Alternate triple jump
Obtain all 120 stars and use the cannon to see Yoshi.
Mario will be able to perform a different triple jump after you
talk to Yoshi. Instead of doing a flip while both feet are sticking
out straight, Mario will do a real flip crouched together with
sparkles. The sparkles will protect Mario from damage when triple
jumping off a high place.
Superman triple jump
Get to a location where there is a long opening in
front of you. Run and do your first jump, then your second jump.
When you do your third jump, instead of just pressing [A],
press [A] + [B] at the same time. Mario should make
the same "hoohoo" as the second jump. He will jump as
high as a normal third jump and appear as if he is flying, with
his arms straight out. This works against enemies. Note: If you
use the normal triple jump to get to the top of the picture in
the water level to make the water to the top, this technique works
much easier.
Long jump
While running, press [Z] and jump. This can be
used to get a star in Hazy-Maze-Cave.
Run and do a long jump [Z] + [A] and land on a Goomba.
You will bounce and go about twice the distance of a normal long
jump.
Backward long jump
Run and press [A] + [Z], then release [A]
but not [Z]. When Mario lands, press [A], but keep [Z]
held the entire time. When he lands again, press [A] and
pull the Analog-stick [Back]. Mario should move slightly
backwards. When he lands again, press [A] and pull the Analog-stick
[Back]. He will jump straight back. You can do this as many
times as desired. You can also long jump in the same spot. Do
one long jump, and hold [Z] and just press [A] when
he lands. Do not touch the Analog-stick, and he will eventually
long jump in the same spot.
Low jump
Run very fast, then press [Z] + [B].
Crawl
Hold [Z] + [Down].
Dropkick
Run, press [Z], then press [A].
Spin kick
Hold [Z] then press [B].
Cannonball jump
Go outside Princess Toadstool's castle. Run to the
pond and quickly press [Z] + [A].
Backflip dunk
Go outside Princess Toadstool's Castle. Go to the pond,
turn and position your back towards the pond. Then, press [Z]
+ [A].
Mid-air backflip
Get a good running start and make sure that nothing
is directly behind you. While running, press Analog-stick
back in the opposite direction.
Non-stop backflips
Crouch with [Z], then press [A], but do not
release [Z]. Mario will do his double backflip as usual.
Time it correctly to where he lands, then press [A] again,
but keep [Z] held. Then when he lands, press [A], and
keep [Z] held, then he will land. Then, press [A]. You
can repeat this as many times as desired.
Swan dive
Do a triple kick jump while you are over the water
for a very long swan dive into the outside lake.
Never ending backflips
Hold [Z] and press [A], then press it again
every time you hit the ground. Note: This requires practice.
Alternate Bowser message
Obtain all 120 stars and return to the final fight
with Bowser to see a different message.
Change view while flying or swimming
To change views when flying, et a winged cap and take
off. Hold one of the "C-buttons". To change view while swimming,
jump in water then hold one of the "C-Buttons".
Flying cap
Get this get nine stars and defeat the first Koopa
level. A light will appear from the ceiling in the main area in
the castle after the Koopa level. Look directly at the light to
reach the flying cap level. Fly straight down to the platform
and land. Step on the red button.
Steel cap
Go to the caves level in the other part of the castle.
First, make a left then super jump to the other side and open
the door. Turn right and follow the path. Super jump to where
the huge boulders are located. Reach the top of where the boulders
are dropping from. Go through the door and step on the elevator.
When the elevator stops, follow the path to the under ground sea.
Find the sea dragon and get on his back. Execute a super butt
stomp on his back, then get on his head. Lead him to the part
of land that contains the red outlined blocks and jump on them.
Then, go through the door and run to the other stream. Try not
to fall in the water. Jump from land to land until reaching the
green switch. Stomp on the switch to get the steel cap.
Unlimited cap usage
Go to the third Bowser level. Collect seven red coins.
Restart, then do the same thing on the second Bowser level, then
the first Bowser level. After that, get all eight red coins, get
the star, and repeat the process going from Bowser 3 to 1.
Invisibility hat
Run through the hall that is flooded and has an unmarked
door. Enter the door and find the location where there are two
pillars in the water. Super butt slam on both of them. After the
water drains, follow the arrows that leads to another room. Go
through the door, then find the square hole in the ground. Enter
the hole and complete the rest of the level to find the hat.
Hidden hat area
Get at least 8 stars and go to the main hall, Find
the light coming down form the ceiling. Look at the light and
you will instantly be taken into a level with flying caps in the
sky.
Mario wearing sunglasses
At the screen where Mario's face can be altered, press
[B], then hold [R] and pull Mario's cheeks up as far
as possible and keep them that way. Mario will look like he is
wearing sunglasses.
Mario does the moonwalk
At the place where you first start (in the fields),
move to your left. Go over to the tree on the far left. Climb
to the top of the tree. Move in the direction of the grassy wall.
Then, jump off, and as soon as you hit the wall, jump two times
and dive (press [B]). When you hit the ground, jump up. As
soon as you jump, press [Analog-stick Right]. Mario will
do the moonwalk. Note: This takes practice.
