Blue shield
This trick requires that the second (red) shield. Find
the enemy that sticks out its tongue and can take your power-ups.
When you kill that enemy you will get the last power up that it
stole from you. This enemy can be found in various places, such
as in the forest, in the Dark World. Set Ether as your special
attack, Allow the enemy take your red shield (this may take a
few tries since it takes items at random). When the tongue is
still out and the shield is half way to the enemy, use Ether to
freeze it. Kill the enemy and to get your shield back. Your shield
will appear blue and remain that color even after moving to a
new screen.
Blue rupees
Get the Master Sword, then return to Hyrule Castle.
Chop down any bushes and weeds, and kill all enemies outside the
castle. Return to the secret entrance which your character fell
into at the start of the game and jump in to reach a room full
of Blue rupees.
Rupees from bronze plate
In the town, there are two houses with women patrolling
in front . Sneak into the house on the eastern side of the town.
A bronze plate will be hanging on the back wall. Go up to it and
pull it to get either 4 green, blue, or red rupees.
Extra bombs or arrows
Go to the Pond Of Happiness in the lower right corner
of the map and throw in rupees until a fairy appears. She will
ask if you want to carry more bombs or arrows. Select which ever
you prefer, as you can repeat this until up to 50 bombs and 70
arrows are accumulated. Note :A large number rupees are required.
Super bomb
Complete the Ice Palace followed by the Misery Mire
Maze. Go to your house in the Dark World and buy the orange and
white bomb.
If you defeat the Bosses in Palaces 5 and 6 first, you can get
the Super Bomb. This will allow you to get the fourth sword and
the Silver Arrows, Because you can go to Palace 7, you can also
get the Big Shield. Of course, you cannot get the red mail until
you defeat the other Bosses.
Flying bomb
This trick requires arrows and bombs. Equip the bombs
and arrows. Then, press the button to release a bomb and try to
release the arrow at the same time. This will create an exploding
flying bomb.
Treasure trees
Go to different trees and charge in to them. For example,
there is a tree in the village next to the underground hut. Run
in to it, and 20 rupees will appear. Go into a house, exit, and
do it again. This is a good way to get unlimited rupees. The following
is a list of items that you can get from the trees: magic, apples
(health), bees, faires, money, and bombs.
No Hookshot needed
After you get the Hammer from the first dungeon in
the Dark World, you can already get to the third or fourth level
without the Hookshot. First, get the Hammer and return to the
Light World. The exact location does not matter. Go to the town.
On the northern side of the town are two direct entrances to the
northwest of the town that lead to the Lost Woods (the forest
area). If you take the entrance that is second from the left,
you will see a heavy rock blocking your path. Take the entrance
furthest west and find a back way into the entrance that is to
the right of the one furthest west (this should not be difficult).
When you come out, walk down to find wooden pegs that you can
use the Hammer on. Once you get past those, you are behind the
heavy rock. When you pick up the light rock in the middle of the
area, there will be a teleportation pad that will take you to
the Dark World. You will be in the town that you originally would
not have been able to reach without the Hookshot.
Easy wins
When you get the Boomerang, use it to freeze enemies
until you can defeat them. Note: This may not work on the Bosses
of the castles where you get the pennants.
Easy health
Go in the house on the mountain that belongs to the
old man who gave you the magic mirror. Talk to him to get full
health. Then, go to the stairs behind him and lift up the pot.
Leave the house and go into the cave to the right. Go back in
and repeat as many times as desired.
Defeating Moldorm
Although Moldorm in the Mountain Tower is extremely
difficult to defeat, if you use the Dash Attack, you can run right
through his body taking no damage. If you line it up correctly,
you can attack his tail. This makes him much easier to defeat.
Make sure to stop running before you get to the edge.
Dungeon 6
The Hookshot is not needed to get inside Dungeon 6.
Move behind the block in the beginning, then dash into it. While
your character is in the air moving to the right, hold [Right]
until reaching the other side. The same technique may be followed
to exit the dungeon by using the other block.
Easy rupees
Go to the Lost Woods immediately above where the lumberjacks
are located to find a tunnel. Enter it to discover three chests.
The man there will offer to open one of the chests for 100 rupees.
