Minion Of Chaos
Press [L1] + [L2] + [R1] + [R2]
+ [Up] + [X] at the character selection screen to have
this boss available for selection.
Avatar Of Order
Press [Left] + [Square], [Right] + [Circle]
at the character selection screen to have this boss available
for selection.
Lord Of Chaos
Press the D-Pad in a "½-Circle" counter-clockwise
starting from [Up], [Triangle] + [X] at the character
selection screen to have this boss available for selection.
Strahd
Press the D-Pad in a "Full-Circle" counter-clockwise
starting from [Up], [R1], [R2], [L2], [L1]
at the character selection screen to have this boss available
for selection.
Torgo's secret moves
Combo Hi: [Up] + [Circle], [Circle]
Combo Med: [Circle], [Circle] + [Triangle]
Combo Low: [Down] + [Circle], [X]
Head Butt Charge: "Toward", "Toward" + [Triangle]
Dwarven Thrower Hammer: "½-Circle" clockwise from
[Up], [Triangle]
Abilities that can be acquired
Magic Ability (Earth Tremor): [Triangle] + [Circle],
[Square] + [X]
This attack inflicts no damage, but will knock the opponent off
his feet, and allow Torgo to close with him. The effects of this
move can be countered by the opponent if he is crouching. While
executing any crouch maneuver (including blocks and all attacks),
a character cannot be knocked over by an Earth Tremor attack.
Arcane Power (Anti Magic Aura): Continuous effect. No button press
This continuous effect power protects Torgo from receiving damage
from ANY magical source. No magic ability, arcane power, artifact,
or spell can cause him damage. Other effects may still apply,
but magical damage is always reduced to 0 when Torgo is protected
by his anti-magic aura.
Acquire Artifact (Only on his Background): [Up] + [Circle],
[Up] + [Circle]
Luthor's secret moves
Combo Hi: [Up] + [Circle], [X]
Combo Med: [Circle], [Circle], [Circle]
Combo Low: [Down] + [Circle], [Circle]
+5 Holy Avenger Attack: "Toward" + [Triangle] (This
attack can be steered)
This is clearly one of the most powerful attacks in the game.
When Luthor calls upon the power of his deity, his sword can inflict
TERRIBLE damage upon his opponents. Although slow to start, once
the attack begins, Luthor swings his sword wildly as he runs across
the ring. While running, Luthor can use the steering buttons to
track his opponents AND keep from running into the rune wall.
One Armed Throw: "Toward" + [Square] + [X]
Impale Attack: "Toward", "Toward" + [Triangle]
(Can be steered)
Abilities that can be acquired
Magic Ability (Aura of Invulner.): "Toward" + [Circle],
"Toward" + [Square]
When Luthor calls forth this power, he gains a limited invulnerability
to damage from any source. For each level of ability, Luthor can
completely ignore the effects of a single attack. Luthor's invulnerability
extends even to the point that he will not even REACT when he
is hit.
Arcane Power (Heal): "½-Circle" clockwise from [Up],
[Triangle]
When Luthor executes this move, he will heal back to his maximum
hit point total, no matter how low his current hit point total.
Acquire Artifact (Only on his Background): "Toward" + [Circle],
"Toward" + [Square]
Erland's secret moves
Combo Hi: [Up] + [Circle], [Square],
"Square
"Combo Med: [Circle], "Toward" + [Circle]
Combo Low: [Down] + [Circle], [Down] + [Triangle]
Tornado Slash: "½-Circle" clockwise from [Right],
[Circle]
Flame Arrow: [Triangle] + [Circle], [Square]
+ [X]
This attack inflicts 250% of the damage that a normal arrow attack
will inflict.
Abilities that can be acquired
Magic Ability (Fireshield): "Toward" + [Triangle],
"Away" + [X]
This move serves as both an attack and a defense at the same time.
While executing it, Erland cannot be damaged by his opponent.
In addition, if his flaming bow comes in contact with his opponent,
it will inflict POWERFUL damage.
Arcane Power (Arrow of Slaying): "Full-Circle" clockwise
from [Up], [Triangle]
This attack is very slow to develop, but when released, the Arrow
of Slaying will inflict more damage than any other attack in the
game. Normally, this is enough to kill all but the most healthy
of opponents. Note that this attack can be dodged, but NOT blocked.
