Call of Duty: World at War Cheats - Xbox 360

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Achievements
Complete each achievement to get the allotted gamerscore:

Architect (30) - Complete 'Vendetta' on Veteran difficulty (singleplayer only).
Blowtorch & Corkscrew (30) - Complete 'Blowtorch & Corkscrew' on Veteran difficulty (singleplayer only).
Bearing the Burden (30) - Complete 'Downfall' on Veteran difficulty (singleplayer only).
Bloody Peleliu (30) - Complete 'Little Resistance' on Veteran difficulty (singleplayer only).
Blue Ribbon (25) - Complete a 4-player Competitive Co-Op match in 1st place over Xbox LIVE (Online co-op only).
Carlson's Raiders (10) - Complete 'Semper Fi' on any difficulty (singleplayer only).
Firestarter (15) - Complete a mission using only the flamethrower (Melee, grenades and explosives are OK) (singleplayer or co-op).
Close Shave (10) - Survive a Banzai attack (singleplayer only).
Fearless (30) - Complete 'Relentless' on Veteran difficulty (singleplayer only).
For the Motherland (30) - Complete 'Heart of the Reich' on Veteran difficulty (singleplayer only).
Get Your Right Foot Wet (30) - Complete a match in Competitive Co-Op mode over Xbox LIVE (Online co-op only).
Get Your Hands Dirty (30) - Complete 'Semper Fi' on Veteran difficulty (singleplayer only).
Get Your Left Foot Wet (30) - Complete a match in Campaign Co-Op mode over Xbox LIVE (Online co-op only).
Grave Robber (15) - Collect all Death Cards in the game (singleplayer only).
Lights Out! (10) - In 'Black Cats', blast out all of the spot lights in the Japanese cargo convoy (singleplayer only).
Guardian Angel (10) - In the final battle for Okinawa, save Sergeant Roebuck (singleplayer or co-op).
Gunslinger (15) - Assassinate General Amsel with a pistol shot (singleplayer only).
Hardened War Hero (100) - Complete the game on Hardened or Veteran difficulty (singleplayer only).
Hell on Wheels (30) - Complete 'Blood and Iron' on Veteran difficulty (singleplayer only).
Iron Fist (15) - Destroy all towers and bunkers in 'Blood and Iron' (singleplayer or co-op).
Kamikaze (15) - Complete any level on Regular difficulty or higher using only melee and grenades (singleplayer only).
Shot in the Dark (10) - Kill 10 enemies while the lights are out in the subway in 'Eviction' (singleplayer or co-op).
Snake in the Grass (15) - Take out a Japanese soldier while he is lying in wait in the grass (singleplayer or co-op).
Mortar-dom (10) - Kill 8 Japanese with thrown mortars in 'Breaking Point' (singleplayer or co-op).
No Return (30) - Complete 'Ring of Steel' on Veteran difficulty (singleplayer only).
No Safe Place (15) - Burn an enemy out of a tree with the flamethrower in 'Hard Landing' (singleplayer or co-op).
One Bad Gato (30) - Complete 'Black Cats' on Veteran difficulty (singleplayer only).
Rough Economy (15) - Kill 3 enemies with a single bullet (singleplayer or co-op).
Ruthless (15) - Kill 15 enemies while mounted on a tank in 'Ring of Steel' (singleplayer or co-op).
Saved Private Ryan (10) - Save the soldier before he burns to death (singleplayer or co-op).
Scorched Earth (30) - Complete 'Burn'em Out' on Veteran difficulty (singleplayer only).
Setting of the Sun (30) - Complete 'Breaking Point' on Veteran difficulty (singleplayer only).
Stabbed in the Heart (20) - Complete all missions on the Eastern Front on any difficulty setting (singleplayer only).
Stormed Peleliu (15) - Establish a beachhead on the island of Peleliu on any difficulty (singleplayer only).
The Sum of All Zeros (15) - Down 45 Japanese Zeros in 'Black Cats' (singleplayer only).
The Sword Is Broken (30) - Complete 'Hard Landing' on Veteran difficulty (singleplayer only).
Throw a Six and a Half (15) - On Hardened or Veteran difficulty, complete a level without dying (singleplayer only).
The Hammer Strikes (30) - Complete 'Their Land, Their Blood' on Veteran difficulty (singleplayer only).
The Last Stand (20) - Survive the land and air conflict surrounding Okinawa on any difficulty (singleplayer only).
The Professional (15) - Shoot all of Amsel's henchmen, including their attack dog, without reloading (singleplayer only).
Weapon of Mass Destruction (15) - Radio in a naval bombardment that kills at least 4 Japanese soldiers (singleplayer or co-op).
War Hero (40) - Complete the game on any difficulty (singleplayer only).
When It Rains, It Pours (30) - Complete 'Eviction' on Veteran difficulty (singleplayer only).