One chest contains 20 rupees, but both of the other cheats contain
300 rupees. Note: This may only be done once.
Get 100 rupees by any method. Go to the forest and enter at the
top by the wood cutter's house. Then, keep going forward and you
will find a log. Enter it. When you are inside, pay the man to
open a treasure chest. Open the middle one. You will get 300 rupees.
Exit and do it again until you get 999 rupees.
Go to the house in eastern Kokiriko Village where the lady is
guarding. Go into the house , pull on the picture, and collect
the rupees. Leave and dash into the tree in north-eastern Kokariko
Village. After that, kill all of the guards and enter the house
again. Pull on the picture and you should get 80 rupees. Note:
You can only do this trick after defeating the wizard (Agahnim)
for the first time.
Go to the very bottom by where you get the second pennant. Go
to the little building where you drain the water. Go inside pull
the right lever towards you ti drain the water. Go back outside.
There should be fishes flopping around . Pick one up and carry
it to the water. Throw it into the water. It will jump out of
the water, thank you, and throw you a red rupee. Repeat the process
until you get 999 rupees.
After getting the bug net and the whistle warp to section 8 on
the map, follow the path to the healing cave with the fairies.
Dash into the statue and retrieve the bee that appears (the Good
Bee) and take it to the villager in Kaikaro Village where you
bought the bottles. Unleash the bee and he will pay 100 rupees
for it. This trick can be repeated as many times as desired.
While in the Light World use the flute and go to number 7 on the
map. Walk south as far as you can, then go west and pick up the
white or black rock. Walk north until you reach the thief that
has opened a treasure chest for you and has given you a bottle.
Next, walk south then go west a slighlty then south even more
until you reach two big white rocks. Lift up the southern one
and you will find a pair of stairs leading down. Walk down them
and you will see a man who says ''Check out the cave east of Lake
Hylia. Strange and wonderful things live in it...'' Then, pick
up all the bottles around him and you will get a total of 50 rupees.
Go out and walk back in. Repeat this process until you have as
many rupees desired.
Rupees or bees
If you receive the Pegasus Boots, run into some trees
that are not connected with other trees. You will either get some
rupees or some bees that chase you.
Selling bee for rupees
You can sell the Good Bee from the cave next to the
Ice Rod cave (go inside, dash into the Fairy Statue and catch
the bee that appears). Get the bee, go to the man who sells you
the bottle in the village next to the castle, and release the
bee. When it touches him, he will give you about 100 rupees. This
trick cannot be repeated.
Angry helper bee
If you release your helper bee in the area with the
weathercock, it will fly away. When you retrieve it from his statue,
he will sting you. It appears that he did not think it was funny
to be asked to attack an inanimate object. Note: The helper bee
will not attack another bee.
Transformations
Go to the village. Enter the house to the left, with
the patrolling lady. One of the pots contains a chicken. Throw
magic dust on it to it turn into a lady. The green characters
in Light World near the witches hut will turn into hotdogs, and
the soldiers will turn into sand bags.
If you throw magic potion on a bee it will turn into a fairy.
If you throw magic powder on an orange fireball that takes away
hearts and magic, it will turn into a fairy.
The magic powder can be used to turn the spinning enemies that
take both hearts and energy into a fairy. However, this does not
work on the ones that guard the switch to open the chest to the
big key in Palace 1 in the Light World. The magic powder will
also turn the obnoxious little dust spinners that make you become
a bunny into a fairy.
Different swords
Silver Sword
This is the sword obtained from your uncle at the beginning,
when you go in the castle.
Master Sword
This is the sword you get when you collect the three pendants.
Once you have them, go to the top of the Lost Woods. Press [A]
+ [L] after getting the Master Sword, then go back to the
castle and show it to Zelda.
Tempered Sword
You get this sword after obtaining the golden glove in level
4. Then, save the Smith brother by the Library in the Dark World.
Warp into the Light World, go to the Smith house, and they will
temper your sword.
Golden Sword
This is the ultimate sword. You have to complete every level,
except for level 7, in the Dark World. Then, go to your house
in the Dark World and they should sell you a big bomb for 100
rupees. Take the bomb to the golden pyramid and blow up the large
brown square with the big crack.
