform which
housed the map, and which now has a caged card in the middle.
Go across as Hermione and use Glacius on the fire balls. Look
at the floor to see that there are three buttons. Choose one character
for each of these and, as Harry, use Carpe Retractum on the card
in the middle.
When in the marauders map area, you may notice that you cannot
get to the gold tower in the middle of the room (the tower with
the marauders map at the top), unless you use Hedwig to fly to
the top of the tower. When Harry has Carpe Retractum, go to the
gold tower room. Use Harry and Ron to lift the iron gate, and
have Hermoine to crawl under it and press the switch. When you
press the switch, you can go to the gold tower. You will see a
Collector Card on a thing in the middle of the tower. Use Carpe
Retractum to get the card.
Ron can open a secret entry to a treasure chest on the fourth
floor corridor by using the Illuminous spell on a crystal. The
crystal shines on a wall plaque and opens the secret wall with
the treasure chest and a card.
When you go into the boys dormitory in Gryffindor tower, enter
as Ron. Go to the box at the end of his bed. It has "RW"
on it. Have Ron open it and you will find a Famous Witches And
Wizards Card. Then, leave the boys dormitory and use Hermione
to enter the girls dormitory, Go to Hermione's box at the end
of her bed. Have her open it and you will find another Famous
Witches And Wizards Card.
Collector Card set bonuses
Complete the following sets of cards to unlock the
corresponding bonus:
Beasts: 20 House Points.
Classical Beasts: Ron gets extra endurance.
Dragons: Ron gets extra endurance.
Giants: 20 House Points.
Goblins: 20 House Points.
Hags: Hermione gets extra endurance.
Quidditch: Harry gets extra endurance.
Vampires: 20 House Points.
Witches: Hermione gets extra endurance.
Wizards: Harry gets extra endurance.
Searching bookshelves
Play as Ron. When you see a bookshelf, walk up and
press [A]. Ron will search it and will appear with a Bertie
Bot, Dungbomb, Wiggenweild Potion, or find a secret passage.
Spying around Hogwarts
Once you get the Expecto Patronum spell, for a short
amount of time you can go anywhere without being detected. All
you have to do is cast the spell and just move the spell around
as if you were trying to hit a Dementor, but instead of searching
for a Dementor, you can use this spell to spy around corners and
around open areas. This is a very useful for when you have to
escape Hogwarts grounds at night and there are Security Trolls
as well as Prefects. Note: You cannot use this spell to kill Doxys,
Red Caps, or any other monster; it only works on Dementors.
Items in the trunks
In the Boys' Dormitory, have Harry as the active character.
Look at the trunks. Find the trunk that has an "H.P."
on it. Only Harry can open it. Inside has a Wizard Card. Switch
to Ron as the active character. Find the trunk with "R.W."
on it. Inside is yet another Wizard Card. The same goes for Hermione
in the Girls' Dormitory, except her trunk is marked "H.G.",
and inside is a piece from the Folio Bruti.
Easy Lumos
For easy Lumos, press whatever button you have it on
quickly, then press it again and hold. If done correctly, Lumos
should just shoot out of Ron's wand without you stopping. Note:
You must do it very quickly on the first time, then just it press
again and hold.
Stink Pellet Challenge
Go to Fred and George's shop, located on the Sixth
Floor. As Ron, purchase some Stink Pellets. After doing so, Fred
and George will offer you a challenge, in which you must go around
the school and throw Stink Pellets in the twenty mounted decorations,
which resemble two snakes holding up a pot, tipping them over.
After doing this, return to the shop and you will be given four
Witches and Wizards Cards.
Stink Pellet Holder locations
Ground Floor/Dungeons
1. Dungeon corridor by the classroom.
2. Dungeon corridor near the gate.
3. Potions classroom.
4. Entrance Hall by the Hufflepuff hourglass.
Staircase
5. Go right upon entering the staircase.
6. Above the History of Magic door (fourth floor).
7. Between the sixth and seventh floor.
Floor 1 - Transfiguration
8. Behind the statue of Gregory the Smarmy (secret area behind
the tapestry on the right).
9. In the classroom. Climb up the bookshelves and it will be there.
10. Also in the classroom, but parallel to pellet holder number
nine.
Floor 2 - Charms
11. First secret area on the right. Use Draconifors. Enter
the room and it is by the tapestry.
Floor 3 - Defense Against the Dark Arts
12. In the back of the room on the right side.
13. In the classroom. Go past the rails and it is on the right
side.
Floor 4 - History of Magic
14. In the corridor, directly ahead upon entering.
15. In the corridor above the Hospital Wing door.
Floor 5 - Muggle Studies
16. Use the main door and it is in the hallway on the left.
Floor 6 - Ancient Runes
17. In the East Wing. Go straight ahead, turn right and walk
straight.
18. In the bathroom on the right side next to the stalls. Fred
or George showed you this one when you first started the Stink
Pellet Challenge.
