Defeating the giant leech
On The Hive level, the Boss will be a giant leech.
To kill it easily, make it chase you back to the start, where
you first get on the boat. Once there, hop out of the water and
shoot him (if you have ammunition). If you do not have ammunition
you can use the steel pipe, broom, crutch, or knife to kill him.
If you are using the knife, you can either hop back in, stand
in front of the giant leech, then stab; or you can stand out of
the water and use the knife. When you stand outside of the water
you will not be able to hit the giant leech until it lifts up
its head. You must then stab quickly; you should be able to get
two or three stabs. If you are in the water fighting the giant
leech, you can get a few good swings at it, but be careful --
it only shoots acid when it is stuck there. It also swings its
head back and forth causing damage to your character. Note: Though
this is a very easy way to kill the giant leech, you must also
watch your partner's health. Your partner can die from the giant
leech, and if that happens your partner will turn into a leechman.
Lure the giant leech all the way back to the dock and stomp ([R1]
+ [Down] + [X] ) it until it dies.
Defeating Hunters
To kill Hunters easily, you can use a Magnum or do
a team attack (this works offline and online). To use the team
attack against the Hunters, have two people wait and have one
as a decoy. For example, on the stage they appear on "Below
Freezing Point", when you are in the West Passage area and
the Hunter breaks free from the ice, it will stand there for a
few seconds. Have two people wait around the corner and have one
person run down the hall and back up towards the Hunter (not all
the way in the doorway where the Hunter is located). Make enough
room for him to pop out and around the corner. Once he is around
the corner, have the two people who are waiting quickly run up
and either start shooting or hitting it. The Hunter will have
nowhere to go or have a chance to make an attack. This method
works only for the stage "Below Freezing Point". Note:
The only way you can get a Magnum is if you are playing as Yoko.
Yoko gets the gun from a friend in the game, none of the other
characters can get this gun.
Avoiding Instant Kills
Here are some instant kills you should be wary of when
playing:
Window zombie
Be extremely careful of the window zombie, as he pops in unpredictably
and fast. If he grabs your character, do your best by mashing
the buttons to survive. Window zombie(s) only appear in Outbreak
and The Hive.
Hunter
Although it only appears on Below Freezing Point, be extremely
careful when you are near Hunters(or MA-125R's, as said in the
file) under the hard or very hard difficulty settings. They will
confront a big stab in the neck, leading to a very bloody mess.
Avoid this attack as Cindy, using her special ability (crouch,
hold [R1] and press [Circle]); as Alyssa, using her
"Back step" ability; or as Yoko, using the "Escape"
ability. Avoid all contact near the Hunter when you have no weapons
or have only melee weapons. You will know when it does this move,
as it screeches very loudly and aims at your character with its
claw vertically.
Crows/Wasps
Crows or wasps are not very deadly when you are on the ground,
but when you are hanging, they can attack you and cause your character
to slip and fall on the ground. Be sure to eliminate all crows
or wasps before crossing a high building, or jumping in the Outbreak
scenario. When you are hanging, mash the buttons and get up. Your
partners should distract them. When you are on the rooftop in
the Outbreak scenario, press [X] immediately after your character's
last step to avoid getting killed by crows or to proceed faster
in a speed run. Crows appear in Outbreak, The Hive, and Hellfire.
Wasps only appear on the last scenario. If one of your partners
is hanging in Outbreak, and there are crows around and you are
on the other side, do the following. While your friend is hanging,
have one or two people distract and kill the crows. Press [X]
to lift your friend up. You can do the same if you are hanging.
Sharks
Sharks may chew on your character quickly if you are in the
same watery area as they are. When in the pier, hold [Run]
for a long time. Also, choose an average speed character. When
sharks are not in your area, move. If they are going to dive in
dry land, you should see a black shadow on the ground. Move if
you see it. When in the water, look for a way to get back on land.
However, if the shark is about to bite your character, or swallow
(you should see the shark jump if attempting to swallow), press
[R1]. You will dodge the shark's attack. This marine animal
only appears on Decisions, Decisions, on the Route to B2F Pier.
Use the manhole to avoid crossing the pier. Note: You cannot kill
a shark, as it is invincible.
Hunter Gamma
This frog-like creature appears in B2F on the Decisions, Decisions
scenario. In the water, it can and will attempt to swallow you.
Press [R1] to avoid its attacks. The Hunter Gamma is known
to be very fast when swimming. Be ready to press [R1] when
it tries to hug your character. In case it does attempt to swallow
you, mash all the buttons furiously. When crossing on the pipes,
make sure all Hunter Gammas are killed before crossing. Although
a grenade in its face should kill it, it gets back up after a
long period of time. Use two grenades or more to kill a Hunter
Gamma. Like the Licker, it appears again even after you kill it.