Silver Arrows
Throw your bow in the pool where the Golden Sword was
obtained to get Silver Arrows.
Magic Boomerang
Obtain the Super Bomb after completing four dungeons.
Then, go to the Bomb Shop where Link's House is in the Dark World.
Purchase the Bomb. Take the Bomb to the crack in the Pyramid and
blow up the wall. Enter the hole and throw your sword first (only
if the sword is level 3), followed by your arrows, and finally
the boomerang. You will receive the Gold Sword, Silver Arrows,
and the Magic Boomerang. Note: The boomerang should turn a reddish-orange
color.
Get Magic Boomerang earlier
Buy your Water Boots from the shopkeeper at the top
of the map for 500 rupees. Then, swim down to see another waterfall.
Go inside, put in your shield and boomerang, and they should upgrade.
Get Red Shield without entering Dark
World
You can get the red shield without entering the Dark
World or paying 500 Rupees. After you get Zora's Flippers, go
to the Mysterious Pond behind the waterfall. When you are asked
to throw something in, answer "Yes". Throw in the small
shield. When the fairy asks you if it is yours, answer "Yes"
and she will give you the Red Shield.
Get the lamp in Hyrule Castle
When you start, do not open the chest in Link's house.
Instead, just leave. When link gets the sword and shield, go to
the next staircase then go right. Open the chest in Hyrule Castle
to get the lamp instead of five rupees.
Use Fire Rod without magic
When you have the fire rod, you can use it even if
you have no magic. Just keep tapping the button if you have a
little bit, and you will regenerate magic.
Free life and magic medicine
Use the net to catch a small fairy and keep it in a
bottle. Go to the Waterfall Of Wishing and throw in an empty bottle.
This trick can be repeated.
One half magic cost
Once you have the Hammer and Magic Powder (from the
mushroom in the Master Forest which you give to the Witch), go
to the Blacksmith's House. Pound the stake near the door, then
jump off the ledge into the well. Once inside, get the items under
the pots and proceed upward, as the left door will dump you in
town. You will see a green pedestal filled with red liquid, which
you must sprinkle with Magic Powder. A bat will fly out and will
"punish" you by halving your magic cost (the number
1/2 is also added to your magic meter).
Ether Medallion
To find the Ether Medallion, you need the Master Sword
and the Book of Mudora. Go to the tower where you obtained the
third Pendant. Go to the left, cross a bridge, and find the statue
with some of the old Hyrule writing on it. Use the Book to translate
it and you should get the Ether Medallion.
Quake Medallion
To find the Quake Medallion, you need to be in the
Dark World and have the Power Gloves or Titan Mitts. Go to the
area similar to where the Waterfall Of Wishing is located (where
you can toss in your small shield and get a red one). You should
see a ring of stones, and a skull and bush to the right. Pick
up the skull and throw it in the middle of the ring. A big fish
should appear and give you the Quake Medallion. Do not try to
throw something in again, unless you want a fireball in the face.
If you leave the screen, return, and throw something in, some
fish bones will jump out of the water.
Moon Pearl
On the fifth floor of the tower on Death Mountain,
you will find four balls of fire spinning in a line. Beside it
is a little star. Step on it. The holes in the ground will change.
Go to the door that leads up and you will find a hole in the middle
of the ground. Fall in it from the top. It will put you directly
in front of the chest.
Get all seven Crystals
When you first start in the Dark World, go to the Palace
Of Darkness. Get the hammer and leave. Go to Water Palace, get
the Hookshot, then leave. Go to the Thieves' Town Palace, get
the Titan's Mitt and leave. Go to Misery Mire, get the Cane and
leave. Finally, go to Turtle Rock and complete the entire thing.
When you get out, you will have all seven Crystals.
Fourth Bottle mystery
You can find the Fourth Bottle after you have the Magic
Mirror and are able to pick up heavy rocks. Go to the Swordsmith's
house in the Light World. He will ask you to find his partner.
Go to the Dark World. Go to the bottom of the village to find
a little man surrounded by rocks. Rescue him and take him to his
partner in the Light World. Have your sword tempered. Go to the
Dark World. Go the Swordsmith's house and find the purple chest.
