Unlimited lives
Press [Square], [Left], [Square], [Right],
[Circle], [Down], [Circle], [Up] at the title
screen. Then, choose "Sole Survivor" mode in the "Games"
menu. Return to the main menu and start the game.
Bonus level
Enter "JODPEGEA" as a password.
Level | Password |
Ziggurat | NAEMMAAB |
Backstab | MAGDIEAH |
Fall N Arch | NINKPDME |
Fugitive | MJKKAMKC |
Rainbow | JODPIGEH |
Lavapalooza | ICJABNA |
Multi-player strategy
One-eighty
Whenever one of your opponents has the crystal, jump on the
180º kicker. This will not only cause them to fall to the
floor and drop the crystal, it will also disorient many players
momentarily, giving you all the time you need to scoop it up and
run for the reactor. Also, using the 180º kicker is the only
way you can get the power-ups. As you fall, try to manipulate
yourself slightly to pick up the power up as you go by the center
of the chamber. Paralyzer and Mercuries just make it that much
easier to score.
Launchacross
First, use the launchers to jump onto whichever cross the
crystal is on. Now, for the fun part: Wait. Don't try to score.
Just wait. As other players try to jump onto the cross to steal
the crystal from you, shove 'em before they land. They'll fall
back to the floor. If your opponents try to jump onto the other
cross to spin the chamber and dislodge you from your position,
use the kickers on your cross to spin the chamber first, while
they're still in the air. Remember: As long as you have the crystal,
the time on your kill-clock is stopped, while everyone else's
precious seconds are ticking away. When you finally do decide
to score, jump toward the center of the cube and land directly
on the reactor. NOTE: Some players may have difficulty finding
the exact position of the closer of the two crosses. Just remember:
That cross is on the front wall, so jump along the front wall
of the chamber to land on the cross.
Spike City
The deadly combination of spikes and pits in Spike City gives
it one of the highest average body counts of all the chambers.
This same deadly combination also gives you a clear path to victory.
Since players who are trying to run around and jump over the spikes
and pits have a tendency to die a lot, your best bet is to pursue
a path of passive resistance. Simply put: Don't do anything. Just
stay out of the way of the spikes and pits. Watch the walls and
make sure that, if the chamber is turned, you won't fall into
the spikes or pits, and keep your eye out for opportunities. If
the crystal should roll up to your feet, well pick it up. Dump
it in a reactor. And get back to a safe spot as quickly as possible.
Remember: In this chamber, your opponents will destroy themselves
much more often than you ever could. Just sit back and let 'em
do it. If you decide to take a more aggressive route, however,
just keep repeating one phrase to yourself: I will not jump diagonally
over the spikes or pits. Try it once. You'll see why.
Blow Me Up
The name of the game in this chamber is Keep Away. In other
words, don't let anyone get hold of the crystal. Ever. As your
opponents go for the crystal, just keep turning the fans on. They'll
soon find that it's near impossible to catch that thing while
both they and it are flying through the air. If the crystal should
happen to land along the front surface of the cube which is not
affected by the fans, then either grab it if it's close to you
and try to score, or run to the nearest kicker and spin the chamber,
if it's not. You're friends may never speak to you again, but
at least you'll be a winner
Revolution
With four 180º kickers and several 90º kickers peppered
throughout the room, there's only one law in this chamber: Spin
or be spun. The 180º come heavily into play here, giving
a huge advantage to any Chamber-ite wise enough to use 'em. As
the other players try to get the crystal or score or pretty much
do anything else, jump on the 180º kicker and flip the chamber.
The more you do this, the more disoriented your opponents become
and the more easily you can retrieve the crystal to score. For
maximum access to 180º kickers, make sure to grab every Hi-Jump
power-up you see, and use them to bypass the launchers as you
leap right onto the kicker boxes.