Nimbus 2000 Broomstick
On the second day of school, go to the Quidditch practice.
Complete the training with a "B" or better rank to get
the Nimbus 2000 flying broomstick. You can now fly anywhere around
the school during the day. Note: You can only land on grass and
cannot fly inside the school.
Easy Bertie Botts Every Flavor Beans
When you exit of the Gryffindor Tower notice the object
in the corner. Hit it with Flipendo and three Beans will appear.
Go around the corner and walk at least three steps away. Return
and cast Flipendo again to get three more Beans. Repeat this to
get as many Beans as needed.
Use the Nimbus 2000 Broomstick and fly above Hogwarts. Fly through
the rings to get free Beans. A blue ring gives 10 Beans, a yellow
ring gives 1 Bean, a red ring gives 3 Beans and a green ring gives
2 Beans.
At the beginning at Ron's house is a tool chest in their barn.
Every time it moves on its own means that you can shoot it with
Flapendo to get more beans.
When you go outside of Hogwart's, go to the tree where you walk
through a long hallway and Flapendo it to get as many Beans as
needed.
Go to seventh floor. Go to the jar next to the picture. Shoot
the jar three times. Either one or three beans should appear;
or a pie. Walk as if you are leaving and go to the moose head.
Go back to the jar and shoot to get more. Repeat this as many
times as needed.
Once you get the key to the Confiscated Items room, go in there
and get your six Wizard Cards and your 200 Bean Bag. After you
run out of Beans or are low on them, go back to the Confiscated
Items room. The chest that had the 200 Bean Bag, is closed again.
Reopen the chest and you will get a refill of 200 Beans.
When you have the key to the Confiscated Items room, just save
and reload and the 200 Bean Bag will be back. You can repeat this
every time you need more Beans.
Go to the Dueling Room and walk down the stairs. There should
be someone that is standing to the left of the room. Go up to
him and duel him. When you have defeated him, there will be another
person standing next to him. Keep defeating the people until you
reach the last person. When you have defeated the last person,
duel him repeatedly until you have the desired amount of Beans.
If the last person is too difficult to defeat, then go to the
second to last person (to the left of the last person), and duel
that person repeatedly.
On the second day (not night), go to the Quidditch Stadium and
get an C, B, or A grade and keep your Nimbus 2000. During the
day, you can get on your broom, go through some rings in the sky
and get Beans, as follows. Note: If you can manage to fly through
a ring slowly and turn around and speed up, you can go through
that ring twice. This will not give you twice the beans, but two
new rings will appear instead of one. It is possible to fly through
a single ring up to four times, but it is very difficult.
Gold Rings: 1 Bean
Red Rings: 2 Beans
Green Rings: 5 Beans
Blue Rings: 10 Beans
To get unlimited Beans when you are in Hogwarts, go to the Second
Floor Charms and Library area, located off the main staircase
(preferably at night). As you enter this area, go into the second
door on your left, then take the first door on your right (being
careful of the Fire Crab). Once in here, there are three wooden
boxes that release Beans when they are Flippendoed. They will
release about ten from each box. When they are dry, exit this
room then immediately re-enter it. Hit the boxes again. Continue
doing this until you are full of Beans and return at anytime to
fill up again.
On the seventh floor of the grand staircase, go into the Arithmacy
class and hit the small globe three times to get three Beans,
Walk out and in again. Repeat this until you have enough. Then,
go to Fred and George's shop and buy and Bertie Botts Bean Bag
to be able to get more beans. Keep collecting Beans to afford
anything desired. Note: Watch out for the ghost that haunts the
class. Do go near her or risk losing some Beans.
When almost at the end of the game, go to the entrance of the
gate. You will see a boy there. Do his mission and you will get
Beans.
Easy Wizard Cards
Go to the Burrow and Diagon Alley. Look for chests
there for Wizard Cards.
Go Neville's games, especially Broom Racing, to get Wizard Cards.
Note: You will have to pay Beans to participate in Broom Racing
and Gnome Tossing, Gnome Dunking is free.
In Ron's barn at the very beginning is a card on top of the rafters.
To get it, you need to climb the chicken coop outside.