Take it with you, but do not leave it by pressing [A]. Take
it to the Light World with you and visit the old man by the sign
(near where you received the second pendant). He will open the
chest that has the Fourth Bottle.
The Three Pendants
Pendant 1
Starting at your house, go right and up. Look on the map and
go to the building on the right. Enter it to get the bow and arrows.
Pendant 2
Go to the desert. You need the Book of Mudora. When you are
in that temple you can get the gloves.
Pendant 3
Go to Death Mountain. You need the Magic Mirror. When you
are in that temple you can get the Moon Pearl.
Bottles
In the village where you see the man with four bottles, talk to
him, and he will give you bottles.
Go to the long house where the man talks about his daughter. Exit
the house, go to the other side, and enter. It appear that you
can do so, but you can.
Save the Smith's brother in the Dark World library. When you get
to the Smith's house in the Dark World, a chest will be there.
Go to the man who tells you to leave him alone. He will open the
chest for you. Press [A] to leave the chest. But even after
moving to a different screen, the chest will be where you left
it.
After you have obtained the flippers, cross the bridge and go
down. Keep going until you see somewhere that you can enter. Then,
swim under the bridge and talk to the man.
Entering dungeons
Hyrule Castle: From where you start, go to the part where that
man tells you to get some sleep. Go right and up. In one of the
bushes is a passageway.
Eastern Palace: From your house, go right, up, right, and up.
Solve the maze to enter.
Desert Palace: Go to the library and dash at the shelf. Go to
the desert and use the Book of Mudora to enter.
Death Mountain Palace: Open one of the things on top of the mountain
and turn into Mr. Bunny. Go to the dirt that is a different color
and use Magic Mirror.
Hyrule 2: Go into Hyrule Castle and go left then down. Go to where
the Force Field is located, near the eye. Kill it with the Master
Sword.
Palace of Darkness: Make sure you have at least 110 rupees. Proceed
until you see a monkey that says he wants 10 rupees. Give them
to him and go to the entrance. Then, pay him 100 rupees.
Swamp Palace: Go to the Light World near the cave where you drain
the water. Drain the water then go to the Dark World and enter.
Skull Woods: Go into the Dark World and go to the entrance to
the woods. Use the hammer and open the 8 stone.
Thieves' Town: Use the same method as before, but go into the
village in the Dark World. Go to where the duck would be, and
pull on the fork.
Ice Palace: Go to the island in the Light World that requires
5 or 20 rupees to be thrown. Pull the black stone and go to the
Dark World.
Misery Mire: Use the flute to go to destination 6. Pull the black
stone and enter the desert in Dark World. If you have not gotten
the Ether yet, it is to the left of the Death Mountain Palace
dungeon. All you need is the Master Sword and the Book Of Mudora.
Use your Ether on the Ether icon on the floor.
Turtle Rock: Use the same method for the Death Mountain Palace
and go to the right. Use the hammer and continue going right.
When you see a big black stone blocking three hammer objects,
pick it up. Hammer the things down in order. If done correctly,
a Dark World portal will open. Enter and use the quake.
Gannon's Tower: After exiting Turtle Rock, go to where the Death
Mountain Palace dungeon would be.
Chicken attack
Corner a chicken in town and keep slashing it with
the sword. After awhile a group of chickens will attack you. Note:
If this is done twice, you will die and have to start from a saved
game.
Find any chicken (even dead ones in the Dark World) outside of
a house. Corner it, then use any available item to attack it.
Keep hitting it until you are suddenly attacked by flying deadly
chickens. The amount of time you need to wait depends on the item
you use. The more powerful, the less the wait. To flee from the
attack, leave the area into a new screen, or pick up the chicken.
Avoid tile damage
In the rooms with the tiles that fly at you, stand
in the doorway you came in from, facing towards the room. You
will not lose any hearts because the tiles will just break on
your shield.
Extra lives in dungeons
Use the magic powder on the white-and-red flying skulls
to transform them into fairies.
Four way fireball shooters
In some dungeons there are small yellow boxes that
shoot fireballs. To avoid getting hit, do not stand in the path
of a fireball and swipe your sword. The fireball shooters will
only shoot if you swipe your sword. Also, it only will fire out
of the side that you are closest to. Note: These are the yellow
boxes, and not the boxes that have faces on them.
