General hints
Speak to all characters that are encountered to learn facts and
additional information.
Additional magic spells may only be obtained by finding them.
Spells can not be added through experience points or purchases
at shops.
Weapons may be used to destroy obstacles in the villages and dungeons.
With a powerful enough weapon, even walls may be destroyed. At
times, items may be hidden inside the obstacles.
Ago does greater damage in battle while in his werewolf form.
Miminaga will "play possum" when his HP reaches a low
level. He will still be able to attack even though he looks helpless.
Enemies will not target him with attacks when he is in this condition.
Kaneyung has the ability to poison opponents when they are hit.
He also may leap over an obstacle directly in front of an opponent
in order to strike.
Once a golem is created, it will not disappear from the party
even if brought to 0 HP. Cast the golem spell again to return
it to full HP.
Avoid destroying the mushrooms during the outdoor battles. They
can be hazardous.
Monster List
Apsara
Offense: Lick
Magic: Sleep Charm (causes confusion)
Ancient Beast
Offense: Fang
Archer
Offense: Shoot
Assassin
Offense: Kick (area attack), Slash
Defense: HP Recovery +100, High Avoidance %
Black Warrior
Offense: Slash
Defense: HP Recovery +100
Black Wing
Offense: Hell Wind, Fire Breath, Dragon Press, Wing Storm,
Meteor Shower
Book Spirit
Defense: High Avoidance %
Magic: Flame, Fire Balls, Sleep Charm, Freezing Wind, Plasma Burst,
Magic Grenade
Special: Summon Magic Eater (prevents party from using magic),
Magic Vulcan
Chenuu
Magic: Earthquake, Earth Eater, Ground Blast
Crazed Pegasus
Offense: Charge, Nose Dive
Magic: Tornado
Cuctusian
Offense: Needle, Head Butting
Dangerous Rock
Offense: Jump (can attack party's rear row)
Dark Knight
Offense: Slash
Defense: HP Recovery +100
Dark Mage
Magic: Lightning Bolt
Special: Summon Magic Eater (prevents party from using magic),
Crash Ball, Magic Vulcan
Dead Creepy
Offense: Puyang Puyang
Defense: Segmentation (creates another Dead Creepy)
Deadful Creepy
Offense: Puyang Puyang, Spike
Defense: Segmentation (creates another Deadful Creepy)
Death Shadow
Offense: Nuclear Bomb, Genocide, Freezing Wind
Special: Eating Yamashita (shield causes confusion), Metamorphosis
into Black Wing
Delpyna
Offense: Punch
Special: Paralyzing Gaze
Drain Bottle
Offense: Absorb MP, Absorb HP, Self-destruction
Dulahan
Offense: Dash, Slash
Evil Spirit
Offense: Body Attack, Head butting
Magic: Slow Charm
Eyeocean
Offense: Nose Dive (can attack party's rear row), Punch
Defense: High Avoidance %, HP Recovery +100
Frozen Emperor
Magic: Freezing Wind
Special: Summon Dulahan
Ghost
Offense: Possession, Absorb MP
Defense: Can not be hit with weapons
Giant Grub
Offense: Jump (can attack party's rear row), Strike
Giant Slug
Offense: Absorb HP, Strike
Defense: Gravity (move obstacles as shield)
Goblin
Offense: Punch
Magic: Heal-wide Charm
Headless Horse
Offense: Strike, Charge
Hob Goblin
Offense: Throw, Punch
Horse Knight
Offense: Pierce
Hound Master and Hounds
Offense: Bite (Hounds)
Defense: Summon (creates another Hound)
Special: Charge (Surviving Hounds will run at the party and escape
after Hound Master is killed)
Hubman
Offense: Pierce
Magic: Freezing Wind
Inarie
Magic: Earth Eater, Ground Blast, Sleep Charm, Heal-wide Charm
Kalerdulius
Offense: Absorb HP, Absorb MP
Magic: Tornado
Killer Bee
Offense: Charge (sting is poisonous)
King Beetle
Offense: Jump (can attack party's rear row)
Magic: Earthquake
Knight Arousal
Offense: Pierce, Charge, Magic Grenade
Lesser Dragon
Offense: Bite, Nail Slash, Nose Dive
Living Dead
Offense: Punch
Merrygien
Offense: Punch, Bust Attack
Magic: Ground Blast
Special: Magic Disabled
Mimic
Offense: Absorb HP, Lick (causes confusion)
Magic: Sleep Charm
Monster Grub
Offense: Strike, Striking Horn, Jump (can attack party's rear
row)
Defense: Gravity (move obstacles as shield)
Mummy
Offense: Odd Dance (causes confusion), Punch, Poison Breath
Necromancer
Magic: Shield, Flame, Tornado
Ogre
Offense: Punch
Ogre Head
Offense: Punch, Slap
Magic: Earthquake
Sand Runner
Offense: Throw, Strike, Charge
Scorpion
Offense: Scissors (poisonous), Charge (poisonous)
Shadow Queen
Magic: Flame, Freezing Wind, Heal-wide Charm
Sorcerer
Magic: Fire Balls, Flame, Sleep Charm
Takokibandy
Offense: Black Ink, Punch
War Wolf
Offense: Slash
Wisp
Offense: Strike
Defense: High Avoidance %
Wisp Master and Wisps
Defense: Summon (creates another Wisp)
Wolf
Offense: Bite
Solution
Pinakoteik
<UL>
<LI>The game begins as Ago arrives at the tower of
Pinakoteik
and introduces himself to Lucienne. Lucienne learns that Ago was
turned into a werewolf by the Junin. In her master Kokindo's absence,
Lucienne suggests that Ago go to the village of
Mirado,
which lies past the village of
Babachop, to be cured. Lucienne
also tells him that she must accompany him.
<LI>Exit the room and move north. Climb the stairs to the west.
Move south, then west. Climb the stairs to the north. Move west,
then south along the narrow corridor. Enter the room to find a
treasure chest. Return to the level where Lucienne met Ago and
descend the stairs in the south-west corner.
<LI>Walk into the room in the north-west corner. Destroy the crates
to find a treasure chest containing a gladius.
<LI>Return to the room in the south and exit the tower through
the doors between the two guards.
<LI>Follow the path that winds south and west from the tower.
The path leads to a sign that points north to the
Pinakoteik
Colony and East to
Babachop. Move north along the river
to reach the
Pinakoteik Colony.
</UL>
Pinakoteik Colony
<UL>
<LI>There are two buildings in the south part of the colony. The
Hardware shop is the building to the west. The Armory is the building
to the east. The Inn is the only building in the north part of
the colony.