Go to the fourth floor. Look under every bookshelf. You should
notice there is no wall under one of them. The path leads to three
treasure chests, revealing Wizard And Witches Cards.
Go to the fourth floor and look for a staircase that has no wall
under it. It will say "Crawling" in the top corner.
Go in it and explore to find two Wizard Cards and a cauldron for
refilling your potion vial.
Go outside and look for flame torches. Light all of them with
Incendio to find a chest. A wizard card will be inside. The torches
will be on top of towers.
Easy house points
In the Chamber Of Secrets, destroy paintings on the
wall. You will open the painting and get 100 points for Gryffindor.
After returning from the Whomping Willow, head deep to your right
when Professor Snape finishes scolding you. There, in a corner,
you will find your first Notice Board Item. You can return it
to the Notice Board before or after you go to the Restroom Shop
the Weasley's set up, earning you the very first 10 points in
the game, and possibly a Wizards Card.
Go to the bulletin board in the common room and keep returning
items to their owners. You will receive ten points each time you
find and return an item.
Easy Sickles
Once you have collected your Standard Book of Spells
(Grade 2) in Diagon Alley, you can cast Flipendo to break barrels
and uncover Sickles that you can use to buy items such as Stink
Pellets at Gambol and Japes.
In Diagon Alley, there are three areas where you can break the
barrels (using Flipendo) to get Sickles. Remember to revisit these
areas several times to get more Sickles. They return three to
four times after visiting a few shops.
When you are done collecting all of Ginny's things, do not talk
to her. Just go next to Gringott's bank where the barrels are
located. Smash all the barrels. Do not pick the Sickles up until
you have smashed all the barrels. If done correctly, you will
have 13 Sickles to spend.
Stink Pellets
After you leave the Burrow and have finished collecting
Ginny's lost supplies, go around casting Perfect Flipendo's on
all of the objects you can find. Collect the Sickles, if they
appear. Once you have enough Sickles, enter Gambol and Japes.
Purchase a 10-pack of Stink Pellets. These can be useful when
facing enemies, or if you are caught by a Prefect after hours.
Easy duel win
First use Expellmarias until the orange ball is giant.
When it is in the air heading for your opponent, use Diffindo
before it hits so they cannot move away in time. Note: This may
not always work.
Use Expelarmus (the shield) to deflect the attack. Immediately
after that, start charging Flipendo. Shoot flipendo either when
it is full or when the deflected attack is halfway there, whichever
occurs first. This will either cause the Flipendo to hit or the
deflected attack to hit. Note: Hold the aim sight to lock the
Flipendo spell on the enemy.
When you are dueling, press [L1], cast the Knockaback Jinx
twice and dodge the reflected spell. This will not work on Gargoyles,
but is particularly useful against Draco Malfoy in Defense Against
The Dark Arts or Slytherins.
After you use your Expelliarmus spell to deflect the Flipendo
attack, before the attack hits your dueling partner, use your
Diffindo spell on them. This will cause them to fall down and
get blasted by the Expelliarmus you just repelled, winning you
the point.
Whenever you are doing a Wizard duel, there is an easy way to
defeat your opponent. Launch a Flipendo Spell at your opponent
immediately after you launch his spell back at him. He will not
be expecting it. This does not work when you are dueling with
a Gargoyle.
When you are dueling with people (and not statues), go to the
back of the room then turn around. When your opponent strikes,
hit it back. Go very close to the blue line but not or past it.
Hit it when it returns to you and it will more than likely hurt
your opponent. Repeat this as many times as needed.
To defeat Malfoy and his gang easily in duels, let them shoot
Flipendo at you. Next, use Expelliarmus to reflect it back. Keep
playing this little "tennis" game until the magic ball
is at the maximum size, then slowly move closer to the other person.
This will make it more difficult, but you will confuse them. This
works best on Goyle.
When Prefects come at you with Locomotmortis, hit them with Flipendo
and they will stop in their tracks.
When a Prefect's Locomortomortus is about to hit you, use your
Expelliarmus spell to repel it, then run away. You can also Flipendo
the Prefect before he puts the spell on you. If you choose to
do this, just quickly tap "Flipendo". Do not wind up. They
will say "Ow!" and give you enough time to run away.