Mario hangs on and dies
Get 120 Stars, jump in the cannon and shoot onto the
castle. Run on the right side of the castle until you get to an
invisible wall. On the right side, there will be the castle's
edge and an invisible wall. Walk slowly and try to hang on the
cliff between the castle's edge, the grass hill, and the invisible
wall. If done correctly, within three to five tries, Mario will
lose his hat (it will still be with you) and Bowser will laugh.
You will lay down on the drawbridge with one less life.
Look through walls
Walk up to a wall at a certain angle in first person
view to see past it.
Stop the clock level
To stop the clock level on the third floor of the castle,
jump in at exactly 12 o'clock
Go in at 12, 3, 6, or 9 o'clock.
Statue message
Go to the courtyard where all the Boo ghosts are located.
Get close to the statue of the star and press [C-Up] to look.
You can see that the statue reads "L is Real 2041."
The meaning of this is unknown, but the total number of coins
in the entire game is 2045.
Signs
Read every sign you see. They can contain important
information that you need.
Talk to Toad
Talk to Toad when you see him. He gives you stars,
hints, and very important information.
Collecting coins
Pick up every coin you can find. You get a free life
for every 50 coins you collect.
Little boxes
Throw the little boxes -- when they break, they give
you extra coins.
Extra Coins from little Whomps
When a little Whomp has tried to crush you, but misses,
jump on top of him. Do not super butt bust him -- just keep jumping
on him to get coins. and you can still get the coins from him
when you do the super butt slam.
Go to any level in the game with Whomps in it. Find one and let
it try to squash you. When it is in mid fall at about a 45 degree
diagonal angle, jump at the middle of it. If done correctly, you
should go through the middle of it, a coin will appear, and it
will be face flat on the ground with you standing on it. Take
advantage of this and ground pound him immediately before he gets
up. Try again if you missed the first time.
A-Maze-Ing: Easy emergency exit Star
Once you get off the elevator going to the Star, go
into the next room. Run over to the very edge and perform a long
jump towards the platform. If done correctly, Mario will be hanging
from the edge of the platform with the Star.
Big Ba Bomb Land: Warp
When you go into the Big Ba Bomb land (the first painting
land you enter), you can find circular patches of yellow little
flowers. Find the patch that is by Chomp's territory. There are
two there. Go to the one farther away from Big Chomp. Stride into
the center of it and stand there a moment. You will be transported
to a small cave at the top of the land, where the Master Bomb
is located. You can also use that cave to go back to the flower
patch.
Big Boo's Haunt course
Play through the game until there are ghosts outside.
Find a ghost that flashes a rectangle shape inside of it. Press
[A], [Z] to do a power bounce on it and it will leave
the rectangle. Get close to it, and it will start the Big Boo's
Haunt course. In order to get the star, try to find the "main"
ghost.
Big Boo's Haunt: Stars
Start from the top of the stairs and turn left. Go
to the last door with the blue star in front of it. Enter that
door and jump on the wood platform. Look up to find another platform.
Do a wall jump on the right wall and grab on to the platform.
Climb up and go in the door. Once inside, you will see another
door, and down the room a picture of Big Boo. Through the normal
door is Big Boo's balcony. Defeat him, then long jump to the part
of the roof on the left. Crawl along the roof to get the Star.
To get the Mr. I, Star go to the same room while wearing the Vanish
Cap. Go through the picture of Big Boo. Circle the eye and it
will release a Star.
Big Boo's Haunt: Completing first
and second levels
Kill all the ghosts in the house, then go to the main
room (the first room when entering the house through the front
door) and hit Big Boo three times. A Star and a staircase will
then appear. For the second level, go in the small house (to the
left in the beginning of the level), and down the elevator . Then,
follow the path until there is a door to your right. Enter the
door to find the carousel. Kill all the Boos and defeat Big Boo.
The carousel will stop moving. A Star will also appear. Note:
The carousel will have Boo pictures shooting out fire.
Big Bowser's Sub: Ultimate cap
You can wear the Metal and Vanish Cap at the same time
to create the Ultimate Cap.
Bob-omb Battlefield: Koopa The Quick
shortcut
When you are racing Koopa The Quick in the Bob-Omb
Battlefield look for the big hole in the mountain. Go in all the
way in the middle. It will take you up almost to the top and it
saves a lot of time.
You can take a shortcut by using the warp in the flowerbed to
the other flowerbed near the entrance to the mountain. It will
give you a big advantage over Koopa The Quick.
Instead of going through the rolling boulders to get to the top
of the mountain, go up the grassy hill appears to be impossible
to climb. It may seem longer but it actually does not. You can
use this and the teleporter when racing Koopa The Quick.
Bob-omb Battlefield: Koopa The Quick
is a cheater
When you race Koopa The Quick, go along with the race,
but follow close behind Koopa. You will go up the bridge and past
the Chain Chomp. Watch closely and you will see that at the teetering
bridge, Koopa jumps off and takes a shortcut up the white slope,
which Mario is unable to use.
