Lucienne's Quest Cheats - 3DO

 All cheats for this game by platform: 3DO
Check out these Lucienne's Quest cheats and stay cool!
Primary Collection of Cheats
General hints
Speak to all characters that are encountered to learn facts and additional information.

Additional magic spells may only be obtained by finding them. Spells can not be added through experience points or purchases at shops.

Weapons may be used to destroy obstacles in the villages and dungeons. With a powerful enough weapon, even walls may be destroyed. At times, items may be hidden inside the obstacles.

Ago does greater damage in battle while in his werewolf form.

Miminaga will "play possum" when his HP reaches a low level. He will still be able to attack even though he looks helpless. Enemies will not target him with attacks when he is in this condition.

Kaneyung has the ability to poison opponents when they are hit. He also may leap over an obstacle directly in front of an opponent in order to strike.

Once a golem is created, it will not disappear from the party even if brought to 0 HP. Cast the golem spell again to return it to full HP.

Avoid destroying the mushrooms during the outdoor battles. They can be hazardous.
Monster List
Apsara
Offense: Lick
Magic: Sleep Charm (causes confusion)

Ancient Beast
Offense: Fang

Archer
Offense: Shoot

Assassin
Offense: Kick (area attack), Slash
Defense: HP Recovery +100, High Avoidance %

Black Warrior
Offense: Slash
Defense: HP Recovery +100

Black Wing
Offense: Hell Wind, Fire Breath, Dragon Press, Wing Storm, Meteor Shower

Book Spirit
Defense: High Avoidance %
Magic: Flame, Fire Balls, Sleep Charm, Freezing Wind, Plasma Burst, Magic Grenade
Special: Summon Magic Eater (prevents party from using magic), Magic Vulcan

Chenuu
Magic: Earthquake, Earth Eater, Ground Blast

Crazed Pegasus
Offense: Charge, Nose Dive
Magic: Tornado

Cuctusian
Offense: Needle, Head Butting

Dangerous Rock
Offense: Jump (can attack party's rear row)

Dark Knight
Offense: Slash
Defense: HP Recovery +100

Dark Mage
Magic: Lightning Bolt
Special: Summon Magic Eater (prevents party from using magic), Crash Ball, Magic Vulcan

Dead Creepy
Offense: Puyang Puyang
Defense: Segmentation (creates another Dead Creepy)

Deadful Creepy
Offense: Puyang Puyang, Spike
Defense: Segmentation (creates another Deadful Creepy)

Death Shadow
Offense: Nuclear Bomb, Genocide, Freezing Wind
Special: Eating Yamashita (shield causes confusion), Metamorphosis into Black Wing

Delpyna
Offense: Punch
Special: Paralyzing Gaze

Drain Bottle
Offense: Absorb MP, Absorb HP, Self-destruction

Dulahan
Offense: Dash, Slash

Evil Spirit
Offense: Body Attack, Head butting
Magic: Slow Charm

Eyeocean
Offense: Nose Dive (can attack party's rear row), Punch
Defense: High Avoidance %, HP Recovery +100

Frozen Emperor
Magic: Freezing Wind
Special: Summon Dulahan

Ghost
Offense: Possession, Absorb MP
Defense: Can not be hit with weapons

Giant Grub
Offense: Jump (can attack party's rear row), Strike

Giant Slug
Offense: Absorb HP, Strike
Defense: Gravity (move obstacles as shield)

Goblin
Offense: Punch
Magic: Heal-wide Charm

Headless Horse
Offense: Strike, Charge

Hob Goblin
Offense: Throw, Punch

Horse Knight
Offense: Pierce

Hound Master and Hounds
Offense: Bite (Hounds)
Defense: Summon (creates another Hound)
Special: Charge (Surviving Hounds will run at the party and escape after Hound Master is killed)

Hubman
Offense: Pierce
Magic: Freezing Wind

Inarie
Magic: Earth Eater, Ground Blast, Sleep Charm, Heal-wide Charm

Kalerdulius
Offense: Absorb HP, Absorb MP
Magic: Tornado

Killer Bee
Offense: Charge (sting is poisonous)

King Beetle
Offense: Jump (can attack party's rear row)
Magic: Earthquake

Knight Arousal
Offense: Pierce, Charge, Magic Grenade

Lesser Dragon
Offense: Bite, Nail Slash, Nose Dive

Living Dead
Offense: Punch

Merrygien
Offense: Punch, Bust Attack
Magic: Ground Blast
Special: Magic Disabled

Mimic
Offense: Absorb HP, Lick (causes confusion)
Magic: Sleep Charm

Monster Grub
Offense: Strike, Striking Horn, Jump (can attack party's rear row)
Defense: Gravity (move obstacles as shield)

Mummy
Offense: Odd Dance (causes confusion), Punch, Poison Breath

Necromancer
Magic: Shield, Flame, Tornado

Ogre
Offense: Punch

Ogre Head
Offense: Punch, Slap
Magic: Earthquake

Sand Runner
Offense: Throw, Strike, Charge

Scorpion
Offense: Scissors (poisonous), Charge (poisonous)

Shadow Queen
Magic: Flame, Freezing Wind, Heal-wide Charm

Sorcerer
Magic: Fire Balls, Flame, Sleep Charm

Takokibandy
Offense: Black Ink, Punch

War Wolf
Offense: Slash

Wisp
Offense: Strike
Defense: High Avoidance %

Wisp Master and Wisps
Defense: Summon (creates another Wisp)