Additionally, there are two secret achievements:

It's All about Prestige (0) - You achieved the first level of Prestige. Only 9 more to go.
Go Get Some Sun (0) - Reach level 55 on your tenth prestige.

Additionally, there are 9 Map Pack 2 Zombie Mode achievements:

Hammer Time (10) - Repair 200 window boards in a single game.
Deadhead (30) - Get 150 zombie headshots in a single game.
Big Baller (30) - Earn 75,000 points in a single Nazi Zombie game.
Big Brawler (30) - Get 10 consecutive zombie melee kills before Insta-Kill expires.
Fertilizer Man (30) - Kill 200 zombies in a single game.
It's a Trap! (20) - Kill at least one zombie with three different traps in a single round.
Perk-a-Holic (20) - Have all four perks simultaneously active in a game of Nazi Zombies.
Soul Survivor (50) - Reach round 15 in Nazi Zombies without getting revived.
Weapon of Minor Destruction (20) - Kill no more than one zombie with a nuke.

Additionally, there are 10 Map Pack 3 Achievements:

40 Knives (25) - Kill 40 zombies with the bowie knife.
Evaluate your senses (25) - Activate the fly trap.
Frequent Flyer (25) - Use the teleporter 8 times.
Acquire Waffle Weapons (25) - Obtain the Ray Gun, DG-2, and Monkey Bomb at the same time.
Pack Addict (25) - Upgrade 5 weapons at the Pack a Punch Machine.
Perkaholics Anonymous (25) - Survive until round 20 without buying a single Perk.
Der Electrician! - Link all teleport pads before round 7.
Locksmith (25) - Open all doors in the map
The Might of the Monkey (25) - Use the Monkey Bomb.
Wacker Packer (25) - Upgrade any weapon in Pack A Punch.

Unlock Modes
Veteran mode - Reach Level 32 to unlock Veteran mode, which is a Co-op mode with much tougher enemies.
Zombie mode - Successfully complete Campaign mode to unlock Zombie mode, which is a four-player Co-op mode against endless waves of Nazi zombies.

Unlock Weapons
Complete the indicated task to unlock the corresponding weapon bonuses.

Bolt Action Rifles

Springfield: Reach level 4.
Sniper Scope: Already available (increases accuracy and range).
Bayonet: Complete Marksman Challenge 1 (increases melee attack range).
Rifle Grenade: Complete Marksman Challenge 2 (grenade launcher attachment, replaces Perk 1 slot).

Arisaka: Reach level 4.
Sniper Scope: Complete Marksman Challenge 1 (increases accuracy and range).
Bayonet: Complete Marksman Challenge 2 (increases melee attack range).
Rifle Grenade: Complete Marksman Challenge 3 (grenade launcher attachment, replaces Perk 1 slot).

Mosin-Nagant: Reach level 21.
Sniper Scope: Complete Marksman Challenge 1 (increases accuracy and range).
Bayonet: Complete Marksman Challenge 2 (increases melee attack range).
Rifle Grenade: Complete Marksman Challenge 3 (grenade launcher attachment, replaces Perk 1 slot).

