difficulty setting
Web-jerk him into the sonic field immediately, and
keep webbing him until he dies out. Do this as Symbiote Spider-Man
or Captain Universe, as they have unlimited webbing.
When you start out, simply press [Triangle] + [Up] for
impact webbing. He is already targeted, so it will hit him plus
he will not be able to attack. Do not release the buttons until
his meter runs out, which takes awhile. After his meter runs out,
you will have to stop the impact webbing attack. He will probably
come after you, but a couple of punches should take care of him.
Defeating Rhino
While fighting Rhino, stand by an electrified pillar.
When he starts to charge, hide behind the pillar. He will get
shocked and Spidey will make a smart comment. Alternately, you
can have him charge the barrels, and jump when he is near. This
is the best way to get the comic.
Hint Defeating Scorpion
When fighting Scorpion under the hard difficulty setting,
fight him as much as possible until JJJ runs into the other room.
If you attack Scorpion and quickly run back into the other room,
he will not go after Spidey. Use the "Web Ball" attack
with Symbiote Spidey or Captain Universe, as they have unlimited
webbing.
When you are fighting Scorpion for the first time, just sling
him with your web, then punch or kick him one or two times. Then,
jump away and you will also throw furniture at him.
Defeating Lizardmen
When you get to the sewer and you see the lizardmen,
it only takes this many hits on a close range web ball attack:
Kid mode: 1
Easy: 1
Normal: 2
Hard: 3
To easily defeat the lizards on the subway level, enable the "Unlimited
webbing" code or get a costume with unlimited webbing. Make
lots of web domes constantly. The lizards will either die or fall
of the subway.
Strangle enemy
Continue shooting web strings and eventually your opponent
will die.
Dodging missiles
In the missile attack level, the missiles can only
hit you if you are on the completely boarded up windows. Avoid
them and you will not get hit.
Unlimited fire webbing
Use a costume that has unlimited webbing and collect
the fire web icon. You will have unlimited fire webbing for the
remainder of that stage.
Dancing Spider-Man
Hold [Triangle] + [Square] or [Triangle]
+ [Circle] while walking around.
Censored codes
Enter an obscene word as a code. Spider-Man will appear
in one of his costumes, punch the code, and another word will
appear.
Characters speak out
View the characters in the special mode and press [Square]
or [Circle] after Stan Lee finishes talking. Some characters
will say something or perform an action.
Comic book locations:
Book | Level | Location |
1 | Bank Approach | On top of the Fantastic Four Building |
2 | Hostage Situation | Under the chair in the cubicle. The cubicle is located on the second half of the level |
3 | Stop the Bomb! | After freeing the hostages, return to the hallway just prior to the first security door |
4 | Race to the Bugle | When the game cuts to the FMV of the two henchmen, you can find the comic on the right side of the big building |
5 | Spidey Vs. Scorpion | After destroying all of the furniture in the room, the comic will appear in the middle |
6 | Police Chopper Chase | On the last building, look behind the box on the right-front |
7 | Building Top Chase | Inside the Goblin Crane Lair. |
8 | Scale The Girders | On the left side of the building on the ledge. |
9 | Police Evaded | The building with the skylights that get destroyed has the comic. Shoot the broken glass. It will be located behind the class |
10 | Spidey Vs. Rhino | After destroying every barrel in the level you can find the comic in the middle of Electric Pylons. |
11 | Catch Venom | Located on the incomplete building |
12 | Catch Venom | Located on the roof of one of the buildings |
13 | Spidey Vs. Venom | Lift the car and toss it aside. The comic will appear. |
14 | Sewer Entrance | This comic is located inside the first hallway. Walk to the Cavern and then return |
15 | Sewer Cavern | Behind the waterfalla |
16 | Sewer Plant | Walk down the hallway and make your first left, walk to the endm |
17 | Hidden Switches | Press the fourth switch and return to the third switch |
18 | Tunnel Crawl | Hit the switch on the first box, the comic will be in the second boxl |
19 | The Lizard's Maze | Talk to the lizard, the comic will appear near by |
20 | Symbiotes Infest Bugle | In the vent with the Hostageo |
