Harry Potter and the Chamber of Secrets Cheats - GameCube

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Nimbus 2000 Broomstick
On the second day of school, go to the Quidditch practice. Complete the training with a "B" or better rank to get the Nimbus 2000 flying broomstick. You can now fly anywhere around the school during the day. Note: You can only land on grass and cannot fly inside the school.

Easy Bertie Botts Every Flavor Beans
When you exit of the Gryffindor Tower notice the object in the corner. Hit it with Flipendo and three Beans will appear. Go around the corner and walk at least three steps away. Return and cast Flipendo again to get three more Beans. Repeat this to get as many Beans as needed.

Use the Nimbus 2000 Broomstick and fly above Hogwarts. Fly through the rings to get free Beans. A blue ring gives 10 Beans, a yellow ring gives 1 Bean, a red ring gives 3 Beans and a green ring gives 2 Beans.

At the beginning at Ron's house is a tool chest in their barn. Every time it moves on its own means that you can shoot it with Flapendo to get more beans.

When you go outside of Hogwart's, go to the tree where you walk through a long hallway and Flapendo it to get as many Beans as needed.

Go to seventh floor. Go to the jar next to the picture. Shoot the jar three times. Either one or three beans should appear; or a pie. Walk as if you are leaving and go to the moose head. Go back to the jar and shoot to get more. Repeat this as many times as needed.

Once you get the key to the Confiscated Items room, go in there and get your six Wizard Cards and your 200 Bean Bag. After you run out of Beans or are low on them, go back to the Confiscated Items room. The chest that had the 200 Bean Bag, is closed again. Reopen the chest and you will get a refill of 200 Beans.

When you have the key to the Confiscated Items room, just save and reload and the 200 Bean Bag will be back. You can repeat this every time you need more Beans.

Go to the Dueling Room and walk down the stairs. There should be someone that is standing to the left of the room. Go up to him and duel him. When you have defeated him, there will be another person standing next to him. Keep defeating the people until you reach the last person. When you have defeated the last person, duel him repeatedly until you have the desired amount of Beans. If the last person is too difficult to defeat, then go to the second to last person (to the left of the last person), and duel that person repeatedly.

On the second day (not night), go to the Quidditch Stadium and get an C, B, or A grade and keep your Nimbus 2000. During the day, you can get on your broom, go through some rings in the sky and get Beans, as follows. Note: If you can manage to fly through a ring slowly and turn around and speed up, you can go through that ring twice. This will not give you twice the beans, but two new rings will appear instead of one. It is possible to fly through a single ring up to four times, but it is very difficult.
Gold Rings: 1 Bean
Red Rings: 2 Beans
Green Rings: 5 Beans
Blue Rings: 10 Beans
To get unlimited Beans when you are in Hogwarts, go to the Second Floor Charms and Library area, located off the main staircase (preferably at night). As you enter this area, go into the second door on your left, then take the first door on your right (being careful of the Fire Crab). Once in here, there are three wooden boxes that release Beans when they are Flippendoed. They will release about ten from each box. When they are dry, exit this room then immediately re-enter it. Hit the boxes again. Continue doing this until you are full of Beans and return at anytime to fill up again.

On the seventh floor of the grand staircase, go into the Arithmacy class and hit the small globe three times to get three Beans, Walk out and in again. Repeat this until you have enough. Then, go to Fred and George's shop and buy and Bertie Botts Bean Bag to be able to get more beans. Keep collecting Beans to afford anything desired. Note: Watch out for the ghost that haunts the class. Do go near her or risk losing some Beans.

When almost at the end of the game, go to the entrance of the gate. You will see a boy there. Do his mission and you will get Beans.

Go outside the Entrance Hall and Flipendo each of the round-branched trees closest to the entrance. Note: You must alternate between each of the trees.

Go to the second floor in the grand staircase and Diffindo the tapestry on the left. Go inside and go straight, then turn left up the stairs, turn right once at the top, and then go right. Once in there, turn left and go up the small set of steps. After that, turn right and there will be a treasure chest covered in Ectoplasm. Use Skurge and search the chest to get a 100-capacity bean bag. When you get it, you will automatically have 100 Beans, Note: You can only do this once.