The arrow of slaying can penetrate any normal shield (although
Luthor's Aura of Invulnerability, and Torgo's Anti-magic Aura
are BOTH effective defenses against it).
Acquire Artifact (Only on his Background): [Triangle] + [Circle],
[Square] + [X]
Darius' secret moves
Combo Hi: [Up] + [Circle], [Triangle],
"X
"Combo Med: [Circle], [Triangle], [X]
Combo Low: [Down] + [Circle], [Circle], [Circle]
Long Strike: [Circle] + [Triangle], [X]
Spinning Slash Jump: "½-Circle" clockwise from [Up],
[Triangle]
Abilities that can be acquired
Magic Ability (Magic Trident): "Toward" + [Circle],
"Toward" + [Circle], "Toward" + [Circle]
When Darius unleashes the power of his magic trident, the amount
of damage he inflicts is doubled, tripled, or quadrupled, depending
on his level of magic ability.
Arcane Power (Heroic Stance): Continuous Power
Once Darius achieves this power, he can no longer be knocked down
by ANY attack. Only the Rune wall can knock him down once he achieves
Heroic Stance.
Acquire Artifact (Only on his Background): [Triangle], [X]
Xenobia's secret moves
Combo Hi: [Up] + [Circle], [Square]
Combo Med: [Circle], "Toward" + [Square]
Combo Low: [Down] + [Circle], [Triangle]
Impale: "Toward", "Toward" + [Triangle] (3x normal
damage, unblockable)
Double Jump Kick: [Up] + [Triangle] + [Circle]
Toward Dive/Dodge: "Toward", "Toward" + [X]
When executing this move, Xenobia cannot be hit. It is superior
to a dodge, as dodges move the combatant sideways, while this
move can advance her towards her opponent without risking damage.
Abilities that can be acquired
Magic Ability (Siren Call): "¾-Circle" clockwise
from top, [Square]
When Xenobia uses her 'Siren Call', all humanoid male opponents
will stand slack-jawed, unable to react for a few seconds while
she will have an opportunity to pummel them mercilessly. The higher
Xenobia's level of magic ability, the longer her opponents will
remain 'awed'. Note: This power has no effect on female and undead
opponents.
Arcane Power (Shield of Reflection): Reflections Projectiles on
Blocks
This power infuses Xenobia's shield with the ability to reflect
missiles (normal or magic) back upon their caster, as long as
she successfully blocks them. Even Missile-like effects such as
Stellerex's Gust of Wind spell will be hurled back upon the caster
from the results of this ability.
Acquire Artifact (Only on her Background): "Toward", "Toward"
+ [Triangle]
Ignatius Max's secret moves
Combo Hi: [Up] + [Circle], [Triangle]
Combo Med: [Circle], [Square], [Square]
Combo Low: [Down] + [Circle], [Square]
Dagger Throw: "½-Circle" counter-clockwise from [Right],
[Triangle]
Quick Spin Attack: "½-Circle" clockwise from [Right],
[Square]
Dagger Leap: [Up] + [Square] + [X]
Abilities that can be acquired
Magic Ability (Dagger of Venom): [Square] + [X],
[Circle] + [Triangle], [Square] + [X]
When Ignatius uses this power, his dagger inflicts quadruple normal
damage when it injects a large dose of poison into Iggy's target.
Arcane Power (Stealth Backstab): "½-Circle" clockwise
from [Right], [X]
Ignatius has the power to teleport behind his opponent, and stab
him in the back, inflicting backstab damage on his opponent. This
attack cannot be blocked, but it CAN be dodged. Iggy must be careful,
though, as he may find himself teleporting directly into the Rune
wall if his opponent is standing with his back too close to it.
Acquire Artifact (Only on his Background): [Up] + [Square]
+ [X]
Shinesta's secret moves
Combo Hi: [Up] + [Circle], [Square]
+ "X
"Combo Med: [Circle], [Circle] + [Triangle]
Combo Low: [Down] + [Circle], [X]
6 Blow Combination: "Toward", "Toward" + [Triangle],
"Toward" + [Triangle]
Pole Vault Attack: [Up] + [Circle] + [Triangle]
Groin Shot (works on males): "½-Circle" clockwise
from [Up], [Circle]
When Shinesta uses this attack, it will cause double damage and
ALWAYS knock down male opponents. Note: Like Xenobia's Siren Call,
this attack has no effect on female and undead characters.
