Avalanche: Getting all the boxes
While riding the snowboard and the avalanche is chasing
you, do not try to get the boxes. The alvalanche destroys them
for you. Just keep boarding.
Arctic Antics: Extra lives
After you have defeated the Boss in level 4 and earned
the bazooka, return to level 1, Arctic Antics. Shoot the three
woolly mammoths to get extra lives.
Once you defeat the second Boss and have the "Double Jump",
jump on the heads of the woolly mammoths (you do not have to wait
for the bazooka). You will get an extra life for each woolly mammoth
you jump on. Note: For the one at the end, you can get up the
glaciers if you keep trying.
Go to the bonus platform and go through the bonus level. When
you get back, jump to the right. You should hit a woolly mammoth
and get one extra life if you jumped on it. You have to jump back
quickly because the woolly mammoth vanishes.
At the end of the level, there is a mammoth on top of some ice
towers. Once you get the Double Jump, you can use it to hop on
the ice towers then jump on the mammoth.
Bamboozled: Shortcut
Start a time trial on the Bamboozled level. When you
get to the parts where the track twists like a slide, turn right
sharply and land on the tracks below .If done correctly, you can
take six to ten seconds off your time.
Bamboozled: Fall into ground
In this level, you can fall into the ground, not knowing
if you are dead or alive. Go down a little more than halfway on
the first loop. Roll off directly next to a pole and you should
fall through the ground.
Bamboozled: Extra lives
If you are careful, you can get about at least seven
extra lives with all the apples, crates ,and Crash Bandicoot boxes.
Keep playing the level to get more.
Bonzai Bonsai: Super belly flop power
After acquiring the Red Gem, go to the Bonzai Bonsai
level. Jump onto the Red Gem, then make your way to the end to
find a gem and the Super Belly Flop power.
After you pass that "maze", jump over the fish, and
kill the magic opponent with the blades, land on the bridge where
the red gem is at. You will be brought to a secret spot. Get passed
the secret. Near the warp, you will see a new power-up. Get it
to be rewarded with the Super Belly Flop. You must have all the
colored gems first. Any other level with Coco should have a gem-looking
platform, but with different colors.
Blue gem: Arctic Antics
Green gem: Wizards and Lizards
Purple gem: The Gauntlet
Red gem: Crash and Burn
Yellow gem: Gold Rush
Crash And Burn: Red Gem
Do not try to jump the big gap. The warp zone at the
end is an illusion, and you cannot get there. Instead, use the
bazooka and shoot it. Do not worry if you die, because you will
retain the gem.
When going for the Red Gem, you actually can jump the big gap.
It is a long distance, but it can be done by double jumping and
doing a good Death Tornado Spin.
When you get the the skull and crossbones platform to appear and
go through the area, when you get to the end there is a big pit
of lava. Instead of jumping over the pit, shoot the gem with the
bazooka.
Crunch Time: Safe locations
When Crunch releases the elementals, sometimes there
are safe locations you can use. When he releases Wa Wa, stay at
the bottom of the screen. The water balls cannot get you there.
When Crunch releases Lo-Lo, stay on the metal part where the lasers
are at the top to avoid getting hit.
Crunch Time: Fire Elemental Pyro
When Crunch releases the fire elemental Pyrom hop onto
the pipe behind you to avoid getting burned. You can do this by
jumping to another platform, but its much easier to use the tactic
that avoids the steam coming out of the grounds
H2 Oh No: Bonus area
There is a chain of Nitro Boxes surrounded by TNT Boxes
in the bonus area of this level. Do not worry about detonating
the TNT on the left. Instead "sneak shoe" across the
Nitro Boxes, and on the right side, get ready to jump up and collect
the top Box. Get out of the way after detonating the TNT Box.
If done correctly, you will cause a chain reaction that destroys
all the boxes in the chain.
Wizards And Lizards: Green Gem
Find the green outlined platform. Jump down the hole
and you will not die.
Sea Shell Shenanigans: Box warning
In the level, you will see a lot of boxes hidden by
plants. Before you smash them, make sure that they are not TNT
crates.