At night, go to the third floor (Defense Against The Dark Arts), and go through the door on the left. Note: If there is a slope going down, then it is the other door; do not go down the slope. You should end up in a long hall which curves around. Turn right and destroy the books that attack you with Flipendo. There is a pot in between that gives three Beans. Then, turn around and you should see some suits of armor. Next to them are there is two shield-like objects (they resemble an award) and one pot, each positioned in between the suits of armor. There are four suits of armor. Each pot and shield when Flipendoed give out five Beans. Next, go through the classroom door (not the classroom you have Defense Against The Dark Arts at; it is on the other side of the hall on the back wall). Flipendo the hat thing on the bench and collect the Beans. Go out and do the shields and pot things with Flipendo again to get fifteen or more Beans. Note: There are no Prefects around.

Go to the Herbology Greenhouse #3. Just as you enter the gate, turn around and shoot Flipendo at the two short round topped trees by the gate. If you exit the gate then return, you will get more beans. If your Stamina is low, you will also get Pumpkin Pastries. This is best done at night so that you do not get disturbed.

On the seventh floor by the Gryffindor door, to the right in the corner is a shield on a small table. Hit it with Flippendo and a bean should come out. Hit it a few more times until three beans appear. Then, go towards the Grand Staircase. There should be two pots on small tables. Hit them until three beans appear. Sometimes only one or two will come out. Go back to the shield and hit it again. More beans should appear. Go into the Gryffingor tower, come back out, and do it again. It is possible to get 100 beans in about fifteen minutes.

Lower Bean price
When you ask a student to trade a wizard card and he or she asks you for too many Beans, click on "No" move some steps back and ask again. The quantity of beans will be reduced.

Easy Wizard Cards
Go to the Burrow and Diagon Alley. Look for chests there for Wizard Cards.

Go Neville's games, especially Broom Racing, to get Wizard Cards. Note: You will have to pay Beans to participate in Broom Racing and Gnome Tossing, Gnome Dunking is free.

In Ron's barn at the very beginning is a card on top of the rafters. To get it, you need to climb the chicken coop outside.

Go to the fourth floor. Look under every bookshelf. You should notice there is no wall under one of them. The path leads to three treasure chests, revealing Wizard And Witches Cards.

Go to the fourth floor and look for a staircase that has no wall under it. It will say "Crawling" in the top corner. Go in it and explore to find two Wizard Cards and a cauldron for refilling your potion vial.

Go outside and look for flame torches. Light all of them with Incendio to find a chest. A Wizard Card will be inside. The torches will be on top of towers.

Look for groups of torches while you are flying above Hogwarts. Land and light the entire group of torches. When you have done this, a chest will appear with a Wizard Card inside. You can find the torches near where you located the Dragon Hide Gloves, on a rooftop, and in a courtyard.

When you get your Nimbus 2000 from Oliver Wood, get on your broom and fly over the flying lessons area, and directly over the confiscated items storeroom. There will be a window that is half open. Run into it on your broom and you will get a free Wizard Card.

When you read one of the books in the Library, it tells of a boy who kept a Wizard Card in a broken window. Fly on your broomstick to one of the tower ledges. You should find a window that is broken and has two boards covering the top and bottom of it. Get on your broomstick and ram the window. A Wizard Card will appear.

Easy house points
In the Chamber Of Secrets, destroy paintings on the wall. You will open the painting and get 100 points for Gryffindor.

After returning from the Whomping Willow, head deep to your right when Professor Snape finishes scolding you. There, in a corner, you will find your first Notice Board Item. You can return it to the Notice Board before or after you go to the Restroom Shop the Weasley's set up, earning you the very first 10 points in the game, and possibly a Wizards Card.

Go to the bulletin board in the common room and keep returning items to their owners. You will receive ten points each time you find and return an item.

Easy Sickles
Once you have collected your Standard Book of Spells (Grade 2) in Diagon Alley, you can cast Flipendo to break barrels and uncover Sickles that you can use to buy items such as Stink Pellets at Gambol and Japes.

In Diagon Alley, there are three areas where you can break the barrels (using Flipendo) to get Sickles. Remember to revisit these areas several times to get more Sickles. They return three to four times after visiting a few shops.

When you are done collecting all of Ginny's things, do not talk to her. Just go next to Gringott's bank where the barrels are located. Smash all the barrels. Do not pick the Sickles up until you have smashed all the barrels. If done correctly, you will have 13 Sickles to spend.

Stink Pellets
After you leave the Burrow and have finished collecting Ginny's lost supplies, go around casting Perfect Flipendo's on all of the objects you can find. Collect the Sickles, if they appear. Once you have enough Sickles, enter Gambol and Japes. Purchase a 10-pack of Stink Pellets. These can be useful when facing enemies, or if you are caught by a Prefect after hours.