Strike Behind Back: [Square] + [X]
This attack actually allows Shinesta to swing in nearly a 360
degree arc around her head, effectively enabling her to hit an
opponent anywhere near her.
Abilities that can be acquired
Magic Ability (Staff of Striking): "½-Circle" counter-clockwise
from [Up], [Square]
Like the object of the same name in AD&D, the staff of striking
inflicts extra damage depending on the number of charges that
are expended. Shinesta can expend one charge for each level of
magical ability she possesses.
Arcane Power (Natural Healing): Continuous, heals fully between
matches
In a campaign game, each combatant must spend a number of turns
between matches healing. Characters can heal up to 1/3 of their
hit points by resting between matches. However, once Shinesta
acquires the ability of 'Natural Healing', she will always regain
ALL of her lost hit points between matches, no matter how low
she got in the previous fight.
Acquire Artifact (Only on her Background): "½-Circle"
clockwise from [Up], [Circle]
Red Cloud's secret moves
Combo Hi: [Up] + [Circle], [Up] + [Circle],
[Up] + [Circle]
Combo Med: [Circle], [Circle], [Circle]
Combo Low: [Down] + [Circle], [Down] + [Circle],
[Down] + [Circle]
Earthquake: [Triangle] + [Circle], [Triangle] +
[Circle]
This attack inflicts no damage, but will knock the opponent off
his feet, and allow Red Cloud to close with him. The effects of
this move can be countered by the opponent if he is crouching.
While executing any crouch maneuver (including blocks and all
attacks), a character cannot be knocked over by an Earthquake
attack.
Teleport: [Square] + [X], [Square] + [X]
When Red Cloud uses this ability, he will be teleported to a random
location, somewhere in the arena.
Dispel Magic: "Toward" + [Circle] + [X]
[Triangle]: Explosive Touch - If Red Cloud can tap his opponent
with the explosive touch, it will cause a huge explosion, inflicting
tremendous damage, and almost always knocking the opponent down.
[Square]: Bless - When Red Cloud uses this spell, he will
glow with power for the next 15 seconds. While so blessed, his
physical attacks will inflict double their normal damage.
[X]: Lightning - This spell causes a small bolt of lightning
to erupt from Red Cloud's staff, and race in a straight line outwards.
[Up] + [X]: Lightning - This spell causes a small bolt
of lightning to erupt from Red Cloud's staff, and race in a straight
line outwards. The only difference between this attack and the
previous one is that this one counts as a high attack.
[Down] + [Triangle]: Levitation - This spell can be
blocked or dodged. In fact, it will not hit an opponent who is
running either. However, if it is successful, it will hurl the
opponent in the air, and dump him unceremoniously back onto the
ground.
Abilities that can be acquired
Magic Ability (Vortex Spell): Full [Circle] clockwise
from [Up], [Triangle]
This spell will cause an opponent to be lifted from the ground
and spun for a number of seconds equal to Red Cloud's level of
magical ability. While spinning, Red Cloud can strike at the opponent
as often as he likes. At the conclusion of the spell, the victim
will be thrown to the ground.
Arcane Power (Weight of the world): Continuous
When this power is gained, each time Red Cloud falls to the ground
(for any reason), an earthquake will be caused, and Red Cloud's
opponent will ALSO fall to the ground.
Acquire Artifact (Only on his Background): [Triangle] + [Circle],
[Triangle] + [Circle]
Urgo's secret moves
Combo Hi: [Up] + [Circle], [Triangle]
Combo Med: [Circle], [Triangle], [Triangle]
Combo Low: [Down] + [Circle], [Square] + [X],
[Square] + [X]
Breathe Fire: "Toward" + [Triangle] + [Circle]
Leap Knockdown: [Up] + [Square] + [X], [Up]
+ [Square] + [X]
Fire Claws: "Toward" + [Square] + [X]
Abilities that can be acquired
Magic Ability (Stone Shield): "Away" + [Circle],
"Away" + [Circle]
When Urgo uses his Stone Shield power, he may not attack, dodge,
or move in any other manner for a period of 2 seconds per level
of ability. However, if he is struck while using this power, Urgo
will receive NO damage whatsoever. In fact, the shield is so powerful
that the fighter that strikes it will receive 50% of the damage
that they had intended for Urgo.
