No battles in Phoenix Tower
Use the following door order: left, left, right, left,
left, right, left, left, right, left, left, right, right, left,
right, left, left, right, and up.
Easy ABP
In Phoenix Tower, after every few stairs you will reach
a room with two pots, one on each side of the room. One of the
pots contain money, but the other contains a monster. The enemy
is called "Magic Pot" and will not attack you. He will
say "Gimme Elixer". Use an Elixer on him and he will
reward with 100 ABP and an item. This is possibly the easiest
way to master items like Mimes, Samurais, Chemists, and Ninjas.
In The Void (the last area of the game), all of the monsters give
20+ ABP after a battle. To easily win Behemoth battles, first
cast Berserk on it. Next, cast Golem on your allies. You can now
use physical or magic attacks to defeat them. If Golem wears out,
simply recast it. Also in The Void is a monster called a "Mover".
They are very rare, but if you are lucky enough to encounter them
(they appear in sets of three), kill them all quickly with attacks
such as Bahamut or Leviathan. If you let them live too long, they
start to move around and eventually turn one of your party members
into stone. When this happens, the battle automatically ends and
you get nothing. The reward for defeating the Movers is 199 ABP
and 100,000 gil.
Finding Shiva
Go to Waltz Castle and walk into the water on the roof.
Find the large waterfall, walk into the middle of it, and continue
to walk up the stairs until you see a glowing ball. Walk up and
talk to the ball. Fight and defeat Shiva to get her as a summon.
Finding Ramuh
Get the airship and fly to Easterly Falls, up in the
northwest corner of the map. Walk around in the forest until you
encounter Ramuh. Fight and defeat Ramuh to get him as a summon.
Skip Gilgamesh battle
At the end of World 2 when you are infiltrating X-Death's
castle, immediately before you reach X-Death's room you will encounter
a chest with nothing in it. When you leave this room, Gilgamesh
will attack you. However, if you do not open the chest in this
room, you will not have to fight Gilgamesh.
Defeating Bahamut
Either get four Wall Rings or have a Summoner that
can cast Carbuncle. Make Black or Time Mages and one Summoner
(if you do not have four Wall Rings equipped. Have the Mages cast
their strongest spells (Flare for Black Mages and Meteo for Time
Mages) while the fourth person heals the party. You can get the
Wall Rings from enemies in the Phoenix Tower. Bahamut's spells
will bounce back to him (putting the fight into you favor) when
you have Wall on the party. The instant kill spell he does at
the end will also be reflected back to Bahamut.
Defeating Gilgame
First, make sure you have one chararcter that has learned
White Magic Lv5, another that knows Black Magic Lv5, a third one
with Time Magic/Jikuu Lv5, and the last one with Summon/Call Lv3.
You will need to use Cure3 and Golem most of the time to protect
yourselves. Start the battle with Haste2 and Float and hit Gilgame
with Ice3. Make sure to have all of these spells up and running.
Then, make everyone in your party change to Monk to get a good
amount of HP, then put everyone in the back row. Gilgame is tough
and evades easily; there is almost no need to hit him with a weapon.
Before you get to his lair (behind a door in the cave linking
the Big Bridge to the plains of Val), cast Float on everyone.
Then, start picking up Gil until Gilgame gets you. Starty by casting
Haste2 and Golem. Every time you hit Gilgame with Ice3, this big
turtle will counter twice with his Carapace attack, causing Blind
and Poison. However, Golem will take the damage for you. Normally,
Golem will take five hits from Gilgame before you have to resummon
him. Keep casting Ice3 and defending yourselves with Cure3 and
Antidote. You may also cast Blink to avoid your opponent's attacks
and make Golem last slightly longer. Once Gilgame dies, he will
destroy you with a Quake, which will be fatal to all of you if
you are not floating. Winning the battle will award you 3 ABP
and 5000 Gil. If you continue picking up Gil in the cave after
that, Gilgame might appear again.
Defeating enemies
The following is an easy way to defeat most enemies.
If you have a Sorcerer and any of the level 5 Black Magic spells
(Fire 3, Ice 3, etc.) you can instantly kill enemies that are
weak against that element. This also works on some Bosses.
Have one character master the character that holds two weapons
and the Hunter. Make him the bare class and give him two swords
and the Sshot ability. Equip two weapons then use the Sshot ability
in battle for an eight hit combination.
Easy experience
In the first world, once you get the airship go to
the chain of islands at the bottom of the map. The ones above
crescent island have an enemy called Black Flame which has the
Blue spell Black Shock, and gives high experience, gold and ABP
when defeated. Also, some of the islands have a monster called
Prototype which you cannot hurt to defeat. Use the Control command
and have it cast Exploder on itself You can also learn the Blue
spells Missile and Burn Ray from it. It also gives 500 experience
and 4 ABP when defeated.
