Mission 1
At the beginning where you have to eliminate the guards,
just tell Bravo to ambush. Sit back and watch them take them out.
They will do the same for the next three guards on the other side
of the barge. When you do not feel comfortable about a room or
area, tell them to ambush and they will clear that location.
Mission 2
At the beginning, tell your men to hold their position
and go to the right, up the hill. Stay to the left side of the
hill while ascending it. You will see an enemy fairly soon in
the mission. Quietly and carefully snipe him. There will be another
one very shortly after the one you just killed. Continue on the
cliff and you will reach a drop off to another cliff. Jump down.
Walk slowly to the edge or close to it until you can see the small
cabin. Snipe the man standing outside quickly with one or two
shots. Then, tell your men to regroup after you jump down from
the cliff and go to the cabin. There will be one or two men inside
-- kill them quickly. Keep moving north -- that is where all the
action is located.
Objective 1: You will find the Intel in the big place with the
bridge-type object on the third floor. It is in the laptop.
Objective 2: The weapon caches are the boxes stacked on top of
each other. Put C4 on those and that will do the job.
Objective 3: As one of the secondary objectives, blow up the generator
with C4 as well.
Mission 2: Funny comment
Plant C4 on the outside of one of the outhouses. After
it explodes, one of your men will sometimes say "I guess
i will have to hold it, right sir?".
Mission 2: Exploding outhouse
Toss a grenade into the toilet hole in the outhouses.
If done correctly, the outhouse explodes and waste will rain down
onto the area with little splattering sounds, leaving a large
skidmark Hole where the outhouse used to be. You can even give
orders to have the squad do it with the crosshairs. However, if
it is not done correctly, only the shack around the toilet will
be destroyed. The grenade has to make it down into the toilet
for it to work.
Hint. Mission 2: Outhouse ambush
When you first reach the base area, go left and hide
behind a snow pile near the front of the cabin. Wait and you will
see a man exit the cabin and walk away. Follow him without being
spotted and he will go into the outhouse. Wait until he goes inside
and closes the door. Open the door and kill him. You will hear
one of your men say, "Never done that before!".
Mission 2: Crawl into tube
In the room that you get the laptop, open the door
and fall onto the tube. You can crawl into it.
Mission 2: Getting the laptop
Go to the hut that has the power generator. On one
of the sides, there is a switch. Flip it and the power will go
off. Do this before going to get the laptop. None of the files
will be deleted because there will be no warning of you coming
up the stairs.
Mission 2: Cabin
When you start, send Bravo to Charlie by using the
menu one. Do not walk until it says that it has been completed.
If you are having trouble clearing the cabin, walk in it after
they are all dead.
Mission 3
When you start, tell your men to hold there positions.
Walk straight ahead and you will see a small path. Follow it and
quietly sneak up behind the enemy. You will get a choice to stab
him. Press [Circle] and he will die. Run back to the other
side, where you first started. Sneak up into the weeds and prone
down. You will see two more guards walking. You can snipe them
from where you are located. Proceed forward quietly and you will
see two more guards you can snipe without getting too close. Next,
tell Bravo to stealth to the little shack. Go thorough the water
and proceed up the hill. You will see a small hill with a tree
and bushes. Go up that hill and prone down. You can now snipe
the last guard. Then, run to Charlie and go up the hill to left
where the wall is located. You will see something like a hallway.
Go through there quietly and come around the corner. Walk up to
the guard and kill him with a knife. Proceed to other side where
you first came out and do the same thing to other guard. Then,
tell your team to regroup and you can clear the area. Note: Two
guards are on the top of the wall -- be patient.
An easy way to get past the first part of the mission, if you
do not care about the first secondary objective, is to just say
"Support sweep" into the headset. A chopper will appear,
shooting and smoking all enemies except for the sniper in the
shack northwest of the first shack in front of you.
Mission 3: Defuse the bombs
In this mission, you must defuse three bombs in the
allotted time. To make things easier, disarm the to bombs close
together to the northeast. Then, kill the terrorist leader in
Building C. This will reset the clock. Next, go for the last bomb.
Each bomb takes slightly under thirty seconds to defuse.
Mission 4
Go prone and go under the huts. Blow holes in the floor,
the enemy will not know what hit them. Note: Throw a flash bang
or a smoker in the window first. When more enemies appear the
final hut, throw frags out behind the hut while you are still
on it. Kill anyone who charges. Then, crouch and move silently
around the perimeter in the back of the island and kill the surviving
snipers.
Mission 6
When you start out using a grenade launcher, turn slightly
to your right and aim to the split of the palm. Fire, if aimed
correctly, it should read "Bad Dog Killed" at the top
of your screen.