Wolf
Offense: Bite
Solution
Pinakoteik <UL> <LI>The game begins as Ago arrives at the tower of Pinakoteik and introduces himself to Lucienne. Lucienne learns that Ago was turned into a werewolf by the Junin. In her master Kokindo's absence, Lucienne suggests that Ago go to the village of Mirado, which lies past the village of Babachop, to be cured. Lucienne also tells him that she must accompany him. <LI>Exit the room and move north. Climb the stairs to the west. Move south, then west. Climb the stairs to the north. Move west, then south along the narrow corridor. Enter the room to find a treasure chest. Return to the level where Lucienne met Ago and descend the stairs in the south-west corner. <LI>Walk into the room in the north-west corner. Destroy the crates to find a treasure chest containing a gladius. <LI>Return to the room in the south and exit the tower through the doors between the two guards. <LI>Follow the path that winds south and west from the tower. The path leads to a sign that points north to the Pinakoteik Colony and East to Babachop. Move north along the river to reach the Pinakoteik Colony. </UL> Pinakoteik Colony <UL> <LI>There are two buildings in the south part of the colony. The Hardware shop is the building to the west. The Armory is the building to the east. The Inn is the only building in the north part of the colony. <LI>Visit the Hardware shop and the Armory to equip Lucienne and Ago. If needed, stay at the Inn before leaving the colony. <LI>Move south along the river and move east across the bridge. Move north to the mountains, then follow them eastward to reach Babachop. </UL> Babachop <UL> <LI>This village is inhabited by Mole-bears. The Mole-bear tunnels are interconnected through underground tunnels and ladders. The Inn, Armory, and Hardware shop can be found by entering the holes in the south part of the village. A club or hand ax must be bought in the Armory in order to break through the obstacles in the caves at Chichibora. <LI>Walk above the Mole-bear mounds and enter the hole that is guarded by the two large blue masks. Lucienne will meet the king of the Mole-bears and heal his injuries. He will tell the party about Miminaga's cowardly behavior. Lucienne will suggest that Miminaga should join the party in order to kill the Ogre leader. The king will give the party a HP Recovery +100, MP Recovery +50, and 100 Gold to help them complete their task. <LI>Exit the throne room. Lucienne will persuade Miminaga to join the party. Equip Miminaga with a hand axe or club. <LI>Leave the village and follow the path to the north-east to reach the Ogre's nest at Chichibora. </UL> Chichibora <UL> <LI>Lucienne will persuade Miminaga to continue with the party into the caves. Enter the opening in the mountain. The guards at the next opening will see Miminaga in the group and allow the party to enter. <LI>Move north until the first intersection is reached. Turn east, move forward up the ramp, and follow the path as it turns north. Turn west and move down the ramp into the lower area that contains a treasure chest in the south-west corner. Destroy the obstacle and collect the treasure. Exit the area by walking up the ramp. <LI>Move to the east and destroy the obstacle that is blocking the path. Turn north at the intersection and destroy the obstacle that is blocking a treasure chest. Collect the treasure and move south between the two pools of water. <LI>Destroy the obstacle that is blocking the path just to the south of the western pool of water. Move west along the newly opened path to reach a lower area with a treasure chest in the north-west corner. Collect the treasure and return to the intersection at the two pools of water. <LI>Move west and follow the path that is just south of the eastern pool of water. The path will turn to the south and leads into the next cave. <LI>Move south, turn west at the intersection, destroy the obstacle and move forward. Destroy the obstacle at the next intersection and move north. Destroy the obstacle blocking the path and continue moving north. Follow the path as it leads east and then to the north between the pools of water. Kill the Ogre guards. After the battle, stand on the multicolored section of floor to restore all HP and MP. Follow the paths that are next to the pools of water in this area to find a total of three treasure chests. Move north into the next cave. <LI>Move north until the party is at the entrance to the next cave. Turn west and open the treasure chest next to the ledge. This chest holds Solomon's pot, which contains the Earth Spirit talisman (Spirit Of The Ground). This item may be used by any character that has MP. Move north into the entrance to the next cave. <LI>Move north and face the Ogre leader. Lucienne will persuade Miminaga to stay and join the battle. After the Ogres have been defeated, the party will find a blazion. This will allow the purple obstacles blocking the passage to Mirado to be destroyed. The party will automatically return to the throne room at Babachop. </UL> Babachop <UL> <LI>Miminaga will ask his father for permission to permanently join Lucienne's party. After he agrees, leave the throne room. <LI>Enter the hole at the end of the path in the north part of the village. Walk to the north end and talk to the Mole-bear shaman. He will give Lucienne the Wall, Ground Blast, and Earth Eater spells. Return to Chichibora </UL> Chichibora <UL> <LI>Move north until the first intersection is reached. Turn east and follow the path as it turns north. Use the blazion to destroy the purple obstacles. Continue moving along the path into the next cave. <LI>Follow the path until another purple obstacle appears. Destroy the obstacle and continue along the path to reach the next cave. <LI>Follow the path until another purple obstacle appears. Destroy the obstacle and continue along the path to reach the next cave. <LI>Move north between the two large pools of water to reach the next cave. <LI>Destroy the obstacles and follow the path until the party emerges from the caves on the side of the mountain range opposite Babachop. <LI>Follow the path that leads to the west from the cave exit to reach the Junin village of Mirado. </UL> Mirado <UL> <LI>The party will be met by a group of Junin at the entrance to the village. They will be captured and taken to the Junin's leader, Aiya. The party will learn the true origin of Ago's curse and how the children of Mirado are being held hostage by the Black Warrior at Legyune' Tower. Leave Aiya's house and walk through the village. <LI>The Hardware shop is located in the west part of the village, to the south of the bridge. The Inn is located in the north part of the village. The Armory is located in the north-east part of the village. After all necessary items are bought and the party has rested, go to the bridge in the west part of the village. The guards will allow the party to cross the bridge. The party will also learn of a pass leading to the fields north of Legyune' Tower called "The hole of Goat". <LI>After crossing the bridge, follow the river north and move east across the next bridge. Move around the mountain by traveling east, north, then west. Do not cross the bridge at the river. Instead, move south, then east to reach the entrance to Legyune' Tower. </UL> Legyune' Tower <UL> <LI>Walk north from the entrance into the tower. Note that columns (free-standing or forming part of the walls), tables, crates, and plain wooden cabinets can be destroyed to find items. Move west from