The Quar Harpy gives 250 experience to everyone if four are alive,
333 experience if three are alive, 500 experience to two or 1000
experience to one person. This can help early on in the game,
if you are strong enough.
In the second world, after X-Death turns on his barrier, you will
get sent to another part of the world map. There are two places
that actually show up on the map when you use it -- a town and
a castle. Villagers in the town warn you about the castle, and
they also mention that the legendary weapons are all sealed there.
If you investigate, you will find absolutely nothing to do, and
a very difficult (in fact, impossible at your level) monster called
a ShieldDragon. The dragon is technically invincible to you. He
has Reflect, and you do not. He can kill you in a few blows, and
you (most likely) cannot seriously hurt him. However, if you have
someone become a trainer long enough to learn Control, then you
have a chance. Simply have everyone defend or heal while one of
the party tries to Control until they are successful. Once you
are controlling him, you can attack him with Blaze for 4999 damage.
Being a magical attack in nature, Blaze will not break the Control.
Repeat this until he is defeated. By defeating it, you will get
1000 gil, 2500 experience per character (10,000 experience total),
and 5 ABP. To add insult to injury, you can steal a Mythril Shield
from him every time (and occasionally a Gold Shield), and sometimes
you will win a Gold Shield from the fight.
Easy gil
Go to the Valley Of Dragons in Galuf's World (World
2). Go in a cave and find a Zombie Dragon. Kill it. This may be
difficult, considering it has about 8,000 HP. After the battle,
it should give you about 1000 to 1500 gil, 500 to 1000 experience,
and 2 to 7 ABP. A subscreen will appear. Take the Dragon Fang
or Dragon Tooth, and kill some more Zombie Dragons. Each Dragon
Fang or Dragon Tooth is worth 2500 gil. Also in the Valley Of
The Dragons is a Bone Mail that resembles a ribcage. It has good
defense, and can be used by Samurai, Knights, Sorcerers, Lancers,
and most other fighting classes.
Get Cain/Kain
At the beginning of the game give the name -Cain- or
-Kain- to the main character. Then, as soon as possible, turn
him into a Dragon Knight and master him. You can also teach him
the Summon command.
Hydra Summon
In World 3, use the airship to return to the pirate's
base in the middle of the mountains. As you enter, Faris will
appear and run to the right side of the base. He sees an illusion
of Hydra. You will then get to summon Hydra, who uses the very
useful attack, Thunder.
Hint Golem Summon
In the Valley of Dragons, get into a few random battles
until the monsters you fight are a Skelesaurus, Dragon Zombie
and Golem. The other monsters will turn on Golem and ask for help.
If you kill the two monsters before they kill Golem, Golem will
praise you and join your party as a summon. You have to use the
Golem item in order for him to join (just like Ramuh).
Shoat Summon
In World 2 with the submarine you will find a tunnel
underwater at the bottom part of the northwestern-most continent.
Go through the tunnel and get into a fight. Shoat is difficult
to defeat. His only attack does not miss and turns your characters
into stone. The tunnel (outside in the water) is a yellow circle
in the rock wall. The tunnel is also a good place to level up.
Mirage Town
Get the airship and fly to Cresent Island. Head to
the middle of the joined continent, and land next to a forest
there. Walk around in the forest until it seems you have gotten
into a battle. The screen will be fuzzy instead of the normal
swirl for starting a battle. This town has extremely good weapons,
6 level six magic spells, and great armor. There are two shops
in every store, so search around the town.
Black Chocobo in World 3
Fly to Mirage Town and stand near the pub. If you go
around through a back door, you will appear behind the counter
of the pub. Check the barrels below you to get a useful weapon,
the Thief's Knife. Head left to find some stairs, and continue
through the area. Put on the "Secret" ability or make
one of your characters a thief. Head through a secret passage
to find a door, and past that, a piano. Play the Piano and head
through the door to find the Black Chocobo.
Bone Mail
The Bone Mail is in the Dragon Valley in Galuf's world.
In the first area where you start to see bones, you will pass
the ribs. The Bone Mail is in a small pile of bones just before
you turn the corner on the cliff's edge. This armor is for Knights,
Samurais, Sorcerers, etc. This armor will serve well until the
end of the game.
Chicken Knife or Brave Sword
Go to the town of Moore in World 3. Head southwest
to find a barn-like location. Enter it to find yourself in the
forest below. Wander around until you find a wizard who will tell
to pick from two crates. Pick the right one for the Chicken Knife,
or the left one for the Brave Sword. The Chicken Knife can be
easily powered-up, up so it is even more powerful than the Excalibur.
The Brave Sword powers up when you win battles, the Chicken Knife
powers up when you run.
Dancing Dirk
In world 2 at the Moogle village, inside one of the
houses is the Dancing Dirk. It is the strongest one handed weapon
at this point. When attacking it has one of the following bonuses:
Sword Dance: 4x normal damage.