<LI>Visit the Hardware shop and the Armory to equip Lucienne and
Ago. If needed, stay at the Inn before leaving the colony.
<LI>Move south along the river and move east across the bridge.
Move north to the mountains, then follow them eastward to reach
Babachop.
</UL>
Babachop
<UL>
<LI>This village is inhabited by Mole-bears. The Mole-bear tunnels
are interconnected through underground tunnels and ladders. The
Inn, Armory, and Hardware shop can be found by entering the holes
in the south part of the village. A club or hand ax must be bought
in the Armory in order to break through the obstacles in the caves
at
Chichibora.
<LI>Walk above the Mole-bear mounds and enter the hole that is
guarded by the two large blue masks. Lucienne will meet the king
of the Mole-bears and heal his injuries. He will tell the party
about Miminaga's cowardly behavior. Lucienne will suggest that
Miminaga should join the party in order to kill the Ogre leader.
The king will give the party a HP Recovery +100, MP Recovery +50,
and 100 Gold to help them complete their task.
<LI>Exit the throne room. Lucienne will persuade Miminaga to join
the party. Equip Miminaga with a hand axe or club.
<LI>Leave the village and follow the path to the north-east to
reach the Ogre's nest at
Chichibora.
</UL>
Chichibora
<UL>
<LI>Lucienne will persuade Miminaga to continue with the party
into the caves. Enter the opening in the mountain. The guards
at the next opening will see Miminaga in the group and allow the
party to enter.
<LI>Move north until the first intersection is reached. Turn east,
move forward up the ramp, and follow the path as it turns north.
Turn west and move down the ramp into the lower area that contains
a treasure chest in the south-west corner. Destroy the obstacle
and collect the treasure. Exit the area by walking up the ramp.
<LI>Move to the east and destroy the obstacle that is blocking
the path. Turn north at the intersection and destroy the obstacle
that is blocking a treasure chest. Collect the treasure and move
south between the two pools of water.
<LI>Destroy the obstacle that is blocking the path just to the
south of the western pool of water. Move west along the newly
opened path to reach a lower area with a treasure chest in the
north-west corner. Collect the treasure and return to the intersection
at the two pools of water.
<LI>Move west and follow the path that is just south of the eastern
pool of water. The path will turn to the south and leads into
the next cave.
<LI>Move south, turn west at the intersection, destroy the obstacle
and move forward. Destroy the obstacle at the next intersection
and move north. Destroy the obstacle blocking the path and continue
moving north. Follow the path as it leads east and then to the
north between the pools of water. Kill the Ogre guards. After
the battle, stand on the multicolored section of floor to restore
all HP and MP. Follow the paths that are next to the pools of
water in this area to find a total of three treasure chests. Move
north into the next cave.
<LI>Move north until the party is at the entrance to the next
cave. Turn west and open the treasure chest next to the ledge.
This chest holds Solomon's pot, which contains the Earth Spirit
talisman (Spirit Of The Ground). This item may be used by any
character that has MP. Move north into the entrance to the next
cave.
<LI>Move north and face the Ogre leader. Lucienne will persuade
Miminaga to stay and join the battle. After the Ogres have been
defeated, the party will find a blazion. This will allow the purple
obstacles blocking the passage to
Mirado to be destroyed.
The party will automatically return to the throne room at
Babachop.
</UL>
Babachop
<UL>
<LI>Miminaga will ask his father for permission to permanently
join Lucienne's party. After he agrees, leave the throne room.
<LI>Enter the hole at the end of the path in the north part of
the village. Walk to the north end and talk to the Mole-bear shaman.
He will give Lucienne the Wall, Ground Blast, and Earth Eater
spells. Return to
Chichibora
</UL>
Chichibora
<UL>
<LI>Move north until the first intersection is reached. Turn east
and follow the path as it turns north. Use the blazion to destroy
the purple obstacles. Continue moving along the path into the
next cave.
<LI>Follow the path until another purple obstacle appears. Destroy
the obstacle and continue along the path to reach the next cave.
<LI>Follow the path until another purple obstacle appears. Destroy
the obstacle and continue along the path to reach the next cave.
<LI>Move north between the two large pools of water to reach the
next cave.
<LI>Destroy the obstacles and follow the path until the party
emerges from the caves on the side of the mountain range opposite
Babachop.
<LI>Follow the path that leads to the west from the cave exit
to reach the Junin village of
Mirado.
</UL>
Mirado
<UL>
<LI>The party will be met by a group of Junin at the entrance
to the village. They will be captured and taken to the Junin's
leader, Aiya. The party will learn the true origin of Ago's curse
and how the children of
Mirado are being held hostage by
the Black Warrior at
Legyune' Tower. Leave Aiya's house
and walk through the village.
<LI>The Hardware shop is located in the west part of the village,
to the south of the bridge. The Inn is located in the north part
of the village. The Armory is located in the north-east part of
the village. After all necessary items are bought and the party
has rested, go to the bridge in the west part of the village.
The guards will allow the party to cross the bridge. The party
will also learn of a pass leading to the fields north of
Legyune'
Tower called "The hole of Goat".
<LI>After crossing the bridge, follow the river north and move
east across the next bridge. Move around the mountain by traveling
east, north, then west. Do not cross the bridge at the river.
Instead, move south, then east to reach the entrance to
Legyune'
Tower.
</UL>
Legyune' Tower
<UL>
<LI>Walk north from the entrance into the tower. Note that columns
(free-standing or forming part of the walls), tables, crates,
and plain wooden cabinets can be destroyed to find items. Move
west from the room that contains four columns. Move forward and
take the item from the treasure chest at the end of the corridor.
Return to the room with the four columns.
<LI>Move north into the next room. Note that the bookcase can
be pushed over to widen the entryway. Climb up the stairs to the
north.
<LI>Walk to the north wall of the room and destroy the plain wooden
cabinets blocking the exit. Move north along the corridor to reach
an intersection. Follow the corridor that leads to the west until
it ends.
<LI>Climb up the stairs to the north and enter a large room. Enter
the opening in the west wall and enter the next room. Walk to
the north wall and push the cabinet with the glass doors to one
side. Follow the corridor that was blocked by the cabinet to reach
a small room with two treasure chests. Walk back through the rooms
and climb down the stairs to return to the intersection.
<LI>Move north a short distance to find a treasure chest in a
small alcove. Return to the intersection and follow the corridor
that leads to the east.