When you are in Diagon Alley, buy Stink Pellets. This helps you in Hogwarts with the teachers.

Easy duel win
First use Expellmarias until the orange ball is giant. When it is in the air heading for your opponent, use Diffindo before it hits so they cannot move away in time. Note: This may not always work.

Use Expelarmus (the shield) to deflect the attack. Immediately after that, start charging Flipendo. Shoot flipendo either when it is full or when the deflected attack is halfway there, whichever occurs first. This will either cause the Flipendo to hit or the deflected attack to hit. Note: Hold the aim sight to lock the Flipendo spell on the enemy.

When you are dueling, press [L], cast the Knockaback Jinx twice and dodge the reflected spell. This will not work on Gargoyles, but is particularly useful against Draco Malfoy in Defense Against The Dark Arts or Slytherins.

After you use your Expelliarmus spell to deflect the Flipendo attack, before the attack hits your dueling partner, use your Diffindo spell on them. This will cause them to fall down and get blasted by the Expelliarmus you just repelled, winning you the point.

Whenever you are doing a Wizard duel, there is an easy way to defeat your opponent. Launch a Flipendo Spell at your opponent immediately after you launch his spell back at him. He will not be expecting it. This does not work when you are dueling with a Gargoyle.

When you are dueling with people (and not statues), go to the back of the room then turn around. When your opponent strikes, hit it back. Go very close to the blue line but not or past it. Hit it when it returns to you and it will more than likely hurt your opponent. Repeat this as many times as needed.

To defeat Malfoy and his gang easily in duels, let them shoot Flipendo at you. Next, use Expelliarmus to reflect it back. Keep playing this little "tennis" game until the magic ball is at the maximum size, then slowly move closer to the other person. This will make it more difficult, but you will confuse them. This works best on Goyle.

When Prefects come at you with Locomotmortis, hit them with Flipendo and they will stop in their tracks.

When a Prefect's Locomortomortus is about to hit you, use your Expelliarmus spell to repel it, then run away. You can also Flipendo the Prefect before he puts the spell on you. If you choose to do this, just quickly tap "Flipendo". Do not wind up. They will say "Ow!" and give you enough time to run away.

After using Expelliarmus in a duel, use the Scissor Charm to distract your opponent. They will be hit and lose a point. This works about 95% of the time.

Bertie Botts Bean Bag (100 Bean capacity)
Use the Skurge spell on a chest covered in ectoplasm behind a tapestry (you need the scissors spell) on the third floor, by the Defense against the Black Arts classroom.

Bertie Botts Bean Bag (200 Bean capacity)
Gather every item for the students around Hogwarts (not the Notice Board). You have to actually find the people. The final person will give you a key to the confiscated items room. In there are six Wizards cards and the biggest Bertie Bots Bean Bag.

Sneaking around at night
When sneaking around at night, you need to get by many of the prefects. When you need to get by them, simply crawl under the bookcase to the left of the portrait that leads to the Griffondore common room. It leads through a secret passage that takes you to the fourth floor.

When sneaking around and you do not want to walk slowly, you can use various objects and spells to distract the prefects. Stink Pellets are not too reliable, but the non-explodable luminous balloons work well. As for spells, try Flapendo.

On your night time errands, you can take a quicker route down the floors. When you come out the Fat Lady portrait, turn right. Walk along the nearest bookshelf until prompted to crawl with [A]. Do this, then follow the path. Sometimes when going down the stairs after the basilisk (and just before; the same night) has attacked, you can hear it speaking. Also, when you are at the Weasley's house, to get the card on the ledge in the barn, climb up from the hen house near the washing machine once you have killed it.

Avoiding ghosts
When you do not want to be hit by ghosts and lose all your items (Balloons, Beans, and sometimes Stink Pellets) just stand on the ledge until the specter nears you. Tap the Analog-stick so that you will fall and catch the ledge. When you are hanging, they cannot hit you and cause your items to go flying.

Another way to avoid the ghosts and keep from losing your collected items is to use Lumos. Hold [Down] to maximize the spell. The ghosts will not hit you when the light is on. Sometimes this requires careful timing because you are trying to search and collect items at the same time.

