Super Dodge Ball Advance Cheats - GBA

 All cheats for this game by platform: GameBoy Advance
Check out these Super Dodge Ball Advance cheats and stay cool!
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Extra dream teams
Enter championship mode and get your team to first rank. You will then challenge a dream team. You must defeat them two out of three times. There are five teams, the last being the Atlus team. Once you defeat them you can play as them. When you go through championship mode again you will fight a double of your team.

Play against stone team
Play as the Atlus Dream Team and go to "Special". Reach all the way to the top and fight the Atlus Dream Team and the CPU's Atlus team will be stone characters. Note: You must unlock this team before you can do this trick.

Super Throw
Get the ball and back up slightly from the line. Then, press [Forward]x2 to run. On the third footstep or crunch, press "Throw". You will perform a Super Throw. There are 50 Super Throws in all. You can also do a Pass Super Throw and a Running Jump Super Throw. Note: These can be blocked.

Wacky Super Throw
When you start, run and jump, then press [A]. In the middle of that, call somebody in, and press [A] -- if you press [Right], [Left], [Up], or [Down] this will not be completed. Now, press [B]. If done correctly, the entire thing should look weird. To do annother Wacky Super Throw, press [A] when jumping in the air, then press [B] when one of your teammates catches it.

Counter Roulette Super Throw
If your opponent throws a Roulette Super Throw wait a moment, then have your entire team jump to the opponents side by pressing [R] repeatedly. Then, back your currently selected player all the way to the end of your side of the court. The Roulette Super Throw will go back at them.

Call out teammate
Press [L] to call out a teammate. They will run and jump across the line. You can then pass the ball to them and perform a Super Throw with them.

Duck or catch
Press [A] to duck from a ball coming at you. Press [B] to catch a ball that is coming at you.

Super flip
To do a super flip you must press [Forward]x2 to start running. While running, press [A] + [B] to jump. At the peak of your jump press [A] + [B] to do a super flip. Additionally, while your player is flipping you can press [B] to do a super throw.

Alternate passing
When you get the ball, throw it to one of the opponent's sidelined players (the ones on your side). If they do not catch it, the nearest person on your team will take the ball.

Switch managers
Delete your saved game to get a one of four random managers.

Defeating the Atlus Team
Play as the Warriors in special mode and keep Chris non-damaged. Do his jump throw, Gambleshot. This shot is nearly impossible to catch. Repeat this to defeat them easily.

Heroes: Super throws
Note: "Ground" indicates a super throw performed on the ground, and "Jump" indicates an airborne super throw.
Ken
Ground: Pierce Shot
Jump: Mach Throw

Tom
Ground: Rising Shot
Jump: Star Shot

Paul
Ground: Wide Shot
Jump: Dive Shot

Ben
Ground: Accel Shot
Jump: Funky Throw

Neal
Ground: Insect Shot
Jump: Plague Shot

Fred
Ground: Sweep Shot
Jump: Supriser

David
Ground: Tornado
Jump: Seven Way

Jack
Ground: Loop Throw
Jump: Triple Shot
Canada Foxes: Super throws
Note: "Ground" indicates a super throw performed on the ground, and "Jump" indicates an airborne super throw.
Roy
Ground: Boomerang
Jump: Pause Shot

Sid
Ground: Whirlwind
Jump: Dizzy Throw

Troy
Ground: Seven Way
Jump: Satellite

Lyle
Ground: Heatseeker
Jump: Meteor Shot

Clark
Ground: Mole Throw
Jump: Shapeshift

Bruce
Ground: Expand Shot
Jump: Spiral

Ray
Ground: Snake Shot
Jump: Explosion

Gage
Ground: Chain Shot
Jump: Roulette
USA Braves: Super throws
Note: "Ground" indicates a super throw performed on the ground, and "Jump" indicates an airborne super throw.
Sam
Ground: Snake Shot
Jump: Snail Throw