Mission 8
At the beginning of the level, throw two grenades to
kill the guards then destroy the soldiers behind the tree with
Bravo team. Then, tell the soldiers to ambush to kill any enemies
you cannot kill yourself. Keep doing this for the rest of the
mission.
Mission 8: Large enemy force
This is a desert level. If you go out of bounds in
the head set you will hear "Are you prepared to abort the
mission? Yes or no." Ignore the message and keep running.
You will encounter about 100 to 150 men that look like the enemy.
They will all come for your team, even if you go back into the
mission. Equip all your men with M-60s and plow them down. It
is good target practice. Afterwards, grab their AK47s or AK74s
and you will literally never run out of ammunition again on the
level.
Mission 9: Hide in caves
The caves can be difficult. Use the following trick
to avoid being seen by the CPU. Look up in the brightly lit areas
to see lights hanging down from the ceiling. Shoot the lights
and the enemy will not know what hit them.
Mission 10
You do not have to be stealthy during this mission.
Arm your fire team with M60s, a silenced pistol, frags, and extra
ammunition. When you start, there are two Tangos around the rock.
The alarm may go off. If not, run to the beginning of the bridge.
Instead of taking the path under the bridge, go to the end of
the bridge. There will be an enemy at the top of the front gate.
Take him out. There will now be a few more enemies in the area.
Kill them, then go to the entrance of the compound. On the way
there, take out the guard towers. The alarm will be going off.
Tell Bravo to hold at the entrance -- do not let them enter. Next,
go set a sachet charge with Charlie outside of the compound. When
you set it, tell Bravo to enter the compound, then you enter.
Wait a minute and take out all enemies. Make sure you get them
all. There are two with MGLs. Next, disable the generater. There
will be a sniper tower next to you, Take it out. Next, there are
two buildings to the right of the tower. Follow the wall of the
last building. Clear out the building. There are two Tangos on
the first floor and one to three on the second floor. Take the
map on a table on the second floor. Then, rescue Mr. Pickle. Tell
Bravo to frag and clear the building. Then, tell them to wait
outside of the door so you do not run into any uninvited guests.
When you rescue him, tell Bravo to attack to Foxtrot. Run out
of the compound with Mr. Pickle from the hole you made with the
Satchel. Meet up with Bravo Element. Tell them to follow you to
the extraction zone.
If you do not complete the mission before the Hind gets to the
base camp, go in a building. Close the door and shoot the Hind
through a window or the window of the door.
If you kill the guards behind the rock then get to the main gate
with the sniper, set a claymore near the gate or next to the hinges.
Then, get your team away from the gate and blow it up. It should
blow open and give you an easy way in.
Mission 11
In the second to last round where you have to defuse
the nukes, wait in the bushes at the beginning. Almost all enemies
will appear and run towards you. Then, go up the stairs. If you
wait outside, one to three enemies will run at you. Run through
the entrance. Make sure there are no enemies on the left immediately
as you walk in, in a little notch in the wall on the right and
behind a table directly in front of you. You will go to the entrance
to another room. Wait outside and point a gun at the little doorway.
About five enemies will run out. They are easy to kill. You can
either go through that door to reach the cave complex or go straight
ahead. There are many enemies in front. If you run in and quickly
run out and go to the prone position, you can kill up to ten or
so enemies very easily. You may want to do this because you will
have to face them on the way back to the extradition point. If
you go through the first choice, you will pass a generator and
go through a small cave out into the open. Be careful -- a sniper
is up on a little hill to the right. Kill him and wait a couple
seconds. Another enemy with a grenade launcher will appear. Kill
him quickly. Go through the little passageway to a relatively
open area. You will find a little doorway -- you must go through
there. If you wait, the enemy should come out, but that takes
a bit of time. Go in and there is one enemy to the left, two to
the right, and sometimes a sniper up the little passageway to
the right. When you are done with this part, follow the map into
the a set of small rooms. Many enemies are hiding behind boxes
and will run at you quickly. An intermission featuring the enemies
saying how great they are will start. You will go down that dark
way and see a large rock. Behind that is the doorway. About six
enemies are in there. Do not go in. Instead, throw a few grenades
and try to kill as many as you can. If you go in too fast, they
will arm one of the nukes. This means you will have one minute
to get it defused. If it does get armed, listen for a beeping
sound. That is the nuke you need to defuse. There are also two
or three enemies waiting in there. When you defuse that nuke,
run across and arm the other nuke. You have about seven to eight
minutes to get out. Be careful as there will be enemies running
at you. The number varies, depending how many you killed at the
beginning. Be very careful when running out of the complex the
nukes are in. It does not matter which way you go. You will end
up at the initial place at the beginning of the round. There is
one last enemy hiding. He shoots and kills very fast. Turn on
your nightvision to locate and kill him. There should be no enemies
after that, and you can move to extradition.