Avoiding Ginny and Mrs. Weasley
Once you enter Diagon Alley, there is a way to avoid Ginny and Mrs. Weasly. Stay against the left wall and you will be able to avoid them. Also, when you finish getting all of Ginny's lost things, stay against the opposite wall of where they are (opposite of Florrish and Blotts) and remain close to the wall.

Escape Uppergraders
When you are going to get caught by an Uppergrader and he uses the Locomotomortis spell, use the shield spell to stop it and run away. If done correctly, he will say "Did any one see him?".

When you go into a room that has Prefects and teachers and you are not supposed to be there, you will be instructed to sneak. Do not wall sneak. Change your view and look around. Sometimes you may have to wait. Get in the nearest corner and wait. If you hear them behind you, do not stop or look back. Keep going and get to the door. Most of the time if you keep going and get to the door, you will not be caught.

Escaping the Slytherins
When you are in the Slytherin common room and need to get out, hide behind the pillar on the right side and wait for the girl to pass. Next, go into the room on your left and stay behind the door. The girl will return and look around. She will not see you. After she walks away, run and jump to avoid being captured. As soon as you exit the room, go to your left. Once there, start running to the door to avoid being captured. This may take a few attempts, as there are many people waiting by the door. Run very fast instead of creeping there -- the Slytherins do not catch on very quickly that you are there.

To escape the Slytherin, you need to first open a painting in the painting room before the common room. It is the second one the left. When avoiding Slytherins, run to the library that you will find and go to the painting (behind). Open it, and it will be much easier because you will be almost at the end.

Deduct points from Slytherin
When Hermione changes you into Goyle, go out at night and try to get caught by the Prefects (the people that patrol the halls). When you do, Slytherin will get 5 house points deducted. You may repeat this process a few times, but after awhile this will stop.

Unfair Slytherin House Cup victory
If on the final day of term the House Points are tied, when you talk to Hermione or Ron they will say that you definitely have enough House Points to defeat Slytherin, However, when you go into the Great Hall, Dumbledore will give the House Cup to Slytherin.

Exiting the marble room
Hit only one of the blue hands with your wand. The farther back you are, the better. Get a little close to the spiky balls and let them chase you. They will only go so far then turn around. You should also turn around. Then at the end if it a blue sparkly light appears, hit it with your wand. It will blow up. Repeat this until they are all gone.

Expelliarmus Challenge
Use your spell that cuts down tapestries and ropes on the spiked ball. Walk up close to the edge and hold your trigger button, charge up for a half second and cast. Note: If you throw the imps into the fiery pits, they will die and you do not have to worry about them. Likewise, if you throw them all away you cannot put them into the cages to get out; but when all are indeed gone, they respawn from that hatch in the wall at the first ramp.

Professor Flitwick's Incedio Challenge
Once you get the Incedio Spell, return to the main room and make sure the two pillars are down. Go into one of them and switch the flame direction so that the flames are both are on one side of the room. On the other side, use Incedio to light the pigs and Flapendo to point them up to lift the platform; then again on the other one. Run quickly to the switch by the exit. If successful the door, will be unlocked halfway. You will need to do likewise with the other side. Note: You do not have to charge at all -- this gives you a few extra needed seconds.

Fighting with Expelliarmus
When in one of the few battles with Hogwart's students (just the Slytherin Gang, all others leave you alone), let them make the first shot and bounce it back. Just as you do, use your Flapendo with a quarter to half second charge to knock them back, thus trapping them with two spells to knock back, which they can never manage. Note: Beware, just as you finish casting Flapendo (depending on distance), you will be forced to use your Expelliarmus almost instantly.

Key to Confiscated Items storeroom
Look on the grounds for people ho will ask you to do things for them. After you have done something for everyone, the last person will give you the key and tell you where the Confiscated Items storeroom is located.

Finding items
To find extra Beans, Cards, etc., go into classrooms. Go near the desks. "Search" will appear near [A]. Look in the desk and you will find something.

Hermione's book quest
After you have defeated the Book Shelf on your quest to find the book for Hermione, grab the block and take it all the way to the front of the room in front of the first book shelf in a row of book cases. When you are on the first book case, you will see flying books staying in one place. Cast the Hand spell on them and jump across.

Finding the Ghoul book
Go through the tunnel with two star bushes that is near the flying field with Ms. Hooch. Then, fly to the left and you will find a ledge that has the book on it.

Finding the Holidays With Hags book
Go to the door to the Whomping Willow and get on your broom. Fly in a straight line from the door and stay low to the ground. The book will be in a corner at the wall.