the room that contains four columns. Move forward and take the item from the treasure chest at the end of the corridor. Return to the room with the four columns. <LI>Move north into the next room. Note that the bookcase can be pushed over to widen the entryway. Climb up the stairs to the north. <LI>Walk to the north wall of the room and destroy the plain wooden cabinets blocking the exit. Move north along the corridor to reach an intersection. Follow the corridor that leads to the west until it ends. <LI>Climb up the stairs to the north and enter a large room. Enter the opening in the west wall and enter the next room. Walk to the north wall and push the cabinet with the glass doors to one side. Follow the corridor that was blocked by the cabinet to reach a small room with two treasure chests. Walk back through the rooms and climb down the stairs to return to the intersection. <LI>Move north a short distance to find a treasure chest in a small alcove. Return to the intersection and follow the corridor that leads to the east. <LI>Enter the large room and push the bookcase on the north wall to the left. Enter the doors that were blocked by the bookcase. <LI>Move north and enter the room at the end of the corridor. Climb the stairs in the north-west corner of the room. <LI>Follow the corridor at the top of the stairs north into a large room. Walk through the doors in the north wall. <LI>The party will find a prison cell holding the children of Mirado. After unsuccessfully trying to open the cell doors, the party will learn that the Black Warrior must be killed before the children can be freed. Follow the corridor that leads to the west, then turn north and climb the stairs. <LI>If needed, regain HP and MP before entering the door at the top of the stairs. The party will face the Black Warrior and two Sorcerers in battle. After he is defeated, the party will learn that he was one of Death Shadow's evil spirits (from Feindcycle Castle). Return to the prison cell. <LI>The party will discover that the children have returned to Mirado. Enter the large room through the doors on the south wall of the corridor. <LI>Enter the next room through the opening in the east wall. Move to the east part of the room and destroy one of the walls that are forming an enclosed square to find a treasure chest. Walk to the east end of the room and destroy the wall to the south. Walk down the stairs that were blocked by the wall. <LI>Follow the corridor and climb down another set of stairs. <LI>Take the items from the two treasure chests. Push the cabinet with the glass doors on the north wall and return to the room that contains four columns. Keep moving to the south to exit the tower. <LI>Return to Mirado. </UL> Mirado <UL> <LI>Return to Aiya's house in the center of the village. The party will learn that Death Shadow had three evil spirits, one of which was Black Warrior. Aiya will tell the party that they need to cross the ocean to reach Feindcycle Castle in order to defeat Death Shadow. The party will also learn they can get information on obtaining a ship in the town of Wildness in the northern deserts. Ago will decide to stay a werewolf until Death Shadow is defeated. Aiya will give Lucienne the Wind Knife, Tornado, and Golem spells. Leave the house. <LI>Equip Lucienne with the blazion. Walk or teleport back to Legyune' Tower. Move to the river runs to the north-west side of the mountains surrounding the tower. Use the bridge to cross the river. Move to the mountains in the north-west to find the opening to the Hole Of Goat. </UL> Hole Of Goat <UL> <LI>Walk north between the pools of water. The Junin guard from Mirado will allow the party to pass. Exit through the opening in the north. <LI>Move north to the desert area. Follow the desert to the north-east to reach a river and a lake. Enter the village of Wildness, which is located just to the east of the lake. </UL> Wildness <UL> <LI>Miminaga will volunteer to scout the area and leave the party. Lucienne and Ago will enter the village to search for him. They will witness Miminaga being auctioned to a stranger at a slave auction. <LI>Talk to the villagers to discover that there is an Abandoned Mine to the east; that the stranger that bought Miminaga was last seen moving east; that the village of Oakenshield is past Wildness, and that magic cannot be used in the Abandoned Mine. <LI>The Inn is located to the south of the slave market. The Hardware shop and Armory are in a single building to the north of the slave market. If needed, rest and buy supplies. <LI>Leave Wildness and move to the east to reach a sign that points west to Wildness and east to the Abandoned Mine. Continue moving to the east, then north-east at the canyon to reach a sign that points west to Wildness, south to the Abandoned Mine and south-east to the Turtle Cave. Walk south between the canyon walls. Move forward until the canyon ends at the entrance to the Abandoned Mine. </UL> Abandoned Mine <UL> <LI>The party will witness a scene between the Shadow Queen and Knight Arousal. Descend the ladder in the entry room. <LI>Note that stepping in the purple areas will cause the loss of MP and HP. Additionally, no offensive magic spells may be cast in the mine. The mine carts may be pushed along the tracks, but they cannot be destroyed until the iron hammer is found. Crates marked with skulls are explosive. Do not attack an enemy that is using such a crate for protection. <LI>Follow the path to the east, then north to reach a large open area. From this area, follow the path to the north. Take the item from the treasure chest and move to the west. Take the item from the treasure chest and move through the path in the south. Walk to the west and enter the opening to the next section of the mine. <LI>Walk north through this area and enter the opening in the north. Move north and climb the ladder. <LI>Move to the west and descend the ladder to reach a large area with imprinted skulls in the ground. <LI>Move to the south-east corner and destroy the obstacle. Quickly move through the purple area and take the item from the treasure chest. Return to the large area with imprinted skulls in the ground. Move to the south and enter the opening to reach the next area. <LI>This area contains one large and another smaller purple area. Move to the east to reach the next area. <LI>This area contains mine car tracks and broken bridges to the north and south. Move to the end of the bridge in the north-west. Destroy the crate and take the item from the treasure chest. Walk south along the middle set of tracks and push the mine car to where two tracks cross. <LI>Move west along the tracks and destroy the crate. Move to the end of the tracks and take the iron hammer from the treasure chest. The party can now destroy the mine cars. Move to the east past the area where the two tracks crossed and follow the tracks as the rise up the ramp. Climb the ladder at the east end of this area. <LI>This area contains three parallel tracks with mine cars. Move to the east end of this area and take the item from the treasure chest. Return to the parallel tracks and follow them to the north. Climb the ladder. <LI>Follow the tracks leading to the east. Quickly move over the purple area in the north-east section of this area to find another treasure chest that contains a flame cane. Follow the path in the south-east corner and climb down the ladder. (The tracks over the ramp to the east leads back in the first large open area encountered in the mine.) <LI>Follow