John
Ground: Whirlwind
Jump: Sidewinder

Mike
Ground: Guided Shot
Jump: Return shot

Randy
Ground: Chain Shot
Jump: Dizzy Shot

Bill
Ground: Power Throw
Jump: Supriser

Steve
Ground: Gamble Shot
Jump: Meteor Shot

Jim
Ground: Satellite
Jump: Star Shot

Dirk
Ground: Pause Shot
Jump: Mole Throw
England Knights: Super throws
Note: "Ground" indicates a super throw performed on the ground, and "Jump" indicates an airborne super throw.
James
Ground: Guided Shot
Jump: Dive Shot

Harry
Ground: Explosion
Jump: Spiral Shot

Scott
Ground: Return Shot
Jump: Chain Shot

Henry
Ground: Piston Shot
Jump: Hailstorm

Roger
Ground: Pause Shot
Jump: Satellite

Peter
Ground: Gamble Shot
Jump: Rising Shot

Cliff
Ground: Funky Throw
Jump: Plague Shot

Goaty
Ground: Shapeshift
Jump: Boomerang
Holland Angels: Super throws
Note: "Ground" indicates a super throw performed on the ground, and "Jump" indicates an airborne super throw.
Dirk
Ground: Warp Throw
Jump: Split Throw

Franz
Ground: Power Throw
Jump: Explosion

Gino
Ground: Roulette
Jump: Piston

Hank
Ground: Tornado
Jump: Shapshift

Fritz
Ground: Wide Shot
Jump: Accel Shot

Johann
Ground: Sidewinder
Jump: Z Attack

Rolf
Ground: Gravity Hit
Jump: Compressor

Der
Ground: Twin Shot
Jump: Mach Throw
Russia Bears: Super throws
Note: "Ground" indicates a super throw performed on the ground, and "Jump" indicates an airborne super throw.
Boris
Ground: Seven Way
Jump: Accel Shot

Ivan
Ground: Warp Throw
Jump: Funky Throw

Vlade
Ground: Expand Shot
Jump: Split Throw

Pavel
Ground: Sidewinder
Jump: Roulette

Igor
Ground: Plague Shot
Jump: Mach Throw

Andre
Ground: Boomerang
Jump: Gamble Shot

Volf
Ground: Pause Shot
Jump: Mole Throw

Yakov
Ground: Shapeshift
Jump: Snail Throw
China Dragons: Super throws
Note: "Ground" indicates a super throw performed on the ground, and "Jump" indicates an airborne super throw.
Lee
Ground: Heatseeker
Jump: MultiThrow

Chen
Ground: Shapeshift
Jump: Dive Shot

Lian
Ground: Behind Shot
Jump: Meteor Shot

Chao
Ground: Twin Shot
Jump: Supriser

Wang
Ground: Boomerang
Jump: Explosion

Tsai
Ground: Gravity Hit
Jump: Pause Shot

Mao
Ground: Seven Way
Jump: Return Shot

Dung
Ground: Spiral Shot
Jump: Hailstorm
Korea Bombers: Super throws
Note: "Ground" indicates a super throw performed on the ground, and "Jump" indicates an airborne super throw.
Li
Ground: Whirlwind
Jump: Compressor

Chung
Ground: Heatseeker
Jump: Plague Shot

Han
Ground: Guided Shot
Jump: Star Shot

Kim
Ground: Meteor Shot
Jump: Seven Way

Pak
Ground: Accel Shot
Jump: Z Attack

Choi
Ground: Power Throw
Jump: Chain Shot

Soo
Ground: Snake Shot
Jump: Dizzy Throw

Rhee
Ground: Behind Shot
Jump: Gravity Hit
Japan Ninjas: Super throws
Note: "Ground" indicates a super throw performed on the ground, and "Jump" indicates an airborne super throw.
Fuji
Ground: Lightning
Jump: Rising Shot

Sato
Ground: Supriser
Jump: Mole Throw

Honda
Ground: Meteor Shot
Jump: Z Attack

Aoki
Ground: Sweep Shot
Jump: Gamble Shot

Oda
Ground: Pierce Shot
Jump: Piston Shot

Hino
Ground: Spiral Shot
Jump: Hailstorm

Inoki
Ground: Behind Shot
Jump: MultiThrow

Baba
Ground: Star Shot
Jump: Split Throw
Australian Stars: Super throws
Note: "Ground" indicates a super throw performed on the ground, and "Jump" indicates an airborne super throw.
Chad
Ground: Star Shot
Jump: Gravity Hit