Hogwarts: A History book
When you climb on the book shelves, hit the flying books two times and they will fall. You can now jump onto the next shelf. When you make it to the book, it does not matter if you die -- you will be put back up onto the ledge.

Refer to this map: <PRE> |_________ | | | | | | | __________ | | | | X | | | | | | | | X | / | | | | X_________ | | | | |___________ | X | | | | | | | | | | | | | | |_____|_ |_____ Door X: Prefects </PRE>

In order to get past the Prefects, shoot Expelleramus at their Locomotomortis spell just as when they are going to hit you. Follow the map above to get to the picture. you must hit each of the prefects with the cheat. Once you get to the picture, go towards the right and climb the ladder. Then, slide against the wall and get to the next ladder. Do this repeatedly until you reach a large iron door. In both of these rooms, watch out for books. Then, when you enter the room, go to the left, find a perch, and call Hedwig. You must then find the owl treats on the other side of the room in the chest. Feed Hedwig and he will lower a ladder by a door covered in Ectoplasma near the chest. Note: The ladder is to the left; it is hidden very well on a bookcase. Also, remember this place, as you will need to go back to it. Climb the ladder and jump to the platform above the Ectoplasma-covered door. Then, jump again and then once more. You should be at a place near a balcony. Cut the red ribbon with the Defindo spell. Then, jump onto it. Go to the other side and Defindo again on this ribbon. Jump onto the bookcase and use the Lumos spell to see where you are going. Note: Put away the Lumos spell before you jump. Then, jump again and then once more to reach the book. A "mysterious" door will open and you must go through it. Save the game before entering. Watch out for ghosts and books in this room. Then, you must defeat the bookcase. Hit the bookcase with Flippendo frequently, until it rumbles and shakes. Run away behind another bookshelf and wait for two groups of swishes or two groups of books to pass, then repeat the process until it dies. Then, push the box to the bookcase nearest to the front in the center. Hop onto it and climb onto the bookshelf. Hit the books two times and jump over to the next shelf. Keep doing this until you reach the other book. This book allows you to defeat the Ectoplasma. Leave the room and go to the door that you noted. Use the new spell on it and go through the door. Then, go to the other side of the room and open the door. You will see a strange door and green walls with ghosts in them. You must use the Ectoplasma spell and release the ghosts. Do not let them hit you. After you use the spell, go into the room that it opens. Find the button and push it. Do this to the other walls. Two of the times, Goyle and another kid will battle you (not Draco though). Then, when all the bars over the door open, go through the door. This room will look strange. You must push the boxes to the beginning of the room, where there is an open spot in the ledge. Go up onto the ledge and you will see a curtain. Cut it down and use the Skurge (Ectoplasma) spell on the lever. Do this to the other side of the room. After this is done, the door will open. Go through it and use Lumos to light up the room. You will now be where you are after you push the secret door.

Finding the package for the Boy from Gryffindor
When the boy from Gryffindor outside on the grounds near the exit of the tunnel asks you to find something his owl dropped, get on your Nimbus 2000 and fly towards the lake. You will find the package there. Once you have it, take it to him. Run there if you do not have a broomstick.

Gnome tossing
When you want to throw a Gnome far, try to get a little close to the leaves by the pond and between a fern. It is a few of steps away from Fred and George. Start spinning, then when you are going fast, let go. The gnome should go far. Note: This may require some practice. Do not spin too long or you will get dizzy.

It seems that you spin eight times before you get dizzy. Also, if other gnomes hit you, you may throw them twice as far.

On the last day, go down by the lake. There will be three bushes. Three gnomes should be running back and fourth. Hit one with the Stunning Charm and pick it up. Throw it in the lake. Do this with all three of them. After you have thrown all three of the gnomes in the lake, a chest should appear with a Famous Witch And Wizard Card.

Secret from Hedwig
When you see Hedwig, do Alahomara to him and he might unlock a secret. This does not always happen, but does work sometimes.

Defeating the Basilisk
Grab the sword, but do not attempt to hit it when you get the first chance. When the basilisk gets very tall and green appears from its mouth, use the sword on the black diamond on his chest while he is up. To do that, make sure you lock on then attack. Continue to do this and he will be defeated soon. Note: Only attack him while his head is far above the ground.

You can use either Flipendo or Incendio (recommended). Let get fully powered, aim at its scales (not its head) and release the button. After five to ten hits, you should defeat it. Also, do not touch the snake or let it touch you. If you do, you will be poisoned. Watch out -- it will get mad and "stomp" to make the stalactites fall. After losing a third of its health, it will start to shoot poison out of its mouth.