Floor 7- Gryffindor Tower
19. Fat Lady's Corridor to the right of the Fat Lady's portrait/entrance
to the common room
20. In the North Wing. Next to one of the badger statues/columns.
Statue Challenge
When you go into Fred and George's shop on the Sixth
Floor (Ancient Runes) you will see a scroll on display when you
are Hermione. Stand next to the scroll until you can find out
more information about it. Fred and George will explain the scroll
then tell you about the statue challenge and how it will increase
you spell power. Start in the entrance hall first. Go down to
the dungeon corridor and to the door that is not Snape's classroom.
Search for an elf-like figure. When you stand next to it, read
the note and you will have found one statue. Make sure to check
everywhere on each floor, and even some secret passageways. Note:
Always use Hermione for this challenge only. None of the classrooms
have any statues, and the great hall has a statue in the corner.
You can get a book from Fred and George by finding nine statues.
Have Hermione go on a statue hunt for nine statues. When she finds
the first three, Fred and George allow her to improve the power
of everyone's spells. For the second three (six statues) you will
improve on defense. The last three (nine statues) will improve
the speed of your spells.
Statue locations
1. Bridget Wenlock: Seventh Floor, Gryffindor Tower. Small statue.
Back of the room, to the right of the Fat Lady's Corridor door.
2. Gondoline Oliphant: Fourth Floor, History of Magic. Small statue.
Turn right upon entrance and use Draconifors on the statue. Enter
the room. The statue is in here.
3. Hengist of Woodcroft: Fourth Floor, History of Magic. Small
statue. Enter the Fourth Floor Corridor and turn left. The statue
is by the Hospital Wing.
4. Glanmore Peakes. Fifth Floor, Ancient Runes. Small statue.
Back of the room; left of the Glanmore Peakes Corridor door.
5. Beaumont Marjoribanks: Fourth Floor, History of Magic. Small
statue. In the back of the History of Magic classroom.
6. Gunhilda of Gorsemoor: Third Floor, Defense Against the Dark
Arts. Large statue. Towards the back of the Gunhilda of Gorsemoor
corridor.
7. Gregory the Smarmy: First Floor, Transfiguration. Large statue.
In the middle of the hallway.
8. Jocunda Sykes: Ground Floor, Entrance Hall. Small statue. Left
of the main staircase.
9. Hooky the House Elf: Dungeons. Small statue. Enter the Dungeon
Corridor (same floor as the classroom) and go to the back on the
room and turn left. Enter the door. In this room, go to the very
back and turn right. The statue will be there.
Portrait
Go to the sixth floor (Ancient Runes) and go into the
room with the picture that talks. Use Reparo on the broken vase
and it should bring itself back together. Then, the portrait tells
you how to get one of your potion ingredients. However, his speech
is difficult to hear due to the noise of the books and the Reparo
spell.
Finding secret areas
If you have Ron as the active character, the walls
that are secret areas and can be opened have a glazed, foggy look
to them. Also, when up against the wall/bookcase, it will say
"Open" whereas if you have Harry or Hermione as the
active character, the secret area will say "Try" when
pressed against.
Secret area in the Gryffindor common
room
Play as Ron and go to the Gryffindor common room. Search
the bookshelf. It will open and reveal a treasure chest. Inside
is a page from the Folio Bruti.
Secret area in Muggle Studies
When you enter the Muggle Studies room, go to the left
of it. There should be a door that can be lifted by Ron and Harry
and crawled under by Hermione. When she enters the hallway, there
is a chest with many beans inside. Have her continue into the
next room. In this room, evil ducks will attack you. Once you
kill them all, go towards the two boxes. Push the box closest
to the bookshelf away from it so that it is not blocking the other
box. It should look like this:
<PRE>
| Shelf |
|Box 1|
|Box 2|
</PRE>
Push Box 2 towards the platform nearby. Climb up onto the platform
and use Reparo on the broken box. Then, push the wooden box onto
box number two so that the wooden crate is on the second box.
Then, push the two boxes up against the bookshelf. Then, go back
to box number one. Push it against the two boxes so that it forms
a staircase like this:
<PRE>
| |
| |
|Shelf| ~~~~~~
| | Crate
| | ~~~~~~
| | ====== ++++++
| | Box 2 Box 1
| | ====== ++++++
</PRE>
Climb up the "staircase" and use Draconifors on the
dragon statue on top of the shelf. Enter the door and continue
from there.
When in Muggle Studies in the room with the dungbombs in glass,
have Harry and Ron pick the gate up then have Hermione crawl under.
When you see the chest, open it and collect the items. Keep progressing,
then open the door and kill the ducks. Next, move a box to the
place where the blue car is located. Crawl onto it, then use Reparo
on the box on top, and get it even with the box below. Then, push
it off the side where it is even. Then, get it and put it by the
bookshelf with the large dragon poster on top of it. Get the small
one and do the same thing. Have Hermione use Draconifors, then
go through the door. You will end up in a place at the top of
Muggle Studies if you keep progressing. At the end you will find
a chest.