<LI>Enter the large room and push the bookcase on the north wall
to the left. Enter the doors that were blocked by the bookcase.
<LI>Move north and enter the room at the end of the corridor.
Climb the stairs in the north-west corner of the room.
<LI>Follow the corridor at the top of the stairs north into a
large room. Walk through the doors in the north wall.
<LI>The party will find a prison cell holding the children of
Mirado. After unsuccessfully trying to open the cell doors,
the party will learn that the Black Warrior must be killed before
the children can be freed. Follow the corridor that leads to the
west, then turn north and climb the stairs.
<LI>If needed, regain HP and MP before entering the door at the
top of the stairs. The party will face the Black Warrior and two
Sorcerers in battle. After he is defeated, the party will learn
that he was one of Death Shadow's evil spirits (from
Feindcycle
Castle). Return to the prison cell.
<LI>The party will discover that the children have returned to
Mirado. Enter the large room through the doors on the south
wall of the corridor.
<LI>Enter the next room through the opening in the east wall.
Move to the east part of the room and destroy one of the walls
that are forming an enclosed square to find a treasure chest.
Walk to the east end of the room and destroy the wall to the south.
Walk down the stairs that were blocked by the wall.
<LI>Follow the corridor and climb down another set of stairs.
<LI>Take the items from the two treasure chests. Push the cabinet
with the glass doors on the north wall and return to the room
that contains four columns. Keep moving to the south to exit the
tower.
<LI>Return to
Mirado.
</UL>
Mirado
<UL>
<LI>Return to Aiya's house in the center of the village. The party
will learn that Death Shadow had three evil spirits, one of which
was Black Warrior. Aiya will tell the party that they need to
cross the ocean to reach Feindcycle Castle in order to defeat
Death Shadow. The party will also learn they can get information
on obtaining a ship in the town of Wildness in the northern deserts.
Ago will decide to stay a werewolf until Death Shadow is defeated.
Aiya will give Lucienne the Wind Knife, Tornado, and Golem spells.
Leave the house.
<LI>Equip Lucienne with the blazion. Walk or teleport back to
Legyune' Tower. Move to the river runs to the north-west
side of the mountains surrounding the tower. Use the bridge to
cross the river. Move to the mountains in the north-west to find
the opening to the
Hole Of Goat.
</UL>
Hole Of Goat
<UL>
<LI>Walk north between the pools of water. The Junin guard from
Mirado will allow the party to pass. Exit through the opening
in the north.
<LI>Move north to the desert area. Follow the desert to the north-east
to reach a river and a lake. Enter the village of
Wildness,
which is located just to the east of the lake.
</UL>
Wildness
<UL>
<LI>Miminaga will volunteer to scout the area and leave the party.
Lucienne and Ago will enter the village to search for him. They
will witness Miminaga being auctioned to a stranger at a slave
auction.
<LI>Talk to the villagers to discover that there is an
Abandoned
Mine to the east; that the stranger that bought Miminaga was
last seen moving east; that the village of
Oakenshield
is past
Wildness, and that magic cannot be used in the
Abandoned Mine.
<LI>The Inn is located to the south of the slave market. The Hardware
shop and Armory are in a single building to the north of the slave
market. If needed, rest and buy supplies.
<LI>Leave
Wildness and move to the east to reach a sign
that points west to
Wildness and east to the
Abandoned
Mine. Continue moving to the east, then north-east at the
canyon to reach a sign that points west to
Wildness, south
to the
Abandoned Mine and south-east to the
Turtle Cave.
Walk south between the canyon walls. Move forward until the canyon
ends at the entrance to the
Abandoned Mine.
</UL>
Abandoned Mine
<UL>
<LI>The party will witness a scene between the Shadow Queen and
Knight Arousal. Descend the ladder in the entry room.
<LI>Note that stepping in the purple areas will cause the loss
of MP and HP. Additionally, no offensive magic spells may be cast
in the mine. The mine carts may be pushed along the tracks, but
they cannot be destroyed until the iron hammer is found. Crates
marked with skulls are explosive. Do not attack an enemy that
is using such a crate for protection.
<LI>Follow the path to the east, then north to reach a large open
area. From this area, follow the path to the north. Take the item
from the treasure chest and move to the west. Take the item from
the treasure chest and move through the path in the south. Walk
to the west and enter the opening to the next section of the mine.
<LI>Walk north through this area and enter the opening in the
north. Move north and climb the ladder.
<LI>Move to the west and descend the ladder to reach a large area
with imprinted skulls in the ground.
<LI>Move to the south-east corner and destroy the obstacle. Quickly
move through the purple area and take the item from the treasure
chest. Return to the large area with imprinted skulls in the ground.
Move to the south and enter the opening to reach the next area.
<LI>This area contains one large and another smaller purple area.
Move to the east to reach the next area.
<LI>This area contains mine car tracks and broken bridges to the
north and south. Move to the end of the bridge in the north-west.
Destroy the crate and take the item from the treasure chest. Walk
south along the middle set of tracks and push the mine car to
where two tracks cross.
<LI>Move west along the tracks and destroy the crate. Move to
the end of the tracks and take the iron hammer from the treasure
chest. The party can now destroy the mine cars. Move to the east
past the area where the two tracks crossed and follow the tracks
as the rise up the ramp. Climb the ladder at the east end of this
area.
<LI>This area contains three parallel tracks with mine cars. Move
to the east end of this area and take the item from the treasure
chest. Return to the parallel tracks and follow them to the north.
Climb the ladder.
<LI>Follow the tracks leading to the east. Quickly move over the
purple area in the north-east section of this area to find another
treasure chest that contains a flame cane. Follow the path in
the south-east corner and climb down the ladder. (The tracks over
the ramp to the east leads back in the first large open area encountered
in the mine.)
<LI>Follow the path to the north, then west and take the item
from the treasure box. Climb the ladder.
<LI>Move north into the opening to the next section of the mine.
<LI>Move north along the tracks. Destroy the obstacles to the
west and take the item from the treasure chest. Continue to follow
the tracks north over the bridge to find Miminaga and his captor,
Knight Arousal.
<LI>After Knight Arousal is defeated, the party will leave the
mine. The Shadow Queen will appear at the scene of the battle
and learn that Miminaga has escaped.
<LI>Return to
Wildness.
</UL>
Wildness
<UL>
<LI>Walk north from the entrance into the village along the outer
wall. Talk to the villager to learn that a hermit lives in a secret
chamber. Enter the opening in the outer wall next to the villager.
<LI>Talk to the hermit. He will give the party the Purchase Spirit.