After you have picked up the sword, it is a lot easier to hit him with the beam from the sword if you are standing directly in front of him. Note: You must move out of the way when the beam has finished, otherwise he will fall on you.

When you get in the Chamber Of Secrets, nothing will jump out and attack you. If desired, save the game, then go forward and an intermission sequence will begin. When it is over, Fawkes (the red bird phoenix) blinds the snake (Basilisk) and drops a sword. Get it. When the battle commences, dodge the poison the Basilisk shoots after you. Wait until his mouth glows. Be accurate and shoot him with the sword thing. Note: He will shoot several times. The sword will then fly back or in another direction. The Basilisk will crawl into a pipe and Fawkes drops health. Get the sword quickly. Watch out for the Basilisk as he crawls back out of another pipe or the big mouth. Dodge his poison several times and shoot when his mouth glows. Basically, repeat this three or four times unless you miss him once or twice.

Defeating the Bookcase
Flippendo him in the front repeatedly until you see him fall. You will then be able to pull the box to the end. Then, jump from pillar to pillar and you find the spell book. It will allow you to destroy Green Goop-A-Goop.

To avoid being hit by the Bookcase, after you Flippendo it, it will start to shake. Run behind another bookshelf and wait until you see two groups of books go by, or listen for two swishes. Then, run back and repeat the process.

Defeating Aragog
To get to it, use your Lumos spell to light the floor and follow the trail of spiders. Unlike the book, the spiders that are not normal size will try to kill you. Attack them with Incendio. When fighting the Giant Mother Spider, do not try to hurt the spider itself. Instead, use your Incendio spell to burn the web it has attached to the various trees. When done, it will fall into the pit and you will slip in after it. In here, just run around until it rears its head and exposes its soft under-belly. It is the only part that is susceptible to second level magic. Note: It is best to not charge and use rapid firing to get a little extra damage.

When trying to defeat Aragog, do not attack the spider itself. Instead, run around the edges of the web and burn the parts that are attached to various trees. When all of the edges are lit, Aragog will "scream" and fall into a hole. You will be standing on the edge, and the rocks around you will crumble and you will also fall in. When you are in the hole, avoid the charges from the spider, and the little spiders that come after you. When the spider rears up and reveals its soft underside, cast Incendio (the flame spell) at the stomach. This is the only vulnerable part of the spider to second year magic. When the health bar is down, Ron will fly in with the car and save you. Note: Try to rapid fire Incendio in the hole rather than charging. When battling in the hole, hit the little spider sacks hanging to get Bertie Bott's Every Flavor Beans.

While fighting it, you may notice little sacks being dropped and suspended by webbing. Shoot them down with Flapendo and collect health and Bean power ups from Hedwig.

Defeating the Giant Spider
To defeat the Giant Spider in the Dark Forest, circle around him and cast Rictosempra. He will not shoot any spider webs at you.

Defeating Malfoy
After you get the Expelliarmus Charm and have to duel Malfoy, hit him soft with Flipendo four or five times. When he sends Expelliarmus back to you, Explliarmus back to him. He will be too busy to hit it back and will lose a point. Note: This does not work all the time.

Defeating the Washing Machine
Make sure you dodge it when it moves. When it opens its mouth, keep Flipendoing it. Note: It only gets hurt when the door is open. Repeat this and it will die down quickly.

Defeating the Whomping Willow
When the Whomping Willow starts to pound into the ground, hide in the corner where you entered its lair. The shock wave cannot reach you in here, unless you stray too far from it. Should you get hit, you should have refilled your potion Vile before you entered. Also, Hedwig will drop Cauldron Cakes and Beans for your aid. Note: Rapid firing technique is recommended. Lock on to the limbs after they finish pounding and fire a quick shot, then wait to lock onto the Willow's Eye. Then, fire repeatedly until it stops hurting him before running back to your hiding hole.

When battling the Whomping Willow, Flippendo his hands when he punches them down, then run to where Ron is located and Flippend near him. He will lose some of his life bar (bottom right). Keep repeating this until he starts throwing rocks at you. Dodge them by running left. Then, Flippendo his hand very quickly and Flippendo the location near Ron. He should be defeated after that.

