Star Wars: Rogue Squadron Cheats - PC

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 All cheats for this game by platform: Nintendo 64 | PC

Primary Collection of Cheats
Cheat Mode
The following are passcodes for Star Wars: Rogue Squadron. To enter the passcodes, simply click on Settings from the game's console, the click on General. Type in the passcodes into the blank are labeled "Enter Passcode Here". To delete a passcode, i.e, the Chicken Passcode (hate being a chicken?), simply click on the passcode, and press [Shift]+[Del]:

CREDITS - Funky Credits Appear at the End of a Star Wars Movie
LEIAWRKOUT - Activates Force Feedback for PC Joysticks
GUNDARK - Modifies Force Feedback Control for PC Joysticks
CHICKEN - Play as an AT-ST
DIRECTOR - View All the Cutscenes
MAESTRO - Listen to All the Sound Themes
IAMDOLLY - Unlimited Lives
TOUGHGUY - All Power-Ups
USEDAFORCE - Disable Crosshairs
RADAR - New radar pic
ACE - Increase skill
NUMBERTWO - Unlimited secondary weapons
HIKEN - Hidden secondary weapons
NEUC - Destroys all Imperial ships on the radar
LOKJOT - Repairs possible
WOOKIEPELT - Fly as Millenium Falcon
OOMPAWAMPA - Level Select
GOODGUYTIE - Fly as TIE Interceptor
BLAMEUS - Shows photos of the development team
RECUER - Unlock the Imperial Shuttle
Hex Cheats
Change Your Profile
In the folder PLAYERPROFILES under the folder Rogue Squadron was installed into are the files containing the player info such as current mission number, what medals have been won, what rank the player has achieved, etc. The filename of the first player created for example is PLAYER_00.SAV.

At hex address 32 in this file is the current mission number. Hex 00 is the first mission, 01 is the second, 02 the third, and so on until hex 0F, mission 16, which is apparently the last mission. Simply changing this number to anything up to hex 0F will allow access to that mission and all missions before it.

At hex address 31 is the player rank info. The following table shows the values and their effects:

00 = Trainee
01 = Cadet
02 = Ensign
03 = Officer
04 = Lieutenant
05 = Flight Leader
06 = Captain
07 = Squad Leader
08 = Gold Leader
09 = Major
0A = Commander
0B = Colonel
0C = General
0D = Line Admiral
0E = Fleet Admiral
0F = Supreme Allied Commander

NOTE: Even if this value is changed, the game will continue "promoting" the player at it's own rate.

At hex 53 through hex 57 is the info for the medals (Bronze, Silver,
Gold). The following table shows the values and their effects:

0 = No Medals
1 = 1 Bronze
2 = 1 Silver
3 = 1 Gold
4 = 1 Bronze
5 = 2 Bronze
6 = 1 Bronze and 1 Silver
7 = 1 Bronze and 1 Gold
8 = 1 Silver
9 = 1 Bronze and 1 Silver
A = 2 Silver
B = 1 Silver and 1 Gold
C = 1 Gold
D = 1 Bronze and 1 Gold
E = 1 Silver and 1 Gold
F = 2 Gold

So, as each byte consists of 2 hex numbers, a hex 4D for example would be:

1 Bronze plus 1 Bronze and 1 Gold for 2 Bronze and 1 Gold in that byte. Apparently the maximum number of possible medals is 19, so a hex FF FF FF FF FF would be 19 Gold rather than 20 Gold.
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