Civilization IV: Beyond the Sword Cheats - PC
Primary Collection of Cheats
Cheat Mode
Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "civ4config" file in the game folder. Change the "CheatCode = 0" line to "CheatCode = chipotle". Press [~] during game play to display the console window. Type help to display all codes that are entered at the console window.
help - Display all console window codes
Sound.noMusic - Stop music
Sound.reload - Reload audio scripts
Sound.stopSoundScape - Stop Soundscape from playing
Sound.play string <filename> - Play sound - AS2D, AS3D, ASSS
Graphics.FindBlackPlotsAndCities - Finds entities with black emissivity
Graphics.HideAttachables - Hide attachables
Graphics.ForceLightingUpdate - Force light update on all entities
Graphics.ReBuildTerrain - Rebuild terrain and lighting
Graphics.SetHillScale <floating number> - Set Hill scale
Graphics.SetPeakScale <floating number> - Set Peak scale
Graphics.setWaterHeight <floating number> - Set water plane height
Graphics.quadTreeDepth <integer> - Set render depth for quad tree
Graphics.toggleWater - Toggle water
Graphics.displayTerrain bool bOn - Display terrain
Graphics.toggleGridMode - Toggle grids
Graphics.showTexturePalette - Dump texture palette
Graphics.setTextureMode bool bOn - Set texturing
Graphics.setWireframe bool bOn - Set wireframe
Profile.morphGlobe <integer> - Morph the globeview count times.
Profile.rebuildCity <x coordinate>, <y coordinate>, <integer> - Rebuild city indicated number of times
Profile.rebuildPlot <x coordinate>, <y coordinate>, <integer> - Rebuild plot indicated number of times
Profile.dumpAnimLog - Dump animation information to debugging window
Profile.setSpikeThreshold <milliseconds> - Set minimum time to capture spikes; set to 0 to disable spikelock
Console.History - Dump console command history
Console.CreateDocumentation <filename> - Writes HTML documentation for the current console commands
Console.Clear - Clear the console
Log.status - Display current logging status
Log.toggle - Toggle logging
Log.clear - Clear the log file
Map.empty - Erase units and cities from map
Map.fill - Fill map with units and cities for performance testing
Map.generateGoodies - Replot Goodies
Map.generateBonuses - Replot Bonuses
Map.generateFeatures - Replot Features
Map.generateRivers - Replot Rivers
Map.eraseGameElements - Erase Rivers, Features, Bonuses and Goodies
Map.replaceGameElements - Replace Rivers, Features, Bonuses and Goodie
Map.setActiveLandscapeID <landscape number> - Change the active landscape info
Map.erasePlots - Erase all plots
Xml.reloadGameText - Reload Game Text xml files
Xml.reloadLandscapeInfo - Reload Civ4TerrainSettings.xml
Xml.reloadArtDefines - Reload Civ4ArtDefines.xml
Game.toggleTextureAccessInfo - Toggle output of texture loads/accesses to debug output
Game.AIPlay <integer> - Force AI to play for indicated number of turns
Game.createSelectedUnitKFs - Create sequences associated with the selected unit
Game.freeSelectedUnitKFs - Free sequences associated with the selected unit
Game.saveWorldBuilderSave <filename> - Save WorldBuilder save description file
Game.toggleAnimationTest - Toggle Animation Test Tool
Game.gfcDirChooser - Show GFC directory chooser
Game.gfcfiledlg - Show GFC file dlg window
Game.testGFC <integer> - Show GFC test popup
Game.testFont bool bEnable - Show test popup
Game.testPythonPopup - Show the Python test popup
Game.testPopup - Show test popup
Game.scrollBottom - Scroll to the bottom
Game.scrollTop - Scroll to the top
Game.clear - Clear the listbox below
Game.helpScreen - Display the help popup
Game.toggleDebugMode - Toggle debug mode
Game.showWBPalette bool bCreate - Debugging
App.calcFolderChechsum <directory> - Compute md5 checksum for the directory tree specified
App.setMooseDbg2 <integer> - Set debugging value
App.setMooseDbg1 <integer> - Set debugging value
App.takeFullScreenShot - TGA full screen shot in .ScreenShot directory; requires "AllowScreenShots=1" in ini.
App.takeScreenShot - TGA screen shot in .ScreenShot directory; requires "AllowScreenShots=1" in ini.
App.setMaxFrameRate <floating number> - Set maximum frame rate; 0 to disable
App.setIniFile <group key>, <key>, <value> - Update existing value in the ini file
App.crash - Crash game
App.getBuildTime - Return the application link time
Player.testUnitIter <integer> - Test player unit iteration
Player.changeGold <player number>, <gold> - Change players gold; 0 is active player
Player.setGold <player number>, <gold> - Set players gold; 0 is active player
You can also type Console.CreateDocumentation CommandList.txt to create a list of cheat commands in a text file which can be found in the game directory.
Hints
Debug mode commands
Use the following commands after enabling the Game.toggleDebugMode code:
[Ctrl] + W - World editor
[Shift] + [ - Decrease highlighted unit's strength by 0.2
[Shift] + ] - Increase highlighted unit's strength by 0.2
[Ctrl] + 4 - Increase gold by 1000
[Ctrl] + D - Display debug menu
[Ctrl] + [Shift] + [Left Mouse Button] - Insert unit/city
[Shift] + [Plus] - Increase highlighted city's population by 1
[Ctrl] + [Plus] - Increase highlighted city's culture by 10 or level up highlighted unit
[Plus] - Instant production completion for highlighted city
City editor
Highlight a city, then press [Ctrl] + [Alt] + [Left Mouse Button].