When Hermione is in Muggle Studies, it is easier to just drop
the repaired box onto the one used to get up on it. Then, move
both sets to the opposite shelf and go up to the two boxes. Hermione
can climb the set. You do not need the other box.
Secret area in Second Floor
Go to the Second Floor and stand behind the large statue
of Gregory The Smarmy. As Harry, look up and target the candlestick.
You may need to stand back to do this -- be careful if it is at
nighttime, as the Prefect may see you. Use Carpe Retractum on
the candle, and on your left a secret room with a chest will open.
Shortcut to the fourth floor in Gryffindor
Tower
Go to Gryffindor tower and play as Ron. Search the
bookshelves. One will open to a room. Go through the door and
down the steps, then go to the right. Go down the staircase and
open up a wall. It will lead you to the fourth floor.
Unlock chest in Muggle Studies
To open the locked chest in Muggle studies, have Hermione
cast Reparo on the Phonograph next to it.
Hippogriff on the Final Day
Even though Buckbeak flew away with Sirius there will
be a new Hippogriff by Hagrid's hut. This one is orange and its
name is unknown.
Hippogriff limitations
The Hippogriffs only let Harry and Hermione ride on
them. They will attack Ron if he tries.
Buckbeak color change
After you approach the end of the game, where Dumbledore
will tell you to finish unfinished business and then attend the
House Cup Ceremony, notice that each time you go outside and visit
Buckbeak he will be a different color.
Calling other characters
If anybody is falling behind, press [L] to call
them.
Getting past Trolls
Throw a dung bomb by them and you can easily slip past.
Another way to get past the Trolls in the north wing of the seventh
floor is to use Hermione. Use the Glacius spell on the Troll to
distract it then run away. It is not as easy as using dung bombs,
but it will do the trick. If you are not careful you can still
get caught using this method.
Get told off by a Prefect
In Snape's dungeons, at the side of the bar door you
will see another door. Go there and have Ron use Lumos. Keep going
between the bookshelves. One of them has a Prefect. If you catch
him by surprise, you will get told off and start back in the dungeon's
corridor.
Owl racing
When owl racing, if you fall behind rapidly tap [B].
You will catch up.
Dungbombs
When you need to get to the Gryfinndor Tower and it
is locked, if you are low on dungbombs, play as Ron and search
through all of the bookcases. If you do not have at least four,
you can go out to the grand staircase and immediately come back
in. It will all be there again.
Seeing ahead
When you get Expecto Patronum for Harry, fire the spell
in any direction and use it as a guide for seeing what is ahead.
Different dueling teams
During the school day, if you go to the Great Hall
and start dueling, you will have the same team everyday. However
if you turn off your Xbox, restart the game, then go to the Great
Hall, you will face a different team from a different house.
Harry's Dad's voice
When you get attacked by a Dementor and it is stealing
your soul, listen closely. You will hear a male voice yell "Lily!
Its him run!" or "Lily! Take Harry outta here!",
which we can assume its his dad telling his mom to get Harry to
safety the night Voldemort came and murdered them.
Hermione in Boys' Dormitory
Go to the Griffindor common room as Hermione. Go to
the door that leads to the Boys' dormitory. You will then be able
to go in the Boys' room, while Harry and Ron cannot go into the
Girls' room.
Gryriffindor ties and clothing differences
When you talk to other students, look at their ties.
Everyone has a Gryriffindor tie, with the exception of Malfoy,
Crabbe, and Goyle (whom have different ones). Also, there are
only two people with their shirts out, which are Ron and Seamus,
and with either Crabbe or Goyle, only one has a school jumper
on.
Glitch: Ron gets stuck
When you first fight the Hinkypunks in the Neville
and the Ghoul level, you will see a mirror and a crystal ball.
To get through the door, you must cast Lumos Duo on the ball.
That will cause the ball to be charged with light, and send it
at the mirror. Ron will walk away from the ball and towards the
mirror on his own. However, if you squeeze behind the crystal
ball before casting Lumos Duo, then Ron will walk into the crystal
ball and become stuck there, between it and a few boxes.
Glitch: Permanent shield
While you are in the extras menu, select "Dueling
Club". After you select a team, begin dueling. During the
duel, press your Expelliarmus spell two times in a row and hold
the button. Then, reflect an oncoming spell. You should keep your
shield up no matter what, even when the button is released. You
can also walk around, and if you are struck in the back, the spell
will go through you, and in the direction that the shield is pointing.
Glitch: The Marauder's Map level
After you have gone to see Ron's brothers about the
Marauder's Map, go to the secret passage and reach the first room,
and the floor caves in. After you have hit the three switches
and the pixies come out, let them pick up Ron. After he has said
something similar to , "Get Off Me!" or "UNgggh",
shoot him down. He will still sound as if he has been picked up
by a pixie, but will be standing next to you. This continues until
the game loads again.