Bob-omb Battlefield: Hidden Coins
Go under the first bridge to find a large number of
coins.
Bob-omb Battlefield: Throwing Bob-ombs
You can pick up Bob-ombs and throw them at other enemies.
However you cannot pick up any other enemies.
Bob-omb Battlefield: Mario causes
explosion
Walk up behind a Bob-omb, without it seeing you. Press
[B] followed by [Z] and Mario will set it down. The
Bob-omb will start to walk and then explode shortly afterwards.
Bob-omb Battlefield: Bomb in cannon
You can get a bomb into a cannon. First, get a bomb
to follow you. Then get into a cannon and the bomb will follow
you inside. Note: To do this, the bomb must be very close to you,
and you must be very close to a cannon.
Bomb-omb Battlefield: Get rid of
guard
Run up the mountain until you reach the Bomb-Omb guarding
the Water Bomb Cannon. Press [B] to pick him up, then throw
him off the mountain. Return later, and he will still be gone.
Bomb-omb Battlefield: Shell challenge
Go forwards over the first bridge you see to find a
fenced-in area with a cannon. On the other side of the fence,
look for three Goombas and a Koopa. Koopa will not appear if you
have not selected the right star before you actually entered the
level. Kill the Koopa and take the shell. Be careful not to hit
anything or you will lose it. The shell will not disappear until
you hit anything, so you can "surf" forever and can
jump with it. On the shell, carefully follow the path that goes
through the Bow-wows yard over the tipping bridge and jump over
the steps that lead to the field. Weave around the Bob-ombs and
dodge the water bombs. Go slowly through the metal bar gate and
take a sharp right. Get past the rolling balls and try to make
it up the mountain. This is possible.
Cool, Cool Mountain: Very big penguin
Obtain all 120 stars and return to Cool, Cool Mountain.
Before entering, select the Big Penguin Race. Begin game play
and jump into the chimney of the house at the beginning of the
level. The penguin will be even larger than before.
Cool, Cool Mountain: Mad mother penguin
After bringing the small penguin to his mother, do
not catch the star and take the little penguin to the ravine.
The mother will get mad and will follow you.
Cool, Cool Mountain: Kill little
penguin
Take both penguins in to the mother penguin. At the
bottom the level, when you return the right one, she will give
you a star. Do not collect the star. Instead, steal the penguin
from the mother. She will get mad and follow you. Walk with the
penguin to the very edge of the level and drop it off.
Cool, Cool Mountain: Extra lives
Enter the cottage. Run towards the penguin, but long
jump past him before he has a chance to talk to Mario. Then, go
through the level getting fifty or more coins and finish the race.
Leave the cottage and pick up the star. Not only do you get an
extra life, but you also will get a star. Note: You will lose
a life if you fall off the track.
Cool, Cool Mountain: Hidden land
Go down the slide to where the snowman's head is located
and find Wrigglers (colorful teapot-like enemies). Jump on one
and you will be able to fly. Fly down and you will see land.
Cool Cool Mountain: Shortcut
At the part of the mountain that you have to use wall
kick, if you are having problems just try backflipping.
Hazy Maze Cave: Control the beast
Get on the beast's head and use the Analog-stick
to point in the direction that you wish Mario and the beast to
go.
Hazy Maze: Alternate way to location
Find the sealed entrance to Hazy Maze, where all the
red coins are located. There is a slope coming down and a little
gap underneath the grate. Go to the slope. Do a mid-air kick up
the slope by pressing [A], then [B]. If you make a mistake,
you will fall back down.
Rainbow Ride: Get to maze faster
When starting on Rainbow Ride, turn around to find
a pole. Do a long jump and get to the maze faster and the bomb
guy to that prepares the cannon for you.
Shifting Sand Land: Carry Mario's
hat in his hands
Let the birdie steal your hat. Go onto a pillar and
wait for the birdie to appear. Whack him so that the hat falls
onto the pillar. Do not pick it up. Go to the palm tree near the
oasis and use the teleport somewhere in its shadow. Keep going
back and forth at least four times. Go to the hat and it should
have a small pile on top of it. Collect it and you should collect
the others. Now you should be holding Mario hat.
Shifting Sand Land: Find last Red
Coin
At the start, instead of going to the area where the
flying cap is located, go the opposite way. Go to the very corner
to find the Red Coin.
Shocking Arrow Lifts: Easy Star
On course 11 (Shocking Arrow Lifts), instead of actually
using the "arrow lifts", there is a warp on the ground.
There is a small pillar being circled by an electric ball. In
the indented corner is a warp that leads to the cannon. Once you
get to the cannon, find the ledge and jump down to it where there
is a yellow box. Break it open to reveal the Star.
Snowman's Land: Carry Mario's hat
in his hands
Allow the big snowman to blow Mario's hat off. Enter
the warp that is under a tree, and go back and forth through the
warps about three to five times. Return to where the hat was blown
off and pick it up. Mario will now be holding it in his hands.
Snowman's Land: Warp
There is a broken bridge. If you go to the end of the
bridge in the center, an use the up camera button to look around.