After using Expelliarmus in a duel, use the Scissor Charm to distract
your opponent. They will be hit and lose a point. This works about
95% of the time.
Bertie Botts Bean Bag (100 Bean capacity)
Use the Skurge spell on a chest covered in ectoplasm
behind a tapestry (you need the scissors spell) on the third floor,
by the Defense against the Black Arts classroom.
Bertie Botts Bean Bag (200 Bean capacity)
Gather every item for the students around Hogwarts
(not the Notice Board). You have to actually find the people.
The final person will give you a key to the confiscated items
room. In there are six Wizards cards and the biggest Bertie Bots
Bean Bag.
Finding secret areas
If you see any bookcases that you cannot jump to and
are thin, approach them and press [Square]. They should reveal
secret places.
Sneaking around at night
When sneaking around at night, you need to get by many
of the prefects. When you need to get by them, simply crawl under
the bookcase to the left of the portrait that leads to the Griffondore
common room. It leads through a secret passage that takes you
to the fourth floor.
When sneaking around and you do not want to walk slowly, you can
use various objects and spells to distract the prefects. Stink
Pellets are not too reliable, but the non-explodable luminous
balloons work well. As for spells, try Flapendo.
Avoiding ghosts
When you do not want to be hit by ghosts and lose all
your items (Balloons, Beans, and sometimes Stink Pellets) just
stand on the ledge until the specter nears you. Tap the "Analog-stick"
so that you will fall and catch the ledge. When you are hanging,
they cannot hit you and cause your items to go flying.
Another way to avoid the ghosts and keep from losing your collected
items is to use Lumos. Hold [Down] to maximize the spell.
The ghosts will not hit you when the light is on. Sometimes this
requires careful timing because you are trying to search and collect
items at the same time.
Avoiding Ginny and Mrs. Weasley
Once you enter Diagon Alley, there is a way to avoid
Ginny and Mrs. Weasly. Stay against the left wall and you will
be able to avoid them. Also, when you finish getting all of Ginny's
lost things, stay against the opposite wall of where they are
(opposite of Florrish and Blotts) and remain close to the wall.
Escape Uppergraders
When you are going to get caught by an Uppergrader
and he uses the Locomotomortis spell, use the shield spell to
stop it and run away. If done correctly, he will say "Did
any one see him?".
Escaping the Slytherins
When you are in the Slytherin common room and need
to get out, hide behind the pillar on the right side and wait
for the girl to pass. Next, go into the room on your left and
stay behind the door. The girl will return and look around. She
will not see you. After she walks away, run and jump to avoid
being captured. As soon as you exit the room, go to your left.
Once there, start running to the door to avoid being captured.
This may take a few attempts, as there are many people waiting
by the door. Run very fast instead of creeping there -- the Slytherins
do not catch on very quickly that you are there.
To escape the Slytherin, you need to first open a painting in
the painting room before the common room. It is the second one
the left. When avoiding Slytherins, run to the library that you
will find and go to the painting (behind). Open it, and it will
be much easier because you will be almost at the end.
Deduct points from Slytherin
When Hermione changes you into Goyle, go out at night
and try to get caught by the Prefects (the people that patrol
the halls). When you do, Slytherin will get 5 house points deducted.
You may repeat this process a few times, but after awhile this
will stop.
Unfair Slytherin House Cup victory
If on the final day of term the House Points are tied,
when you talk to Hermione or Ron they will say that you definitely
have enough House Points to defeat Slytherin, However, when you
go into the Great Hall, Dumbledore will give the House Cup to
Slytherin.
Expelliarmus Challenge
Use your spell that cuts down tapestries and ropes
on the spiked ball. Walk up close to the edge and hold your trigger
button, charge up for a half second and cast. Note: If you throw
the imps into the fiery pits, they will die and you do not have
to worry about them. Likewise, if you throw them all away you
cannot put them into the cages to get out; but when all are indeed
gone, they respawn from that hatch in the wall at the first ramp.
Professor Flitwick's Incedio Challenge
Once you get the Incedio Spell, return to the main
room and make sure the two pillars are down. Go into one of them
and switch the flame direction so that the flames are both are
on one side of the room. On the other side, use Incedio to light
the pigs and Flapendo to point them up to lift the platform; then
again on the other one. Run quickly to the switch by the exit.