Thanatos
Thanatos appears anywhere on the first floor of the Decisions,
Decisions scenario. You will notice that when you are near him,
he will point at your character. This is the signal to get out
of there. If you are in a very narrow hallway, use Alyssa's or
Yoko's special ability. If you are not Alyssa or Yoko, press [Down]
+ [Circle]. Your character should be able to do a 180 degree
turn. Then hold [Run] and escape Thanatos.
Decisions, Decisions: Better path
When playing the Decisions, Decisions scenario, when
you have a choice between going to floors BF2 and BF4, choose
BF2. You may encounter Hunter Gamma, but if you go to BF4 you
will encounter Giant Wasps and Giant Spiders, which can be a burden
while you get constantly poisoned.
Decisions, Decisions: Avoid getting
touched by Thanatos-R
When playing as Jim, you can do a nice trick when fighting
Thanatos-R. After using the Daylight anti-virus, you can Play
Dead ([R1] + [Circle] ) and avoid getting touched by
Thantos-R. Use this when you are hurt, to avoid getting attacked,
or make your teammates mad in an online game.
Decisions, Decisions: Killing Thanatos-R
To kill Thanatos-R in the front square in one shot,
use a sample of "Daylight". Run over to the tank, grab
the Ampoule Shooter, combine it with Daylight, then shoot Thanatos
with it.
Decisions, Decisions: Avoid Sharks
You can avoid Sharks on the pier by running tug against
the railing. The Sharks only appear on the non-railed side.
If you end up getting headbutted into the water by the annoying
shark on the outside, start swimming diagonally, gradually making
your way towards the right where you can climb onto the dock.
If you move diagonally, the shark that will be trying to eat you
and will not be able to get a hold of you.
Decisions, Decisions: Save ammunition
Do not waste ammunition on Thantos; he is invulnerable.
Run instead.
Shock Thantos with hanging wires to obtain the T-blood rather
than trying to take him out with force.
Decisions, Decisions: Getting a weapon
with Alyssa
In the beginning of this scenario, Alyssa can be the
first person to get a weapon. In the Elevator Passway, there is
a locker protected with a simple lock. Use the P shaped lockpick
on the locker (easy, normal, and hard difficulty settings) and
you can get a assault rife or a handgun. Under the very hard difficulty
setting, you will only get handgun bullets.
Decisions, Decisions: Fast building
in easy mode
At the beginning, get the glasses on the statue in
the 2F art room. Use it on the other statue outside. This will
open a door. Do not go in. Later, after the small massacre outside
the University, get the ID card, open the door near you, discard
it. At the very end, go back after starting up the mixer again.
Get three Daylight (you will have time). Use one and keep the
other two. Use the newly unlocked door from earlier and follow
the path set for you. If you encounter Thanatos, run past him.
As soon as you get out, you should have two to three minutes remaining
to increase your attack (Jim) or play around with other players.
Decisions, Decisions: Unlock ending
sequence for each character
To unlock the ending sequence for each character in
Decisions, Decisions, select the desired character and play through
the level until you are close to the end and at the point where
you can get the Daylight samples. Then, get two samples of the
Daylight Formula from the reagent production device. During the
second battle with Thanatos-R, use one sample on yourself to kill
the T-Virus, and keep one in your inventory until you finally
kill Thanatos. After the credits and epilogue, go to the collections
menu. Go to the "Movies" section and find your character's
ending. You can now buy it for 500 points.
Decisions, Decisions: Inventory management
Use with this four inventory combo: Daylight, Daylight,
G. Launcher (or handgun) ammunition or any healing item. In Decisions
Decisions you will find a lot of ammunition and guns. Do not worry
about ammunition consumption because at the end (in any mode),
you can kill Thanatos with two weapons. The easy way is finding
the G. Launcher. In your first battle you will find a locker near
the door blocked by junk. Blast it open and take the R. Launcher.
Replace it with anything but the two Daylights. Wait for him
to stand still or attack NPCs. Use this time to shoot him. Make
it count or it will be very difficult otherwise. In the next area,
grab the Ampoule Shooter. Shoot him with it and you will get
the "Great" ending and be done quickly.
Decisions, Decisions: Endings
Great: Take three Daylight Samples. Use one on yourself, one to
defeat Thanatos, and keep one at the end.
Good: Take two Daylight Samples. Use one on yourself and one to
defeat Thanatos; or take one sample and use it on yourself.