the path to the north, then west and take the item from the treasure box. Climb the ladder. <LI>Move north into the opening to the next section of the mine. <LI>Move north along the tracks. Destroy the obstacles to the west and take the item from the treasure chest. Continue to follow the tracks north over the bridge to find Miminaga and his captor, Knight Arousal. <LI>After Knight Arousal is defeated, the party will leave the mine. The Shadow Queen will appear at the scene of the battle and learn that Miminaga has escaped. <LI>Return to Wildness. </UL> Wildness <UL> <LI>Walk north from the entrance into the village along the outer wall. Talk to the villager to learn that a hermit lives in a secret chamber. Enter the opening in the outer wall next to the villager. <LI>Talk to the hermit. He will give the party the Purchase Spirit. If needed, rest and buy additional supplies before leaving the village. <LI>Walk east through the desert and return to the sign that points towards Turtle Cave. Move east, past the canyon that leads to the Abandoned Mine. Move south-east through the desert to the corner that the two mountain ranges meet. Enter the opening in the south to enter Turtle Cave. </UL> Turtle Cave <UL> <LI>Move to the south end of the cave. Miminaga will burrow through the dead end. Continue moving to the south and exit the cave. <LI>Move east, then travel around the mountains by moving to the south. Move north-east to the clearing just to the south of the large tree next to the mountains. The party will enter the Lizardman town of Oakenshield. </UL> Oakenshield <UL> <LI>The Shadow Queen will send a Giant Grub into the village to destroy the party and the Lizardmen. The Shadow Queen will depart for Crackenberg. Miminaga will discover that the earthquakes in the village are not natural in origin. <LI>The Inn is located in the first tree to the west of the entrance into the village. The Hardware shop and Armory are in connected trees to the north of the Inn. Speak to the villagers to learn that a Lizardman warrior, Kaneyung, has departed to fight the Giant Grub. <LI>Enter the tree that is to the west of the Armory and Hardware shop. Climb the ladder and speak to the Lizardman governor. He will tell the party that if Kaneyung does not return in one day other plans have to be made. The party will walk back to the Inn and spend the night. The governor will tell the party the following morning that Kaneyung has not returned and ask the party to help kill the Giant Grub. He will explain that the Giant Grub has made a hole in the giant tree in the north part of the village. <LI>Walk to the tree in the north end of the village. The guard will have the governor's permission to allow the party to pass. Enter the tree to reach the Hole Of Grub. </UL> Hole Of Grub <UL> <LI>Move north over the two ramps and climb the ladder to reach the next area. <LI>Move to the west and climb the ramp to the north. Destroy the obstacles and walk over the ramp the ladder. Climb the ladder to reach the next area. <LI>Move over the two ramps to reach the ladder in north. Climb the ladder to reach the next area. <LI>Move over the lower path next to the west wall and enter the opening in the north. <LI>Take the item from the treasure chest and return through the opening in the south. <LI>Move to the ramp and walk to the ladder in the upper area. Climb the ladder to reach the next area. <LI>Walk through the opening in the west to reach the next area. <LI>Move west down the ramp, and follow the path that leads north to reach a large open area with a total of three paths. <LI>Move down the ramp on the west side of the large area and follow the path to reach the next area. <LI>Follow the path on the west side as it winds around to an opening. Enter the opening to reach the next area. <LI>Walk to the east side of this small area and leave through the opening in the east wall. <LI>Climb down the ladder and take the battle mace from the treasure chest. Return to the large open area with the three paths. <LI>Follow the path in the east to reach a treasure chest. Walk up the ramp to the north to a path that forms a large square with a ramp leading down on the east side. Walk down the ramp. <LI>Enter the opening in the wall to the west to find a treasure chest. Return to the interior of the square path and follow the path down to the east side. Enter the opening in the east wall. <LI>Move north at the first intersection and follow the path as it continues through two large areas. A treasure chest containing the lightning spirit will found along the path. Continue moving to the west after taking the item. Enter the opening at the end of the path to reach the next area. <LI>Climb the ramps and enter the next opening. <LI>Move between the series of obstacles to face the Giant Grub. Kaneyung will return with the party to Oakenshield after the Giant Grub is killed. </UL> Oakenshield <UL> <LI>Kaneyung and the party will speak with the governor in his home. The governor will allow Kaneyung to permanently join the party and give them a HP Recovery +400, two MP Recovery +50, and 500 Gold. The governor will tell the party that they can get a ship at Crackenberg. To travel there they must climb to the top of the giant tree and travel north over the ridge. <LI>Destroy the crates in the corner of the governor's home and climb down the ladder. Speak with the village's magic-user. He will give Lucienne the Lightning, Plasma-burst, and Flame spells. <LI>If needed, rest and buy supplies before returning to the tree at the north end of the village. Enter the tree to reach the Hole Of Grub. </UL> Hole Of Grub <UL> <LI>Return to the location of the Giant Grub battle. Follow the path in the north of the room to leave the tree. <LI>Move north through the pass between the mountains. Move west to the ocean and follow the shoreline to the north to reach Crackenberg. </UL> Crackenberg <UL> <LI>The Inn is located in the south part of the village, directly south and east of the marketplace. The Armory and Hardware shop are located next to each other in the west side of the village. If needed, rest and buy supplies. <LI>Walk north through the arches in the center of the village and go to the building in the north-west corner of this area. Talk with the governor to learn that the Shadow Queen has taken over the villager's ship, the Exner. The governor will agree to take the party across the ocean to Port-Amen if they defeat the Shadow Queen. <LI>From the governor's home, walk east along the piers. Turn south and walk east along the first pier to reach the Exner. </UL> Exner <UL> <LI>Walk east and destroy the crates blocking the pier. Walk down the ramp onto the floating logs. Move to the north east to find a ladder. Climb the ladder to board the ship. <LI>Move west and walk down the ramp next to the mast. Enter the cabin and take the item from the treasure box. Move east and return to the deck. Walk back to the ladder. <LI>Walk down the ramp that is north of the ladder and enter the cabin. Move west through the middle door, destroy the crates, and take the items from the two treasure chests. Move east and re-enter the cabin. Climb down the ladder to reach the next deck. <LI>Walk down the south aisle into the first cabin. Destroy the crates and take the item from the treasure chest. Walk to the center aisle, move west past the first set of cabins. Enter the next cabin to the north and take the item from the treasure chest. Return to the center aisle, walk to the west, and