When fighting the Whomping Willow, strike either hand with the Flipendo spell when you see the light on his hand. He will start moving his hands around. When he does. strike the eye in the center of the tree. Keep repeating this process and you will defeat the Willow. Watch the bar in the top right corner that will tell you the Willow's SP.

When you begin the fight with the Whomping Willow and it has Ron, run back from the willow. Keep running until you hit an invisible barrier. Keep running into the invisible barrier when it tries to smash you, and it will miss. When it opens its eye, shoot Flipendo at it and run back to the invisible barrier. This will keep you from getting any damage. Note: When the Willow throws things, they can still hit you. You must dodge them. This will work most of the time.

Lost and Found
Look in the Gryfindor Common room by the door you walk through. You will see a message board. Read it to find a list items that are lost and belong to the Gryfindor's only.
Potions Kit Bag: Go to the greenhouses and follow the trail to the end.

Gryfindor Merit Badge: When you leave the common room, go straight and turn to your right. Go through the door.

Telescope: Go to the first floor and go straight ahead through the door.

Nevilles Toad: Go to the greenhouses and follow the trail. When you see it, use Flipendo to knock it out. Then, pick him up.

Measuring Scales: Go to Hagrid's hut. Go to the left side of his house where the garden is located (if you are at Hagrid's front door, look towards the castle).

Wizards Hat: Go to the library door, but do not enter. Turn to your left and go through that door. Then, turn to your right and go through that door.

Dragon Hide Gloves: Go to the Game Boy Advance link room in the entrance hall.

Gaddling with Gouls: Go to the sixth floor then turn to your right and go through that door.

Holidays with Hags: Go to the library and immediately when you enter, turn to your right and go straight.

Lee Jordan's Giant Tarantula: Go to the library and go to the Wiggenweld Potion filler. He should be near it.

The Telescope: Found on the First Floor Transfiguration, the classroom that is not locked.

Potions Kit Bag: The potions kit bag is in the Herbology Greenhouse #3, in the back across from the Wiggenweld cauldron.
The 24 Famous Witches and Wizards Cards
Note: Try to get them in the following order.
1. Have the Puffeskin eat bushes at the Burrows.

2. Get a score of 800 or more points when de-noming the Weasley's garden.

3. When trying to find Ginny, go the way Ron did not. Keep going until you have to knock down a tree. Go across and go left. Then, get the crates in the correct location and the card is yours.

4. When at the second part of driving the car (when you can replenish your health), go through a tunnel to the right and get the card.

5. Inside the bookshelf under a portrait where Colin tries to take a picture of you.

6. In the library behind a secret bookshelf.

7. From Fred and George (for 50 beans).

8. From Fred and George (for 50 beans).

9. From Fred and George (for 50 beans).

10. From Fred and George (for 50 beans).

11. From Fred and George (for 50 beans).

12. Hufflepuff dueling champion.

13. Ravenclaw dueling champion.

14. Inside a strange colored wall when you are almost to the Front Hall.

15. In the Gryffindor common room after earning all the Herbology and Defense Against The Dark Arts cups.

16. Get 800 points or more when de-noming Hagrid's garden.

17. Inside a bookshelf near Moaning Myrtle's bathroom.

18. Inside a bookshelf in the Knights room.

19. A bookshelf on the left side of the stairs near the Defense Against The Dark Arts class.

20. The Private lesson with Lockhart, if you achieve an A grade.

21. In the Dark Forest.

22. Inside the bookshelf near Lockhart's office.

23. Inside the bookshelf near the Gryffindor common room.

24. Sltherin dueling champion.
Alohamora spell
When you have 80 Bertie Bot Every Flavored Beans, go to the reading room where you buy things from Fred and George in the Griffindor House. Percy will try to stop you. if you try to go during the day, Fred and George will not be there, except on the last day of school. When you go in, you have to go to the opposite side of the table. There will be a book. Go up to it and Fred will say that it is 80 Bertie Botts. If you have enough, he will say you can go mostly anywhere in Hogwarts. This spell will only work on some doors and chests.

Transformation spell
After you acquire the spell and return to the main room, use it to get across the room on the other side of the gargoyle. You will need to use the hardly visible ledges to cross. Hang off the wall ledge to escape nearing ghosts, and push down the slabs to make a bridge. Once this is done, you will have to fight the gargoyle. It is recommended that you get on the right staircase, halfway up. Then, use the spell on the last stone and the door will open.

