All cheats for this game by platform: PC
Result | Code |
1000 Simoleons (patched game version) | rosebud |
Add new family history stat to the current family | hist_add |
Appends the route destination list to AllRoutes.txt every time a route is found | write_destlist |
Architecture tools automatically set the level as needed | auto_level |
Automatically import and load indicated FAM file | import <FAM file> |
Automatically load indicated house, no questions asked | house <house number> |
Check and fix required lot objects | prepare_lot |
Completely flush app to VM file when running Windows NT | flush |
Crash game | crash |
Create moat or streams | water_tool |
Create shrunk_text_#.bmp files | shrink_text <font_size> <text> |
Create-a-character mode | edit_char |
Display personality and interests | interests |
Draw all animation frames disabled | draw_all_frames off |
Draw all animation frames enabled | draw_all_frames on |
Draw colored dots at each person's origin | draw_origins |
Dump entire memory to core_dump_[date:time].txt | core_dump |
Dump selected person's most recent list of scored interactions to a file | dump_happy |
Dump selected person's motive contribution curve to a file | dump_mc |
Enable debug flag to show outcome choice dialogs for social interactions | debug_social |
End sim logging | sim_log end |
Execute "file.cht" file as a list of cheats | cht <filename> |
Floorable grid disabled | draw_floorable off |
Floorable grid enabled | draw_floorable on |
Force an assert for testing | assert |
Log animations in the event log window | log_animations |
Map editor disabled | map_edit off |
Map editor enabled | map_edit on |
Move any object | move_objects on |
No tutorial object generation when tutorial house is loaded | tutorial off |
Prevent web browser crashes | browser_failsafe |
Preview animations disabled | preview_anims off |
Preview animations enabled | preview_anims on |
Programmer stats | tile_info |
Quit game | quit |
Read in behavior tuning constants from Tuning.txt | #import |
Rebuilds entire control panel/UCP from scratch | rebuild_cp |
Refresh the BMP_ resources for all people whose IFF files are writable | refresh_faces |
Rematch dependent textures and regenerate bitmaps for all user characters | refresh_textures |
Restore tutorial | restore_tut |
Rotate camera | rotation <0-3> |
Routing debug balloons disabled | route_balloons off |
Routing debug balloons enabled | route_balloons on |
Run series of random operations on unhoused families | fam_test <opcount> |
Save currently loaded house | save |
Save family history file | history |
Say "plugh" | plugh |
Say "porntipsguzzardo" | porntipsguzzardo |
Say "xyzzy" | xyzzy |
Selected person's path displayed | draw_routes on |
Selected person's path hidden | draw_routes off |
Set event logging mask | log_mask |
Set free thinking level | autonomy <1-100> |
Set game speed | sim_speed <-1000-1000> |
Set grass change value | edit_grass <number>: |
Set grass growth | grow_grass <0-150> |
Set lot size | lot_size <number> |
Set maximum milliseconds to allow simulator | sim_limit <milliseconds> |
Set time of day (unpatched game version) | set_hour <1-24> |
Set z offset for thought bubbles | bubble_tweak <z offset value> |
Sets the neighborhood directory to the path | <directory path> |
Sets up the borders of the lot with non-editable flag. Requires rotation | lot_border <tl> |
Sets whether menu items appear for in use objects | allow_inuse |
Show memory view window in debug builds of the game | memview |
Start sim logging | sim_log begin |
Swap the two house files and updates families | swap_houses <house number> <house number> |
Ticks disabled | sweep off |
Ticks enabled | sweep on |
Tile information displayed | tile_info on |
Tile information hidden | tile_info off |
Toggle allowing visitors to be controlled using the keyboard | visitor_control |
Toggle assets report | report_assets |
Toggle automatic object reset feature | auto_reset |
Toggle calls to PeekMessage within sim loop | sim_peek |
Toggle camera mode | cam_mode |
Toggle display of unavailable interactions in person control menus | all_menus |
Toggle music | music |
Toggle object compression in save file | obj_comp |
Toggle quaternion transformations | quats |
Toggle sound log window | sound_log |
Toggle sounds | sound |
Toggle web page creation | html |
Total reload of people skeletons, animations, suits and skins | reload_people |
Trigger sound event | soundevent |
Write out an RTE file every time a route is found | write_routes |
Write out behavior tuning constants to Tuning.txt | #export |