If needed, rest and buy additional supplies before leaving the
village.
<LI>Walk east through the desert and return to the sign that points
towards
Turtle Cave. Move east, past the canyon that leads
to the
Abandoned Mine. Move south-east through the desert
to the corner that the two mountain ranges meet. Enter the opening
in the south to enter
Turtle Cave.
</UL>
Turtle Cave
<UL>
<LI>Move to the south end of the cave. Miminaga will burrow through
the dead end. Continue moving to the south and exit the cave.
<LI>Move east, then travel around the mountains by moving to the
south. Move north-east to the clearing just to the south of the
large tree next to the mountains. The party will enter the Lizardman
town of
Oakenshield.
</UL>
Oakenshield
<UL>
<LI>The Shadow Queen will send a Giant Grub into the village to
destroy the party and the Lizardmen. The Shadow Queen will depart
for
Crackenberg. Miminaga will discover that the earthquakes
in the village are not natural in origin.
<LI>The Inn is located in the first tree to the west of the entrance
into the village. The Hardware shop and Armory are in connected
trees to the north of the Inn. Speak to the villagers to learn
that a Lizardman warrior, Kaneyung, has departed to fight the
Giant Grub.
<LI>Enter the tree that is to the west of the Armory and Hardware
shop. Climb the ladder and speak to the Lizardman governor. He
will tell the party that if Kaneyung does not return in one day
other plans have to be made. The party will walk back to the Inn
and spend the night. The governor will tell the party the following
morning that Kaneyung has not returned and ask the party to help
kill the Giant Grub. He will explain that the Giant Grub has made
a hole in the giant tree in the north part of the village.
<LI>Walk to the tree in the north end of the village. The guard
will have the governor's permission to allow the party to pass.
Enter the tree to reach the
Hole Of Grub.
</UL>
Hole Of Grub
<UL>
<LI>Move north over the two ramps and climb the ladder to reach
the next area.
<LI>Move to the west and climb the ramp to the north. Destroy
the obstacles and walk over the ramp the ladder. Climb the ladder
to reach the next area.
<LI>Move over the two ramps to reach the ladder in north. Climb
the ladder to reach the next area.
<LI>Move over the lower path next to the west wall and enter the
opening in the north.
<LI>Take the item from the treasure chest and return through the
opening in the south.
<LI>Move to the ramp and walk to the ladder in the upper area.
Climb the ladder to reach the next area.
<LI>Walk through the opening in the west to reach the next area.
<LI>Move west down the ramp, and follow the path that leads north
to reach a large open area with a total of three paths.
<LI>Move down the ramp on the west side of the large area and
follow the path to reach the next area.
<LI>Follow the path on the west side as it winds around to an
opening. Enter the opening to reach the next area.
<LI>Walk to the east side of this small area and leave through
the opening in the east wall.
<LI>Climb down the ladder and take the battle mace from the treasure
chest. Return to the large open area with the three paths.
<LI>Follow the path in the east to reach a treasure chest. Walk
up the ramp to the north to a path that forms a large square with
a ramp leading down on the east side. Walk down the ramp.
<LI>Enter the opening in the wall to the west to find a treasure
chest. Return to the interior of the square path and follow the
path down to the east side. Enter the opening in the east wall.
<LI>Move north at the first intersection and follow the path as
it continues through two large areas. A treasure chest containing
the lightning spirit will found along the path. Continue moving
to the west after taking the item. Enter the opening at the end
of the path to reach the next area.
<LI>Climb the ramps and enter the next opening.
<LI>Move between the series of obstacles to face the Giant Grub.
Kaneyung will return with the party to
Oakenshield after
the Giant Grub is killed.
</UL>
Oakenshield
<UL>
<LI>Kaneyung and the party will speak with the governor in his
home. The governor will allow Kaneyung to permanently join the
party and give them a HP Recovery +400, two MP Recovery +50, and
500 Gold. The governor will tell the party that they can get a
ship at
Crackenberg. To travel there they must climb to
the top of the giant tree and travel north over the ridge.
<LI>Destroy the crates in the corner of the governor's home and
climb down the ladder. Speak with the village's magic-user. He
will give Lucienne the Lightning, Plasma-burst, and Flame spells.
<LI>If needed, rest and buy supplies before returning to the tree
at the north end of the village. Enter the tree to reach the
Hole
Of Grub.
</UL>
Hole Of Grub
<UL>
<LI>Return to the location of the Giant Grub battle. Follow the
path in the north of the room to leave the tree.
<LI>Move north through the pass between the mountains. Move west
to the ocean and follow the shoreline to the north to reach
Crackenberg.
</UL>
Crackenberg
<UL>
<LI>The Inn is located in the south part of the village, directly
south and east of the marketplace. The Armory and Hardware shop
are located next to each other in the west side of the village.
If needed, rest and buy supplies.
<LI>Walk north through the arches in the center of the village
and go to the building in the north-west corner of this area.
Talk with the governor to learn that the Shadow Queen has taken
over the villager's ship, the
Exner. The governor will
agree to take the party across the ocean to
Port-Amen if
they defeat the Shadow Queen.
<LI>From the governor's home, walk east along the piers. Turn
south and walk east along the first pier to reach the
Exner.
</UL>
Exner
<UL>
<LI>Walk east and destroy the crates blocking the pier. Walk down
the ramp onto the floating logs. Move to the north east to find
a ladder. Climb the ladder to board the ship.
<LI>Move west and walk down the ramp next to the mast. Enter the
cabin and take the item from the treasure box. Move east and return
to the deck. Walk back to the ladder.
<LI>Walk down the ramp that is north of the ladder and enter the
cabin. Move west through the middle door, destroy the crates,
and take the items from the two treasure chests. Move east and
re-enter the cabin. Climb down the ladder to reach the next deck.
<LI>Walk down the south aisle into the first cabin. Destroy the
crates and take the item from the treasure chest. Walk to the
center aisle, move west past the first set of cabins. Enter the
next cabin to the north and take the item from the treasure chest.
Return to the center aisle, walk to the west, and climb down the
ladder to reach the next deck.
<LI>Move east on the center aisle and climb down the ladder to
reach the next deck.
<LI>Move west on the center aisle and climb down the ladder to
reach the bottom deck.
<LI>Move east to face the Shadow Queen. After she is defeated,
destroy the wall to the east and take the items from the three
treasure chests. Return to
Crackenberg.
</UL>
Crackenberg
<UL>
<LI>Enter the building that is east of the Hardware shop. Destroy
the obstacles and talk to the village's magic user. She will give
the Heal-wide Charm, Freezing Wind, and Freeze spells to Lucienne.