Jitterbug, Wonderwaltz: Absorbs enemy's life.
Normal hit: Normal hit.
Tempetango: Makes one enemy attack other monsters
Double Lance
Once you get to Val castle in the second world, you
will notice there is a basement in one of the lower levels that
has a locked door. Down in this small basement room, you encounter
monsters called Rock Statues. You can steal the Double Lance from
these enemies, but it may take awhile. You will mostly get potions,
but have patience. The Double Lance allows the user to attack
twice. Try stealing two and equip them to a Ninja for a 4x attack.
The rock statues are very difficult to defeat, but a Soft will
kill them instantly.
Healing Staff
Once you have the dragon, fly to Tycoon Castle and
talk to the Chancellor. Then, go to the treasure room on the east
side of the castle and talk to the Chancellor again to enter.
Once there, you can find the very useful Healing Staff, which
restores HP rather than taking it away. It is magic though --
do not use it on someone with Reflect.
Kornago's Gourd
In World 2 (Galuf's World), have a Trainer catch a
Kornago (the giant frog monster) before entering the Kelb Village.
After entering Kelb, go to the lower left corner of town and examine
the well. An old man will jump out of the well and offer you the
Gourd for the Kornago you caught and 10,000 GP. The Kornago's
Gourd increases the probability of catching a wild monster. Note:
You must go through with the sequence with Lord Kelga before getting
the Gourd.
Magic Lamp
You can get an item called the Magic Lamp. Use it in
a battle 6to summon Bahamut. It can be recharged in the water
at the dwarf village under the sea. Jump on the Yellow Chocobo
and walk to the top of the waterfall at the northwestern part
of World three. In the center of it, you will enter the waterfall.
Check at the edge to find it.
Mirage Vest
When you go to Mirage Town (World 3), talk to the man
who bets you cannot go around the world on a yellow Chocobo. Exit
the town and hop on Boko. Travel around the world in a counter-clockwise
direction, all the way to Mirage Town. It usually helps if you
go around the world two consecutive times. Talk to the man, and
he will give you the Mirage Vest. The Mirage Vest has pretty high
defense, and when equipped, automatically casts Blink on the wearer
in battle.
Sealed Weapons
To get all of the weapons, place the Lithograph on
the sparkling platform. You will now be able to break the seal
on three of the weapons. Pick up the Lithograph, put it down again,
and break three more seals. Repeat this until all the weapons
are collected.
Magic Summoning Lamp
In World 3, take Boko northeast then west until you
reach the top of Easterly Falls. Walk into the waterfall and press
[X] to get the Magic Lamp. It will summon in this order:
Bahamut, Leviathan, Odin, Hydra, Carbuncle, Golem, Titan, Ifrit,
Ramuh, Shiva, Remora, Sylph, Chocobo. It uses no MP if you are
summoning weak monsters, or none. Return to the same location
to refill it.
Elixir
You can steal an Elixir from the Zuu outside the castle
with the Fire Crystal. This can give you an early advantage in
the game.
Mime crystal shard
Go into the water in the third world, below the Phoenix
Tower. Transform the boat into the submarine and go into the tower.
Since it is under water, you will only have seven minutes to get
to the bottom and return. Equip Dash and run to the bottom. Once
there, you will see the crystal shard. A monster will warn you,
but answer "No". He will mimic you. To win, do nothing
as he says.
Blood combo
Have a Hunter that is mastered (level 4). The ability
learned is called Sshot meaning Super Shot. This ability will
make your attack (Fight!) happen four times in a row; and if the
first attack is critical, the other three will also be critical.
This move cannot miss. Once you have Sshot, change your job to
Bare or Mime and equip the Blood Sword found at X-Death's Tower
in World 2. Equip the Blood Sword to the Bare or Mime character
and give him/her the ability Sshot with the equipped weapon Blood
Sword (84 Batt. Pwr., +5 to Vigor, steals the amount of damage
that you deal, but with 5% Accuracy). The combo with Sshot (which
never misses) will even this out against an average enemy. This
can result in 3,200 damage against enemies and 3,200 HP to your
character.
Berserker
First, have a character with a mastered Ninja (level
5) and a mastered Monk (level 7). Make that character a Mime and
give him the abilities learned from these two classes: 2-Swords
(Ninja level 5), HP +30% (Monk level 7), and Counter (Monk level
4). The only thing that you have to do is cast Berserk on this
Mime during a battle. With the 2-Swords ability, you could give
him a Ragnarok (Batt. Pwr. 137) and a Strato (Batt. Pwr. 117).
The HP +30% will give him a great amount of HP and the Counter
ability will automatically attack an enemy if it attacks the Mime.
Less random battles
To have less random battles, tap the D-Pad instead
of holding it.
Glitch: Two Galufs
Before you fight Atmos, move Galuf to the first position
in the party. After you defeat him, Galuf will be standing at
the entrance while your party is still represented by him.