climb down the ladder to reach the next deck. <LI>Move east on the center aisle and climb down the ladder to reach the next deck. <LI>Move west on the center aisle and climb down the ladder to reach the bottom deck. <LI>Move east to face the Shadow Queen. After she is defeated, destroy the wall to the east and take the items from the three treasure chests. Return to Crackenberg. </UL> Crackenberg <UL> <LI>Enter the building that is east of the Hardware shop. Destroy the obstacles and talk to the village's magic user. She will give the Heal-wide Charm, Freezing Wind, and Freeze spells to Lucienne. Enter the governor's home. <LI>The governor will agree to take the party to Port-Amen. If needed, rest and buy supplies. Return to the Exner. </UL> Exner <UL> <LI>The captain of the ship will greet the party before setting sail. The ship will transport the party along the north coast. As it approaches Port-Amen the party will see the magic force field that blocks the land surrounding Feindcycle Castle. <LI>The party will leave the ship on a pier at Port-Amen. </UL> Port-Amen <UL> <LI>Climb down the ladder onto the pier and walk south. Talk to the villagers to learn that the Tramark village of Las Aldus is nearby. <LI>Enter the first building south of the pier, destroy the obstacles, and take the items from the two treasure chests. The Inn is the adjacent building to the west. The Hardware shop and Armory are in the south part of the village. If needed, rest and buy supplies before leaving the village. <LI>Move to the west. Walk around the north end of the mountain range. Continue moving west, skirting the other mountain ranges until Las Aldus is reached. </UL> Las Aldus <UL> <LI>The Hardware shop is located south of the first intersection leading into the village. The Inn is located to the east of the Hardware shop. The Armory is located at the lower section of the village, at the bottom of the path in the west side. It is connected by stairs to the Inn. If needed, rest and buy supplies. <LI>Follow the path leading south from the main section of the village to reach Be-o-melda's home. The party will speak to Be-o-melda and learn that the he will join the party if the retrieve the Tramark's Rock-Shaver from Kaminafew Mine. <LI>Exit Be-o-melda's home by walking through the door in the west. Speak to the Tramark guard to learn that Kaminafew Mine is located to the south of Sheep Cave. Continue along the path to enter Sheep Cave. </UL> Sheep Cave <UL> <LI>Exit the cave by moving to the south end. <LI>Move to the south between the mountains, then move east. The entrance to Kaminafew Mine is located at the south end of a mountain range. </UL> Kaminafew Mine <UL> <LI>Note that the bright red lava in the mine will cause the loss of HP and MP. Follow the twisting entrance ramp as it descends. Enter the opening to reach the next section of the mine. <LI>Move north and climb down the ladder. <LI>Walk along the path to the intersection. Walk south and take the item from the treasure chest. Return to the intersection, move west through the opening and take the item from the treasure chest. Return to the intersection, move north, and climb down the ladder. <LI>Move west around the lava pit and climb down the ladder. <LI>Move along the path and walk to the east at the intersection. Take the item in the treasure chest in the north-west corner of this area. Return to the intersection and follow the path that leads to the north. <LI>Climb down the ladder and quickly move south over the lava to the treasure chest. Walk back to the north and climb up the ladder. <LI>Move west at the ladder and destroy the obstacle blocking the path. Walk south and quickly move over the lava to the east and north to collect the broad sword and magical armor from the two treasure chests. Return to the north, to the location of the obstacle that was destroyed. <LI>Move west along the north wall of this area. Move south along the west wall. Destroy the obstacle and take the heal-power ring from the treasure chest. Note the opening on the other side of the rocks. <LI>Walk north, east, then south-east to the area that is blocked by an obstacle. Destroy the obstacle and walk to the south on the diagonal path that leads to the south-east. Move west at the intersection and follow the path to the opening next to the treasure chest that was noted earlier. Enter the opening to reach the next area of the mine. <LI>Climb down the ladder and follow the path to another opening. Enter the opening to reach the next area of the mine. <LI>Walk to the south-east and quickly move across the lava to take the item from the treasure chest. Walk back to the opening, then move to the west and follow the path leading to the south-west. Destroy the obstacle and enter the opening to reach the next area of the mine. <LI>Move north, then east, and climb down the ladder to reach the next area of the mine. <LI>Move north, then west. Follow the long lava trail to the north. Move east around the lava patches and climb down the ladder in the north-east corner of this area to reach the next area of the mine. <LI>Move east, then north and take the item from the treasure chest. Return to the south, then move east and follow the path until it ends with the party starting a battle with Chenuu. The Rock-Shaver will be retrieved after he is defeated. After the battle, the party will return to Be-o-melda's home in Las Aldus. </UL> Las Aldus <UL> <LI>The party will use the Rock-Shaver to shave Be-o-melda's shell. He will join the party and state that a way around the magic barrier must be found before going to Feindcycle Castle. Be-o-melda will suggest that the answer may be found in the village of Bilkabamba. <LI>Return to the main section of the village to rest and buy supplies if needed. <LI>Go to the river that runs just south of Port-Amen and go to Biwahagoromo Bridge. </UL> Biwahagoromo Bridge <UL> <LI>Cross the bridge, which is now complete because of the Rock-Shaver. Enter the village of Bilkabamba. </UL> Bilkabamba <UL> <LI>The Armory is the west building in the south part of the village. The Inn is the building to the east of the Armory. The Hardware shop is the east building in the central part of the village. If needed, buy supplies and rest. <LI>Descend the ramp to the east of the hardware shop and move to the north. Enter the building in the north-east corner of the village. Move west underneath the beam to the next room. Destroy the obstacles and take the items from both treasure chests. Return to the central part of the village. <LI>Walk to the west side of the village and follow the path north through the archway to enter The Research Institutes Of Magical Structure And Archives. Walk around the pool of water and climb the stairs into the main building. <LI>The dean of the institutes will tell the party that they must travel into another dimension to retrieve the Star Mirror from the Fairy Queen and the Eye of Moon from the Fairy King. The dean also tells the party that the entrance to the other dimension is located in ruins to the east of the village. The party must return the two items to the dean after they are retrieved. <LI>Leave the village and move to the east to reach the coast. Move south along the mountains to the east to reach Elkahon Ruin. </UL> Elkahon Ruin <UL> <LI>The guard will allow the party to move north at the entrance. Follow the path as it twists to the north. Take the item from the treasure chest before the first clearing. Walk between the columns to a wide