Enter the governor's home.
<LI>The governor will agree to take the party to
Port-Amen.
If needed, rest and buy supplies. Return to the
Exner.
</UL>
Exner
<UL>
<LI>The captain of the ship will greet the party before setting
sail. The ship will transport the party along the north coast.
As it approaches Port-Amen the party will see the magic force
field that blocks the land surrounding
Feindcycle Castle.
<LI>The party will leave the ship on a pier at
Port-Amen.
</UL>
Port-Amen
<UL>
<LI>Climb down the ladder onto the pier and walk south. Talk to
the villagers to learn that the Tramark village of
Las Aldus
is nearby.
<LI>Enter the first building south of the pier, destroy the obstacles,
and take the items from the two treasure chests. The Inn is the
adjacent building to the west. The Hardware shop and Armory are
in the south part of the village. If needed, rest and buy supplies
before leaving the village.
<LI>Move to the west. Walk around the north end of the mountain
range. Continue moving west, skirting the other mountain ranges
until
Las Aldus is reached.
</UL>
Las Aldus
<UL>
<LI>The Hardware shop is located south of the first intersection
leading into the village. The Inn is located to the east of the
Hardware shop. The Armory is located at the lower section of the
village, at the bottom of the path in the west side. It is connected
by stairs to the Inn. If needed, rest and buy supplies.
<LI>Follow the path leading south from the main section of the
village to reach Be-o-melda's home. The party will speak to Be-o-melda
and learn that the he will join the party if the retrieve the
Tramark's Rock-Shaver from
Kaminafew Mine.
<LI>Exit Be-o-melda's home by walking through the door in the
west. Speak to the Tramark guard to learn that
Kaminafew Mine
is located to the south of
Sheep Cave. Continue along
the path to enter
Sheep Cave.
</UL>
Sheep Cave
<UL>
<LI>Exit the cave by moving to the south end.
<LI>Move to the south between the mountains, then move east. The
entrance to
Kaminafew Mine is located at the south end
of a mountain range.
</UL>
Kaminafew Mine
<UL>
<LI>Note that the bright red lava in the mine will cause the loss
of HP and MP. Follow the twisting entrance ramp as it descends.
Enter the opening to reach the next section of the mine.
<LI>Move north and climb down the ladder.
<LI>Walk along the path to the intersection. Walk south and take
the item from the treasure chest. Return to the intersection,
move west through the opening and take the item from the treasure
chest. Return to the intersection, move north, and climb down
the ladder.
<LI>Move west around the lava pit and climb down the ladder.
<LI>Move along the path and walk to the east at the intersection.
Take the item in the treasure chest in the north-west corner of
this area. Return to the intersection and follow the path that
leads to the north.
<LI>Climb down the ladder and quickly move south over the lava
to the treasure chest. Walk back to the north and climb up the
ladder.
<LI>Move west at the ladder and destroy the obstacle blocking
the path. Walk south and quickly move over the lava to the east
and north to collect the broad sword and magical armor from the
two treasure chests. Return to the north, to the location of the
obstacle that was destroyed.
<LI>Move west along the north wall of this area. Move south along
the west wall. Destroy the obstacle and take the heal-power ring
from the treasure chest. Note the opening on the other side of
the rocks.
<LI>Walk north, east, then south-east to the area that is blocked
by an obstacle. Destroy the obstacle and walk to the south on
the diagonal path that leads to the south-east. Move west at the
intersection and follow the path to the opening next to the treasure
chest that was noted earlier. Enter the opening to reach the next
area of the mine.
<LI>Climb down the ladder and follow the path to another opening.
Enter the opening to reach the next area of the mine.
<LI>Walk to the south-east and quickly move across the lava to
take the item from the treasure chest. Walk back to the opening,
then move to the west and follow the path leading to the south-west.
Destroy the obstacle and enter the opening to reach the next area
of the mine.
<LI>Move north, then east, and climb down the ladder to reach
the next area of the mine.
<LI>Move north, then west. Follow the long lava trail to the north.
Move east around the lava patches and climb down the ladder in
the north-east corner of this area to reach the next area of the
mine.
<LI>Move east, then north and take the item from the treasure
chest. Return to the south, then move east and follow the path
until it ends with the party starting a battle with Chenuu. The
Rock-Shaver will be retrieved after he is defeated. After the
battle, the party will return to Be-o-melda's home in
Las Aldus.
</UL>
Las Aldus
<UL>
<LI>The party will use the Rock-Shaver to shave Be-o-melda's shell.
He will join the party and state that a way around the magic barrier
must be found before going to
Feindcycle Castle. Be-o-melda
will suggest that the answer may be found in the village of
Bilkabamba.
<LI>Return to the main section of the village to rest and buy
supplies if needed.
<LI>Go to the river that runs just south of
Port-Amen and
go to
Biwahagoromo Bridge.
</UL>
Biwahagoromo Bridge
<UL>
<LI>Cross the bridge, which is now complete because of the Rock-Shaver.
Enter the village of
Bilkabamba.
</UL>
Bilkabamba
<UL>
<LI>The Armory is the west building in the south part of the village.
The Inn is the building to the east of the Armory. The Hardware
shop is the east building in the central part of the village.
If needed, buy supplies and rest.
<LI>Descend the ramp to the east of the hardware shop and move
to the north. Enter the building in the north-east corner of the
village. Move west underneath the beam to the next room. Destroy
the obstacles and take the items from both treasure chests. Return
to the central part of the village.
<LI>Walk to the west side of the village and follow the path north
through the archway to enter The Research Institutes Of Magical
Structure And Archives. Walk around the pool of water and climb
the stairs into the main building.
<LI>The dean of the institutes will tell the party that they must
travel into another dimension to retrieve the Star Mirror from
the Fairy Queen and the Eye of Moon from the Fairy King. The dean
also tells the party that the entrance to the other dimension
is located in ruins to the east of the village. The party must
return the two items to the dean after they are retrieved.
<LI>Leave the village and move to the east to reach the coast.
Move south along the mountains to the east to reach
Elkahon
Ruin.
</UL>
Elkahon Ruin
<UL>
<LI>The guard will allow the party to move north at the entrance.
Follow the path as it twists to the north. Take the item from
the treasure chest before the first clearing. Walk between the
columns to a wide ramp. Walk east and follow the path to the south
to find a treasure chest. Return to the wide ramp.
