hit
The sound of a glove being blocked and the sound of
a glove scoring a hit are different. Watch the graphics for sweat
or blood flying. The boxer will recoil as well, but this may not
be noticeable depending on the current view. The Custom and TrackCam
High views are good choices to avoid this problem.
Completing punches
When throwing any of the slower punches, hold down
the button until the punch completes. Releasing the button early
will result in a fake punch. Note that the punch timing must be
altered as your boxer becomes fatigued. The best way to make sure
a punch finishes is practice the timing with one boxer. If your
boxer recoils by getting hit during a punch, the punch probably
will not finish.
Fighting dirty
You can fight "dirty" by throwing low blows.
This is done by pressing [Down/Toward] + [A] or [B].
The crowd may voice its disapproval. The referee will warn you
and/or give you a penalty point.
Fighting tips
The best fighting range is at arm's length. Do not get as close
to the fighter as possible and pound away; your hits will be ineffective
and will waste energy. Close punches (except for uppercuts and
clinches) do not have an effective momentum. The optimal punch
range can be found by taking as step back from the closest position.
Move as much as possible. Chase your opponent and try to corner
him. When he is in the corner, pound him mercilessly at arm's
length.
If low on energy, avoid your opponent. If you become knocked down,
run around while avoiding punches and fight defensively until
the round ends. Your energy will be recovered in the next round
and will allow you to go back on the offensive.
Learn to use defense, and try to anticipate the punches. If your
opponent did not throw a punch for a second or two, duck!
As your opponent tires out he will drop his guard more often;
take advantage of this situation. Also, watch for your opponent
to "fidget" (pull up their shorts, wipe their noses),
when they are out of range. With care, you can jump your opponent
while he is fidgeting and lay one on him.
Avoid being punched until after getting warmed up in the first
round to prevent a knock out.