Arcane Power (Petrify): "½-Circle" counter-clockwise
from left, [Circle]
When Urgo petrifies his opponents, they will freeze immediately,
regardless of what they were doing at the time. While frozen,
Urgo can strike them for damage as often as he likes, until the
spell expires.
Acquire Artifact (Only on his Background): "Toward" + [Triangle]
+ [Circle]
Ardrus' secret moves
Combo Hi: [Up] + [Circle], [Up] + "X
"Combo Med: [Circle], [X], [X]
Combo Low: [Down] + [Circle], [Circle], [Circle]
Life Drain: "½-Circle" counter-clockwise from [Up],
[Square]
If successful, Ardrus' Life Drain attack will siphon off hit points
from his opponent, and transfer them to Ardrus. Although the transfer
of hit points is not substantial, if performed repeatedly, the
results can certainly add up.
Bludgeon of Doom: [Up] + [Circle] + [X]
When Ardrus calls upon the dark powers, he can temporarily enchant
his mace. Once enchanted, it will remain enchanted until he strikes
with it. Whether the next strike is blocked or not, the attack
will cause the magic to dissipate. If the strike hits, though,
it will inflict TWICE the normal amount of damage.
Stone Fist: "Toward" + [Triangle], "Toward" + [X]
Ardrus' Stone Fist attack is slow o develop, but if he hits with
it, it will inflict triple the normal amount of damage of one
of Ardrus' heavy attacks.
Abilities that can be acquired
Magic Ability (Aura of Fear): "Toward" + [Circle],
"Toward" + [Square]
When Ardrus casts a spell of Fear on his opponents, they will
find themselves unable to attack for a period of fifteen seconds.
During this time, they will be able to run, block, and dodge,
but not attack in any way.
Arcane Power (Vampirism): Continuous, Gains life each time he
hits
When Ardrus achieves the arcane power of vampirism, each time
he hits an opponent for damage, he will receive a bonus of 5 points
to his hit point total.
Acquire Artifact (Only on his Background): "Toward" + [Triangle],
"Toward" + [X]
Sasha's moves
Combo Hi: [Up] + [Circle], [X], "X
"Combo Med: [Circle], [X], [X]
Combo Low: [Down] + [Circle], [X], [X]
"Toward" Dodge: [Up] + [Triangle] + [Circle]
Rending: "Toward" + [Circle], "Toward" + [Circle]
Abilities that can be acquired
Magic Ability (Call of the wild): Full [Circle] counter-clockwise
from [Up], [Circle]
When Sasha howls with this power, she will inflict automatic damage
equal to 5 points per level of magical ability. This attack will
work from any range, and neither blocking nor dodging can prevent
the damage (although Torgo's Anti-Magic Aura will stop it, as
will Luthor's Aura of Invulnerability)
Arcane Power (Blood Lust): [Circle] + [X]
With this power, Sasha can ignore the effects of any attack. Although
she will still absorb damage as normal, she will not react to
being hit at all. No matter how often she is hit, it will not
stop her from continuing her current move.
Acquire Artifact (Only on her Background): "Toward" + [Circle],
"Toward" + [Circle]
Nym Pymplee's secret moves
Combo Hi: [Up] + [Circle], [Triangle]
Combo Med: [Circle], [Square], [Square]
Combo Low: [Down] + [Circle], [X]
Scare Attack: "¾-Circle" clockwise from [Up], [X]
+ [Square]
When Nym uses this maneuver, it will scare his opponent off their
feet. It inflicts no actual damage, but will knock the opponent
down if he is not blocking or dodging it.
