Donkey Kong Country 2: Diddy's Kong Quest Cheats - SNES
Primary Collection of Cheats
Sound test
Select an empty save game slot at the select game screen.
Highlight the "Two Player Contest" option at the player
selection screen and quickly press [Down]x5.
Cheat mode
Enable the "Sound test" code and continue
to press [Down]x5. A "Cheat Mode" option will
appear.
Extra difficult game
Enable the "Cheat mode" code. Highlight the
"Cheat Mode" option and press [B], [A], [Right]x2,
[A], [Left], [A], [X]. No DK barrels will
appear in the game.
Fifty lives
Enable the "Cheat mode" code. Highlight the
"Cheat Mode" option and press [Y], [A], [Select],
[A], [Down], [Left], [A], [Down].
View Kremcoin total
Repeatedly press [L], [R] at the map screen
until a screen with Cranky's score and coin total appears.
75 Kremcoins
Begin game play in Pirate Panic and enter K. Rool's
cabin. Leave the cabin, jump over the two bananas, take the bunch
that are on top of the barrels, and return to the cabin. Take
the balloon, leave the cabin, jump over the same two bananas,
grab the same bunch that were on the barrels, and return to the
cabin. A token worth 75 Kremcoins should be inside.
99 banana coins
In the first level of the game, play until you get
Rambi. Backtrack a short distance to find a crack in the floor
(left of the N). Fall through and go right to reach a bonus stage.
Run right to get the banana coin, then climb and get the other
coin. When you come out of the stage, go left, down the crack
again, and get the banana coin in the bonus stage again. Repeat
this as needed. Rambi makes it easier.
Hints
Bramble Scramble: DK Coin
After the first Squawks, jump down the hole with Diddy
and hold [Right]. You will pass the barrel with Dixie. Get
the barrel and get Squitter. You can go through the bramble with
a banana in it.
After you get Squawks (the bird), continue the level as usual.
After you get close to the halfway point, let Squawks go. You
will then go next to the halfway point and look to your right.
You will se a banana. Jump through the vines and continue through
until you get Squitter (the spider). Use his web by pressing [A]
and then [A] again to spread his web. Work your way through
the vines with Squitter. You will get next to a bunch of bananas.
Work your way up. When you get next to two banana coins, look
to your left. Go through the vines where the single banana lies.
You will then get your DK coin.
Chain Link Chamber: DK Coin
When you are climbing the tower, go up the two chains
that have the two dinosaurs at the top shooting the cannons down
the chains. Halfway up, you will see a banana. Go to the right
and you should see an "N". Go further left and you will
see the DK Coin.
Chain Link Chamber: DK Coin and the
Kong letter N
Get to the part where the two crocs are shooting cannonballs
down at you. Climb up the chains as usual. The crocs should still
be on top of you. Wait until the croc on the right fires his cannonball.
Then, walk off the ledge and hold [Right]. You should walk
into an invisible crevice and you will see the Kong letter N.
Jump up and you will find the DK Coin.
Chain Link Chamber: Get the bonus
level hidden next to the crocs
Get to the part where the two crocs are shooting cannonballs
down at you. Climb up the chains as usual. Climb up the next chain
until you reach the crevice with the DK Barrel. Then, walk off
the ledge and hold [Left]. You should walk into an invisible
crevice. Defeat the two crocs, then walk into the door that you
will see.
Gangplank Galleon: Shortcut
Go to where the four barrels are. Kill whoever is on
them. Stand on the first barrel from the left and when you are
on it (you need both Diddy and his girlfriend) press [A].
If you have Diddy playing and his girlfriend following, Diddy's
girlfriend will hop onto Diddy's back. If you have Diddy's girlfriend
playing and Diddy following her, Diddy will hop onto his girlfriend.
Then, press [B] and quickly press [Up] + [Y]. You
will go to a totally different place and find bananas. You can
take them if desired. Go through the hole in the right side to
reach the end of the level. Jump on the target to complete the
level.
Team throw upwards above the first bonus room, which is on top
of the first set of barrels
Notice the barrels stacked up on each other. At the top, you will
see a bonus barrel. Have Dixie and Diddy stand on top of each
other. Throw the top monkey up to the right of the bonus barrel.
This is a shortcut to the end of the level.