You will warp to the bottom on another bridge. You can also use
the same method on the bridge on the bottom. You may have to try
a few times before it works.
Snowy Mountain: Shortcut in penguin
race
On the way through the penguin race you will see a
wall. About midway through that wall is a shortcut. When you reach
the wall, run into it about in the middle and you will enter a
small cavern. There are coins and an extra life in this cavern.
You will defeat the penguin, but he will claim that you cheated
so you must race him again to get the star.
Tall Tall Mountain: Shortcut
Go to the extra life, which is located to the left
of the start. Go against the wall and start walking against it
until you fall off. If done correctly, you will be surfing in
the wind and can go to any part of the mountain on that side if
you are careful.
Tall Tall Mountain: Kill the monkey
Get to the top of the mountain where you find the monkey.
Catch the monkey and walk down the mountain a short distance until
you find a ledge, then drop him off.
Tiny-Huge Island: Easy coins
When on Tiny-Huge Island while you are small, instead
of jumping on Goombas (the mushroom enemies), go next to them.
Smash the ground and you will get a blue instead of a yellow coin.
Go to the Tiny-Huge Island room and jump into the very large picture,
which will make you small. When you get into the world there will
be three big Goombas. Instead of just jumping on them, do a super-butt
slam and a blue coin will appear. Do this to all three of the
Goombas, then go to the wooden pole. Run around it five times
and it should give you five coins. You now should have twenty
coins.
Tiny-Huge Island: Defeating Koopa
The Quick in "Rematch with Koopa the Quick"
Go to Koopa The Quick when you are tiny and talk to
him. After you select go, immediately turn around and start running,
but stay near the fence. Once you reach the end of the fence,
long jump (hold [Z] + press [A]) up to the box where
the big balls originate. Long jump to where the balls turn and
start to roll down the hill. Turn and long jump to the bottom
(you may take some damage). Then, run across the board (running
straight for most of the time, and only running sideways when
you are about to be blown off). Finally, run to Koopa the Quick's
flag in the corner.
Tiny-Huge Island: Koopa skyboarding
Go to Tiny-Huge Island and enter the level being in
Huge Island. Go through the door in front of you and head to the
hill with the Koopa walking around. Go up and jump on him to make
him lose his shell. Then jump on the shell to start riding it.
Head to where the cannon is located, but do not enter it. Be careful,
and head to the gap. You should be going fast enough to make it
over. Then, continue to go straight and jump over the next gap.
When you jump over, the wind will pick up, push Mario, and keep
him in the air while he goes forward. When you get to the next
ledge you should land safely then go straight. Do not worry if
you bump into a Goomba. Keep going and when you see the pipe,
circle around it and head back to the ledge. Then, jump off and
you will be in the air again. When you reach the platform the
wind will be against you, but go forward and at the next gap,
jump. When you land, go right and head for the water. Circle the
platform in the water, head back, and do it over again. You can
keep going until you hit a wall or fence. You can even time yourself
on the so-called track. This takes some practice.
Tiny-Huge Island: Ultimate leap
Note: You must know how to skyboard to do this trick.
Get Koopa's shell and go up the nearby hill. Jump off the ledge.
If this works, Mario will fly in the air, but slightly higher
than the regular way.
Tiny-Huge Island: Opposite directions
When you get the Koopa Troopa shell, go up the hill
where you will see a Goomba. If done correctly, you will go in
opposite directions. Note: You will go down if you point down.
Wet Dry World: Flood
After getting the key from the second Bowser, go upstairs
and walk through the door that leads to the room with all the
pictures. Stop when you get through it and press [C-Up] to
look around. In front of you is a picture of a spider. It is Wet
Dry World. To flood it, jump very high into the picture. If you
time the triple jump extremely well, you will flood Wet Dry World.
Wet Dry World: No water
This trick is very similar to the "Wet Dry World:
Flood" hint. The only difference is, instead of jumping high
into the picture, jump very low into it. You should try to jump
directly into the bottom of the picture.
Wet Dry World: Getting to town
In order to get into the town, which can be found surrounded
by a "gate" in the corner near the beginning, you can
either try to use the cannon on the other side (does not work
too well) or try to make a triple jump into the very top of the
painting at the entrance to the level, making the water rise all
of the way. Once it is up, swim to the gate's ledge and jump while
pressing [Up] or [Down] (whichever way would point upwards
for you) to grab a hold of the side. Pull yourself up and swim
down through the tunnel quickly so that you do not run out of
air.
Wet Dry World: Secret cannon shortcut
When you enter the third floor, jump into the bottom
of the frame to drain all the water. Once you have entered, go
to the stairs next to the pier in the air. There will be a little
corner up against the stairs. Walk over next to the stairs into
the corner. Stand still for a moment and wait. Mario will disappear
then reappear next to the cannon that is at the very top of Wet
Dry World.
Whomp's Fortress: Extra life
Go up the course and go to the first stone man that
looks like the person you have to defeat on the first star for
that course. Jump over the fence to the pole. Climb it all the
way to the top. You will get an extra life. Repeat this as needed.
