Getting the Hadouken fireball
Get all items except for the Hadouken. Fill up all
four energy tanks and enter the Armored Armadillo's level. Get
on the cart just before the end, then jump over to the wall. Shimmy
up the wall, then quit the level. Repeat this approximately five
or six times until a capsule appears. Enter the capsule to gain
the Hadouken. To use it, press [Down], [Forward], [Y]
after your character is at full health.
Get every item, then successfully complete the Armored Armadillo
level four times. Your life meter must be full at the end of each
time. On the fourth time, climb up the wall at the end of the
level to find a capsule that contains Dr. Light. He will give
you the fireball attack. To use this, your life and all of your
abilities must be full. Rotate the D-Pad and press [Y].
Note: This status will not save and must be unlocked again with
each new game session.
Note: You must have Acceleration and Helmet. Go to the Flame Mammoth
stage. Get to the beginning part of the miners that throw picks
at you. Notice on the left and up high are a few sections of wall
that are darker then the rest. Press [A], [B] to dash
jump and break through that wall. Inside is a capsule that will
pop up, and you get the Hadouken.
Get all the parts, sub-tanks, and heart tanks. Go to the Armored
Armadillo stage. When you get to the last cart ride, jump. You
will see the capsule by the energy. Go inside. To do the Fireball,
press [Down], [Down/Forward], [Forward].
Get Upgraded X-Buster early
The Helmet, Boots, and some luck are required for this
trick. You usually get the Upgraded X-Buster from Zero, but you
can get it much earlier than that. In the Flaming Mammoth Stage,
there is a part where mine workers throw picks at you, and where
you get the heart and sub-tank. Before you enter there, there
is a small location that you can break with your helmet just at
the entrance of that room. With luck, you can reach the place
with your boots and break the blocks with your helmet. Then, climb
straight up to get it.
Better weapons
Hold [Shoot] until Mega Man turns purple, use
[L] + [R] to select the desired weapon, then release.
Ice
The ice shotgun will create an ice sled that you can ride.
It will break apart when it hits an enemy that has armor.
Tornado
The tornado will create a giant vertical tornado. It will
not suck people in, but it will kill anyone who touches it.
Missiles
The missiles will turn into blade-like objects that will have
more of an effect on enemies. They are also homing.
Spark
The spark will create two walls on both sides of you that
will kill anything on contact, except for Bosses.
Sting
The sting will make you invincible for a short amount of time.
You can walk through enemies, but not walls.
Shield
The shield will create a giant shield around you, but it will
shut off after hitting something.
Blades
The blades will turn into giant versions that make a loop
before going off the screen.
Fire
The fire will create a wall of fire that will go along on
the ground until it reaches an edge. Note: It takes awhile to
charge up so do not use it during Boss battles.
E-Tank locations
Flame Mammoth stage
Go until reaching the little opponents that throw the picks
at you. Instead of going to the exit, go up the platforms until
you reach the extra life. Dash left and jump to find an E-tank.
Storm Eagle stage
Go to the part just before the hover platforms. When you see
the opponent on the rising platform, kill it. Ride the platform
to the building in the air, and shoot through the glass.
Armored Armadillo stage
When you reach the first cliff with the miner machine, set
the machine off, climb the wall, and run to where the machine
started.
Spark Mandrill stage
You will need to get the Boomerang Cutters first. Go to where
you can climb a ladder up or down. Go down and destroy the defense
units. Do not go up the next ladder. Instead, equip your Boomerangs
and jump straight into the air and fire one. It will catch the
E- tank and return it to you.
Boss weaknesses
Chill Penguin: Fire
Launch Octopus: Shield
Armored Armadillo: Spark
Storm Eagle: Sting
Spark Mandrill: Ice
Sting Chameleon: Boomerangs
Boomer Kuwranger: Missiles
Flame Mammoth: Storm
Sigma's Head: Shield (does two hits and does not need to be charged)
Recommended order
Chill Penguin (use Megabuster)
Storm Eagle (use Megabuster)
Spark Mandrill (Use S. Ice)
Armored Armadillo (Use E. Spark and Megabuster)
Flame Mammoth (Use Storm T.)
Launch Octopus (Use R. Shield and Megabuster)
Boomer Kuwranger (Use Homing T. with lots of energy tanks)
Sting Chameleon (Use B. Cutter)
Alternately, use the following order:
Storm Eagle
Flame Mammoth
Chill Penguin
Spark Mandrill
Armored Armadillo
Launch Octopus
Boomer Kuwranger
Sting Chameleon
Alternately, use the following order:
Chill Penguin
Storm Eagle
Flame Mammoth
Launch Octopus
Spark Mandrill
Armored Armadillo
Boomer Kuwanger
Sting Chameleon
Alternately, use the following order:
Chill Penguin
Storm Eagle
Flame Mammoth
Spark Mandrill
Armored Armadillo
Launch Octopus
Boomer Kuwranger
Sting Chameleon
Alternately, use the following order, using the weapon of the
previously defeated Boss to defeat the next Boss.
Chill Penguin
Spark Mandrill
Armored Armadillo
Launch Octopus
Boomer Kuwranger
Sting Chameleon
Storm Eagle
Flame Mammoth
Use the following order if you do not want to return to too many
stages for the power-ups and capsules. Note: You will not be able
to use most, if any of the Boss weaknesses by doing this.