Kar98k: Reach level 41.
Sniper Scope: Complete Marksman Challenge 1 (increases accuracy and range).
Bayonet: Complete Marksman Challenge 2 (increases melee attack range).
Rifle Grenade: Complete Marksman Challenge 3 (grenade launcher attachment, replaces Perk 1 slot).

PTRS-41: Reach level 57.

Rifles

SVT-40: Reach level 4.
Flash Hider: Complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
Aperture Sight: Complete Marksman Challenge 2 (precision sight).
Telescopic Sight: Complete Marksman Challenge 3 (enhanced telescopic sight).

Gewehr 43: Reach level 7.
Suppressor: Complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
Aperture Sight: Complete Marksman Challenge 2 (precision sight).
Telescopic Sight: Complete Marksman Challenge 3 (enhanced telescopic sight).
Rifle Grenade: Complete Marksman Challenge 4 (grenade launcher attachment, replaces Perk 1 slot).

M1 Garand: Reach level 17.
Flash Hider: Complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
Bayonet: Complete Marksman Challenge 2 (increases melee attack range).
Sniper Scope: Complete Marksman Challenge 3 (increases accuracy and range).
Rifle Grenade: Complete Marksman Challenge 4 (grenade launcher attachment, replaces Perk 1 slot).

STG-44: Reach level 37.
Flash Hider: Complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
Aperture Sight: Complete Marksman Challenge 2 (precision sight).
Telescopic Sight: Complete Marksman Challenge 3 (enhanced telescopic sight).

M1A1 Carbine Reach level 65.
Flash Hider: Complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
Aperture Sight: Complete Marksman Challenge 2 (precision sight).
Bayonet: Complete Marksman Challenge 3 (increases melee attack range).
Box Magazine: Complete Marksman Challenge 4 (increases ammunition capacity).

Sub Machine Guns

Thompson: Reach level 4.
Suppressor: Complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
Aperture Sight: Complete Marksman Challenge 2 (precision sight).
Round Drum: Complete Marksman Challenge 3 (increased ammunition capacity).

MP40: Reach level 10
Suppressor: Complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
Aperture Sight: Complete Marksman Challenge 2 (precision sight).
Dual Magazine: Complete Marksman Challenge 3 (increased ammunition capacity).

Type 100: Reach level 25.
Suppressor: Complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
Aperture Sight: Complete Marksman Challenge 2 (precision sight).
Box Magazine: Complete Marksman Challenge 3 (increases ammunition capacity).

Ppsh: Reach level 41.
Aperture Sight: Complete Marksman Challenge 1 (precision sight).
Round Drum: Complete Marksman Challenge 2 (increased ammunition capacity).

Shotguns

M1897 Trench Gun: Reach level 4.
Grip: Complete Marksman Challenge 1 (vertical foregrip to reduce recoil, replaces Perk slot 1).
Bayonet: Complete Marksman Challenge 2 (increases melee attack range).

Double Barreled Shotgun: Reach level 29.
Grip: Complete Marksman Challenge 1 (vertical foregrip to reduce recoil, replaces Perk slot 1).
Sawed-Off Shotgun: Increases weapon spread, but reduces accuracy.

Machine Guns

Type 99: Reach level 4.
Bipod: Complete Marksman Challenge 1 (reduces motion for more accuracy).
Bayonet: Complete Marksman Challenge 2 (increases melee attack range).

BAR: Reach level 4.
Bipod: Complete Marksman Challenge 1 (reduces motion for more accuracy).

DP-28: Reach level 13.
Bipod: Complete Marksman Challenge 1 (reduces motion for more accuracy).

MG 42: Reach level 33.
Bipod: Complete Marksman Challenge 1 (reduces motion for more accuracy).

FG 42: Reach level 45.
Bipod: Complete Marksman Challenge 1 (reduces motion for more accuracy).
Telescopic Sight: Complete Marksman Challenge 2 (enhanced telescopic sight).