Lunatic Charge: "Toward" + [Circle], "Toward" +
[Circle], "Toward" + [Circle]
Lightning Rod: [Up] + [Square] + [X]
Abilities that can be acquired
Magic Ability (Demonic Whirlwind): "½-Circle" counter-clockwise
from [Left], [Square] + [X]
This ability causes Nym to rise off the ground, spinning his scimitars
madly, creating a vortex of wind that will pull his opponents
towards him. The whirlwind will last for 2 seconds per level of
magic ability. Opponents that are pulled into the blades will
receive damage, as if hit by a heavy attack.
Arcane Power (Fire Belch): "½-Circle" counter-clockwise
from [Left], [Triangle], [Circle]
This ranged missile weapon will basically send a ball of flame
from Nym's mouth towards the opponent. Those struck by the fire
belch are damaged substantially by the magical fire. This attack
can be both blocked and dodged.
Acquire Artifact (Only on his Background): [Triangle] + [Circle],
[Square] + [X], [Triangle] + [Circle]
"Balthazaar's secret moves
"Combo Hi: [Up] + [Circle], [X], [X]
Combo Med: [Circle], [Square], [Square]
Combo Low: [Down] + [Circle], [Circle], [Circle]
Headsman's Chop: "½-Circle" clockwise from [Up],
[Circle]
This magical attack will inflict an amount of damage equal to
roughly ½ of a first level character's hit points. It is
slow to build up, but the third most powerful attack in the game,
behind only Erland's Arrow of Slaying and Luthor's +5 Holy Avenger
Attack.
Crushing Heel: [Square] + [X], [Square] + [X]
(unblockable)
360 Spin High Chop: "Toward" + [Triangle], "Toward"
+ [Triangle]
Abilities that can be acquired
Magic Ability (Axe of Dancing): [Triangle] + [Circle],
[Triangle] + [Circle], [Square] + [X]
When Balthazaar acquires this ability, he will be able to hurl
his axe at his opponent, where it can strike and then return to
his hand. Damage inflicted by this attack is dependent on level
of magical ability, but is always considerable.
Arcane Power (Blood Fever): "Toward" + [Triangle], "Toward"
+ [X]
When Balthazaar calls upon the power of the blood fever, he cannot
be killed for 30 seconds. For the duration of the effect, he will
absorb damage as normal, but CANNOT be reduced to less than 1
hit point, by any attack or effect in the game, including colliding
with the Rune Wall.
Acquire Artifact (Only on his Background): [Square] + [X],
[Square] + [X]
Kaurik's secret moves
Combo Hi: [Up] + [Circle], [Triangle]
Combo Med: [Circle], [X]
Combo Low: [Down] + [Circle], [X]
Dervish Attack: "½-Circle" counter-clockwise from [Up],
[Triangle]
Magic Flail: [Triangle] + [Circle], [Triangle]
+ [Circle]
This attack is a standard magic weapon attack, which inflicts
double the normal damage when it hits successfully.
Abilities that can be acquired
Magic Ability (Explosive Flail): "½-Circle" clockwise
from [Up], [Triangle]
When Kaurik smashes his enchanted flail to the ground, it causes
an explosion that will knock his opponents down from any range,
unless they are blocking it. The explosion will also inflict serious
damage, which is dependent on Kaurik's level of Magical Ability.
Arcane Power (Force Chock): "Away" + [Square], "Away"
+ [X]
This attack can be blocked, but not dodged. It can affect Kaurik's
opponent's from any range, causing substantial choking damage,
which is dependent on Kaurik's level of ability.
Acquire Artifact (Only on his Background): "½-Circle"
counter-clockwise from [Up], [Triangle]
Balok's secret moves
Combo Hi: [Up] + [Circle], [Triangle],
"Triangle
"Combo Med: [Circle], [Circle] + [Triangle]
Combo Low: [Down] + [Circle], [Square] + [X]
Vampiric Attack: "Toward" + [Triangle] + [Circle],
"Toward" + [Square] + [X], "Toward" + [Triangle]
+ [Circle]
Like Ardrus' Life Drain attack, this maneuver will damage the
opponent at the same time as it INCREASES Balok's life point total
(although it can never bring Balok's life point total above it's
established maximum)
Overbear: "Toward" + [Circle], "Toward" + [Circle]
Abilities that can be acquired
Magic Ability (Darkshield): [Triangle] + [Circle],
[Triangle] + [Circle], [Square] + [X]
This effect is the opposite of Luthor's Aura of invulnerability.