ramp. Walk east and follow the path to the south to find a treasure chest. Return to the wide ramp. <LI>Climb the wide ramp and enter the building. Miminaga will notice that a rock inside the building looks different. Push the rock at the bottom of the ramp to shift the outside walls. Exit the building and walk around to the north. <LI>Walk north between the columns to the building. The party will discover that the doors to the building are locked. Enter the open area to the east. <LI>Take the Key For The Ruins from the treasure chest in the north-east corner of this area. Return to the locked doors. <LI>Enter the doors and follow the path leading to the west to reach the next room. <LI>Follow the path leading north to reach an intersection. Move east at the intersection and take the magic boots from the treasure chest. Return to the intersection. Walk west and climb the stairs. Follow the path past the doorway and descend the stairs. <LI>Move to the south-west corner of this area and take the power gloves from the treasure chest. Climb back up the stairs to return to the doorway. <LI>Move north through the doorway, then walk to the west. Enter the building. The party will notice another rock that appears different. Push the rock at the bottom of the ramp to drain the water outside the building. <LI>Exit the building and walk east to the ramp. Descend the ramp and take the priest robe from the treasure chest. Walk to the west, then follow the wall as it leads south. Enter the dark narrow opening on the south wall. Move directly to the south and take the item from the treasure chest. Walk back to the narrow sloped path to the north. <LI>Follow the narrow sloped path as it leads to the south and west. Take the item from the treasure chest on the raised area. Climb back down to the narrow sloped path and enter the dark narrow opening on the west wall. <LI>Walk to the west, and move north between the columns and climb the stairs. Take the item from the treasure chest and enter the doorway to the north. <LI>The opening to the north is guarded by an Ancient Beast. Kill the beast and walk through the opening. <LI>The party will face a column, which is the gate to the other dimension. Walk up to the column to be transported to the Fairy Kingdom. </UL> Fairy Kingdom <UL> <LI>The party will arrive in front of another column gateway. Walk north to exit the gateway building. Follow the yellow brick path northward. The path will end at a series of red mountains. Walk west through the gap in the mountains to reach El Corazona Castle. </UL> El Corazona Castle <UL> <LI>Walk north up the ramp in the entryway to a set of doors. Enter the doors to reach the outer hall. The outer hall forms a square around the center of the castle. The Inn is located in the south-east corner of the outer hall. The Armory is located in the north-west corner of the outer hall. The Hardware shop is located in the north-east corner of the outer hall. If needed, rest and buy supplies. <LI>Walk to the center of the south part of the outer hall. Walk up the ramp to the north to enter the center of the castle. Enter the doorway to speak with the Fairy Queen. She will agree the give the party the Star Mirror after they defeat the inhabitants of Ittawatana, located to the west of the castle. (Note: the direction given by the Fairy Queen, east, is incorrect.) <LI>Exit the castle and move south to the yellow brick path. Follow the path as it leads to the west to an intersection. Continue walking to the west to reach Ittawatana. </UL> Ittawatana <UL> <LI>Move north and speak to the guard to learn that the path to the left leads to a secret treasure. Move to the sign next to the path on the west side. Read the warning and move north on the path. Climb down the ladder at the end of the path. <LI>Destroy the obstacles in this area. Note that the pulsating areas will harm the party; quickly move over them. Take the demon's scythe from the south-east corner of this area. Move to the west, and destroy the obstacles blocking the ladder. Climb down the ladder. <LI>Take the magical shield from the treasure chest. Return to the entrance area. <LI>Follow the path to the east of the guard as it leads northward. Move north at the intersection, climb the ramp, and follow the raised area to the south to find a treasure chest. Return to the intersection. Follow the path to the east until it ends at a ladder. <LI>Climb down the ladder, walk to the north, then to the west to reach another ladder. Climb down the ladder. <LI>Move north through the open area. Walk across the water on the trail of floating flowers. Quickly move over the pulsating area of ground and walk across the next trail of flowers. Walk to the west until the path ends at a ladder. <LI>Climb down the ladder, walk south, quickly move over the pulsating area, and climb down the next ladder. <LI>Move east and bypass the first ladder. Move north, climb up the ramp to reach a platform with two ladders. Climb up the ladder to the north. <LI>Take the item from the treasure chest and return to the platform with two ladders. Climb up the ladder to the east. Move south past the ladder and move west to find a treasure chest. Return to the ladder that was bypassed and climb down. <LI>Move north and take the wall hammer from the treasure chest. Move south past the ladder into the open area. Destroy the obstacle and follow the path to the west. Enter the opening in the wall to reach the next area. <LI>Move south, destroy the obstacle, and walk to the west. Take the item from the treasure chest on the west wall. Enter the opening to the north. <LI>Take the item from the treasure chest at the end of the path. Return to the room with the two openings. Enter the opening to the south. <LI>Move south and climb down the ladder. Walk south and move to the west at the first intersection. <LI>The party will enter a battle with Apsara. After winning the battle, the party will return to El Corazona Castle </UL> El Corazona Castle <UL> <LI>The Fairy Queen will give the Star Mirror to the party. She will tell the party that they must follow the path from her castle to reach the Fairy King at El Dorado Castle. <LI>If needed, rest and buy supplies. <LI>Exit the castle and move south to the yellow brick path. Follow the path as it leads to the west to an intersection. Follow the path that leads to the south until another intersection is finally reached. Follow the path that leads to the west to reach El Dorado Castle. </UL> El Dorado Castle <UL> <LI>Walk north and follow the hall along the west side of the castle. Enter the door at the north end of the hall to enter another hallway. The Armory is the room located in the south-east part of the hallway. The Inn is the room located in the north-west part of the hallway. The Hardware shop is located to the east of the Inn. <LI>Walk north on the ramp near the entrance to the castle. Continue walking up the ramps and enter the door to speak with the Fairy King. The king will agree to give the party the Eye Of Moon if they defeat the Lesser Dragon in the maze of Chichikaka that is located north of the castle. The king will fly the castle to the south-east. <LI>If needed, rest and buy supplies. <LI>Exit the castle and follow the yellow brick path that leads to the north-west. Move north at the intersection to reach Chichikaka. </UL> Chichikaka <UL> <LI>Follow the path that begins in the north-east corner of the entry area. Destroy the obstacles along the path to reach an intersection. <LI>Walk