Mission 12
At the start of the mission, set your team to open
fire and tell them to attack to Foxtrot. Jester and Spectre will
run there and kill all the enemies in their sight. Then, set your
gun to fully automatic and run to the left. Stay to the left of
the building and there should be two men. Kill them quickly then
keep going. You should see a building to the right with two raised
parts; it almost resembles a "U". Climb up the center
and kill the man that is up there, if Boomer already has not done
so. Then, climb the stairs to the right and cross the makeshift
bridge. Fat Cat should be on that level, somewhere usually in
the room to the left. After killing him, get down and take the
same route used to get here from the insertion point. The Bravo
team should still be fighting enemies. Point inside the large
building and tell the Bravo team to ambush it. They should go
in and kill off a group of enemies. After you are confident that
the building is semi-clear, go in yourself and climb up the stairs.
There still may be some enemies up there. Take them out, and Kitten
should be up there. Kill him and wait for the intermission sequence.
Snipers on large maps
On large maps with a lot of places that could hide
snipers (such as the Rescue POWs mission), give Boomer and Specter
sniper rifles. The have a great chance of seeing something you
do not, and killing it before you can find it.
Taking out snipers
If you do not have a sniper rifle and you need to take
care of a sniper, use your goggles to look at him and put him
between the middle point. Then, press [Down] to return to
normal mode and shoot with your pistol. It will almost always
kill him.
Easy mission completion
This process takes longer, but you can get a higher
grade and not lose a lot of life. Always take a suppressed weapon,
sidearm or rifle (M4A1-SD and 9mm-SD recommended). Use silent
kills such as the rifle butt and the knife attack. Wounded enemies
may fire back if they see you. Always make sure they are dead
before proceeding. This is an easy and safe way to get through
a mission, but takes longer.
Easy kills
Arm Boomer and Specter with a high power rifle and
keep saying "Bravo snipe", or yell into headset and
say "Team low profile". It will take a long time, but
Bravo will kill all the terrorists in the mission.
In every level at night, snipe out the lights surrounding sentries
or guards. This makes it a lot easier knife attack them from behind
without raising any alarms or attention. Note: Only use a SR-25
SD, M4A1 SD, or other sidearm.
To save your teammates on any mission you need to clear buildings,
instead of ambushing with Bravo, shoot out a window. Tell Bravo
to cover the area. Then, quickly switch to a HE or frag grenade.
Throw on into one side of the room, then quickly throw another
into the other side of the room. The room or hut should be empty.
Shorter commands
The game needs correct pronunciation, but accepts shorter
commands. For example: "Bravo attack cross for" for
"crosshairs" or "Team cover" for "cover
area".
Quick reload
Before you reach the end of your first ammo's mag,
press [L3] to reload. This will allow you to have virtually
unlimited ammunition.
Refill clip without reloading
Once you kill someone and you only have a few bullets
in your clip, switch weapons with the person you just killed then
switch back. Your clip will be full without the cost of one clip.
Reloading
When you change your weapon with an enemies' weapon,
then change back, you do not regain full ammunition. Every time
you switch your weapon and switch back, your gun has a new clip
inside. Press [R3] (new magazine), until you switch back
to your used clip. To regain ammunition, find an enemy with the
same gun or gun caliber that you have.
Ammo bonus
If you kill enemies with a knife, it seems as if you
will obtain some ammo bonuses, such as M67, mags, etc.
Kick open door
Run towards a door while holding [X]. Release
[X] as you get to the door to kick it open.
Hide in plain sight
Always stay in the prone position (crawl). Use the
surrounding foliage (trees, grass, etc.) as cover (the thicker
the better). With all these steps in mind, plus camos, the enemy
should just stroll past you. Note: This tips work better in online
play as the single player AI is smarter.
Low profile
This special command should not be a "stealth
to" exactly, but it change stance. It should be like the
[Triangle] button. This is not really useful, because "A"
uses your way to go on; if you are prone, Boomer will be prone,
etc.
Slide when you are down
When you get shot and have your gun out, or if you
get knocked down by a grenade, press [Reload]. Sometimes
you will slide if you hold it and try to move as if walking. However,
most of the time ypu will just get up quickly.