When in use, each time Balok is struck for damage, he will GAIN
life points, instead of lose them. Balok can withstand one hit
per level of magical ability. Thus, it is strategic to hit Balok
with your WEAKEST attacks when his Darkshield is in effect. This
will still benefit him, but not as much as the more substantial
attacks might.
Arcane Power (Curse): Continuous, opponent loses TWO lives when
killed
This insidious power may well be the most awesome power in the
game. With it, each time Balok defeats his opponent, that opponent
loses TWO lives, instead of one.
Acquire Artifact (Only on his Background): "Toward" + [Circle],
"Toward" + [Circle]
Stellerex's secret moves
Combo Hi: [Up] + [Circle], [Circle]
+ "Triangle
"Combo Med: [Circle], [Circle], [Circle]
Combo Low: [Down] + [Circle], [Circle]
[Circle] of Protection: [Up] + [Circle] + [X]
This spell causes a ring of flames to circle Stellerex for 15
seconds. During this time, anything that comes in contact with
the flames will be damaged EVERY time the flames hit it. If Stellerex
is knocked down, the flames will dissipate early. Red Cloud's
Dispel Magic Spell can also cause the flames to dissipate early.
Explosive Runes: [Square] + [X], [Triangle] + [Circle]
Stellerex can lay up to three of these on the floor at a time.
The runes will stay until the opponent steps on them. If an opponent
moves over the runes, even while dodging, they will detonate,
causing substantial damage. Stellerex can lay as many of these
down in a match as he wishes, but only three can be on the floor
at any one time. (Note: the runes can be eliminated by jumping
up and landing on them in a crouch block. Landing on them will
cause them to explode, but if the landing player is crouch blocking
at the time he lands, the damage will be deflected by the block.)
[Triangle] - Shocking Grasp: Just like the AD&D spell
of the same name, if Stellerex can touch his opponent, it will
discharge, causing electrical damage.
[X] - Magic Missile: This projectile is fairly fast, but
inflicts a modest amount of damage. Keep in mind that when Stellerex
fires this missile, it causes him to lurch backwards a little.
Using it while Stellerex's back is close to the rune wall could
be hazardous.
[Square] - Gust of Wind: This spell inflicts only a single
point of damage, but it is capable of blowing opponents backwards,
and even knocking them down occasionally. Larger, heavier characters
(like Urgo or Balthazaar) will not be blown backwards nearly as
far as smaller or lighter characters like Ignatius Max or Stellerex
(who is flying, thus affected much more than a standing character).
This spell also causes Stellerex to lurch backwards slightly,
but it is a potent way to force your opponent into the Rune wall.
Note: This spell cannot be blocked.
[Up] + [X] - Melf's Acid Arrow: Much like Magic Missile,
only the acid arrow inflicts a bit more damage, and is considered
a HIGH attack.
[Up] + [Square] - Ray of Enfeeblement: This spell causes
weakness in the opponent. For as long as the opponent is affected
(which is depicted graphically by a darkening effect), his/her
PHYSICAL attacks inflict reduced damage (about a 2/3 reduction).
Thus when an enfeebled opponent strikes with an attack that would
normally inflict 10 points of damage, his temporary weakness will
reduce this to a mere 3 points of damage.
[Down] + [Square] - Hot Foot Cantrip: This spell causes
a jet of flame that shoots along the floor at the opponent's feet.
If it hits, it inflicts fire damage to the opponent.
Abilities that can be acquired
Magic Ability (Detonation): "Toward", "Toward" +
[Square] + [X]
When Stellerex uses this magical ability, he can literally cause
his body to explode. This explosion can only be stopped with a
High Block (or a few other advanced effects, like Torgo's Anti-Magic
Aura, Luthor's Aura of Invulnerability, etc.). Otherwise, the
explosion will inflict damage on the opponent from any range.
Arcane Power (Withdraw): "Away", "Away", "Away",
"Away" + [Square]
By means of this spell, Stellerex can opt to withdraw from a match.
If he sees that he is in trouble, and does not want to lose a
life, Stellerex can simply withdraw. The win will go to the opponent,
as will any match objectives, but Stellerex will NOT lose a life.