Browning M1919: Reach level 61.
Bipod: Complete Marksman Challenge 1 (reduces motion for more accuracy).

Pistols
Colt M1911: Reach level 4.
Nambu: Reach level 4.
Walther P38: Reach level 4.
Tokrev TT-33: Reach level 21.
.357 Magnum: Reach level 49.

Primary Grenades
Frag: Reach level 4.
N 74 ST: Reach level 4.
Molotov Cocktail: Reach level 10

Special Grenades
Smoke: Reach level 4.
Tabun Gas: Reach level 4.
Signal Flare: Reach level 4.
Unlock Extra Custom Weapon Slots
Reach the indicated prestige rank to unlock the corresponding extra custom weapon slot:

6: First prestige.
7: Second prestige.
8: Fourth prestige.
9: Seventh prestige.
10: Tenth prestige.

Unlock Perks
Complete the indicated task to unlock the corresponding perk:

Perk Slot 1
Special Grenade x3: Reach level 4 (three special grenades, no smoke).
Satchel Charge x2: Reach level 4 (two remote detonation explosives).
M9A1 Bazooka x2: Reach level 4 (bazooka with two rockets).
Bomb Squad: Reach level 16 (seek out enemy explosives).
Bouncing Betty x2: Reach level 24 (two pressure activated mines).
Bandolier: Reach level 40 (extra ammunition magazines).
Primary Grenade x2: Reach level 44 (two primary grenades).
M2 Flamethrower: Reach level 65 (projects a controlled stream of fire).

Perk Slot 2
Stopping Power: Reach level 4 (increased bullet damage).
Fireworks: Reach level 4 (higher explosive weapon damage).
Flak Jacket: Reach level 4 (reduce explosive damage).
Gas Mask: Reach level 4 (protect against Tabun Gas).
Juggernaut: Reach level 4 (increased health).
Camouflage: Reach level 12 (undetectable to enemy recon planes).
Sleight Of Hand: Reach level 28 (faster reload).
Shades: Reach level 32 (reduce intensity of signal flares).
Double Tap: Reach level 36 (increased rate of fire).
Overkill: Reach level 56 (carry two primary guns, no pistol).

Perk Slot 3
Deep Impact: Reach level 4 (deeper bullet penetration).
Extreme Conditioning: Reach level 4 (sprint for longer distances).
Steady Aim: Reach level 4 (increased hip fire accuracy).
Toss back: Reach level 6 (reset fuse of picked up grenades).
Second Chance: Reach level 9 (revive downed allies).
Martyrdom: Reach level 20 (drop a live grenade when killed).
Fireproof: Reach level 48 (reduce fire based weapon damage).
Dead Silence: Reach level 52 (less sound when you move).
Iron Lungs: Reach level 60 (longer breath hold while sniping).
Reconnaissance: Reach level 64 (show enemy dogs, artillery, and tanks).

Vehicle Perks
Water Cooler: Reach level 4 (decreased turret overheat).
Greased Bearings: Reach level 4 (increased turret rotation speed).
Ordnance Training: Reach level 12 (decrease reload time of turrets).
Lead Foot: Reach level 28 (increases tank top speed).
Coaxial Machine Gun: Reach level 40 (driver controlled machine gun).
Unlock Multi-player Kill Streak Bonuses
Kill the indicated number of enemies in a row to get the corresponding bonus:

3 enemies: Recon plane displays enemies on your team's radar.
5 enemies: Artillery strike that can placed anywhere on the map.
7 enemies: Send out an angry pack of dogs against the enemy.

Death Cards
Collect the Death Cards at the following locations to unlock their benefit during Co-op mode:

Thunder
Level: Semper Fi (Eight of Hearts).
Effect: Headshots cause enemies to explode.
Location: At the very beginning after leaving the shack, you will see another shack to the right. The card is inside.

Hard Headed
Level: Little Resistance (Four of Clubs).
Effect: Enemies take less bullet damage.
Location: At the end of the level before going into the last building, look to the right. The card is in a corner of bushes.