If successful the door, will be unlocked halfway. You will need
to do likewise with the other side. Note: You do not have to charge
at all -- this gives you a few extra needed seconds.
Fighting with Expelliarmus
When in one of the few battles with Hogwart's students
(just the Slytherin Gang, all others leave you alone), let them
make the first shot and bounce it back. Just as you do, use your
Flapendo with a quarter to half second charge to knock them back,
thus trapping them with two spells to knock back, which they can
never manage. Note: Beware, just as you finish casting Flapendo
(depending on distance), you will be forced to use your Expelliarmus
almost instantly.
Key to Confiscated Items storeroom
Look on the grounds for people ho will ask you to do
things for them. After you have done something for everyone, the
last person will give you the key and tell you where the Confiscated
Items storeroom is located.
Hermione's book quest
After you have defeated the Book Shelf on your quest
to find the book for Hermione, grab the block and take it all
the way to the front of the room in front of the first book shelf
in a row of book cases. When you are on the first book case, you
will see flying books staying in one place. Cast the Hand spell
on them and jump across.
Finding the Ghoul book
Go through the tunnel with two star bushes that is
near the flying field with Ms. Hooch. Then, fly to the left and
you will find a ledge that has the book on it.
Finding the Holidays With Hags book
Go to the door to the Whomping Willow and get on your
broom. Fly in a straight line from the door and stay low to the
ground. The book will be in a corner at the wall.
Hogwarts: A History book
When you climb on the book shelves, hit the flying
books two times and they will fall. You can now jump onto the
next shelf. When you make it to the book, it does not matter if
you die -- you will be put back up onto the ledge.
Gnome tossing
When you want to throw a Gnome far, try to get a little
close to the leaves by the pond and between a fern. It is a few
of steps away from Fred and George. Start spinning, then when
you are going fast, let go. The gnome should go far. Note: This
may require some practice. Do not spin too long or you will get
dizzy.
Secret from Hedwig
When you see Hedwig, do Alahomara to him and he might
unlock a secret. This does not always happen, but does work sometimes.
Sliding to Chamber Of Secrets
When you are going down the slide to get to the Chamber
Of Secrets, sometimes Professor Lockhart and Ron Weasley pass
you. This is random. It has nothing to do with how fast or slow
you are going. Notice that Ron tends to pass by you, while Professor
Lockhart tends to pass through you. When Lockhart passes through
you, press [Triangle] + [L1] . This makes Harry grab
Lockhart's arm. Lockhart will drag you to the end of the slide.
Make sure to hold [X] the entire time you are on the slide
or you may run out of time before reaching the end. If you cannot
grab on to Lockhart, press [Forward] to keep Harry on the
middle of the slide and prevent him from falling off easily. Also,
release [X] when going around tight turns with no walls unless
you are holding onto Lockhart. This helps prevent you from sliding
off the edge.
Defeating the Basilisk
Grab the sword, but do not attempt to hit it when you
get the first chance. When the basilisk gets very tall and green
appears from its mouth, use the sword on the black diamond on
his chest while he is up. To do that, make sure you lock on then
attack. Continue to do this and he will be defeated soon. Note:
Only attack him while his head is far above the ground.
You can use either Flipendo or Incendio (recommended). Let get
fully powered, aim at its scales (not its head) and release the
button. After five to ten hits, you should defeat it. Also, do
not touch the snake or let it touch you. If you do, you will be
poisoned. Watch out -- it will get mad and "stomp" to
make the stalactites fall. After losing a third of its health,
it will start to shoot poison out of its mouth.
After you pick up the sword, wait for the Basilisk to rear upward,
then aim with [R1] and shoot him at the diamond on his chest.
Use the Left Analog-stick to hit it. When you are actually
hitting the Basilisk, your controller will rumble for a few seconds
then Harry will jolt back and Tom Riddle will yell "No!".
Your sword will fly out of your hands. You have to shoot him four
times like this. The first time, the sword will land on the platform
to the right (when facing the strange door that closes on you).
The second time, it will land on the platform to the left. The
last time it will land by Tom Riddle. Watch out for falling rocks
-- you can see their shadows on the floor when they are falling.