21 | Elevator Descent | Walk down the Hallway, it will be at the bottom-left. |
22 | Stop The Presses | Lift and throw the stack of paper located on the second half of the level |
23 | Bugle's Basement | Shoot all four leaking pipes. The comic will become revealed when the furnace on the left explodes. |
24 | Spidey Vs. Mysterio | Destroy all of the target on the first stage, the comic will become visible on the bottom level |
25 | Waterfront Warehouse | Look in the alcove |
26 | Waterfront Warehouse | At the end of the level, just prior to opening the vent that leads to the next level, you must locate the hidden room behind the grating. It is the last grating before the end of the level |
27 | Underwater Trench | In the second machinery room is a hidden switch. Return to the part where all of the gun turrets are (at the beginning of the level) and access the secret door |
28 | Stopping The Fog | In the center column, a small room will be located in the bottom portion |
29 | Spidey Vs. Doc Ock | It will appear after Doc Ock's shield regenerates the first time. It will only appear for a few seconds, so grab it quickly |
30 | Spidey Vs. Carnage | In the middle of the bubble it will appear and disappear and then appear and then disappear |
31 | Spidey Vs. Monster-Ock | At the first bend in the pipe |
32 | Spidey Vs. Monster-Ock | About 3/4 of the way through the level. |
Easy enemy kills
Thug: If you have enough web fluid, just web trap him until he
is down and he will disappear. You can also just web yank them
into a wall, impact web them off a building, or grapple them and
punch them until they are gone.
Bank Thug: Same strategy as for Thug.
Police and Swat: Do not bother fighting them, just keep moving.
Police Helicopter: When you see the target, move. The easiest
way to get out of the way is to jump towards the nearest building
and web swing over. You cannot destroy the helicopters.
Lizard Men: Strategies vary, depending on where you are. If facing
multiple men in a tunnel, web yank one to you and finish him off
with your fist one at a time. If one is near water, web yank or
impact web him into it. If one is on a pipe above a pit, impact
web him or yank him in.
Symbiotes: First, destroy the generators. If alone (without fire
webbing) jump and hit punch or kick to hit him from above, then
hit with a 1, 2, 3 combo and repeat. If near a furnace, knock
him into it to set him on fire. If you have fire webbing, impact
web him or web trap him until he catches fire. When in the warehouse,
pick up a can or box that is labeled flammable and throw it at
them. If you are low on energy and on the subway or fighting a
large group of symbiotes, constantly create web-domes until they
are all gone, or the sub stops.
Any enemy can be grabbed and punched or kicked except the Bosses.
Often the grab maneuver followed by a punch or kick will do the
job. Most often the punch is more effective because you can perform
it as many times as needed to successfully kill the enemy. Note:
This tactic does not work as well on the pink Symbiotes. They
can sometimes throw you over their back.
Unlock the enhanced strength costumes, then use the web gloves
to kill enemies easier: thugs (1), henchmen (1 or 2), lizardmen
(1 or 3), and symbiotes (3)
Easy training
Enable the "Invincibility" and "Unlimited
webbing" codes, then do a training mission. This is the easiest
way to unlock Quick-Change Spidey.
Homing punch/kick
When facing an opponent, jump and press "Punch"
or "Kick" buttons while in the air. Spider-Man will fly through
the air and hit the opponent.
Level 1.1: What if mode Neversoft
reference
The building with the long trench down the middle of
the roof and a thug has "Neversoft" written across it
in neon letters.
Level 2.1: What If mode JJJ suicide
Get to the Bugle (where Scorpion is after JJJ). They
play Marco Polo. If you let JJJ die, he offers to throw himself
out the window.
Level 5.3: Hidden room
In level 5.3 (the level before Mysterio, downstairs
in the Daily Bugle), you have to destroy two Symbiote generators
and then find the imposter Spiderman-Mysterio. After finding the
first generator and destroying it, find the second one. The wall
behind the second generator is holographic. It does not appear
so, but when you try to climb it, you will go right through. Two
web cartridges and one flame cartridge are inside.
