Bertie Bott Beans
Collect the following amount of Bertie Bott beans to
unlock an item behind a portrait at Hogwarts.
50 Yellow Beans: Nimbus Two Thousand
70 Blue Beans : Card
80 Green Beans: Glove for Quidditch
100 Red Beans: Advanced Flipendo
Chess
Follow these moves to complete the chess levels.
Level 1 moves: White, Right, Left, Right, Left.
Level 2 moves: Black, Up-Left, Down-Right, Left.
Level 3 moves: White, Up-Left, Up-Left, Up-Left, Down-Right, Down-Right.
Devil's Snare
First: Hit the tentacle that turns light green (quickly) until
all of them (except the middle) are gone.
Second: Run around on the green part of the floor and do not get
hit. After the middle tentacle misses you, hit it with a charged
Flipendo.
When you get to the part with the Devil's Snare, hit all of the
light green tentacles and they will wilt and disappear. If you
hit a dark green one, they will all grow back. Then, you must
defeat the big tentacle in the middle.
Potion lesson
When going through the potion lesson, you will be approached
by a dark figure. It will make you fall down a level. When you
get to the part with the bubbles, go to the top level of the room.
Press [Square] to go into a room where Nearly Headless Nick
is. He will tell you to push the cauldrons. When you complete
this task, he will give you a Famous Wizards And Witches Card.
Go out of the room, then enter again. Do the same thing with him.
Each time you do this, he will give you a different Wizards And
Witches Card. Also, check out the other bookcases in the castle
that you cannot climb.
Defeating the gargoyle
Dodge its dives, then load a Flipendo while it is diving
towards you.
Defeating Malfoy
You will face Malfoy in the entrance hall. To defeat
him, throw back any Wizard Crackers he throws at you. Throw enough
and he will die. Watch out for Crabbe and Goyle, who will defend
him.
Defeating the suits of armor
To defeat the suits of armor with swords, while they
are walking toward you, charge Flipendo. Then, its head will fall
off. Charge another Flipendo and hit it.
Defeating Voldemort
After drinking the Ice Potion,
you will go in a room with four suits of armor. The cloaked figure
will say "I wondered whether I'd be meeting you here Potter.
You're far too inquisitive to remain among the living." You
must defeat the four suits of armor, then you will face a large
suit of armor. Defeat it, but avoid its sword's ray. Rocks will
fall, including one that takes off Quirrels Cloak. He will then
say "Damn you Potter. But, Master. it wasn't my fault."
You will cross the bridge, drink the Wiggenweld Potion, and follow
him into the room. The Mirror Of Erised will give you the Stone.
Press [Square] to escape the ropes and Flipendo the poles.
Then, shoot Flipendo twice inside the mirror after avoiding his
green spells. He will pin you on the ground. Press [Square]
to power up. Press [X] when prompted. After awhile, he will
scream and you have won.
When fighting Voldemort and you are on your last hit, you can
be recharged. After Voldemore has given you his last warning,
he will strangle you but your power meter will be filled.
Defeating the last Troll
Run as fast as you can until you get you get to an
object that can be used with Wingardium Leviosa. Then, use the
Charm, move it to the side, and let it drop. When it gets to the
bottom, press [Triangle]. Keep doing this until all of the
objects are on the side and you should see a hole. Jump over the
hole and wait until the Troll falls in. Then, go to the door.
Keeping Troll asleep
When you are in the dungeons for Snape's class, you
will meet a sleeping Troll. In order to keep the Troll asleep,
you must Wingardium Leviosa the basket with the key onto the haystack
next to it.
Grabbing the Snitch
When the Snitch is about an inch away from your hand,
grab it. This may require a few attempts.
Behind bookshelves
Behind one bookshelf you have to shoot pumpkins, cauldrons,
and chocolate frogs with your Flipendo. You will have to shoot
them back for a Slytherin. This is located in the Slytherin door
across from your door in the entrance hall.
Find secret areas
If there is a bookshelf that you cannot climb on, press
[Square] and it will open. You will find different things
that will help you inside. Also, there are parts on the castle
walls outside that can be opened. To tell if the wall can be opened,
it will be a lighter color. Press [Square] to open it.
In the last part of the game, after defeating the Devil's Snare
and several other tasks, you will pass through a passage onto
the next task. In these passages are secret doors, on the right
hand side of the wall. They are a slightly lighter color than
the rest of the wall. To get inside them, press [Square].