Okay: Do not use or take any Daylight Samples. Have one or both
of your partners alive at the end.
Bad: Do not use or take any Daylight Samples. Be the only survivor.
Hell Fire: Defeating final Boss
When playing the scenario, the final Boss is easily
beaten if you continue shooting at her with a weapon such as a
handgun or shotgun; or by throwing concrete pieces at her from
a safe distance. Your teammate(s) will take care of the other
Lickers.
Hell Fire: Avoiding damage
When playing in hard mode, avoid opening Room 201.
When you do, fire bursts out and damages your character.
Hell Fire: Save ammunition
Use Concrete pieces instead of wasting bullets.
Hell Fire: Grenade Launcher and Anti
Virus (L)
When in room 303, there is a wall that you can take
down (in between the plant and the bed) by tackling or shooting
it. In there you will find a female corpse with an Anti Virus
(L) and a Grenade Launcher with Acid rounds under the window.
The Hive: Getting to the rooftop
Go to BF1 and enter the room near the gate were the
zombie breaks in (the open one, and not the one that you need
the keycard for). Go to the computer and enter 0930. When you
get in the elevator, you can now go to the rooftop.
The Hive: Save ammunition
Step on Leeches ([R1] + [Down] + [X]
) instead of wasting a bullet.
Try to avoid the Leech Man, or if you have low health and/or you
are bleeding and he charges at you, tackle him or use a Scrub
Brush to push him back.
The Hive: Leeches on computer
In this scenario, there are Leeches on the computer.
Rather than wasting three bullets on them, tackle the computer
three times or use the Scrub Brush to knock them all off together.
The Hive: The Giant Leech
Certain weapons deliver more damage than usual to the
Giant Leech Boss. These weapons are the scrub brush, spear, and
broken crutch.
In The Hive scenario, the Leech Man will follow you around every
single room except for the roof. Get a blood pack from the nurse's
station and save it until you reach the Fixed Temperature Experiment
room. When you reach this room, wait for the Leech Man to drop
down from the vent. Then, lure him into the connected room and
drop the blood pack. The Leech Man will go stark raving mad and
attack the blood pack, giving you ample time to get into the other
room. Switch the temperature on the control panel to high. Note:
Do not forget to switch the temperature back to low to get the
card key. Also, Keep your partners healthy until the end of the
scenario, because they can become another Leech Man which you
cannot kill. If you are Kevin or Cindy, go onto the roof and talk
to the policeman up there. He will give you a sub machine gun,
which only temporarily kills the Leech Man.
The Hive: Completing the scenario
When playing "The Hive", it is difficult
to find out how get anywhere after B1F. Taking out the Leech Man
should be a priority as soon as you can. To do this easily and
not have to backtrack as much, do the following:
1. Go into Room 302 and get the handgun and crutch. Note: Grab
the crutch first and equip it. Hit the Leech Man one time, run
around it, and open the door.
2. Run down the hall and enter the room with Hursh. Grab the map
and file (with the crutch equipped if in the normal difficulty
setting and higher) and make the intermission sequence starts.
When it ends, quickly jump on the box (if in the normal difficulty
setting and higher), and swing the crutch at the zombie nurse
until it dies. Go to the other side (if on the normal difficulty
and higher, un-equip the crutch because of the leech. Step on
the leech until it dies), and grab one or two blood packs. Go
back and exit the room. Quickly go to the elevator and go to Floor
2.
3. When on Floor 2, run down the hall and kill the zombie nurse
with whatever remains of the crutch. If you throw the broken crutch
at her and she still is not defeated, stomp her to death. Then,
go down the stairs.
4. When on Floor 1, enter the first room that you see. Go by the
fire and get the Burst Handgun. Go to the lighted section of the
computer and unlock the gated doors. This gets you quick and easy
points. Exit the room and run straight into the next room. When
in the locker roomm grab the Scrub Brush if desired and enter
the only door inside. Run close to the boxes to avoid getting
bit by the window zombie. If it pops out, shoot it with your handgun.
You will need it later on (unless you are Kevin or Cindy, who
can get a Assault Rife under the easy and normal difficulty settings,
otherwise keep the gun if on playing under the hard/very hard
difficulty setting for a teammate. Then, run to the zombie on
the computer seat. Note: Run quickly as it rises in a short period
of time. Grab the keycard then backtrack to the second floor.
5. Enter the elevator to floor B2F. Go into the second door and
kill the leeches on the computer. Enter the passcode 3555 ( I
have NO idea what all the passcodes can be.. sorry I'll post about
it asap) and 0930 (which is the rooftop). Exit the room and go
to the room at the end of the hall and use the keycard (which
after you don't need) run back to the elevator (make sure you
have a blood pack from before). Go to B2F.