More weapons and smarter AI
Complete all twelve missions to get more weapons (Desert
Eagle, Uzi, and Grenade Launcher). The enemies will also be smarter
and better shots. The more you play through, the higher your rank
will be, plus more weapons and more intelligent enemies.
Injuries
If you or Boomer are injured, have Bravo lead the way,
especially with a hostage. This allows you to make sure the hostage
does not get shot and you do not lose Boomer or yourself.
Using headset with PC
You can plug your SOCOM headset into the USB port on
a PC for instant access to headphones or a microphone.
Weapon and equipment list
Pistols
226 Pistol
DE . 50 Pistol
F57 Pistol
M9
Silenced Pistols
Mark 23 SD Silenced Pistol
9MM pistol
Automatic Pistol: Glock Model 18
Carbines and Grenade Launchers
M14 Rifle
M16A2 Rifle
M16A2-M203 Rifle
AKS-74 (Long Stock) Rifle
AKS-74 (Folding Stock) Rifle
AK-47 Assault Rifle
M4A1 Assault Rifle
M4A1 SD Assault Rifle
M4A1-M203 Assault Rifle
552 Submachine Gun
HK5 Submachine Gun
HK5 SD Submachine Gun
F90 Machine Gun:M60E3 Machine Gun
M63A Grenade Launcher
M79
Sniper Rifles
M40A1Sniper Rifle
M82A1ASniper Rifle
SR-25Sniper Rifle
SR-25 SD
Equipment
AN-M8 Grenade
HE Grenade
M67 Grenade
M79 Frag Round (6) Grenade
M79 HE Round (6) Grenade
M79 Smoke Round (3) Grenade
M203 Frag Round (6) Grenade
M203 HE Round (3) Grenade: Mark 141 Flash Bang
Mine: Claymore
Explosive:C4 Explosive
Satchel Charge
Equipment: Double Ammo
Glitch: Ammunition discrepancy
In any level, if you are running out of ammunition
on any gun, drop the gun you have and pick up a different one.
When you pick your gun back up, you will have the same number
magazines, but the ammo inside the magazine will be restored.
For example, if you have a gun with 2/30 5 mags, drop it. Pick
it up and it now has 30/30 5 mags.
Glitch: Avoid death by claymore blast
Plant a claymore in front of you. When you stand up
from planting it, turn 45 degrees to the right, but do not move
your body (just your view). Do the same thing with the other two
claymores. After you are done planting them, make sure that you
have not moved from the circle of claymores and detonate them.
If done correctly, you should fly back, but not die.
Glitch: Suicidal team
On mission 3, make sure that Bravo team has some Frag
Grenades. When you start the mission, walk forward slightly, then
turn around. You will notice Bravo team holding their positions.
Give the command "Bravo Team, commit suicide" and they
will reply with "Yes sir" or "Ho-wa!". Then,
they will throw a grenade and kill themselves. This trick works
on some missions, but not all of them.
Glitch: Teleport
Note: This does not work in newer versions of the game.
Go to a wall that lets you hang on it, and not one that you just
quickly climb up. Stand directly in front of the wall crouched
down. Press [X] to climb on it, press [Triangle], then
drop down. You will be standing. Then, hold [Right] or [Left]
and shoot one bullet. Your screen will glitch, then your character
will appear somewhere else. Hold [Left] or [Right] again
and shoot to teleport somewhere else.
Glitch: More enemies
On the last mission, Deathblow, select the entire team
a M4A1 or a M16A2. Complete the first objective by killing Kitten
then retreat back to the starting point. Continue to Nav point
Foxtrot, where there will be at least ten to fifteen enemies around
that area. Be careful because three to five enemies are carrying
MGLs.
Glitch: Prison Break: Hind in armory
When you get Mr. Pickle's map in the armory, clear
the building of enemies. If the enemy Hind helicopter appears,
stay on the main floor of the armory. The Hind will fly inside
the armory and you can shoot it until it is gone.
Glitch: The Ruins: Get underground
Start as a SEAL and go to the SEAL base. At the base
of the hill, back into the crevice until your character starts
shaking. Then, strafe left and you will be underground, unable
to be killed.
Glitch: Multi-player Bitter Jungle: Get
in wall
On the terrorists side, go to the box near the cave.
Lay down faceing it, about one body length away. Quickly press
[Triangle]x2, [Square] while pressing [Left Analog-stick Up]. If done correctly, you should be on the first box. Then,
turn to your right facing the tree. Jump forward and you should
be on top of the net over the terrorist's base. If you have an
early version of the game, you can jump on the rock next to the
tree then go through the wall; or you can go to the corner to
the left of the tree going counter clockwise and jump through
that rock.