Whomp's Tower: Shortcut
If you can, crawl up the brick wall directly next to
the cannon. Then, switch sides when you reach the top. You can
go through the edge of the fence and not have to go through all
of the other things to get to the top.
Whomp's Tower: Extra lives
Go to the top of the mountain before you go up the
elevating stairs and you will see two mini Whomps. Make one fall,
then jump on him five times (not a Butt Slam). Then, knock it
down again and do a But Slam to get five coins.
Open the red boxes
In the first floor main hall of the castle, look straight
up. You must be standing on the picture in the middle of the room.
There will be a switch in the middle of the stage you just entered.
Jump on it and all the red boxes will now be opened. You can now
get the wing cap and fly around. Fly and get the red coins to
get the star in this stage. To exit this stage, fall.
Water level
If you jump in the water level, the level of the water
will vary. For example, if you jump in the picture at the bottom,
the water will be at the bottom. If you do a triple jump, you
can get in the top of the picture and the water level will be
at the top.
Get all items in Vanish Cap section
When you empty the moat that floods the bottom of the
bridge outside the castle, go into the newly opened hole. This
is the Vanish Cap section. Slide and try and get all the mushrooms,
red coins, etc. It can be climbed if you missed anything. If you
land on a platform or go straight to the ground, climb up by crawling.
This can be done by holding [Z] + "Analog-stick Forward"
(do not release [Z]). This will take awhile, but it is worth
it.
Defeating second Bowser
When you meet the second Bowser, he will jump and the
platform slopes. After that, go very close to the farthest bomb
from Bowser. Press [Z] to duck .When he tries to bump you,
and is very close, press [A]. Mario will do a backward somersault.
After that, grab his tail and throw him to the bomb.
Defeating third Bowser
To defeat the final Bowser very easily, stand on the
edge of the arena opposite of Bowser, next to a bomb. Face the
outside (make sure you can still see Bowser) and hold [Z].
When he charges at you, press [A] and you will backflip over
him. Press [B] to grab his tail and you will have his face
already stuffed in the bomb -- you do not have to aim or even
throw him. Press [B] again and repeat the sequence again.
After you blow him up a few times, the edges will fall out of
the arena and it will turn into a star. Do not fall off along
with them. Go to a corner of the star and do the same thing, but
you will now have to throw him. Go to the middle and get the big
star. Some things will happen and you just basically complete
the entire game.
Extra lives in third Bowser battle
Walk behind the top left pillar to collect an extra
life if you lose a life during the battle.
Shortcut in third Bowser level
Climb up the "Lego" platform, to reach to
a part that levels out just a bit. Get as close as possible to
the part that continues to climb, then turn around and perform
a long jump in the opposite direction. Mario will land on the
checkered platform right before the moving platform with the arrow
on it. Using this will allow you to avoid the time and the danger
of the flameblowers along the way of the "Lego" path.
Defeating Chain Chomp
Jump on the Chain Chomp's peg and take the red coin.
Quickly stomp the peg, and jump off the platform. Then, grab the
Little Throwing Box. Take it to the Chain Chomp, and throw the
box at him. Quickly run under him, stomp the peg, and run towards
the Seesaw Bridge. Near the stompable pegs and the Goombas, is
a Little Throwing Box. Run up to the Chain Chomp and paralyze
him with the box. Run under him, and stomp the peg one last time
to release the Star.
Spiral stairs shortcut
Walk into the castle, walk up the stairs to the door
with the key hole, then go inside. You will see a column to the
left, just before the staircase starts to spiral. Walk along the
wall to your left until reaching the corner where the wall and
the column meet. Perform a double jump while still moving in that
direction. This should allow Mario to jump through the ceiling
and bring him right to the top of the stairs. Although this is
not a very large shortcut, it will save a few seconds and some
dizziness.
Highest point of the castle
Get to the second peak of the castle. Then, find the
wall facing the waterfall and walk up the wall. You will now be
at the highest point of the castle. It is possible to fly up here
in the center where the flag is located.
Reaching high ledges
To reach high ledges, back flip, triple jump, or wall
kick.
Bob-omb Buddies
Talk to Bob-omb Buddies. They do not give you information,
but get the cannons ready for you.
Defeating the Bob-omb King
When he is slowly coming after you, crouch down then
wait for him. As soon as his shadow touches your shadow, do a
backflip. You will land behind him, and it will take him awhile
to turn around. You now have plenty of time to walk up, grab him,
and throw him.
Reject-Boo
When you see a Boo, do not run away. Stare at the Boo's
face. After a while, the Boo will go away and no harm is done
to anybody.
Koopa Shell locations
Course 1: After defeating Koopa the Quick, return to the course
to find Koopa in the Bomb-Omb field near the bridge. Punch him,
then hop on his shell quickly. Run over him to get a blue coin.
Course 3: Jump into the water at the start of the course. Near
the circle of gold coins, there is an oyster. Inside is a Koopa
Shell.
Course 8: In the start of the level, walk to the edge of the two-story
tiered platform. Perform a backflip to reach the second story.