Suicide King
Level: Hard Landing (King of Hearts).
Effect: Fire explosive pistol rounds while downed.
Location: About halfway through the mission you will see a big building with a mini-trench outside. Enter the building and go into the lower level. The card is to the right when you go into the room with the stairs.

Cold Dead Hands
Level: Vendetta (Five of Diamonds).
Effect: Enemies take their weapons with them to the grave.
Location: After the sniper section at the first part of the mission, Reznov leads you through a building. Follow the bar around to the end to find the card.

Sticks & Stones
Level: Their Land, Their Blood (Joker).
Effect: Your weapon arsenal consists of a knife and rocks.
Location: Destroy the tanks and go through the barn. Search the stalls to your right to find the card.

Vampire
Level: Burn 'em Out (Queen of Hearts).
Effect: Can only recharge your health by getting kills.
Location: Just before the second mortar position is a bunker to the left. The card is inside.

Flak Jacket
Level: Relentless (Nine of Diamonds).
Effect: Enemies take less explosive damage.
Location: At the end of the mission, take either the left or right path. Eventually the paths will reconnect. The card is about half way down the path.

Body Armor
Level: Ring of Steel (Jack of Spades).
Effect: Enemies die by headshot only.
Location: Enter the asylum, the immediately go to the left. The card is in the far bottom left corner.

Undead Soldier
Level: Eviction (Ace of Spades).
Effect: Enemies come back from the dead.
Location: During the first half of the mission, just after the kitchen area, you will eventually see a room to your right that has a large hole in it. Drop down to find the card.

Painkiller
Level: Blowtorch & Corkscrew (Ten of Clubs).
Effect: Shoot downed Co-Op teammates to revive them.
Location: Go to the left as you move toward the second bunker. A Japanese soldier hanging upside down is near the card.

Berserker
Level: Breaking Point (Three of Diamonds).
Effect: Get three kills in five seconds to become berserk.
Location: Clear all of the four mortar pits, then go to the small shack in the south of this area. The card is inside.

Paintball
Level: Heart of the Reich (Six of Clubs).
Effect: Paintball guns.
Location: The card is in the closed-off subway entrance across the street from the start of the mission.

Victory
Level: Downfall (Two of Spades).
Effect: Limits your HUD, turns on friendly fire, and bleed out in half the time.
Location: Before you get to the theater, some of your allies will break through a door to your right. The card is past that door.
Airfield: Nazi Zombie Building
Go to the multiplayer map "Airfield". Go to the first side, which is the one where you spawn behind the big building then go out to the field. Instead, go inside the building and examine it. Look around at the pillars and windows, then go upstairs to the left. Look around some more and on the balcony. Notice it is the same building in the Nacht Der Untoten (zombie) mission, except all the entrances are walled up or blocked by an invisible wall.

Asylum: Strange Sounds
You can also hear a disembodied voice near the bathroom. It comes from just outside of the bathroom, and is best heard in Spectator mode.

Just outside of the bathroom on Asylum, exactly where the disembodied voice is heard, you can also hear a crying girl. She will switch back and forth from crying to laughing, and just like the voice, is quite disturbing.

All around the stairs that are a bit away from where the piano can be heard, you can here knocking on the wood that is covering up all the windows. If you fly around constantly as a spectator, you will hear this wooden knocking sound everywhere. It distinctly sounds like someone deliberately knocking on wood. It can also be heard on the boarded up windows on the other side of the map.

Asylum: Ghostly Piano Record
Above the bathroom in an invisible room, a piano can clearly be heard being played on a record player. The piano can only be heard if you music setting in the options menu is on.

Cliffside: Strange Voice
On the Japanese spawn side of the map are two concrete bunkers. Go into the one at the top of the hill (with Japanese Flags on it) in Spectator mode. Go through one of the little windows into the back area of the bunker. Turn around and turn up the volume. You should hear a strange garbled and quite disturbing voice coming from the wall. It is a disembodied voice.