east at the intersection to an area containing several pulsating areas. Enter the opening in the north-west corner of this area. <LI>Destroy the obstacles and walk to the west. Enter the opening on the west. <LI>Move south past the pulsating areas and enter the opening. <LI>The party will be in a small area with openings in the north, east, and west. Enter the opening to the west. <LI>Continue moving to the west through the next opening. <LI>Move south and take the item from the treasure chest. Destroy the obstacle and walk south along the long path. Move east at the intersection, then walk north up the ramp. Move west, then south after destroying the obstacle to find a treasure chest containing speed boots. Return to the ramp and move north. Take the item from the treasure chest. Return to the ramp and follow the path that starts in the south-west and continues to the south. Follow the path to the first intersection, then north. Follow the path until the next intersection, the walk north along the long section. Destroy the obstacle and take the earth shield from the treasure chest. Follow the path as continues in a long section to the south before it ends at an opening. <LI>Enter the opening and climb down the ladder. <LI>Quickly walk north over the pulsating areas and move forward along the open areas until reaching a ladder in the south-west corner. <LI>Climb up the ladder and follow the path to the east to find a treasure chest. Move along the path to the west, then to the south. At the open area, move to the east to find an empty chest. <LI>From the open area with the chest, move south to an area with several giant flowers and pulsating areas. Move to the south-east corner of this area to find a ladder. <LI>Climb up the ladder, move up the ramp and climb up the next ladder. <LI>Move to the south, then east to find a charmed knife in a treasure chest. Move west and follow the path as it rises on a ramp and ends to the south at a ladder. <LI>Climb the ladder and move to the west and south through the open areas to find a treasure chest. Move to the west and south from the treasure chest to reach an opening. <LI>Enter the opening and move to the south, then east to find the exit to this section of Chichikaka. Enter the opening on the north side of the nearby set of red mountains to enter the next section of Chichikaka. <LI>Move south from the entrance and enter the next area to face the Lesser Dragon. The party will return to El Dorado Castle. </UL> El Dorado Castle <UL> <LI>The Fairy King will give the party the Eye Of Moon. <LI>If needed, rest and buy supplies before teleporting back to Bilkabamba </UL> Bilkabamba <UL> <LI>Walk to the west side of the village and follow the path north through the archway to return to The Research Institutes Of Magical Structure And Archives. <LI>The dean of the institutes will use the Star Mirror and Eye of Moon to create a doorway to the other side of the magic barrier. <LI>Enter the doorway. One of Death Shadow's minions, Dark Reflection will appear next to the gate. Note that he will stand behind the gateway, which cannot be destroyed, during combat. Use spells and aim attacks carefully so they are not wasted. <LI>After Dark Reflection is defeated, enter the gateway to teleport to the other side of the magic barrier. <LI>Move north through the opening, then walk to the west and enter Biliking Tunnel. </UL> Biliking Tunnel <UL> <LI>Move to the east, then follow the path to the north. Ignore the treasure chest to the east, it is empty. Walk through the opening in the west wall. <LI>Walk west along the tracks through the opening. <LI>Follow the path and climb the ladder <LI>Follow the tracks to the intersection. Walk on the tracks to the next intersection. Follow the tracks to the east, then move north to the edge of this area. Follow the tracks to the west and enter the opening in the west wall. <LI>Walk to the west and destroy the crates. Follow the three sets of tracks to the south, then move along the tracks to the west. Follow the tracks that lead to the north and quickly cross the purple area. Walk to the west along the tracks. (Ignore the empty treasure chest to the north.) Enter the opening on the south wall at the end of the path to leave this section of the tunnel. <LI>Move to the west and walk north enter the next section of the tunnel. <LI>Walk down the ramp, and quickly move north over the purple area to the intersection. Follow the tracks to the west and continue walking west at the track intersection. Take the item from the treasure chest at the end of the path. Return to the track intersection, follow the tracks to the north, and climb the ladder. <LI>Enter the opening in the east wall. Follow the path as it leads to the south. Destroy the obstacle and enter the opening in the south wall. <LI>Quickly walk south through the purple areas, then follow the tracks to the west. Continue to walk west at the first intersection. Move south at the second intersection and take the item from the treasure chest. Return to the first intersection and quickly move north through the purple areas. Climb down the ladder. <LI>Move south and exit the tunnel. <LI>Move to the west, then north through the gap in the mountain to reach the village of Brass. </UL> Brass <UL> <LI>The Inn is located directly to the north of the entrance to the village. The Hardware shop is located in the building to the north-east of the Inn. The Armory is located in the building to the north-west of the Inn. If needed, rest and buy supplies. <LI>Talk to the trapper in the building in the south-west corner of the village. He will tell the party that the Sand Runner must be captured in Oozoozlin before they can cross the desert. <LI>Leave the village through the south exit and move south to the coast. Move west around the mountains and enter the opening to Oozoozlin on the south face of one of the mountains. </UL> Oozoozlin <UL> <LI>Move north and follow the west fork in the path. The woman guarding the entrance will allow the party to pass. Move north, destroy the obstacle at the intersection and take the item from the treasure chest. Return to the path, move north, and enter the opening in the north wall. <LI>Move north, destroy the obstacles and take the item from the treasure chest. Return to the path and move east. Follow the path to the east at the first intersection. Move south at the second intersection and take the item from the treasure chest. Return to the first intersection and follow the path to the south. When the path turns to the east, move to the north and destroy the obstacle. Take the Earth Mace from the treasure chest. Continue following the path as it leads to the east, then turns to the north. Enter the opening in the north wall. <LI>Follow the path and enter the opening in the south wall. <LI>Take the item from the treasure chest and continue to move south. Enter the opening in the south wall. <LI>Move to the south end of this area and take the item from the treasure chest. Move to the east and enter the opening in the wall. <LI>Follow the path as it leads to the east, then to the north. Enter the opening in the north wall. <LI>Move north and follow the path to the west at the first intersection. Walk through the opening in the south wall to enter a dark region with several indestructible obstacles. Move around the obstacles and take the Full Metal Shield and Tornado Lance from both treasure chests. Exit through the opening used to reach the dark region and return to the