6. Enter the first room that you see. Run through the room and
enter the next door. Go into the sliding door and walk into the
room a bit and place the bloodpack. Run out and go in front of
the computer. Wait for the leechman to enter the sliding door
room. Press "High" on the computer once he is in. After
it dies, press "Low" on the computer. Then go in and
grab the keycard from the corpse. Exit the rooms and run down
that hallway and use the keycard (again, you will not need it
afterwards.) Then, run all the way back to the elevator.
7. Go back to B1F and go into the room that you unlocked with
the keycard earlier. Run past any zombies and enter the room at
the very end of the hallway. Walk down the stairs and jump in
the water. Avoid the leech(es) and climb the ledge. Avoid the
"dead" zombie and grab the padlock key. Backtrack all
the way back to the elevator.
8. Go to the end of the hallway and enter the door that you unlocked
earlier with the keycard. Enter and unlock the boat.. Get ready
for a Boss fight. Have weapons and healing items before you go.
Outbreak: Extra gun and ammunition
In Scenario 1, when you get the R.P.D. "SWAT car",
after you get out, go back in. There should be two shotguns, three
cases of shotgun shells, a magnum revolver, one box of revolver
ammunition, and some handgun ammunition.
Earn more points at the end of stages
To earn more points at the end of stages follow some
of these steps:
No Damage Clear: To get a "No Damage Clear" do not get
attacked by any kind of monster. If you come close to a monster,
use your special attack ([R1] + [X]) or ram the monster
([R1] + [Circle]). When a monster is coming close to
you, call for help ([Right Analog-stick Left]) and the CPU
character will arrive to help. If done correctly you will get
about 4,000 points. Note: This is not an easy task. It is recommended
that you play the game a few times then trying for a "No
Damage Clear".
No Weapon Clear: To get points for a "No Weapon Clear",
pass any weapons you find to the CPU. You cannot use any weapons/
You can pick them up and combine items for the CPU, but you can
never use a weapon. You can use your special attack ([R1]
+ [X]) and the characters will punch or kick the monster.
You can also ram the monsters ([R1] + [Circle]) . You
also can use health items if needed for you or your CPU characters.
Note: Only Kevin, David, Mark, and George can punch, kick, and
tackle.
Obtain all items: To get an even better score, obtain all items
in the stage. You must collect files, useless items (such as diaries
and test tubes), press buttons, etc. This will boost your points.
Note: Collecting the items can clog up your inventory spaces.
You can pass the items to your CPU characters to keep until the
end of the stage.
Obtain the "Daylight" virus: In the stage "Decisions,
Decisions", collect an extra tube of "Daylight"
virus and you will get a different ending and points. Note: When
getting the extra "Daylight", do not use it. Keep it
in your inventory for the different ending and points.
Stopping your virus meter
There are two ways to stop your virus meter from going
up. The first way is to use the Anti-Virus Pill. This will stop
the meter until you are attacked again. The other way is to use
a Red Herb. This will stop the meter for a few minutes.
There are more ways to stop the virus meter. You can do this by
using any healing items (for example, First Aid Spray. Green Herb,
Recovery Pills), but it does not stop as long as The Anti Virus
pill.
Using the hiding feature
Try the following tricks to use the hiding feature
to your advantage. Note: Do not to talk, look at your map, or
open your menu screen, as this will blow your cover and the zombie
or other monsters will cause damage to your character.
Hiding in lockers
You can hide from the monsters in lockers. For example, when
in the "Outbreak" stage on the second floor and in the
locker room, go to the last locker (next to the window). If you
have a zombie chasing you and he happens to break down the door,
hide in the locker. The zombie will look around, walk around in
circles, then pound on the door to leave. Once he leaves, you
can exit from the locker. Note: This works for all stages.
Hiding under tables or beds
If a zombie is entering and there are no lockers, go under
the table or bed. Your character will sit there, and the camera
view will change so that you can see the zombie's feet. Stay under
the table or bed until you see the zombie leave.
Note: Mark or his other types (Bob, Gill, Gill: B, Aaron, Elliott,
and Man 4.) cannot fit under beds or go into lockers.
Hint: David's weapon combinations
Only David can combine certain weapons to make unique weapons
with his Duct Tape
Flame Spray: Pesticide Spray + Lighter
Spear: Wooden Pole + Kitchen Knife
Hammer: Concrete Piece + Iron Pipe
Stun Rod: Iron Pipe + Battery