Glitch: Multi-player Death Trap: Get underground
If you are a terrorist, the bunker on the far right
of the stage (if SEAL, to the far left) has a "soft wall"
in the ramp way near the entrance at the ground level of the bunker.
As a terrorist you are most likely approaching from the bottom
of the bunker. Travel up the walkway near the top. SEALS will
approach from the ground outside down the walkway. If playing
as a terrorist travel up two ramp levels. Seals will travel down
one ramp level once in the entrance. Proceed until you can turn
and face the side of the wall, so that you can see the entrance
of the bunker on the right side of the screen. Then, turn from
where you came from as a terrorist on the left side of the screen.
Carefully walk forward and you will begin to enter into the wall.
Stay on the straight path of walking into the wall. If you veer
left, you will fall back onto the walkway from where you came
from. Once inside the wall, you can walk right and all around
under the ground.
Glitch: Multi-player Night Stalker: Get
inside wall
if you are a SEAL, jump over the little wall then go
to the right, up the stars. There will be a wall. Go to the corner
of the wall and run. Slowly turn and you will go in. You can shoot
people on the other side and jump to get higher.
Glitch: Multi-player Blizzard
If you are a SEAL, go to the way right down the hill.
Find the tree next to the wall. Aim straight at the middle of
the tree. Aim your gun up then walk back. You may need to fire
once or twice. If it starts to shake, try again.
Glitch: Mission 5: Get mission objective
already completed
In the Hohn Kaen temple mission, where you rescue the
ambassador and his wife, tell Bravo to hold their position (they
may already be doing this). Continue through the mission as usual,
making sure every enemy you see is dead, up to the place where
the wife is located. Kill the enemies in there, and give the command
"Bravo, Regroup." Wait about a minute, then Jester will
say "What say we sit tight and make a better plan to get
the little lady, sir?". Wait a few more seconds, and the
top of the screen will read "Current Objective: Secure Flank
Before Entering Temple Complex", even though you already
completed that objective. Note: You do not have to do the objective
again. Continue the mission as usual.
Glitch: Mission 6: Sink into hill
It is possible to win the BadDog level (Mission 6,
City Of The Forgotten) by sinking into a hill. Before you go up
the stone staircase (where the little fire is burning), you will
pass on the right hand side what appears to be doorways made of
stone. These doorways on your right are all connected and lead
nowhere. They appear to be there for game ambiance. The very last
doorway has a small grass mound leading up into it (and a single
shoot of a plant). You will notice that if you crouch (do not
stand or lay down), you can move up to this grass hill and almost
sink into it. Almost all of your body disappears until you can
only see your hat. Once you have nudged up very close to this
grassy hill, go to night-vision. Then, very slowly rotate your
view to the left so that you start looking "into" the
game (as if you are looking behind the scenes). When you are looking
"into" the game graphics, go to the prone position.
You are now crawling behind the scenes, out of enemy reach. Crawl
forward to make sure it works (that your entire body is out of
the regular game play and behind the scenes). Then, stand up.
You can now walk around the entire game (until you get to the
"sub-level" area) behind the scenes, killing everyone.
Remember, your team is still out in the open as you walk up to
the enemy and will get shot if you are not careful. Keep trying
until you learn how to slink into that grassy hill in that last
stone doorway. Note: This was done at the Lt. JG rank. Just nudge
and glance in night-vision a few times before you sink in. By
using this trick, you can sneak all the way up to BadDog and pick
him off while he is standing there with his bodyguards.
Glitch: Mission 8: Walk through wall
Near the start of the mission, there is high but thin
rock near the lookout point. It is located about four feet from
the edge of the map. Clear Area 2 and the entry area or else the
Tangos will not all load. Go through the passage between the edge
and the rock and attempt to climb up the rock. If done correctly,
you will run up the rock. Then, jump from the rock to the closest
point on the ledge across from you. If done correctly, you will
land safely on the ledge. Walk through the wall and kill all the
enemies.
Glitch: Mission 10: Teammate falls in air
Clear the area before the bridge. Kill one of you teammates.
Carry them to the edge of the cliff (on the right side of the
bridge). Line your self directly beside the cliff and drop your
person. Your teammate well now be falling in the air, dead. This
may require a few attempts.
Glitch: Climb underground
In any mission with a ladder, climb to the top, ladder
slide, turn around 180 degrees, and press [X]. If done correctly,
you will climb under the ground.
Get in a standing position at the top of a ladder, then do a ladder
slide. Do not move the Left Analog-stick [Right] until
the "Climb" button appears. Climb the ladder and slide
again. You can only do this with every ladder in single player
and online mode.