Advance to the Fourth Dark World
level
This trick can be done as early as after completing
the First Dark World dungeon. Note: The enemies in this level
are very difficult if encountered earlier in the game without
the preparations the other dungeons will provide. After you have
gained the Magic Hammer, enter the Lost Woods by the farthest
left entrance in Kakariko village. Once inside, turn right, then
exit. Bash the two different spikes. Under the stone is a portal.
The only point of entering early is getting the Big Key and Golden
Gloves very early, saving the Smith, and getting the Level 3 sword
before even entering the second dungeon. This makes the rest of
the game up to the fifth or sixth dungeon much easier.
Get into The Dark World before getting
the Master Sword
This trick will only work if you have the Moon Pearl,
but you do not need the third Pendant. At the top of the mountain
in the Light World is a warp to the Dark World. Use this, then
travel down to where the bridge would be. Squeeze very close to
it, then use the Mirror to travel to the Light World. Do the lightest
button-tap possible, then wait for the portal to bring you back.
Do not move. Use the mirror again, and when you are in the Light
World, walk into the fence. Facing the fence, charge your sword
and slowly move back into the portal. You should now be on the
edge of the cliff. Move right to jump off, then walk to where
you see a lava break and a rock next to each other (at the bottom
of the screen.) Move in between them and move down. The screen
should move to you on a hill in the Dark World.
Quick way to Gannon's Tower in the
Dark World
Go to the first temple in the Dark World. Get three
fairies from the temple. Use the mirror and leave Use it again
and save the game. Quit, then start game again. Go to mountain
and warp to the Dark World. Jump off the cliff and go in the cave
Use the hammer to kill the creatures and run through the spikes
to reach Gannon's Tower.
Disappearing sweeping woman
When you have the Magic Powder you can make the old
woman that is sweeping the village disappear.
More money
Go to the village and enter the house with the patrolling
young lady. Go up to the painting on the back wall and pull on
it. Hold on until coins appear.
Go in the Desert of Mystery, very close to where you obtained
the second pendant. There are two big rocks after you obtained
the Power Gloves. They are in the same temple as the second Pendent.
Pick up the rock that is behind the first rock. There should be
steps there. Go down to find a man surrounded by pots. You will
find five rupees under every pot. Exit, then re-enter until you
obtain as many rupees as needed.
Go to Turtle Rock in the Dark World. Pull on the right paw and
wait for coins.
More money for fish
Once you drain the lake to get the heart piece you
can pick up the fish in the swamp. You can either bring him up
to the other pond and throw him in, or bring him all the way to
the village and sell him to the man who sold you the bottle. Bringing
him to the other pond will only result in 20 rupees, but selling
him to the man will give you 100.
Hidden bee
There is a secret bee that will never fly away from
you. Go to the cave where the Ice Rod is obtained. In the cave
next to that one is a statue of a fairy. Run into it and the bee
will appear.
Enter Thieves Town shed
The shed at the bottom of Thieves Town can be opened
with a bomb. Go to the front of the building and bomb the front
of it Once inside, you can find all the bombs you may need. You
may reenter the shed as often as desired to replenish you lost
bombs and arrows.
Catching the running man in the village
The man in the village that runs away from you can
be caught. Just use the Running Boots to catch up with him.
Potion from Fairy
Go to the waterfall where the magic boomerang is obtained.
Throw in an empty bottle. Tell the Fairy that you dropped in the
bottle. She will reward your honesty with a free magic potion.
Fairy from pot
Sprinkle Magic Powder on some skull-shaped pots in
some of the Dark World dungeons to get a Fairy.
Unlimited Fairies
Note: You must have the Glove Of Power (the ability
to lift rocks) to do this trick. Start at Link's house, just outside
the door. Go exactly one screen west on that path. You will need
to cut or lift bushes in your way. Once there, you will reach
the edge of a ledge. Jump off the northern side and walk north.
You will see a large rock. Lift it and throw it aside, revealing
a passageway. Inside are four small Fairies. You can walk into
them to heal yourself, or catch them with a bug catcher. Walk
outside, then back in. The Fairies will be there again.
Find a bee hive or a single bee and. Use the Magic Powder on it.