Police Chase level: What If mode
Spidey Armor
On the second part to the Police Chase in What If mode,
there is a crane to the extreme far right. Look at it to see a
pumpkin and the word "BOMB" on the side. Swing to it
to find an open hatch. Jump inside to find the secret lair of
Green Goblin, where you can get a Spidey Armor.
Sewer Chase: What If mode lizard
droppings
On the first part of the Sewer Chase, you will be trapped
in a little tunnel. About five lizard monsters will run up to
you. When they or you get closer, you will hear a farting noise.
One of the lizard monsters will have made some droppings.
Scorpion level: See J. James Jewett
Enable the "What If? mode" and "J. James
Jewett" codes. Play the Scorpion code and you will see J.
James Jewett instead of J. Jonah Jameson.
Stop The Presses level: What If mode
flattened Spider-Man
If Spider-Man falls into the printing press, a flattened
Spidey in his red and blue suit will be stuck to the paper (no
matter which suit you use).
Waterfront Warehouse level: What
If mode hidden armor
Go to the waterfront warehouse in "What If"
mode. When you start, there will be a stack of boxes next to you
with one of the generators on it. Go past this stack to find a
box that appears different from the rest. You can take off the
cover of the box just by doing the same action to lift objects.
Inside the box is Spidey armor and "The Ark Of The Covenant".
When playing the level after fighting Mysterio you will at one
point reach a fan with a cage over top, so you cannot fall through.
When you go to the next one in the level it will not have a cage
over the top. Jump down through the fan and quickly press [R2].
If done correctly, you will stop between the two fans and find
another entrance that contains "Trusty Spidey Armor".
Note: Do not move around too much or the first fan will hurt you
and Spidey will most likely fall all the way down because he is
"stunned".
To find Spidey Armor, defeat all the Symbiotes (so you have no
trouble), and destroy the first two generators. Then, go to the
back of the warehouse (not where the last two generators are located)
to find a wall to the left. Climb up the wall, and you will see
a fire webbing cartridge. Walk inside a box and you will see a
golden cartridge. Touch it to get the Spidey Armor, then get fire
webbing cartridge.
Waterfront Warehouse level: What
if mode No-Prize envelope
When you first enter the Waterfront Warehouse level,
go to the left and jump up on the boxes. The boxes on top will
have the Marvel Comics "No-Prize" envelope wording on
them.
Make Spider-Man sleep
Start the game in "What If" mode and do not
do anything. Spider-Man will eventually will shoot a web straight
up, cling on it, and start sleeping. Note: This only happens in
indoor levels, or in levels with a ceiling.
Practice fighting
When being chased by the N. Y. P. D. in What If mode,
there will be a gold U.F.O. Swing on to it. It will help you practice
fighting.
What If mode
What If mode adds small variances in the game, for
example The Torch will be on the FF building. You will know that
it is definitely unlocked, if you see the Watcher just after the
second FMV sequence (featuring the helicopters). He will have
new dialogue.
The following differences will be present when What If mode is
played under the easy difficulty setting:
Level 1.1: None
Level 1.2: Speech by Watcher, Torch on FF building.
Level 1.3: Dancing Spidey. Goointo
room which you opened by pressing button 1 and step on the platform.
Level 1.4: Back of wall says "Hans was Here".
Level 2.1: Fireballs/comets falling from sky at start, JJJ/Spidey/Scorpion
playingaMarcooPolo
Vs. Scorpion: When Scorpion chases JJJ intoothe
next room he says "Heeeeerrrrre's Johnny!".
Level 2.2: Spidey blimp two seconds into level. Now, you can do
two things: Go through the level as usual, the copter guy says
something else; or swing to the blimp. If youllook
quickly enough, you will see the Silver Surfer pass by. To beat
the blimp, fall off the side which you came on, and you will go
straight to the wall.
Level 2.3: Heamakes alcomment
about Wolvie and Jerry Swinger as he passes their signs. (Swinger
has Cap on his sign).