Inside will be Chocolate Frogs and a book that lets you save the
game.
You can go through the two castle walls that connect to the right
of the entrance to Gargoyle's Gate, on your way to the Fire Seeds.
When you get to the small cemented area, press [Triangle]
and look straight up. There should be a witch or wizard card there.
To get it, aim a Flipendo at the card.
When you get to the Dark Forest, go to the clearing where you
Incendio the steps up to the clearing where Voldemort is located.
Go the other way and follow that path. When you get to a door,
go through to find beans. Press [Triangle] and look up to
find a witch or wizard card. To get it, cast a Flipendo at the
card.
When you first enter the Dark Forest after you talk to Hagrid,
go to the left of the clearing. There should be a wall of trees
that look differently than the others. Cast a Flipendo at it to
get through. There should be another one after it. Do the same
to get more beans.
There is a bookshelf by where Fred and George are located, outside
from the portrait of the fat lady. Go up to it and press [Square].
Inside will be a Famous Witches and Wizards card (Merlin).
House Cup
Although you may think you have lost at the end of
the game, defeat Voltamort to win the House Cup.
House Points
Shoot spider webs and anything else with a glowing
sparkle above it to get House Points.
Blue Beans
When you go through the tunnel doorway after passing
the well where the boy is looking for his kitten, you will see
a yellow bouncing Puffskein. If you lead him to the brown prickly
bushes (do not touch them), it will eat and start popping out
Blue Beans.
Red Beans
When Peeves races, you get some Red Beans. Go back
later to collect them all. When the troll chases you, try to get
as many beans as possible.
Witch And Wizard Cards
At Gringott's Bank, get all of the coins in each level
to get three extra Witch And Wizard Cards.
Owl shop
When in the Owl shop on Diagon Alley and feeding the
owl, be careful of the owls flying around the one you are trying
to feed. If they get near the food, they will eat it in midair
causing you to start over.
Go flying
When you are trying to knock Trolls down wells with
Hose Puffer things that make them sneeze, you can go flying/ Throw
one of those at them when they are over the well to make them
sneeze. Before they sneeze, run over and stand next to them on
the gate. They will fall down the well and you will go flying
in the air before landing back on the ground.
No chasing Malfoy
Win the Quidditch cup at the main screen before you
start a new game. You will not have to chase Malfoy for the Rememberall.
Sloth Brain for Snape
First, get the Fire Seeds for Hagrid, which will open
the gate behind his hut. Go through the gate and follow the path
until you find Ron Weasly. Follow him to the Quiditch Pitch. While
he is talking, Neville Longbottom will appear. Ron will say "Hey,
here comes Neville. He looks quite upset. Best go see what he
wants". Harry will go to Neville automatically. He will say
"Malfoy stole my Rememberall and ran onto the school grounds
with it". Harry will automatically follow Neville. Malfoy
will speak and you must defeat him. He will speak again and throw
the Rememberall and Harry will catch it. Professor McGonnagal
will appear and speak about Quiditch. You will go to the Quiditch
Pitch where Ron, Hermione, and Hagrid will wish you good luck.
Once you finish Quiditch, you will run into Snape who tells you
about the missing Sloth Brain. He will confiscate your "Quiditch
Through The Ages" book and a map will fall out. Walk over
to the map and Ron will appear and speak. After that, you will
follow him to a gate. He will unlock it and you will walk inside.
Once inside, go straight and turn left to the Puffapod Patch.
Ron will speak. Next, you need to find the tunnel that leads to
a Venomus Tentacular. Defeat the Tentacular and proceed. You will
find a lever. Use the lever and return to the Puffapod Patch.
The door behind it will now be unlocked, Enter the door and defeat
the Horklumps. The Sloth Brain is past the Horklumps on a tree
stump, Pick up the Slot Brain and jump to the bush in front of
you. Jump off the bush and you will be near the lever from earlier
in the area. Go to the gate and return to Hogwarts.
View game completion
When defeat Voltamort the game credits will begin.
Try to go back to your saved game. Although you cannot start it
again since Voltamort was defeated, the game will display the
percentage that was completed.
Unlimited Advanced Flipendo
Start more than one game and save them. In one of the
saved games, get Advanced Flipendo by collecting one hundred Red
Bertie Botts Beans. Go to a save game book. Save it, then go back
in the book. Save on the others. You should have the Advanced
Flipendo on the other games.