Start a new game, and complete the first two levels. Enter Gangplank
Galleon, then run and get Diddy or Dixie. Jump all the way up
the barrels and press [A]. When Dixie or Diddy is on your
shoulders, jump out and throw them upward (press [Y], [Right],
[B], [A], [Up]). You should hear the barrel sound
and enter a place where you can get some bananas. Leave, and you
will be at the end of the level.
Gangplank Galley: Shortcut
At the start of the level, go to the top of the barrel
stack and use one character to jump up and throw the other up
and to the right of the bonus barrel.
Gangplank Galleon: DK Coin
Use Dixie's helicopter spin and jump off of the top
barrel at the beginning, then grab onto a hook.
Ghosty Grove: Extra items
At the start of the level is a hill. Go forward and
kill the first Croc. Return to the start and repeatedly jump to
the left. Your character should keep sliding down. A ghost will
appear and throw out some Bananas. Keep sliding down and he will
throw out a treasure chest. Get and open the chest and take the
items inside.
Haunted Haul: DK Coin
At the end target, go under the place. Come out and
walk left.
Hornet Hole: Extra Bananas and Coins
Go to Hornet Hole (level 1 of Krazy Kremland). Climb
the honey at the beginning of the stage. Note: Both Kongs are
needed to complete the trick; you will need to team up. Climb
until you reach the top. Get the Banana Coin and Bananas on the
hooks. Enter the bonus door. Complete the bonus, if desired. When
the bonus is finished, the Bananas and the Coin will be back on
the hooks. Note: This works on all stages for lives and more Coins,
but not Crock Coins.
Hot-Head Hop: Shortcut
At start of the level, use one character to throw other
up and to the left to land on ledge. There is a chest with a green
balloon in it. Throw your partner up again from the ledge to find
a shortcut barrel.
Hot-Head Hop: Extra lives
Complete the level, then replay it. At the start of
the level is a chest on top of the cave. Team up to get it. The
DK barrel is past the first two Krocheads. Then, take the chest
and smash it on the first enemy (should be a mouse). Then, press
[Start] and exit the level. Reenter the level and repeat
this as many times as desired.
Kannon's Klaim: Shortcut
At the start of the level, use Dixie to helicopter
spin off the edge to the right (you will see arrow). It is the
first bonus game. In bonus game, spin off the edge again to the
right to find a DK coin. After leaving the bonus game, use the
barrel launchers to go up until you see two TNT barrels side by
side. Kill the two rats and the Kremling to get them out of the
way. Then, using Dixie, jump off the ledge to the left then spin
to the right (under the ledge) to find shortcut barrel.
Krem Quay: Easy lives
The first level, in Krem Quay, you must first get to
the "No Rambi" sign. Shortly after that you will encounter
two Kloaks throwing Klick-Klacks (beetles) Wait for the second
one to finish throwing its second Klick-Klack -- he will attempt
to leave. Follow him to the end, almost right next to you, to
the platform. He will stop and throw a treasure chest. Do not
break it open on the Kloak itself -- if you have not already killed
all the beetles, use one of them. Do not kill the Kloak, because
he will return to repeat the process. You can continue to kill
one of the beetles or you can pile more and more chests on top
of each other. The chests contain green baloons.
Krem Quay: Easy coins and bananas
The easiest way to get banana coins and banana bunches
is on the Rattle Battle level. As soon as you go in to the level,
do not go straight into the door to your right -- instead, jump
up and to the left. You will find an invisible barrel that shoots
you up top to a coin, a bunch of bananas, and a bonus barrel.
Once you have done this once and have completed the level, return
as many times as needed to get the coin and the banana bunch again.
Lava Lagoon: Shortcut
At the start of the level, go past the first seal.
Do not go in the water. You will see a Klaptrap. Kill it and get
as close to the right edge as you can. Jump up and throw your
partner straight up into shortcut barrel.
Lockjaw's Locker: Shortcut
Go to just past the "K" until the water rises,
then swim back to where you fell down at. You will see a banana
coin and a banana bunch. Directly to the right is a space. Swim
into it, and it will take you to the end of the level. At the
end, you can use your partner and jump high to the left and throw
him/her straight up and to the left to get your DK coin.
Proceed as usual at the start of the level to get the water to
rise. Then, back track to the beginning where you will see a small
pocket opening, about two crates long, at the ceiling. It is recognizable
as an area where there would be a K or a Banana Coin, but there
is nothing there. Proceed and you will get in an invisible barrel.