If you hit it, then it will transform into a Fairy. This is very
useful, as you can just return to a known a bee hive location
when needed.
When you first meet the lumberjacks near the thieves' forest,
they are cutting down a tree which they say feels weird. If you
return to this spot after your first visit to the Dark World,
or when the Lumberjacks leave, you will find the same tree which
now looks as if it has a lip near the bottom. If you use the boots
to run into this lip, the branches will disintegrate, leaving
a hole for you to fall into. Inside, if you go up the ladder and
down the other side, are four faeries flying around. They will
regenerate when you leave by the door and return through the tree.
Bug catching net
The bug catching net can be used as an alternative
to reflect magic back at Agahnim.
Run over holes
Note: this trick requires the Pegasus Boots. Hold [A]
and dash to run over the hole.
Finding the flute
To find the flute for the strange person on a stump,
throw your boomerang quickly. Before it returns take out your
shovel then press the [A]. It should make your boomerang
dig a long line of holes.
Getting the cape without the Titans
Mitt
You must at least have the Mirror, the Hookshot, the
Boots and the Moon Pearl. Go to the Dark World graveyard and move
to the location where the grave that held the cape was in the
Light World. Since there are bushes you do not need your glove.
Go to the corner of that little spot and use the Mirror. It will
transport you to that same area in the Light World. Now you can
simply ram the grave get the cape. Then go back to the warp point
to get back out.
Link with yellow clothes
In the Dark world, when you go to the first castle,
just get the hammer and leave. Complete Castle 2, Castle 4,Castle
3,Castle 6, and then finally return and complete Castle 1. You
have to defeat the monsters in every castle quickly. Then, go
to Castle 5 and open the large chest to get yellow clothes instead
of blue clothes.
Mario reference
Look at the "plates/paintings" in the back
of the patrolled houses of Kakariko Village. They are no ordinary
"plates/paintings" at all, but in fact paintings of
the head of Mario.
Teleport (Emulator ROM)
Hold "[Cursor Up]" + "[Cursor Down]" or "[Cursor
Left]" + "[Cursor Right]". If done correctly, you should
start to moonwalk. Go through a door while in this state and keep
holding the keys. You should be in the exact opposite side of
the room that you started in. Note: This trick only works in dungeons.
Glitch: Left-handed Link
In the other
Zelda games Link is right-handed.
In this game, he is left-handed except when facing east.
Glitch: Flashing Link
When in a room where you can raise blocks, stand on
a lowered block and use your boomerang to hit the Orb. Link will
start flashing and just walk forward to get off.
Glitch: Invisible bed maker
At the very beginning of the game when Link is in bed
and the man says that he is going out and Link is supposed to
stay home, get out of bed. The bed will be messed up. Go outside
and then back in. The bed will mysteriously be made, but no one
was in the house after Link left.
Glitch: Invisible sword
Select the flute, then hold [B]. When the duck
is touching you, release [B]. There will be a swirling yellow
light where you were standing.
Glitch: Shoot boomerang while charging
the sword
First, have the boomerang and any type of sword. Then,
hold [B] and at anytime press [Y] to shoot the boomerang.
Glitch: Easy Ice Palace
Before you go into Ice Palace, go to Misery Mire and
get the Cane -- you can also complete that area if desired. Then,
enter the Ice Palace and go to the room where you have to push
the block onto the switch to enter the door.. You now can just
use the cane instead of doing that.
Glitch: More keys
On Gannon's Tower go to the far left set of stairs.
Get the key and go back up, but do not open the door. Go to the
far right set of stairs, and you will have an extra key. Do not
open the first locked door you see.
Glitch: Eternal torch
Enter a room with four torches in a dungeon. Light
three of them, then immediately when the second one is going out,
light the fourth one. If timed correctly, the second torch will
never go out.
Glitch: Mystery flute
At the start of the game, do not get the flute. Complete
all the temples and at the end of the game in Gannon's castle,
fight and defeat him. He will turn into a bat and fly away, and
you will call the bird from nowhere with the flute you never got.
Glitch: Hovering pots
Pick up a pot and start to walk down the stairs. Throw
the pot while walking. The pot will hover until you get to the
bottom of the stairs.