Cliffside: Mysterious Shrub
Go into Spectator mode on Cliffside and look down the cliff at the beach. To the left, you should see a small crater on the beach where a mortar shell has hit. Fly down through the crater and keep going down. Eventually, you will go into some invisible water. Come up out of the water a bit and look around. You should see a large bush nearby in the mist. It is just floating there very far under the map.

Dome: Big Crowd
Go into the large pit as a spectator, and you will hear the Red Army shouting their battlecry of "URA! URA! URA!". Oddly enough, you cannot hear them at all from within the actual map boundaries (unless you are unfortunate enough to fall in).

Downfall: Animal Shadows
Go to the map in Spectator mode. Look for a drivable tank to the left and in front of two trucks. From there, it should be exactly next to the destroyed building you are looking for. Make sure the truck behind the tank is in front of a destroyed Flak cannon, and the building is to the left according to the direction of the tank. After you find the building notice that the walls are divided into squares or segments. And keep note the correct building is not alone; it is connected to a series of buildings. Line up the tank exactly with the square segment it is next to on the building. Look carefully at the shadows and notice how they fade out the walls. If you look carefully enough looking at the whole wall square, you should see a chicken with its wings in the air with big bulging eyes. Two segments over you should see a fat pig standing up and smiling.

Hangar: Torture Chamber
In the bottom of the two story tin building on the Marine's spawn side is a jail cell with a dead tortured Russian soldier in it. Coming from the door in the cell, you can periodically hear a Japanese person torturing another soldier.

Little Resistance: Ray Gun
After the boat crashes, call in an air strike on the specified location. Run up to the beach and move to the right. You will find a small puddle at the right side of the beach. Stand in it briefly, then move towards the middle of the beach to find a smaller puddle. Stand in that puddle briefly. Move towards the far left side of the beach. Stand briefly in the puddle in the barb wire. After several seconds the screen will shake and you will hear strange voices. Four lion statues will rise out of the ground with alien ray guns in their mouths.

Nacht Der Untoten: Hidden Radio Music
Start any sort of Nazi Zombie game and unlock the door to the Mystery Box room. Go to the Mystery Box. Go over to the right and look at a table to find a radio. Shoot a bullet at the radio then wait a few seconds. You will hear random sorts of music such as rock, disco, opera, and some in game music such as the Russian victory song, the last level music, or the Japanese combat music. The music will stop in between rounds but will then start again. Every player in game can even hear it.

Getting More Ammunition
Use the following trick if run out or are running low on ammunition on any mission in Solo mode. Find a non-essential teammate (someone not involved in the story line). Walk up to him and aim the reticule next to his head or torso. Knife the air, and as you do so move slightly towards them so that the reticule is over them. If done correctly, your teammate should die and should drop his weapon. The difficulty setting will not matter. Non-essential teammates will get replaced when you walk into a battle. If the teammate does not die but keeps getting back up, they are essential to the story (for example, Sgt. Roebuck and Sgt. Rezenov).

Saving Private Ryan Reference
There will be a section where you will be asked to "Save Private Ryan". This is a reference to the critically acclaimed film Saving Private Ryan.

Makin: Invisible Chimes
Go to the path that circles around the woods and the map. Keep walking until you see a series of Japanese statues and square rocks. Go to the statue that is lit up and enclosed by other square rocks. It should stand out from the others and should be facing you. Get as close to the statue as possible and wait. You will start to hear bells, chimes, or metal tools rattling against each other that are very loud. Although the sounds are coming from in front of you, nothing is there.

Cannot Die Due to Fire
When a car is on fire, jump onto its roof. The fire will hurt you, but not kill you.

Unlimited Ammunition with Bipod
On Xbox Live, use a gun with a bipod attachment. Lay down, deploy the bipod, and press [Left Analog-stick Up]. The ammo bar should disappear. You can now fire as long as desired without reloading or running out of ammo.
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