This will launch you to a small room with banana-shaped exclamation
marks. From there you will go to the end of the level.
Wait until the water goes up and go back into that opening where
it appears like a barrel will fit.
Mainbrace Mayhem shortcut
Begin game play in Mainbrace Mayhem as Dixie Kong.
In the beginning of the first level, as you start to walk forward,
go until you reach the edge. You should now see an arrow of bananas.
Collect all of them and hang on to the ropes. You have to hold
[Y] to jump far enough. Jump off the edge of the ropes to
the left and hold [Y] button to just miss the edge and go
over to the pole. A barrel will shoot you upwards. This will not
work if there are mice above you. Collect everything and go all
the way to the right to reach the very end of the board. Collect
every thing on the ledge, then find the row of bananas going down.
Jump down to land right on the ending target.
Use Dixie's Helicopter spin and spin under the platform you start
on.
At the start of the level, using Dixie, jump off to the right
towards the arrow. Then, helicopter spin to the left under the
mast into the shortcut barrel.
Mainbrace Mayhem: Unlimited banana
coins
You can get unlimited banana coins by jumping in the
bonus to the left, dying (or completing it, but it is faster if
you die), getting the coin, and repeating the proccess. You can
also get extra lives doing by this.
Pirate Panic: Shortcut
On the first row of barrels you reach, stand on the
first barrel and have one character jump up and throw the other
straight up into the short cut barrel.
Pirate Panic: Finish with 100%, all
bonuses
On the first stage of the game, Pirate Panic, go into
the room at the start, then exit. Go over the two bananas and
get the bunch that is nearby. Go back into the room, jumping over
the two bananas again. When you are in the room get the balloon.
Exit the room. Jump over the same two bananas and get the same
bunch. Go back into the room again and a token worth 75 Kremkions
will be inside. Get it. Complete the stages without the need for
special bonuses, since you have all the Kremkoins. Complete the
game both ways, through the plane at the top of the island and
the Lost World. Use the Kremkoins to get into the Lost World via
Klubba and finish inside the volcano. To defeat Kaptain K.Rool,
be careful and rapidly jump. If you keep avoiding the objects
such as clouds and balls, he will eventually shoot a barrel. Jump
on it and break it open. Get the barrel and throw it directly
into his gun. He will explode and the last DK Coin will appear.
If you finish the game both ways and get every DK Coin, you will
end up with a 100% rating.
Pirate Panic: Extra lives
Complete the level, then go back into the game and
play until you get Rambi. Go to the "No Rambi" sign
and collect the 2-Up. Then, go back to the left until you reach
the place with the arrow spelled out in bananas. Pick up a crate
and throw it at the door. Enter the bonus room and collect Rambi.
Either collect the Kremkoin or bump into an enemy. Go to the "No
Rambi" sign and collect the 2-Up. Run back to the area where
they gave you the first Rambi (on top of the two crocs). Collect
Rambi and go back to the "No Rambi" sign. Repeat this
as many times as desired.
Pirate Panic: Shortcut
Team throw upwards from the first barrel on the first
four barrel set
Rattle Battle: Banana Coins
This trick requires your partner. As soon as you enter
Rattle Battle, jump straight up to hit a barrel that will blast
you on top of the boat. When you are up there, you will see a
Banana Coin and a B Barrel above you. Get the coin, then press
[A] to put your partner on your back. Next, throw your partner
at the B Barrel. Win or lose in the B Barrel, and you will be
brought in front of the door where you would usually go through
and get the snake. However, do not go through the door. Instead,
go back into the barrel that blasts you to the top of the boat.
When you are back on the top of the boat, you will see that the
Banana Coin is there again. Get it and go back in the B Barrel.
Keep doing this until you think you have enough Banana Coins,
then go through the door.
Red Hot Ride: Shortcut
Go to second balloon. Ride it to steam wisp just after
the "K". While it is floating on steam wisp, jump up
and throw your partner straight up into shortcut barrel.
Red Hot Ride: DK Coin
As Donkey Kong, play the level as usual up until the
half-way point. Switch your character to Diddy and hop on the
balloon. Grab the DK barrel and carry it to the area with two
bees and the "N". Throw it at the highest bee. Jump
up there and throw your character up to discover a DK Coin.