Forbidden Forest spiders
The spiders in the forest act as follows:
Tiny Black: Show you the path
Big Green: Jumpers (jump, run away, and jump again)
Big Red: Flingers (they spit)
Big White: Flingers (spit paralyzing venom)
Big Multicolor: Possible Jumper/Flinger mix.
Greenhouse: Wizards Card
After talking to Fred and George, go to the right of the greenhouse and cast Alohomora the hedge separating it from the wall. Follow the passage to a small courtyard. Cast Alohomora on the statues to get the Card.

Mysterious shadow
Go to the sixth floor. There should be two doors. If you look around the room, you might see a mysterious shadow moving about the floor of the classroom. If you get close to the shadow, it disappears. It does not appear to belong to anyone or anything.

Getting past Prefects
While trying to save Nevil on the night after the first day, you need to get past Prefects in the entrance hall. After the Prefect in front of you walks down the small stairway, cast Flipendo straight across. All of the Prefects will go toward it, and stay for a few seconds. When this happens, quickly run toward the door. Note: A few Prefects will come up the stairs.

When in the Slythern common room and the Prefects are looking for you. If catch you with the Leg Locker Curse and are saying to get out and you start over, you do not lose House Points.

When you are in the entrance hall and have just come in and are following the Prefect, he will go across the stairs and not down. When he goes across, go to the railing and Flipendo near your hourglass. The two Prefects will go to the hourglass and you can walk out the door.

Getting back to the castle easily
After you get the Diffindo spell book, run towards the castle and intentionally get caught by a Prefect. The Prefect will take you to the entrance of the castle, and you will not lose any House Points. Note: This will only work on the way back. If done on the way to the greenhouse, the same thing will happen, and you will have to start all over again.

Secret area at Hagrid's hut
There is a type of "secret" crawl near Hagrid's hut. Walk towards Hargrid's hut then move over towards the Herbology Center wall. Behind some grass/bushes, there is a space to crawl in. You can climb up on some stones, but it is dark.

See Mrs. Hooch flinch
Go to the Flying Court and fly near Mrs. Hooch, the flying teacher. Fly as close as you can to her. She will put her broom up in front of her face and try to protect herself from you slamming into her.

Moaning Myrtle's skeletal face
When you are in the girl's bathroom, walk through Moaning Myrtle slowly. You will see her face turn into a skeleton. Note: This is difficult to do.

Hurt people
Walk up to anybody in Hogwarts. Throw a Flipendo at them and they will say "Ow". Note: You can only use Flipendo, as all the other spells do not have any effect.

Glitch: Impale Harry
Cast Lumos and enter the Quidditch Stadium for practice. After the FMV sequence, Harry will be in his standing position, but will have his Nimbus 2000 going through his body. You can fly slower and turn sharper. Note: You cannot catch the Snitch.

Glitch: Enter Herbology Greenhouse on Nimbus 2000
When flying your Nimbus 2000, you can only fly in certain areas. One of the areas you normally cannot fly in is the Herbology Greenhouse. To do so, fly toward the Herbology Greenhouse. You will notice that it will only let you fly up to the wall, and not past. If you go to the left corner, you can just fit in the little space, if you fly straight downward after you are against the invisible barrier. This will not allow you to fly around in the greenhouse, but you will be inside. To get out, simply fly straight up.

Glitch: Missing ground and walls
This may require several attempts. Set the Nimbus 2000 to [B], then go to Hagrid's Hut. Leave, but as you are doing so, press [B] and get on your Nimbus 2000. If done correctly, Harry will grunt and you will see light blue. Thenm Harry will grunt again. Do not dismount from your broom. Fly to your right, and you will notice that part of the wall is missing. Turn to your left and look down and you will see that part of the ground is missing. Fly down into the hole and look up. Walls will be gone and towers will have vanished, leaving only their roofs behind. Massive chunks of land will be gone. To return to normal, land in front of the main entrance.

Glitch: Hit by own spell
Charge Incendio until it glows green in the center. Release and your own spell will attack you. Note: It is very difficult to dodge.

Glitch: Harry opening invisible doors
There is a way for Harry to open an invisible door. This works on any door that leads to a room without the game loading (for example, a secret passageway into Hogwarts).Try going to the second floor. There is a door to a secret passageway next to the door that leads to the library annex. Open this door to reveal a chamber. Go forward and to the right into the room where there is a chest that has vines over it. Open this door, turn around, and go out it again. However, turn around very fast before the door closes behind you. If done correctly, Harry will appear to be opening an invisible door.

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