<LI>Climb the wide ramp and enter the building. Miminaga will
notice that a rock inside the building looks different. Push the
rock at the bottom of the ramp to shift the outside walls. Exit
the building and walk around to the north.
<LI>Walk north between the columns to the building. The party
will discover that the doors to the building are locked. Enter
the open area to the east.
<LI>Take the Key For The Ruins from the treasure chest in the
north-east corner of this area. Return to the locked doors.
<LI>Enter the doors and follow the path leading to the west to
reach the next room.
<LI>Follow the path leading north to reach an intersection. Move
east at the intersection and take the magic boots from the treasure
chest. Return to the intersection. Walk west and climb the stairs.
Follow the path past the doorway and descend the stairs.
<LI>Move to the south-west corner of this area and take the power
gloves from the treasure chest. Climb back up the stairs to return
to the doorway.
<LI>Move north through the doorway, then walk to the west. Enter
the building. The party will notice another rock that appears
different. Push the rock at the bottom of the ramp to drain the
water outside the building.
<LI>Exit the building and walk east to the ramp. Descend the ramp
and take the priest robe from the treasure chest. Walk to the
west, then follow the wall as it leads south. Enter the dark narrow
opening on the south wall. Move directly to the south and take
the item from the treasure chest. Walk back to the narrow sloped
path to the north.
<LI>Follow the narrow sloped path as it leads to the south and
west. Take the item from the treasure chest on the raised area.
Climb back down to the narrow sloped path and enter the dark narrow
opening on the west wall.
<LI>Walk to the west, and move north between the columns and climb
the stairs. Take the item from the treasure chest and enter the
doorway to the north.
<LI>The opening to the north is guarded by an Ancient Beast. Kill
the beast and walk through the opening.
<LI>The party will face a column, which is the gate to the other
dimension. Walk up to the column to be transported to the
Fairy
Kingdom.
</UL>
Fairy Kingdom
<UL>
<LI>The party will arrive in front of another column gateway.
Walk north to exit the gateway building. Follow the yellow brick
path northward. The path will end at a series of red mountains.
Walk west through the gap in the mountains to reach
El Corazona
Castle.
</UL>
El Corazona Castle
<UL>
<LI>Walk north up the ramp in the entryway to a set of doors.
Enter the doors to reach the outer hall. The outer hall forms
a square around the center of the castle. The Inn is located in
the south-east corner of the outer hall. The Armory is located
in the north-west corner of the outer hall. The Hardware shop
is located in the north-east corner of the outer hall. If needed,
rest and buy supplies.
<LI>Walk to the center of the south part of the outer hall. Walk
up the ramp to the north to enter the center of the castle. Enter
the doorway to speak with the Fairy Queen. She will agree the
give the party the Star Mirror after they defeat the inhabitants
of
Ittawatana, located to the west of the castle. (Note:
the direction given by the Fairy Queen, east, is incorrect.)
<LI>Exit the castle and move south to the yellow brick path. Follow
the path as it leads to the west to an intersection. Continue
walking to the west to reach
Ittawatana.
</UL>
Ittawatana
<UL>
<LI>Move north and speak to the guard to learn that the path to
the left leads to a secret treasure. Move to the sign next to
the path on the west side. Read the warning and move north on
the path. Climb down the ladder at the end of the path.
<LI>Destroy the obstacles in this area. Note that the pulsating
areas will harm the party; quickly move over them. Take the demon's
scythe from the south-east corner of this area. Move to the west,
and destroy the obstacles blocking the ladder. Climb down the
ladder.
<LI>Take the magical shield from the treasure chest. Return to
the entrance area.
<LI>Follow the path to the east of the guard as it leads northward.
Move north at the intersection, climb the ramp, and follow the
raised area to the south to find a treasure chest. Return to the
intersection. Follow the path to the east until it ends at a ladder.
<LI>Climb down the ladder, walk to the north, then to the west
to reach another ladder. Climb down the ladder.
<LI>Move north through the open area. Walk across the water on
the trail of floating flowers. Quickly move over the pulsating
area of ground and walk across the next trail of flowers. Walk
to the west until the path ends at a ladder.
<LI>Climb down the ladder, walk south, quickly move over the pulsating
area, and climb down the next ladder.
<LI>Move east and bypass the first ladder. Move north, climb up
the ramp to reach a platform with two ladders. Climb up the ladder
to the north.
<LI>Take the item from the treasure chest and return to the platform
with two ladders. Climb up the ladder to the east. Move south
past the ladder and move west to find a treasure chest. Return
to the ladder that was bypassed and climb down.
<LI>Move north and take the wall hammer from the treasure chest.
Move south past the ladder into the open area. Destroy the obstacle
and follow the path to the west. Enter the opening in the wall
to reach the next area.
<LI>Move south, destroy the obstacle, and walk to the west. Take
the item from the treasure chest on the west wall. Enter the opening
to the north.
<LI>Take the item from the treasure chest at the end of the path.
Return to the room with the two openings. Enter the opening to
the south.
<LI>Move south and climb down the ladder. Walk south and move
to the west at the first intersection.
<LI>The party will enter a battle with Apsara. After winning the
battle, the party will return to
El Corazona Castle
</UL>
El Corazona Castle
<UL>
<LI>The Fairy Queen will give the Star Mirror to the party. She
will tell the party that they must follow the path from her castle
to reach the Fairy King at
El Dorado Castle.
<LI>If needed, rest and buy supplies.
<LI>Exit the castle and move south to the yellow brick path. Follow
the path as it leads to the west to an intersection. Follow the
path that leads to the south until another intersection is finally
reached. Follow the path that leads to the west to reach
El
Dorado Castle.
</UL>
El Dorado Castle
<UL>
<LI>Walk north and follow the hall along the west side of the
castle. Enter the door at the north end of the hall to enter another
hallway. The Armory is the room located in the south-east part
of the hallway. The Inn is the room located in the north-west
part of the hallway. The Hardware shop is located to the east
of the Inn.
<LI>Walk north on the ramp near the entrance to the castle. Continue
walking up the ramps and enter the door to speak with the Fairy
King. The king will agree to give the party the Eye Of Moon if
they defeat the Lesser Dragon in the maze of
Chichikaka that
is located north of the castle. The king will fly the castle to
the south-east.
<LI>If needed, rest and buy supplies.
<LI>Exit the castle and follow the yellow brick path that leads
to the north-west. Move north at the intersection to reach
Chichikaka.
</UL>
Chichikaka
<UL>
<LI>Follow the path that begins in the north-east corner of the
entry area. Destroy the obstacles along the path to reach an intersection.