You will then defeat him.
After you have picked up the sword, it is a lot easier to hit
him with the beam from the sword if you are standing directly
in front of him. Note: You must move out of the way when the beam
has finished, otherwise he will fall on you.
Defeating the Bookcase
Flippendo him in the front repeatedly until you see
him fall. You will then be able to pull the box to the end. Then,
jump from pillar to pillar and you find the spell book. It will
allow you to destroy Green Goop-A-Goop.
To avoid being hit by the Bookcase, after you Flippendo it, it
will start to shake. Run behind another bookshelf and wait until
you see two groups of books go by, or listen for two swishes.
Then, run back and repeat the process.
Defeating the Giant Mother Spider
To get to it, use your Lumos spell to light the floor
and follow the trail of spiders. Unlike the book, the spiders
that are not normal size will try to kill you. Attack them with
Incendio. When fighting the Giant Mother Spider, do not try to
hurt the spider itself. Instead, use your Incendio spell to burn
the web it has attached to the various trees. When done, it will
fall into the pit and you will slip in after it. In here, just
run around until it rears its head and exposes its soft under-belly.
It is the only part that is susceptible to second level magic.
Note: It is best to not charge and use rapid firing to get a little
extra damage.
Defeating the Giant Mother Spider
2
While fighting it, you may notice little sacks being
dropped and suspended by webbing. Shoot them down with Flapendo
and collect health and Bean power ups from Hedwig.
Defeating the Giant Spider
To defeat the Giant Spider in the Dark Forest, circle
around him and cast Rictosempra. He will not shoot any spider
webs at you.
Defeating the Washing Machine
Make sure you dodge it when it moves. When it opens
its mouth, keep Flipendoing it. Note: It only gets hurt when the
door is open. Repeat this and it will die down quickly.
If you have trouble with washing machines at the Burrow when looking
for Ginny, follow these steps. When there is least 28 feet between
the Washing Machine and Harry Potter, get into range until you
see a sparkle above the Washing Machine (press [R1] for help),
fire, retreat, then keep firing with Flipendos. Then, take it
out with Wingardium Leviosa if needed.
Defeating the Whomping Willow
When the Whomping Willow starts to pound into the ground,
hide in the corner where you entered its lair. The shock wave
cannot reach you in here, unless you stray too far from it. Should
you get hit, you should have refilled your potion Vile before
you entered. Also, Hedwig will drop Cauldron Cakes and Beans for
your aid. Note: Rapid firing technique is recommended. Lock on
to the limbs after they finish pounding and fire a quick shot,
then wait to lock onto the Willow's Eye. Then, fire repeatedly
until it stops hurting him before running back to your hiding
hole.
When battling the Whomping Willow, Flippendo his hands when he
punches them down, then run to where Ron is located and Flippend
near him. He will lose some of his life bar (bottom right). Keep
repeating this until he starts throwing rocks at you. Dodge them
by running left. Then, Flippendo his hand very quickly and Flippendo
the location near Ron. He should be defeated after that.
When fighting the Whomping Willow, strike either hand with the
Flipendo spell when you see the light on his hand. He will start
moving his hands around. When he does. strike the eye in the center
of the tree. Keep repeating this process and you will defeat the
Willow. Watch the bar in the top right corner that will tell you
the Willow's SP.
Personal Requests and Notice Board
The Notice Board in the Gryffondor common room usually
gives a location, but higher up as you near completion they start
to give vague clues, such as "Could be anywhere on grounds".
With personal requests, they do not ever really give you a clue,
except the first one. However, the items are near the area in
about a two acre search range.
Finding Lost Items
When in doubt, check Hagrid's Hut. Many of the lost items
end up there.
3 Roots Needed
Search the left side of Hagrid's Hut, by the Herbology Center.
From there, they all scatter (much like Neville's china set) behind
Hagrid's Hut towards the Forbidden Forest. The person that wants
these will give you the key to the Confiscated Items Room (six
more cards and a bag to hold 200 Bertie Bott's Every Flavored
Beans).
Lost Badge
Found on the Broom Flying Field, towards Hagrid's Hut and
the Whomping Willow (still inside the Flying Court).