Bust the Orange Switchbox to reveal a Koopa Shell. Mario can ride
this green skateboard over soft, sinking sand.
Course 9: Go to Submarine Bay. At the far end of the bay, there
is an Oyster containing a Koopa Shell.
Course 10: In the pond with the two Spinning Flower Guys, jump
on the first one's head to launch you spinning over the wooden
wall. You will then find a Koopa Shell in the right Orange Switchbox.
Use it to capture Star 5.
Extra stars
Collect a hundred coins on a stage to get a star.
Besides the six stars in each course there is an additional a
seventh star obtained when 100 coins are collected. There are
also stars in the castle. Toad gives Mario a few, as well as the
running rabbit in the basement.
After you get the first key from Bowser, unlock the door in the
basement. Go in and look for a rabbit and catch it. This is very
hard and frustrating, but will result in a star after he stops
complaining that he is late for tea.
On the Princess' Slide level, there are actually two stars that
can be obtained. The first is collected by completing the course
in under 25 seconds and the other can be obtained by completing
it in under 20 seconds. To complete it in under 20 seconds use
the following trick. When you first see the coins that move from
the surface towards the air, jump. Hopefully you will land on
a solid floor which is barely three seconds from the finish.
Go to the first floor and into the one with a boat picture. Go
right and face the cloud wall. Do a flip. You will find a black
box. Jump in and then get eight red coins. On the other side,
it is the same thing but you will get a mushroom.
Play the magma Level with the mini volcano (the red hot log rolling
mission). You need the red wing cap to fly. Get the wing cap box
behind you with a long jump and start flying. Stop directly in
front of the volcano and start doing the 1, 2, ,3 jump and fly.
Start flying over to the logs in the bottom right corner, directly
from where Mario starts. When you see the log, fly above it and
you will see the Star. Fly into it.
In the desert level, get the shell out of the box near the wing
cap box. Keep jumping on the pyramid for the top of the pyramid
star. Be careful not to hit a fall or a fire.
Star locations
Level 1-1: Go to the top of the mountain and kill the big Bob-Omb
with [B] to throw him.
Level 1-2: Talk to the Koopa near where you start and race him
up the mountain.
Level 1-3: Talk to the red Bob-Omb and go to the cannon on the
blue rock hill. Aim at the point on the red thing and shoot all
the way up. Hit the yellow switch.
Level 1-4:
Coin 1: Below chain chomp.
Coin 2: By the cannon.
Coin 3: On Chain chomp.
Coin 4 and 5: From a top view the world, it would be on the top
left.
Coin 6: Below the mountain.
Coin 7: Up the hill after Coin 6.
Coin 8: On the island in the sky on top of the tree.
Level 1-6: Press [Down] + [Z] on top of Coin 3.
Level 2-6: Go to the cannon and shoot at the wall corner.
Level 4-5: Talk to the snow ball and control it until it goes
to the head.
Level 4-6: Jump on the spinner and spin under the mountain.
Last Coin: Where you start, go to the broken bridge and walk off
of it.
There are three different extra lives in the rainbow level opposite
the "Rainbow Ride" level. The first is in one of the
highest transparent clouds. The next can be found on the poles
hanging down from another cloud near a cannon. It is slightly
difficult to see at first. The last one can be acquired by climbing
the pole next to the Bob-bomb Buddy and doing a handstand. The
main point of all fifteen secret stars is to find the red coins.
It is recommended that you get the one on the poles last, since
it is difficult to jump off without falling down. You should talk
to the Bob-Bomb Buddy before trying the level (cannons make it
easier). Do not worry about losing a life when you fall. Instead,
you will fall all the way down into the pond in the front of the
castle.
Glitch: Stuck inside of the castle
After getting 120 stars, then use the cannon to go
on top of the castle. Get the flying cap at that location, then
fly back to the canon as quick as possible. Aim for the cloud
that is right above the castle's peak. Land on the second ledge
of peak. Jump into the wall (facing the castle's entrance) until
Mario falls in. Try diving in if you can not get after a few tries,
or the whole process may need to be repeated. Once stuck, Mario
will be in between the castle's entry way and the first floor.
You can go through the doors to change places, but the only way
to get out is to get on the main entrance side and walk through
the walls on the sides of the doors or jump over the doors.
After getting 120 stars, then use the cannon to go on top of the
castle. Go to the upside-down cone shaped roof section in front
of you. You can just walk right through it. If you try to run
off the back of the castle, you will just start pushing on an
invisible wall, where you can see right through the castle.
Use the following trick to get this glitch without the wing cap
or any stars. Go to the right hill next to the castle. Do two
jumps before hitting the steep slope, then on the third one on
the grass hill slope. If you are high enough, you should be able
to grab onto the castle wall. After that, go to the first castle
peak underneath the second one. If you are at the correct angle,
do a side somersault towards the second castle peak. If done correctly,
you should be able to get on it and continue with the glitch.
Glitch: Upside down world
Go into the castle and look up at the cloud part on
the sun thing. When the game starts to bring you into the world,
jump into the air and perform a Butt Pound ([A] + [Z]).