<LI>Walk east at the intersection to an area containing several
pulsating areas. Enter the opening in the north-west corner of
this area.
<LI>Destroy the obstacles and walk to the west. Enter the opening
on the west.
<LI>Move south past the pulsating areas and enter the opening.
<LI>The party will be in a small area with openings in the north,
east, and west. Enter the opening to the west.
<LI>Continue moving to the west through the next opening.
<LI>Move south and take the item from the treasure chest. Destroy
the obstacle and walk south along the long path. Move east at
the intersection, then walk north up the ramp. Move west, then
south after destroying the obstacle to find a treasure chest containing
speed boots. Return to the ramp and move north. Take the item
from the treasure chest. Return to the ramp and follow the path
that starts in the south-west and continues to the south. Follow
the path to the first intersection, then north. Follow the path
until the next intersection, the walk north along the long section.
Destroy the obstacle and take the earth shield from the treasure
chest. Follow the path as continues in a long section to the south
before it ends at an opening.
<LI>Enter the opening and climb down the ladder.
<LI>Quickly walk north over the pulsating areas and move forward
along the open areas until reaching a ladder in the south-west
corner.
<LI>Climb up the ladder and follow the path to the east to find
a treasure chest. Move along the path to the west, then to the
south. At the open area, move to the east to find an empty chest.
<LI>From the open area with the chest, move south to an area with
several giant flowers and pulsating areas. Move to the south-east
corner of this area to find a ladder.
<LI>Climb up the ladder, move up the ramp and climb up the next
ladder.
<LI>Move to the south, then east to find a charmed knife in a
treasure chest. Move west and follow the path as it rises on a
ramp and ends to the south at a ladder.
<LI>Climb the ladder and move to the west and south through the
open areas to find a treasure chest. Move to the west and south
from the treasure chest to reach an opening.
<LI>Enter the opening and move to the south, then east to find
the exit to this section of
Chichikaka. Enter the opening
on the north side of the nearby set of red mountains to enter
the next section of
Chichikaka.
<LI>Move south from the entrance and enter the next area to face
the Lesser Dragon. The party will return to
El Dorado Castle.
</UL>
El Dorado Castle
<UL>
<LI>The Fairy King will give the party the Eye Of Moon.
<LI>If needed, rest and buy supplies before teleporting back to
Bilkabamba
</UL>
Bilkabamba
<UL>
<LI>Walk to the west side of the village and follow the path north
through the archway to return to The Research Institutes Of Magical
Structure And Archives.
<LI>The dean of the institutes will use the Star Mirror and Eye
of Moon to create a doorway to the other side of the magic barrier.
<LI>Enter the doorway. One of Death Shadow's minions, Dark Reflection
will appear next to the gate. Note that he will stand behind the
gateway, which cannot be destroyed, during combat. Use spells
and aim attacks carefully so they are not wasted.
<LI>After Dark Reflection is defeated, enter the gateway to teleport
to the other side of the magic barrier.
<LI>Move north through the opening, then walk to the west and
enter
Biliking Tunnel.
</UL>
Biliking Tunnel
<UL>
<LI>Move to the east, then follow the path to the north. Ignore
the treasure chest to the east, it is empty. Walk through the
opening in the west wall.
<LI>Walk west along the tracks through the opening.
<LI>Follow the path and climb the ladder
<LI>Follow the tracks to the intersection. Walk on the tracks
to the next intersection. Follow the tracks to the east, then
move north to the edge of this area. Follow the tracks to the
west and enter the opening in the west wall.
<LI>Walk to the west and destroy the crates. Follow the three
sets of tracks to the south, then move along the tracks to the
west. Follow the tracks that lead to the north and quickly cross
the purple area. Walk to the west along the tracks. (Ignore the
empty treasure chest to the north.) Enter the opening on the south
wall at the end of the path to leave this section of the tunnel.
<LI>Move to the west and walk north enter the next section of
the tunnel.
<LI>Walk down the ramp, and quickly move north over the purple
area to the intersection. Follow the tracks to the west and continue
walking west at the track intersection. Take the item from the
treasure chest at the end of the path. Return to the track intersection,
follow the tracks to the north, and climb the ladder.
<LI>Enter the opening in the east wall. Follow the path as it
leads to the south. Destroy the obstacle and enter the opening
in the south wall.
<LI>Quickly walk south through the purple areas, then follow the
tracks to the west. Continue to walk west at the first intersection.
Move south at the second intersection and take the item from the
treasure chest. Return to the first intersection and quickly move
north through the purple areas. Climb down the ladder.
<LI>Move south and exit the tunnel.
<LI>Move to the west, then north through the gap in the mountain
to reach the village of
Brass.
</UL>
Brass
<UL>
<LI>The Inn is located directly to the north of the entrance to
the village. The Hardware shop is located in the building to the
north-east of the Inn. The Armory is located in the building to
the north-west of the Inn. If needed, rest and buy supplies.
<LI>Talk to the trapper in the building in the south-west corner
of the village. He will tell the party that the Sand Runner must
be captured in
Oozoozlin before they can cross the desert.
<LI>Leave the village through the south exit and move south to
the coast. Move west around the mountains and enter the opening
to
Oozoozlin on the south face of one of the mountains.
</UL>
Oozoozlin
<UL>
<LI>Move north and follow the west fork in the path. The woman
guarding the entrance will allow the party to pass. Move north,
destroy the obstacle at the intersection and take the item from
the treasure chest. Return to the path, move north, and enter
the opening in the north wall.
<LI>Move north, destroy the obstacles and take the item from the
treasure chest. Return to the path and move east. Follow the path
to the east at the first intersection. Move south at the second
intersection and take the item from the treasure chest. Return
to the first intersection and follow the path to the south. When
the path turns to the east, move to the north and destroy the
obstacle. Take the Earth Mace from the treasure chest. Continue
following the path as it leads to the east, then turns to the
north. Enter the opening in the north wall.
<LI>Follow the path and enter the opening in the south wall.
<LI>Take the item from the treasure chest and continue to move
south. Enter the opening in the south wall.
<LI>Move to the south end of this area and take the item from
the treasure chest. Move to the east and enter the opening in
the wall.
<LI>Follow the path as it leads to the east, then to the north.
Enter the opening in the north wall.
<LI>Move north and follow the path to the west at the first intersection.
Walk through the opening in the south wall to enter a dark region
with several indestructible obstacles. Move around the obstacles
and take the Full Metal Shield and Tornado Lance from both treasure
chests. Exit through the opening used to reach the dark region
and return to the intersection. Follow the path as it leads to
the east. Enter the opening in the east wall.
