Shot selections
Your shot selection is important. Choose from the following:
Approach: This shot sets up 1/2 to 3/4 pitch/chip swing with various
wedges for a maximum distance of 60 yards. This shot selection
is useful for short to medium range shots that need precision
to place the ball onto the green with minimal roll.
Punch: This shot type gives the ball a low, boring flight trajectory.
Because it travels less distance in the air, it minimizes the
effects of wind and thereby leaves more room for roll after the
ball hits the ground. This is a good shot for hitting under a
tree or into a strong headwind.
Flop: This shot type gives the ball a higher trajectory and less
roll. It is only available with your wedges. The maximum distance
is 50 yards. This shot is used mostly to fly over obstacles like
bunkers, bushes, or trees or shots that need loft to sit on the
green and stick.
Bag editing
Editing your bag can help you in tougher situations.
Some players like to carry all four wedges to get more precision
around the green, while others like to carry a plethora of woods
or long irons to ensure they have the correct club when going
for the green. Find out which clubs work best for you -- these
may be different depending on the course you play.
All eighteen clubs in your bag
This trick requires two steps. First, go to a scenario
and edit your golfer. Go to "Edit Clubs" and replace
your 3I, 9I, PW, and LW with your 5W, 7W, 1I, and AW. Back out
and continue with the scenario. Once the scenario starts, quit.
Second, after quitting the scenario, restart the scenario and
re-edit your golfer. Go to the "Edit Clubs" screen,
but do not change anything. The screen will indicate that you
are missing your 5W, 7W, 1I, and AW, but you are not. Back out
of editing your golfer and start the scenario. All eighteen clubs
are now in your bag. If you quit the scenario, all clubs will
remain in your bag for whatever game mode you choose to go to
next.
Stats to 105
Defeat Super Tiger Woods on his "Dream 18"
in the Tiger Challenge. He will reward you with his clubs, which
allow for maxing out all stats to 105.
Control backswing height
When in between distances, slowly press the Analog-stick
[Down], but keep it from hitting the top (or full down position).
Notice that you will be able to control the height of your backswing
(which ultimately sets your power). Learn where your 50% and 75%
marks are.
Extra spin
After you hit the ball, hold [Triangle] to slow
down game play, then use your direction and [L2] to spin.
This also helps when you are going for the green and want a better
view of the pin.
Aiming marker
The Aiming marker is the most important HUD component
in the game. This tells you the distance out your aiming marker
is. When using the D-Pad to zoom in or out, note that your
clubs change as you move through the respective distances. For
more precision on half-shots, use the [R1] or [R2] buttons
to change in club intervals. Pay close attention to the percentage
indicator as well. This is the percentage out you are of the club
you have that you have selected.
Tap-ins
Hit the ball close to the hole where you can get a
tap-in. When your player is tapping it in, push the "Replay"
button until it replays your shot before that. If done correctly,
it will take a stoke off of what you got. For example, if you
tap it in on 5 it will only count 4 strokes.
Lower putts
Use the following trick to lower the number of putts
you take per round. The game allows you to use your wedges to
do approach shots, even while you are on the green. Get close
to the hole, take out your lob wedge, and do an approach shot.
This is also an easy way to get $6,000 for each hole. Do that
for every hole and you can earn $108,000., which is more than
most of the tournaments will give you for first place.
Putting
When you have a long putt, move the pointer to where
it says you will hit a little back. You will make it within a
foot or sink it. If you keep the old pointer, you will not make
it or come even close.
Black Grove Cave: Getting to the
green in one on a par 5
Go to stroke play and choose the Black Grove Cave course.
Go to custom holes. Choose only hole 13. Bomb it over the "cliff"
directly in front of you. It should bounce on the rock on the
bottom and roll right to the green. Note: This is easier if you
put Mulligans on and have a golfer that can hit at least 310 yards.
Copperhead Canyon: Getting to the
green in one on a par 5
Play the 18th hole at Copperhead Canyon course. At
the tee, turn around to the left and you will see the green. With
Tiger's clubs, once you have beaten Tiger, you can choose the
Driver and reach the green in one stroke. This is a par 5 hole,
and if you hit the ball well enough you can make "Double
Eagle" on a 700-800 yard hole.
Copperhead Canyon: One time trophy
ball
Once you have completed the Tiger Challenge, have Tiger's
clubs, and have power raised to at least 102 to 103, go to Stroke
Play, Copperhead Canyon, black tees, and play hole 18. Aim the
shot with a driver across the canyon onto the green. Hit it and
you will have a putt for a Double Eagle. Note: Try putting Mulligans
on. Also, if you are about to end up short put in a lot of top
spin.