When you enter the red cap world and are exactly upside down,
then the whole level will appear upside down.
Glitch: Swim without water in moat
Get rid of the water in the moat. Collect all 120 stars,
and following the instructions for the "Stuck inside of the
castle" glitch. Go in and out of the castle a few times,
and walk through the wall in the castle to quit and return outside.
Do a somersault into the moat and Mario should be swimming in
mid-air.
Glitch: Go through bridge in Lethal Lava
Land
Go to the little bridge that goes up and down. When
it starts to go up, run up it then get burned by the lava. You
should be under the other side of the bridge when you hit the
lava. When you fly up, you will go through the bridge and be on
the square where the eyeball is located. Note: This will effect
your health; be at full health when attempting this.
Glitch: Teleport in Wet Dry World
Go into Wet Dry World at full water level (jump into
the painting as high as you can). Swim to the canon launcher (make
sure it is open) and aim just above the sun and slightly to the
right. Fire and you will rebound back near the cannon, and will
teleport to another part of the stage.
Glitch: Jump through wall
Enter the castle then walk up the staircase to the
door that has a lock. Next, enter the door and face the left wall.
Do a double jump and you will end up at the top of the staircase.
Glitch: Jump through ceiling
When you put in the key to get onto the top floor,
there will be a staircase after you go through the door. Walk
all the way to where the floor starts to rise up, then go over
to the wall. Jump up, and you will go through the ceiling, bringing
you up near the top of the staircase.
Glitch: Flying Mario
Get Mario's energy down to the last one to two units
on his meter. Find a ledge to jump off, making sure that it is
low enough to get the correct timing. Collect a wing cap, then
fly back to the ledge. Initiate a triple jump, jumping off the
ledge on the second jump, and hit the jump button for the third
time the instant Mario lands. If timed correctly, the fall will
take off the rest of Mario's energy. However, Mario will do a
somersault and start flying. He will not be very high off the
ground, but he still will be flying. You can safely enter a cannon,
but the instant you touch the ground Mario will "die."
Collecting coins will not restore Mario's health; neither will
the spinning heart. Mario will not be able to grab any stars.
This can be done in the Bob-Omb Battlefield, off the ledge with
the spinning heart. It is possible to fly into the cannon by the
large fence, right in front, shoot toward the Island in the Sky,
and get the wing cap in midair.
Glitch: Lose two lives at once
This trick requires at least one star. Go to Princess
Slide. Go down the slide until you are able to jump off the side.
Immediately jump off when you get out. There should be another
part of the slide down there. Hit the slide and make sure you
fall off it. It will take half of your health away. Go back to
the slide and do the process again. Do not get any coins or else
this trick will not work if you heal. This time, when you hit
the slide Mario will die. Make sure you fall off. After you fall
and die, you will start back in the middle. After you hit the
ground, Mario will die again. You will start back in front of
the castle.
Glitch: Whomps
When any size Whomp is about to smash you, crouch,
then do a backflip. You will go right through and land on top
of him, giving you an opportunity to super butt smash him.
Glitch: Floating penguin
Go to Cool Cool Mountain and find the lost penguin
(not the one near the mother penguin). Pick him up and go to the
chimney where you race the big penguin. Do not go inside the chimney.
Drop the penguin inside the chimney, then look inside. He will
be walking in mid-air.
Glitch: Flying Chain-Chomp
Go to Bomb-Omb Battlefield. Go up the hill and get
to the other side of the white wall by the Chain-Chomp. You will
see a Bomb-Omb. Do not let it see you. Run behind it and pick
it up. Then, quickly go as close as possible to the Chain-Chomp.
When you are still running, jump and throw the bomb at Chain-Chomp.
It will go straight up for a few seconds. This will not effect
his health. The Chain-Chomp will drop down and start chase you
as normal. If you want to do this again, go away from where the
bomb was located then return a little while. You can keep doing
this an unlimited number of times.
Glitch: Ignored by bird
Go to Shifting Sand Land. Get on top of the structure
with the winged hat and get it. Then, fly across the level near
the entrance to the pyramid. Go to the pillar on the left of where
the bird is located. If you still have the winged hat, get to
the top of it. After it disappears, remain there and the bird
will ignore you.
Glitch: Make Mario turn a box into his
cap
Go to course 8 (Shifting Sand Land) and do the trick
that makes Mario hold his cap. Go to the place with the stone
pillars. Pick up a box and Mario will appear as if he is carrying
his cap like he would a box. When you press [B] to throw
the non-existent box, he just attacks with his cap.
Glitch: Mario stands in mid-air
Go to Bo-Bomb battlefield and pause game play. Select
"Set Camera" with [R] and press [A]. Resume
the game and exit the level. Go outside the castle. Go on top
of the biggest hill and face to the side of the hill (the long
"ramp" part). Then, hold [R], run down the hill,
and return. The camera will be under Mario and it will appear
as if he is in mid-air. You can walk anywhere in mid-air as long
as you keep [R] held.