Acquire Artifact (Only on his Background): [Square] + [X],
[Triangle] + [Circle]
Lord Strahd combo moves
Combo Hi: [Up] + [Circle], [X], "X
"Combo Med: [Circle], [X], [X]
Combo Low: [Down] + [Circle], [X]
Lord of Chaos (Belial) combo moves
Combo Hi: [Up] + [Circle], [Circle]
Combo Med: [Circle], [Square], [Square]
Combo Low: [Down] + [Circle], [X]
Headbutt Charge "Toward", "Toward" + [X]
Minion of Order (Magog) combo moves
Combo Hi: [Up] + [Circle], [Circle]
Combo Med: [Circle], [Circle]
Combo Low: [Down] + [Circle], [Circle]
Minion of Chaos (Tantalus) combo moves
Combo Hi: [Up] + [Circle], [Circle]
Combo Med: [Circle], [Square]
Combo Low: [Down] + [Circle], [X]
Explanation of artifacts
A player may possess any number of artifacts, and may
choose any artifact to take with any of his characters into a
match. The player may use the same artifact with different characters
on successive matches. Also, remember that if you take an artifact
into a match and subsequently lose the match, you will permanently
lose the artifact. So if you want to go into the match WITHOUT
an artifact, use one of the shoulder buttons when the artifact
selection screen comes up. This will bypass the artifact selection
screen.
Note: All artifacts can be categorized into one of 3 types:
<OL>
<LI>Continuous - requires no button presses for its functionality.
Lasts for the entire match.
<LI>Active - Can be activated at any time during the match by
pressing: [Triangle] + [Square]
<LI>External: Must be used during the character selection, after
the artifact is chosen
</OL>
Found on Torgo's background
Ring of Equilibrium: Continuous effect - The wearer of this
artifact is much more stable on the battlefield. His chances of
being knocked down on any given attack are halved, while his chances
of knocking his opponents down are doubled.
Found on Luthor's background
Spirit of The Martyr: Continuous effect - The user of this
artifact becomes enchanted in the following manner: Whenever he/she
is struck, the damage is inflicted, but an equal amount of damaging
energy is stored in the Spirit of the Martyr. Whenever the enchanted
character strikes back, all energy that has been accumulated into
the Spirit of the Martyr is released with the attack. If the attack
is not blocked, all of this extra damage will be inflicted on
the target. If successfully blocked, the Spirit is drained of
the energy, and must begin accumulating energy anew.
Found on Erland's background
+4 Ring of Protection: Continuous effect - The user of this
artifact has a greatly increased armor class. This blunts the
amount of damage that he receives from being struck by any damaging
attack.
Found on Darius' background
Trial of Champions: External effect - This artifact must be
used during the character/artifact selection sequence. After choosing
to use this artifact, the owning player may then choose to override
his opponent's choice of fighter selection. In other words, assume
that the owner of the Trial of Champions is using Ignatius Max,
and his opponent chooses Sasha. However, the owner of the Trial
decides that he does not like being matched up against Sasha,
or better yet, his opponent has recently used Balok in a fight,
and now Balok is gravely injured and has not fully healed. The
owner of the trial will use this artifact and force his opponent
to use Balok in the upcoming match, rather than Sasha, thus giving
himself a distinct edge in the upcoming match.
Found on Xenobia's background
Fire of Retribution: Continuous effect - If the opponent uses
an artifact that was taken from an evil character's background,
the user of that chaos artifact receives damage whenever that
artifact is used. Continuous effect artifacts will cause a slow
drain of life from their possessors.
Found on Ignatius Max's background
Ring of Teleportation: Active effect - This artifact can be
used just like Red Cloud's Teleportation spell. It will transport
its user to a random location in the arena. There is no chance
that it will transport the user outside the arena. The Ring can
be used 3 times per match.
Found on Shinesta's background
Talisman of Health: Active effect - This artifact can only
be used once during a match. When used, for as long as the user
is not hit, he/she will slowly increase in hit points, up to max.
Once max hit points are achieved, or the user is hit for damage,
the effects will be terminated.