intersection. Follow the path as it leads to the east. Enter the opening in the east wall. <LI>Follow the path that leads to the north, then to the east, and finally to the north again. Enter the opening in the north wall. <LI>The party will encounter the Sand Runner. After it is defeated, the party will return to the trapper's home in Brass. </UL> Brass <UL> <LI>The trapper will tell the party that they must enter the village of Cold-Dracke after crossing the desert on the Sand Runner. Leave the trapper's home. <LI>If needed, rest and buy supplies. Leave the village through the north exit. <LI>The party will ride the Sand Runner through the desert. Steer towards the Shrine in the north tip of the island. </UL> Shrine <UL> <LI>Walk north and enter the gate to be teleported. Walk to the north to exit the matching shrine on the other side of the continent. <LI>Walk west along the south side of the mountains. Move north through the first gap in the mountains to reach the coast. Move along the coast to the east to reach the village of Cold-Dracke. </UL> Cold-Dracke <UL> <LI>Walk north-west and destroy the pine tree to continue moving to the north. The party will enter a battle with a Dark Knight. After he is defeated, a villager will appear. <LI>The party will follow him to a cave inhabited by the villagers that were driven out of Cold-Dracke by monsters. The party will agree to drive the monsters from the village. <LI>The Inn is the room that the party arrived in. Talk to the woman in the south-east corner to rest. To visit the Armory, walk to the room to the south of the Inn and speak to the villager in the south-west corner. Take the items from the three treasure chests to the south the Armory. To leave the cave, climb the ladder in the north part of the room that contains the Armory. <LI>Move north-west to reach the village. Follow the stone path north. Follow the stone path to the west at the intersection and enter the building that used to house the Armory. <LI>Walk to the north end of the building and climb the ladder. Move south onto the roof and take the old tonerico bow from the treasure chest. Continue moving south and take the items from both treasure chests on the south end of the roof. Return to the first floor of the building. Use the stairs to the east to exit the building. <LI>Move east on the stone path. Follow the stone path that leads to the north at the intersection. Follow the stone path that leads to the east at the next intersection. Enter the building that used to house the Hardware shop. <LI>Walk to the north and destroy the obstacles next to the desk. Walk to the east, then to the south to exit the building. <LI>Follow the stone path to the west until it ends at a brick wall. Move south and walk between the gray slopes. Continue walking south, with the gray slope to the west. Turn west and continue to walk along the slope. Finally, turn north and follow the slope to reach a stone path. <LI>Enter the door at the north end of the stone path to enter the building that used to house the Inn. Walk to the north end of the building and climb up the ladder. Move south to exit the building and walk on the roof. Take the item from the treasure chest. Walk to the south-east corner of the roof to reach the roof of the next building. <LI>The party will enter a battle with the Frozen Emperor. After he is defeated, the party will return to the cave that houses the residents of Cold-Dracke. Return to the village to rest and buy any supplies needed for the final battle at Feindcycle Castle. <LI>Leave the village and move north to the coast. Follow the coast to the east, then to the north. Move to the north-west corner of the continent to find Feindcycle Castle. </UL> Feindcycle Castle.
Note: The party may reach the Death Shadow in reasonably good condition by escaping all the battles in the castle. At this point in the game, additional gold and experience points should not be necessary. <UL> <LI>Move north over the bridge and enter the opening in the north wall. <LI>Walk to the west. Continue following the path to the west at the first intersection and enter the opening in the wall. <LI>Cross the bridge and enter the opening on the opposite side. <LI>Move to the north, then to the east. Destroy the obstacles on the east side of this area and continue moving in that direction. Move to the north of the obstacles and take the item from the treasure chest. Move south and enter the opening in the south wall. <LI>Walk over the bridge and move south at the intersection. Enter the opening in the south wall and take the item from the treasure chest. Return to the intersection, walk to the east, and enter the opening in the wall. <LI>Destroy the obstacles in the north and move in that direction. Move to the east and enter the red carpeted area. Climb the stairs and follow the path until it ends at a door. <LI>Open the door and move north. Move north and climb the stairs. Continue moving north past the pillars. Climb the stairs in the north-east corner of the room and take the dragon mail from the treasure chest. Climb back down the stairs, walk to the west, and climb up the stairs in the north-west corner of the room. Enter the small yellow window on the west wall. <LI>Walk west along the balcony. Enter the opening on the opposite side. <LI>Walk west, then south. Follow the path to the east at the intersection and take the great axe from the treasure chest. Return to the intersection and walk to the west to the end of the corridor. Destroy the north wall and walk in that direction. <LI>Destroy the obstacles and climb the stairs to center of the dais. The party will be teleported to another dais in another part of the castle. Walk through the doorway in the north wall. <LI>Follow the path to the intersection in the red carpeted area. Move to the east and take the gold from the treasure chest. Return to the intersection and follow the path to the west. Enter the doorway in the north-east corner. <LI>Move east, and enter the doorway. Climb down the stairs and take the item from the treasure chest. Exit through the doorway and walk to the doorway furthest to the west. <LI>Enter the doorway, walk to the south, and enter the small yellow window on the east wall. Follow the balcony and enter the doorway at the end of the path. <LI>Climb the stairs and enter the small yellow window on the west wall. <LI>Follow the balcony and enter the doorway at the end of the path. <LI>Move north and climb the stairs in the north-east corner of the room. Push the large rock in the next room. Climb back down the stairs and walk down the ramp into the glowing pit. <LI>Walk south to the first intersection, then climb the stairs to the east. At the next intersection, walk to the east and destroy the wall in the north. Take the item from the treasure chest and return to the last intersection. Climb the stairs to the south and follow the path to a large red carpeted area. <LI>Move to the north and take the item from the treasure chest in the north-west corner. Move north through the doors and enter the opening at the north end of the hall. <LI>The party will find Death Shadow and the imprisoned Kokindo. The Death Shadow will age Kokindo so he can not cast any spells. A battle with the Death Shadow will begin. After the he is defeated, he will teleport the party into another room and morph into a giant dragon, Black Wing. <LI>The ending sequence will begin after Black Wing is defeated. </UL>

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