Chill Penguin
Armored Armadillo
Launch Octopus
Storm Eagle
Sting Chameleon
Boomer Kuwanger
Flame Mammoth
Spark Mandrill
Extra lives in Armored Armadillo
stage
At the very beginning of Armored Armadillo's stage,
there is a cart that goes down for a short distance before leveling
out again. On the ceiling are a few places where the roof juts
out a bit. On each of these is a bat. On around the fifth one
is a small black ball that when you approach reveals itself to
be another bat, though you do not see these anywhere else. They
are actually visitors from some of the original
Megaman
games. You cannot shoot them while they are in ball form. Wait
for them to start flying towards you. Also, these bats happen
to give you an extra life quite often, so this is a good place
to stock up.
Instead of taking the wheeled cart, walk down instead. On the
way down the slopeyou will see a huge bat. Kill the bat and it
will usually drop a life. Do this repeatedly to get as many lives
as desired.
To do this trick, you must have all the power-ups except the Hadouken
Fireball. Go to the Armored Armadillo stage and on the very first
cart, do not get on it. Instead, start walking until there is
a brown round ball on the roof. It is actually a bat. Shoot it
with the second powered up X-Buster and an extra life will appear.
Do this as many times as desired.
Armor upgrade in Sting Chameleon
stage
Before you enter the tunnel with the falling rocks,
climb up the wall above it. There will be a green machine there.
Fight it. Note: Its weak point is the head. When you defeat it,
a capsule will appear from the ground. The armor upgrade will
be inside. Note: This will also stop the falling rocks in the
tunnel.
Energy Extender at Sting Chameleon
stage
Go to the place where the rocks fall from the roof.
Do not go in. There will be a hole there. Slide down it. On the
right side, there should be brown bricks. Jump from side to side
until they all break. When you are done breaking bricks, stand
there and dash forward before you are at the edge. If you make
it across, the Energy Extender should be there on a platform.
Energy Extender at Launch Octopus
stage
Go forward until you see a tornado-like thing that
goes up. It is blue in color. Get on one and you will go up out
of the ocean. If you do not see a ship with oil cans on it and
little flying robots that appear, keep going forward. If you see
more, go on them until you see a ship. It will be on the right
side. On the front of it is something that resembles a blue circle.
Shoot it with your fire until it starts smoking. Stay on it. It
will sink. Wait until it touches the bottom. You will fight a
metal snake. Defeat it and it will explode. When it is done exploding,
keep going to the right and the Energy Extender should be there.
Defeating Armored Armadillo
Shoot the Armored Armadillo with your electric spark
gun when he is vulnerable. It will electrocute him, all his armor
will fall off, and he will be much easier to kill.
Defeating Flame Mammoth
Get the Boomerang Cutter and go to Flame Mammoth's
stage. When you reach him, use the Bommerang Cutter on him. After
a few hits, his trunk will fall off, and he will not be able to
shoot out oil or change the conveyor belt's direction.
Defeating Launch Octopus
To get rid of Launch Octopus's Piranha "homing
missiles", use the Boomerang Cutter a few times to cut off
his arms.
Defeating Storm Eagle
Get the Dash Boots on Chill Penguin's level. Then,
go to Storm Eagle's level and proceed until you battle him. When
he is on foot, he might spit out mini-eagles at you or try to
blow you off the plane. When he spits the mini-eagles out, dodge
them with Dash, then destroy them. If he tries to blow you off
the plane, dash towards him and fire at him. Keep firing until
he flies back up. When he swoops down at you, keep dodging him.
Repeat this process until he is defeated.
Use the following trick complete the Storm Eagle stage in ten
seconds or less. Start the level and jump on the moving platforms
with the robots that grab you and explode. Jump to the levels
with a robot that shoots a spiked ball and chain. You can complete
the level instantly. Jump and shoot the ball as it is about to
hit you. If done correctly, and you cannot get hit, the screen
should fade and you should receive the Storm Tornado.
Password warning
You cannot save the Hadouken (fire ball) in a password,
nor can you save where you were in the fortress using a password.
You will have to always get the Hadouken again and redo the fortress.
Level | Password |
After Vile | 5385 7136 6321 |
Chill Penguin defeated | 6385 5336 5364 |
Storm Eagle defeated | 6483 7376 5124 |
Flame Mammoth defeated | 1573 5232 7264 |
Spark Mandrill defeated | 5131 7358 4181 |
Armored Armadillo defeated | 5147 8437 4536 |
Launch Octopus defeated | 1556 6642 7448 |
Boomer Kuwranger defeated | 5151 3427 4261 |
Extra Life Tank | 5447 4177 4536 |
Sting Chameleon defeated | 4131 6712 1221 |
Glitch: Invisible enemies
Start Flame Mammoth stage and go to the place by that
huge treadmill that drops robots out and smashes them. Jump on
the big robot heads and jump up in to the hole it fell from. After
you run across the top of the screen, you can skid and jump of
a ledge onto a far out platform where all enemies are invisible.
Note: If you fall you will lose a life.
Glitch: Start with no life
Enter "7443 2241 1221" as a password. The game
will beep as if it is wrong, but the password will still be accepted.
You will start at the highway with 0 out of 0 max bars of life.
You cannot go anywhere, and will have to reset.