Rickety Race: Shortcut
At the beginning of the level, when you jump on the
skull cart, instead of pressing [Right] to go forward, press
[Left]. This will take you into the shaft. Inside is a +
Barrel that will launch you twice as fast as you would normally
go. With the extra speed, you can take out the first three Klanks
(Kremlings on carts) by simply running them over. After that you
will still have a high amount of speed to get through the rest
of the level.
Squawk's Shaft: Shortcut
Walk to edge of platform. You will see a banana coin
to the right. The shortcut barrel is to the far right of the coin.
It is a long spin, so get a good head start.
Target Terror: DK Coin
When you ride on the platform, you usually go through
two shacks. When you are about to go through the second shack,
prepare to jump. The DK Coin is concealed, spinning atop the shack.
You can see part of it spinning at the bottom.
Under the second or third underpass, jump up and you will get
the DK Coin.
Topsail Trouble: Shortcut
At the start of the level (just under the box with
the snake in it), cartwheel jump or helicopter spin to the right
into the shortcut barrel. At the end, jump over the target and
go all the way to the right. Then throw your partner straight
up to get a blue balloon. Do this quickly, or it will float away.
There are three ways to get to this shortcut. Use Dixie's helicopter
spin and spin under the plat form you start on; use Diddy's cartwheel
jump; or step off with Rattly and press [B].
Topsail Trouble Warp: Collect Rattly
Walk to the right until you reach the edge of the mainbrace.
Jump and turn right. You will be blasted in an invisible barrel
near end of the level. Jump over the bee and you will finish the
game.
Web Woods: Bonus levels
Watch for the arrows spelled in bananas. Keep playing
until you see the crocs which shoot cannonballs. After a couple,
he will shoot a cannonball slower than the others. Follow the
balls and you will find the bonuses.
Double animals on screen
You can get two animals on the same screen at once.
For example, get Ramby in Pirate Panic. Enter a bonus stage while
still keeping him. Then, return to where you got Ramby and hit
the crate. You may have to chase after him to catch him, but that
should not be too difficult.
High jumps
Note: Both Diddy and Dixie are required for this trick.
Press [A] to have one character carry the other. Press [Y]
to throw upwards to somewhere where there is some thing to stand,
hold on, or enter. The character that threw the other should follow.
If you just throw one of them across the screen or off the edge,
they will return. If you throw one of them by pressing only [Y]
and they hit the ground, they will stay until passed by or hit
by an enemy. If they are hit by the enemy while down, you will
lose them.
Get animal by sign
Note: This can only be done in levels when you are
going up, for example, Topsail Trouble. Try to jump up by using
the special where you found the muscle man. You will be ahead
of the sign and you will not lose him until later.
Walk across honey
You can walk across honey by pressing [A] to team
up -- just walk and jump as needed.
Avoid getting lost
If you get lost, follow the bananas -- they will usually
lead you to safety.
Bonus scene
Successfully complete the game by defeating K.Rool.
Leave the game at "The End" screen until a bonus scene
with Cranky starts.
Glitch: More lives
Go to a level with a Gray Klobber. Keep getting hit
by it and get the extra lives back from him. It should take a
while, but sooner or later your life total with go up. You must
be very fast or it will not work.
Glitch: Other objects from barrel
Get to Castle Crush. Have Diddy get the first DK barrel
and set it down. Pick it up and nothing will be in his hands.
Throw it against the wall a group of different things will appear
(Wrinkly Kong, Rambi, Expresso Klubba, metal Donkey Kong, etc.).
Glitch: Control Squitters past sign
In Hot Head Hop, get to the halfway point and get to
Squitters (the spider) shortly afterwards. During the end of the
level, you will see a muscle guy walking around. Kill him and
shoot a platform web at the very top of the lava on the right
of him. Hop on the platform web. You should only see half of the
web. Continue this process and make the webs very close together.
If done correctly, you should crawl underneath the "No Squitters"
sign and go to the end. However, you only can finish the level
with Diddy or Dixie.
Glitch: Lockjaw's Locker: Control Enguarde
past sign
Get to Lockjaw's Locker and continue the level until
you get Enguarde for the second time. Go up until you get to the
end where the water starts rushing down. Get hit by the top eel
at the bottom when the water goes down. Enguarde should swim to
the right. Two or three seconds after, chase him. Enguarde will
now be past the "No-Enguarde" sign. Hop on him quickly,
and you will be past the sign.