<LI>Follow the path that leads to the north, then to the east,
and finally to the north again. Enter the opening in the north
wall.
<LI>The party will encounter the Sand Runner. After it is defeated,
the party will return to the trapper's home in
Brass.
</UL>
Brass
<UL>
<LI>The trapper will tell the party that they must enter the village
of
Cold-Dracke after crossing the desert on the Sand Runner.
Leave the trapper's home.
<LI>If needed, rest and buy supplies. Leave the village through
the north exit.
<LI>The party will ride the Sand Runner through the desert. Steer
towards the
Shrine in the north tip of the island.
</UL>
Shrine
<UL>
<LI>Walk north and enter the gate to be teleported. Walk to the
north to exit the matching shrine on the other side of the continent.
<LI>Walk west along the south side of the mountains. Move north
through the first gap in the mountains to reach the coast. Move
along the coast to the east to reach the village of
Cold-Dracke.
</UL>
Cold-Dracke
<UL>
<LI>Walk north-west and destroy the pine tree to continue moving
to the north. The party will enter a battle with a Dark Knight.
After he is defeated, a villager will appear.
<LI>The party will follow him to a cave inhabited by the villagers
that were driven out of
Cold-Dracke by monsters. The party
will agree to drive the monsters from the village.
<LI>The Inn is the room that the party arrived in. Talk to the
woman in the south-east corner to rest. To visit the Armory, walk
to the room to the south of the Inn and speak to the villager
in the south-west corner. Take the items from the three treasure
chests to the south the Armory. To leave the cave, climb the ladder
in the north part of the room that contains the Armory.
<LI>Move north-west to reach the village. Follow the stone path
north. Follow the stone path to the west at the intersection and
enter the building that used to house the Armory.
<LI>Walk to the north end of the building and climb the ladder.
Move south onto the roof and take the old tonerico bow from the
treasure chest. Continue moving south and take the items from
both treasure chests on the south end of the roof. Return to the
first floor of the building. Use the stairs to the east to exit
the building.
<LI>Move east on the stone path. Follow the stone path that leads
to the north at the intersection. Follow the stone path that leads
to the east at the next intersection. Enter the building that
used to house the Hardware shop.
<LI>Walk to the north and destroy the obstacles next to the desk.
Walk to the east, then to the south to exit the building.
<LI>Follow the stone path to the west until it ends at a brick
wall. Move south and walk between the gray slopes. Continue walking
south, with the gray slope to the west. Turn west and continue
to walk along the slope. Finally, turn north and follow the slope
to reach a stone path.
<LI>Enter the door at the north end of the stone path to enter
the building that used to house the Inn. Walk to the north end
of the building and climb up the ladder. Move south to exit the
building and walk on the roof. Take the item from the treasure
chest. Walk to the south-east corner of the roof to reach the
roof of the next building.
<LI>The party will enter a battle with the Frozen Emperor. After
he is defeated, the party will return to the cave that houses
the residents of
Cold-Dracke. Return to the village to
rest and buy any supplies needed for the final battle at
Feindcycle
Castle.
<LI>Leave the village and move north to the coast. Follow the
coast to the east, then to the north. Move to the north-west corner
of the continent to find
Feindcycle Castle.
</UL>
Feindcycle Castle.
Note: The party may reach the Death Shadow in reasonably good
condition by escaping all the battles in the castle. At this point
in the game, additional gold and experience points should not
be necessary.
<UL>
<LI>Move north over the bridge and enter the opening in the north
wall.
<LI>Walk to the west. Continue following the path to the west
at the first intersection and enter the opening in the wall.
<LI>Cross the bridge and enter the opening on the opposite side.
<LI>Move to the north, then to the east. Destroy the obstacles
on the east side of this area and continue moving in that direction.
Move to the north of the obstacles and take the item from the
treasure chest. Move south and enter the opening in the south
wall.
<LI>Walk over the bridge and move south at the intersection. Enter
the opening in the south wall and take the item from the treasure
chest. Return to the intersection, walk to the east, and enter
the opening in the wall.
<LI>Destroy the obstacles in the north and move in that direction.
Move to the east and enter the red carpeted area. Climb the stairs
and follow the path until it ends at a door.
<LI>Open the door and move north. Move north and climb the stairs.
Continue moving north past the pillars. Climb the stairs in the
north-east corner of the room and take the dragon mail from the
treasure chest. Climb back down the stairs, walk to the west,
and climb up the stairs in the north-west corner of the room.
Enter the small yellow window on the west wall.
<LI>Walk west along the balcony. Enter the opening on the opposite
side.
<LI>Walk west, then south. Follow the path to the east at the
intersection and take the great axe from the treasure chest. Return
to the intersection and walk to the west to the end of the corridor.
Destroy the north wall and walk in that direction.
<LI>Destroy the obstacles and climb the stairs to center of the
dais. The party will be teleported to another dais in another
part of the castle. Walk through the doorway in the north wall.
<LI>Follow the path to the intersection in the red carpeted area.
Move to the east and take the gold from the treasure chest. Return
to the intersection and follow the path to the west. Enter the
doorway in the north-east corner.
<LI>Move east, and enter the doorway. Climb down the stairs and
take the item from the treasure chest. Exit through the doorway
and walk to the doorway furthest to the west.
<LI>Enter the doorway, walk to the south, and enter the small
yellow window on the east wall. Follow the balcony and enter the
doorway at the end of the path.
<LI>Climb the stairs and enter the small yellow window on the
west wall.
<LI>Follow the balcony and enter the doorway at the end of the
path.
<LI>Move north and climb the stairs in the north-east corner of
the room. Push the large rock in the next room. Climb back down
the stairs and walk down the ramp into the glowing pit.
<LI>Walk south to the first intersection, then climb the stairs
to the east. At the next intersection, walk to the east and destroy
the wall in the north. Take the item from the treasure chest and
return to the last intersection. Climb the stairs to the south
and follow the path to a large red carpeted area.
<LI>Move to the north and take the item from the treasure chest
in the north-west corner. Move north through the doors and enter
the opening at the north end of the hall.
<LI>The party will find Death Shadow and the imprisoned Kokindo.
The Death Shadow will age Kokindo so he can not cast any spells.
A battle with the Death Shadow will begin. After the he is defeated,
he will teleport the party into another room and morph into a
giant dragon, Black Wing.
<LI>The ending sequence will begin after Black Wing is defeated.
</UL>