Glitch: See more than normal
Go through the left door in the beginning of the castle
that leads to the basement and Boo's Haunt. Immediately turn around
and walk far enough so that the screen starts to shake and you
can see the front of the door. Zoom out and the screen will allow
you to see Big Boo and the basement door without actually moving
to see those things.
Glitch: Get fifth star before Wing Cap
Go into the cannon that shoots you into the five coin
rings. Aim at the middle coin for the first three rings, then
aim at the top coin for the fouth. Then, get in the cannon and
do not move. Shoot for the fifth coin and you will land directly
on the star.
Glitch: Get other stars before going on
the Ghost Hunt in Big Boo's Haunt
Go to the room with a red coin on top of a red cage-like
object. Do a triple jump, and if timed correctly, so you grab
onto the red object. Get up and go out the door. There are no
steps leading to the top doors.
Glitch: Metal-head Mario actions
Metal-head Mario can move the star without getting
the metal cap or the metal switch. Go to the switch that you push
with the metal head. Do a triple jump backward and try to land
on the switch. If done correctly, Mario will hit the switch.
Glitch: Frozen Mario
Go to the bottom of the slide on Cool Cool Mountain
in the cabin. Above the finish is a narrow ledge. Try doing a
high flip or jump into it. If done correctly, Mario will freeze
in his jump position. Hold the Analog-stick in the direction
you jumped Mario to the narrow ledge to remain still. Release
it for Mario to slip off the ledge.
Glitch: Dead talking Mario
Go to Cool Cool Mountain. Get your life (power) to
one quarter remaining. Then, try to jump into the pond where the
mother penguin is located. Press [A] to jump off somewhere
high (that will hurt you), and try to drop where the pond is located.
If done correctly, Mario will lose all his health but start talking
to the mother penguin. When you skip all her messages, you will
fall onto the floor and Bowser's face and laugh will appear. The
strangest part is that when Mario is talking to the mother penguin,
he stands up and his eyes are open (as if he is a zombie).
Glitch: Strange warp
Once you have the key from the second Bowser, go through
the door to the room with all the pictures. Stop wen you get through
it and look up. To the left are some gray shapes. Jump into the
one that is closest to the stairs (the rectangle). You should
go through it and end up next to the door at the top of the stairs.
Glitch: Oversize fence
At the beginning of the Bomb-omb battlefield, run up
over the bridge, around the corner, and past the Chain Chomp.
Turn left when you get to the area over the teetering bridge.
You will eventually reach a fence that is bigger than the rest
(even taller than Mario).
Glitch: Climb through bridge
At the beginning of the Bobomb battlefield, run underneath
the very first bridge. Jump and hold [A]. Mario will hang
onto the underside of the bridge, and will climb around on the
bottom. Go to the bottom of the bridge, facing the wall. Release
[A], and Mario will climb through the bridge.
Glitch: Land in Deep Freeze randomly
By the Snowman's Land entrance, hold [Down] and
press [B] rapidly. You will squeeze under the picture frame,
jump out of something, then land somewhere in the Deep Freeze.
Glitch: Sink into the ground
Go to Bomb-omb battlefield in the first level and select
Big Bomb-omb on the summit. Go up to top of the mountain and talk
to the giant Bomb-omb. When he wants to fight you, he will start
moving around. Take this opportunity to run behind him and pick
him up. Instead of throwing him, start walking and take the path
down the mountain. When you start to get down the mountain, Mario
will begin to sink into the ground. Before Mario sinks under,
throw the big Bomb-omb. The only way to get out of this glitch
is to press [Start] and select "Exit Course".
Glitch: upside down Ground Pound
Enter the level with the winged cap switch and do a
twist until you are upside down. Then, press [Z] and Mario
will appear to do an upside down Ground Pound, but he actually
will not.
Glitch: Mario up and down
Go to the Dire, Dire Docks level and try to collect
all 101 coins. Collect all of them except one of the red coins
in mid-air. You should have 99 coins. Get the one red coin in
mid-air and the star will appear. Get the star and Mario will
be on the bottom of the ocean after he does his dance that he
normally does on land. He will appear to be swimming in the water.
Glitch: Keep shooting out of cannon
In Wet Dry World, jump in the cannon and fire yourself
at the sun. Mario will bounce off and land back in the cannon
with no health. "Dead" Mario can then repeat the trick
unlimited times. Do not hit anything except for the sun, or you
will lose a life.
Glitch: Boss music anywhere in level 1-1
Select level 1-1 and go to the Boss. pick him up and
carry him down the mountain past the heart. Then, get hit by a
cannonball thing and fall off the mountain. Go away from the mountain,
and you will have Boss music anywhere in the level. The only way
to stop this is to go back to the mountain.
Swim in air
Note: This trick requires a GameShark
or Pro Action Replay
cartridge. Enable the following code:
A1253DA C000
A1253DA E000
A1253DB 0000
A1253DB 2000"
After you have all 120 stars, go in the door outside the castle
that leads to the basement. As soon as you enter you will fly
to the middle height of the screen. Swim under and up and take
the door to the left. Keep going and make your way to the lobby.
Go out the main door, and jump off the bridge. You will be able
to swim a greater height.