Found on Red Cloud's background
Signet of Holy Wrath: Active effect - Once activated... for
the next 30 seconds all damage done by the wielder's non-magical
attacks is doubled, but he/she may not block or dodge. This is
especially effective when used in combination with Balthazaar's
Blood Rage.
Found on Urgo's background
Bane Glyphs: Active effect - This effect works just like Stellerex's
Runes. When activated, a small green glyph will appear on the
ground. If the opponent moves over this glyph, even while dodging,
it will explode on him, inflicting damage. Only one glyph at a
time may be placed. The glyph will not affect the fighter who
placed it.
Found on Ardrus' background
Altar of Sacrifice: External effect - Must be used during
character/artifact selection. When selected, the owning player
must select one of his other characters to kill. Upon killing
one of his other characters, the current fighter will have increased
abilities of 3rd level magic ability and an arcane power automatically.
Found on Nym Pymplee's background
Gauntlets of Thievery: Active effect - When the owning player
attempts to use this artifact, there will be a 10% chance per
level (The level of the fighter who is using the artifact) that
he will be able to steal the artifact that the opponent is using.
If successful, the Gauntlets of Thievery will be permanently removed
from the owning player's inventory.
Found on Sasha's background
Dark Essence: Continuous effect - The wearer's damage for
all physical attacks is increased by 50%.
Found on Balthazaar's background
Aura of Misfortune: Continuous effect - Opponent's artifacts,
arcane powers, and magic abilities will misfire 60% of the time.
10% of the time, they will be lost permanently. Such powers and
artifacts WILL work 30% of the time, however.
Found on Kaurik's background
Tempest: Continuous effect - This artifact causes a permanent
lightning storm to erupt in a radius around the opponent. Lightning
bolts will strike near him at random. Such bolts CAN effect the
fighter that owns the Tempest artifact.
Found on Balok's background
Ring of Invisibility: Active effect - When this artifact is
activated, the wearer will become completely invisible until he/she
executes some form of attack. Upon doing so, the wearer will revert
to visibility again. The artifact can be used as often as desired
in any given match.
Found on Stellerex's background
Voodoo Doll: External effect - Must be used during character/artifact
selection. The combatant can assign damage to a non-active member
of his team. For instance, if Balthazaar is fighting this match,
he can assign all damage that he takes to Kaurik. Even if Balthazaar
dies, it is Kaurik who will lose a life, not Balthazaar.
Game control
First, note that there are 12 basic attacks in the
game, rather than the standard 8 you get with other games. These
attacks are separated into three groups of four. The three groups
are:
<OL>
<LI>High attacks - Achieved by pressing one of the four attack
buttons plus the [Up] button.
<LI>Medium Attacks - Achieved by just pressing one of the four
basic attack buttons by itself.
<LI>Low Attacks - Achieved by pressing one of the four basic attack
buttons plus the [Down] button.
</OL>
This is significant, because blocking depends on the type of attack
that is being used against you. A High block will deflect the
effects of both high and medium attacks. It will not stop a low
attack. Likewise, a low block will stop medium and low attacks,
but will not halt a high attack. Thus it is always possible to
hit your opponent when he is blocking, provided you choose the
right type of attack.
Basic attacks
In addition, each of the four basic attack buttons ([Triangle],
[Square], [X], or [Circle]) also represents a group
of attack types. These are explained below:
[Triangle] - This button is used for the heavy damage attacks.
Whether pressed individually or in combination with the [Up]
or [Down] button (to produce high and low versions of the
heavy attack), the result is an attack that is slow to develop
(relative to the character's speed), but inflicts heavy damage.
[Square] - As with the [Triangle] button, there are
three basic attacks that spring from the [Square] button.
High, medium, and low versions of the 'Normal' attack will inflict
less damage than the 'Heavy' attack, but are faster to develop.
[X] - This button gives your character access to his fastest
attacks. Fast attacks inflict little damage, being akin to a jab
in boxing, but can be used to keep the opponent off balance, and
set him up for combinations. Also, know that the "Low" +
[X] button is always a 'sweep' that will knock the opponent
down 90% of the time.
[Circle] - This button give the player access to the first
move in a potential 'combo' move, if he can figure out what the
added button sequence is that is needed to activate the multi-hit
combo attack.