Level 2.4: Man on copter sings that traditional war song.
Level 2.5: None
Level 2.6: First billboard aboutamonsters
in NY sewers... Spideyamakes alsmart
comment.
Vs. Rhinoo(level 3): None.
Level 4.1: Different and funnier dialogue as they fall through
the building.
Levels 4.2, 4.3, 4.6, 4.7: None.
Level 4.4: Venom with alnew saying.
Level 4.5: There is alrubber ducky
in the first pool you come by (upstairs).
Level 4.8: Water has been replaced by lava, another smart Spidey
comment.
Level 4.9: Lizard will not tell you the path again -- he will
repeat once.
Vs. Venom: MJ has some.... nice things toosay
to you.
Level 5.1: The hostage in the cleaning duct has lost all hope.
Level 5.2: Spidey with aldifferent
saying at start of level.
Level 5.3: When Spideyameets his imposter,
and goes into FMV, instead of staring at each other, they go into
the famous "Matrix bullet time scene".
vs. Mysterio: He has fish swimming around in his head.
Level 6.1: None.
Level 6.2: Man in the submarine talks throughoutamost
of the thing, challenges you tooalrace,
and gives you a code if you defeat him (watch the FMV). Different
Spidey comments.
Level 6.3: In FMV, Cat is dancing, and realizes it.
Game: The lids of the fog are bananas.
vs. Doc Ock:It looks like alhippie
palace. Flower designs and bright colors everywhere. Someone named
Dr. Love is on the walls. Ock isamuch
smaller -- and if you go to the edge of the walls, his tentacles
cannot reach you.
vs. Carnage: Shark floating around, Carnage has alreal
whining voice. Prince Namor, the Sub-Mariner, is seen on a rock
outside the structure just watching. It is hard to find him, but
once you see him, you never lose sight. He also appears in the
character section.
vs. Monster Ock: None.
Moves
Back Breaking Kick
Press [Circle] + [Triangle] then press [Circle]
again. This attack does really well against the Symbiotes in the
basement of the Daily Bugle.
Head Punch
Walk up to an enemy and press [Square] + [Triangle]
and keep pressing [Square]. You can only press [Square]
a maximum of three times once you have jumped on the enemy. Note:
Doing this attack makes you vulnerable to being thrown by your
enemy, so execute with caution.
Other moves
Press [Square]x3.
Press [Circle]x3.
Press [Square]x2, [Circle].
Press [Circle]x2, [Square].
Press [Square], [Circle].
Press [Circle], [Square].
Press [Square]x2, [Triangle].
Press [Circle]x2, [Triangle].
Press [Square], [Triangle].
Press [Circle], [Triangle].
Knocking off and trapping enemies
In any outdoor level, swing to a building with an enemy.
Make sure the building does not have a ledge. Climb or sneak-up
on the enemy, then web yank him left or right or use the impact
webbing. The enemy will fall off the building. Sometimes you will
accidentally trap the enemy with your web. This trick also works
in the subway train level with lizard men.
Tony Hawk appearance
After you defeat Scorpion, he will knock over a desk
with a television. As it falls you can see Tony Hawk skate boarding
on the monitor.
Tony Hawk comment
Play the level after you go up on the long skyscraper
with the choppers shooting at you. At the next level you will
see a big logo sign. Climb on it, and turn over on your back so
you see the picture. You will see the Tony Hawk Pro Skater
2 logo. Go on the picture and Spider-Man will say "Ah,
Tony Hawk, I've skated with that guy before".
Glitch: Level 1.4 (The Bomb): Guard walks
through safe
After destroying both cops in front of the television,
jump to the roof and sneak past the guard that appears. Kill the
robbers, pick up the bomb and throw it to the back of the safe.
Before shutting the doors, aim and hit the guard that you went
past with just a little web. As he runs at you, run to the back
of the safe. Face the guard, and as soon as he approaches you,
jump over him and shut the safe. He will stay in the safe until
the scene almost cuts away. He will pass through the safe's door
and start hurting you.