Wizards And Lizards: 3 second time
trial
Hit the clock at the start of the level to start the
time trial. Then, press [Select]. You will warp to the end
of the level and earn your Platinum Relic.
Wizards And Lizards: Level warp
Touch the stopwatch icon, then immediately press [Start].
You will be warped to the end of the level.
Defeating Crunch Time
Every time freezeballs, beams, or fire comes out, jump
over the fence into the inside platform. They cannot touch you
there, but fireballs will land everywhere -- just watch for their
shadows. There is a series of elements you have to avoid. Then
shoot Crunch with the bazooka and spin Cortex. The series is:
fireballs, shoot Crunch, spin Cortex, freezeballs, fireballs,
shoot Crunch, spin Cortex, fire, fireballs, freezeballs, fire,
shoot Crunch, spin Cortex, beams, fireballs, fire, beams, freezballs,
fireballs, beams, shoot Crunch, spin Cortex. If you win, you will
unlock five secret levels for which you must collect a certain
amount of relics in order to open the doors.
Defeating Lo-Lo
Watch where the mask floats and shoot there.
Defeating Py-Ro
Hold [Square] to charge the water cannon or you
will never hit.
Go near Crunch to hurt him.
To defeat Py-Ro, run backwards when Crunch charges at you. Dodge
the flaming rocks that he throws at you until you reach the robot.
You will automatically jump into it. Chase Crunch back up the
path while charging your water cannon by holding [Circle].
Charge for about three seconds, then hold [Square] to activate
your water cannon. Get close to Crunch to kill him. This has to
be done three times. However, every time Crunch will throw more
flaming rocks and be faster. Sometimes the rocks will split into
two, and once in a while he will launch a very big rock that you
will have to double jump over.
Defeating: Ro-Ko
Roll around the side of the area without going in the
center. Every rock will come near you, and Crunch will mostly
miss you.
When fighting Ro-Ko, aim for the N on Crush's back. Do this three
times.
Defeating Wa Wa
When you are facing Wa Wa, crunch will shoot things
at you. He will fire blue beams that you should jump over. When
he fires green things, duck. Hop from one panel to another. When
you reach Crunch quickly spin. Watch out -- the panels will sink.
Try to get a head start on each run. Once Crunch jumps back at
the beginning, run. When you spin him the next two times, do not
stop running.
Gem locations
To get the following Gems, jump onto the Skull And
Crossbones and find your way to the end.
Red Gem: Crash And Burn.
Green Gem: Wizards And Lizards
Blue Gem: Arctic Antics
Yellow Gem: Gold Rush
Purple Gem: The Gauntlet
Earning gems
In any level, to earn a gem get all of the boxes. This
also boosts your lives and apples.
The only way to get to the colored gem areas is to not die on
the level before you get to that area.
Easy Gems, Relics, and Crystals
Do not collect everything at once in a level so you
can get 100% game completion faster. Instead, use the following
little trick to get all powers from the guardians. This is the
order you should do it. First, do not get all Boxes and avoid
Bonus Platforms to get 25 Crystals to defeat the Masks. Then,
if you have defeated Cortex, return for the Gems and collect them
before Uka Uka and Cortex. Next, this is the hardest challenge.
Use all your effort and special powers and be as a quick as possible.
Make sure you use the Freeze Timer Boxes to avoid getting a longer
time in time trial mode. Remember all of them in each section
of the warp room. You will get a secret warp room and extra levels
to find the hidden treasures.
Wait until you get the Crash Dash power to get the Relics. This
way, you can move faster.
Easy apples
If you do well in the Question Mark level of Jungle
Rumble, depending on the amount of apples (Wumpa Fruit) the game
decides to give, you can get up to 145 to 150 apples.
Avoid losing lives
When you die, press [Start] before the screen
turns black then select "Warp Room". You will return
to the warp room without losing any lives.
Higher jumps
You can go higher on a jump by sliding ([Circle])
then jumping ([X]) while still doing the slide.
Aim at the screen
After acquiring the bazooka power-up, hold [L1]
then aim at the screen. You can then be fired at by Crash.
