the docks
When you first arrive at the docks, go towards the
store. Stop immediately after you pass the Quarantine gate. There
is a box in front of you. Destroy it. Go down the ladder and follow
the stairs.
Defeating Keeper Guards
Use a mine or be extra careful when sniping Keeper
Guards. If sniping, you must hit them in the back of the head.
If you are stealthy enough, you can try backstabbing them, because
the blackjack has no effect on them.
Defeating Zombies
If a Zombie is unaware of you, a single flashbomb will
kill it. If it is aware, two are all that is required.
Defeating the undead
If multiple undead or Hammer Haunts are on a floor,
toss down a Holy Water into a doorway. Then, lure the undead to
chase you and run across the holy water. The undead will follow,
killing themselves on the Holy Water. This is a good way to conserve
Holy Waters.
Fond Memories of the Cradle
Note: "Memory" is in cradle's memory aspect,
as inmate with staff roaming the halls. "Normal" is
when Garrett and puppets roam the halls. -Once you have talked
to Laurel in the attic you can decide to skip sneaking around
with the toys by closing yourself in the cell and using your arsenal
against the staff. -You can avoid racing through your arsenal
by using the knife to backstab the puppets and staff when they
are not looking. Staff will keel over and when dead, puppets
back off. Quick save and directly hit them with flashbombs after
stabbing them to keep them down. -Instead of grabbing and
using one toy at a time, grab all the toys. You now can enter
or leave the memories at will at any of the special spots. That
way, you can avoid losing the toys by going back to "normal",
going to the special spot nearest to your destination, and entering
"memory" there. -You can ease you journey through
"memory" by picking and opening all the doors and leaving
traps such as mines, holy water puddles, or burning oil puddles
while in "normal" before crossing over to "memory".
For example, in the lobotomy theater where you get the dissolution
serum, make a holy water puddle between the stairs and operating
table. When you go into "memory", the staff worker
patrolling around the table will walk into the puddle and keel
over, making it easier to get to the serum.
Easy money
Go to a fence that buys metal and sell all of your
loot. Go to your landlord's stash nearby Heartless Perry. Get
the purse of coins (worth 50 g), then go around town and pickpocket
purses from unsuspecting citizens. Whenever you get a purse it
will say it is worth 25 g, but it will actually be worth 50 g.
You can only do this once a night. Collect as many purses as you
can. Once you sell those purses to a fence, any other purses you
collect that night will be worth their regular amount.
General advice
Save the game, fool around with your equipment on what it does,
how you can use it, and how it works best. For example, always
load up on items commonly used but save 2000 to 3000 for the odd
item.
Puddles dry up shortly after an NPC reacts to it. Either use more
than one bottle or get a group to enter the puddle together.
Holy Water may stop one undead from passing through, but the second
can get by after puddle dries up from first undead. Aim carefully;
hitting an undead with Holy Water directly will hurt it, but having
the puddle under it will finish it off.
Water Arrows hitting an outer edge of a Moss Arrow carpet will
spread the carpet much farther. Moss Arrow at someone's mouth
will keep them busy choking long enough to slip by without attracting
attention or wasting Flash Bombs.
Save before sneaking around Hammer or Pagan sites. If you can
move around without being seen or detected, you can steal items
without getting penalized. Otherwise if you are running haphazardly,
they will know that you took it and you will lose faction status.
Do not be seen around any corpses or puddles of blood. Even if
an NPC killed the body, you will still be blamed and hunted down
for it.
The docks great place to make bodies disappear in water, although
this will kill unconscious bodies.
Surfing Garrett
Slightly tilt "Left Analog stick" to glide across
the floor and it will appear that Garrett is surfing.