Will
Ground: Satellite
Jump: Pause Shot

Miles
Ground: Chain Shot
Jump: Funky Throw

Todd
Ground: Rising Shot
Jump: Seven Way

Bobby
Ground: Piston Shot
Jump: Roulette

Colin
Ground: Tornado
Jump: Behind Shot

Ted
Ground: Twin Shot
Jump: MultiThrow

Dude
Ground: Hailstorm
Jump: Gamble Shot
Shooters: Super throws
Note: "Ground" indicates a super throw performed on the ground, and "Jump" indicates an airborne super throw.
Leon
Ground: Spiral Shot
Jump: Dizzy Shot

Dustin
Ground: Explosion
Jump: Roulette

Arnie
Ground: Funky Throw
Jump: Meteor Shot

Wesley
Ground: Gamble Shot
Jump: Gravity Hit

Tim
Ground: Mole Throw
Jump: Boomerang

George
Ground: Supriser
Jump: Hailstorm

Lance
Ground: Loop Throw
Jump: Star Shot

Clint
Wide Shot
Split Throw
Rockets: Super throws
Note: "Ground" indicates a super throw performed on the ground, and "Jump" indicates an airborne super throw.
Pascal
Ground: Hailstorm
Jump: Sidewinder

Alex
Ground: Lightning
Jump: Compressor

Matt
Ground: Meteor Shot
Jump: Behind Shot

Kevin
Ground: Plague Shot
Jump: Accel Shot

Sean
Ground: Split Throw
Jump: Gravity Hit

Carl
Ground: Supriser
Jump: Boomerang

Walt
Ground: Piston Shot
Jump: Chain Shot

Rick
Ground: Mole Throw
Jump: Snail Throw
Ironmen: Super throws
Note: "Ground" indicates a super throw performed on the ground, and "Jump" indicates an airborne super throw.
Meis
Ground: Return Shot
Jump: Supriser

Muza
Ground: Star Shot
Jump: Satellite

Jyabil
Ground: Funky Throw
Jump: Z Attack

Hugo
Ground: Explosion
Jump: Pause Shot

Magnus
Ground: Sidewinder
Jump: Snail Throw

Yumil
Ground: Warp Throw
Jump: Compressor

Carm
Ground: Expand Shot
Jump: Behind Shot

Raskin
Ground: Roulette
Jump: Spiral Shot
Warriors: Super throws
Note: "Ground" indicates a super throw performed on the ground, and "Jump" indicates an airborne super throw.
Mark
Ground: Plague Shot
Jump: Funky Throw

Nate
Ground: Hailstorm
Jump: Chain Shot

Brad
Ground: Satellite
Jump: Mole Throw

Chris
Ground: Insect Shot
Jump: Gamble Shot

Kats
Ground: Rising Shot
Jump: Piston Shot

Tats
Ground: Split Throw
Jump: Sidewinder

Baofu
Ground: Accel Shot
Jump: Dive Shot

Sudou
Ground: Copy Throw
Jump: Shapeshift
Team Atlus: Super throws
Note: "Ground" indicates a super throw performed on the ground, and "Jump" indicates an airborne super throw.
Gail
Ground: Sweep Shot
Jump: Explosion

Yu
Ground: Random Shot
Jump: Return Shot

Suzy
Ground: Split Throw
Jump: Mach Throw

Sonoko
Ground: Gravity Hit
Jump: Rising Shot

Nick
Ground: Insect Shot
Jump: Plague Shot

John
Ground: Lightning
Jump: Accel Shot

Chuck
Ground: Roulette
Jump: Seven Way

Aki
Ground: Pierce Shot
Jump: MultiThrow
Team manager names
When you initialize the game each time, you will get one of the four team managers. Their names are Alys, Jenny, Masumi, and Sara.

Control the ball
When you throw a normal throw (not a super throw), press [Up] or [Down] and the ball will move slightly in that direction.

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