Relic times
Level 1: Arctic Antics
Sapphire Relic: 01:15
Gold Relic: 00:50
Platinum Relic: 00:37
Level 2: Tornado Alley
Sapphire Relic: 02:00
Gold Relic: 01:20
Platinum Relic: 01:00
Level 3: Bamboozled
Sapphire Relic: 01:15
Gold Relic: 00:35
Platinum Relic: 00:25
Level 4: Wizards And Lizards
Sapphire Relic: 01:15
Gold Relic: 00:45
Platinum Relic: 00:35
Level 5: Compactor Reactor
Sapphire: 1:30.00
Gold: 1:10.00
Platinum: 0:55.00
Best time 0:38.96
Level 6: Jungle Rumble
Sapphire Relic: 02:00
Gold Relic: 01:20
Platinum Relic: 01:12
Level 7: Sea Shell Shenanigans
Sapphire Relic: 01:23
Gold Relic: 01:07
Platinum Relic: 00:52
Level 8: Bonzai Bonsai
Sapphire Relic: 01:30
Gold Relic: 01:00
Platinum Relic: 00:45
Level 9: That Sinking Feeling
Sapphire Relic: 03:30
Gold Relic: 02:20
Platinum Relic: 01:10
Level 10: H2 Oh No
Sapphire Relic: 01:45
Gold Relic: 01:00
Platinum Relic: 00:50
Level 11: The Gauntlet
Sapphire Relic: 01:30
Gold Relic: 00:50
Platinum Relic: 00:40
Level 12: Tsunami
Sapphire Relic: 01:30
Gold Relic: 00:45
Platinum Relic: 00:40
Level 13: Smokey And The Bandicoot
Sapphire Relic: 01:20
Gold Relic: 01:10
Platinum Relic: 01:00
Level 14: Eskimo Roll
Sapphire Relic: 01:25
Gold Relic: 00:45
Platinum Relic: 00:34
Level 15: Fahrenheit Frenzy
Sapphire Relic: 02:00
Gold Relic: 01:20
Platinum Relic: 01:10
Level 16: Avalanche
Sapphire 1:35.00
Gold 1:00.00
Platinum 0:44.10
Level 17: Droid Void
Sapphire 2:00.00
Gold 1:25.00
Platinum 1:04.82
Level 18: Crashteroids
Sapphire 1:54.36
Gold 1:25.00
Platinum 1:20.00
Level 19: Coral Canyon
Sapphire 1:14.17
Gold 0:56.37
Platinum 0:48.35
Level 20: Weathering Heights
Sapphire 1:37.34
Gold 1:00.00
Platinum 0:54.08
Level 21: Crash And Burn
Sapphire Relic: 01:45
Gold Relic: 01:20
Platinum Relic: 01:15
Level 22: Gold Rush
Sapphire Relic: 02:15
Gold Relic: 01:45
Platinum Relic: 01:30
Level 23: Medieval Madness
Sapphire Relic: 01:40
Gold Relic: 01:10
Platinum Relic: 01:00
Level 24: Crate Balls Of Fire
Sapphire Relic: 02:20
Gold Relic: 01:55
Platinum Relic: 01:40
Level 25: Cortex Vortex
Sapphire Relic: 01:40
Gold Relic: 01:05
Platinum Relic: 00:58
Glitch: Appear in Space Hub
If it is the only file on the game, and you have not
defeated Wa Wa, this should work. After you face Wa Wa repeatedly
and lose the game many times, you should appear in the Space Hub.
Note: This only works one time.
It is easier to do this glitch if you repeatedly play the Arctic
Antics level until you have 99 lives. When you face Wa Wa, die
until you have 69 lives. Save the game, reset the system, load
the saved game and you should appear in the Space Hub.
Glitch: Gold Rush: Shadow
On Gold Rush in time trial mode, on the last world
of the game if you fall after the last of the four or five pillars,
you will stay alive and cast a shadow on the ground that you were
trying to get to.
Glitch: Wizards and Lizards: Return to
lizard
You can do this after you have acquired the Double
Jump and the Death Tornado Spin. Once the lizard has stopped chasing
you for good and the platforms have fallen down, you can go back
to the lizard by doing the Double Jump then the Death Tornado
Spin. Note: You will die if you go to the lizard.