Lost Newspaper Article
Search the left side of Hagrid's Hut. Note: "Left"
being if you were looking from his front door towards the castle
(the side next to the Herbology Center).
Lost Wizards Hat
Found in a small patch of trees towards the Quiddich Court.
Neville's Crockery
Can be found close to the Flying Court and Hagrid's Hut. Up
on a roof will be a multitude of his china set. Go about a fifteen
to twenty five second flying trip from Neville (heading back).
Secretive Dragon Scale Gloves
The elusive gloves are by the lake, but not on land. They
can be found just outside the Broom Flying lessons field, on the
lakeside. You will notice a long strip is down low. On the far
end are five torches (light with Incendio to get a Wizards Card),
and in the middle somewhere should be the gloves.
Telescope
Located on the tower where you enter to go in the main entryway.
It is on the far left.
The 24 Famous Witches and Wizards
Cards
Note: Try to get them in the following order.
1. Have the Puffeskin eat bushes at the Burrows.
2. Get a score of 800 or more points when de-noming the Weasley's
garden.
3. When trying to find Ginny, go the way Ron did not. Keep going
until you have to knock down a tree. Go across and go left. Then,
get the crates in the correct location and the card is yours.
4. When at the second part of driving the car (when you can replenish
your health), go through a tunnel to the right and get the card.
5. Inside the bookshelf under a portrait where Colin tries to
take a picture of you.
6. In the library behind a secret bookshelf.
7. From Fred and George (for 50 beans).
8. From Fred and George (for 50 beans).
9. From Fred and George (for 50 beans).
10. From Fred and George (for 50 beans).
11. From Fred and George (for 50 beans).
12. Hufflepuff dueling champion.
13. Ravenclaw dueling champion.
14. Inside a strange colored wall when you are almost to the Front
Hall.
15. In the Gryffindor common room after earning all the Herbology
and Defense Against The Dark Arts cups.
16. Get 800 points or more when de-noming Hagrid's garden.
17. Inside a bookshelf near Moaning Myrtle's bathroom.
18. Inside a bookshelf in the Knights room.
19. A bookshelf on the left side of the stairs near the Defense
Against The Dark Arts class.
20. The Private lesson with Lockhart, if you achieve an A grade.
21. In the Dark Forest.
22. Inside the bookshelf near Lockhart's office.
23. Inside the bookshelf near the Gryffindor common room.
24. Sltherin dueling champion.
Alohamora spell
When you have 80 Bertie Bot Every Flavored Beans, go
to the reading room where you buy things from Fred and George
in the Griffindor House. Percy will try to stop you. if you try
to go during the day, Fred and George will not be there, except
on the last day of school. When you go in, you have to go to the
opposite side of the table. There will be a book. Go up to it
and Fred will say that it is 80 Bertie Botts. If you have enough,
he will say you can go mostly anywhere in Hogwarts. This spell
will only work on some doors and chests.
Transformation spell
After you acquire the spell and return to the main
room, use it to get across the room on the other side of the gargoyle.
You will need to use the hardly visible ledges to cross. Hang
off the wall ledge to escape nearing ghosts, and push down the
slabs to make a bridge. Once this is done, you will have to fight
the gargoyle. It is recommended that you get on the right staircase,
halfway up. Then, use the spell on the last stone and the door
will open.
Forbidden Forest spiders
The spiders in the forest act as follows:
Tiny Black: Show you the path
Big Green: Jumpers (jump, run away, and jump again)
Big Red: Flingers (they spit)
Big White: Flingers (spit paralyzing venom)
Big Multicolor: Possible Jumper/Flinger mix.
Greenhouse: Wizards Card
After talking to Fred and George, go to the right of
the greenhouse and cast Alohomora the hedge separating it from
the wall. Follow the passage to a small courtyard. Cast Alohomora
on the statues to get the Card.
See Mrs. Hooch flinch
Go to the Flying Court and fly near Mrs. Hooch, the
flying teacher. Fly as close as you can to her. She will put her
broom up in front of her face and try to protect herself from
you slamming into her.
Glitch: Super Flipendo
Collect 500 or more Beans and the door in the front
hall marked "Out Of Bounds" will be open. Go inside
to increase the power of your Flipendo.