Panda boarder tricks
Back flip
Press [R] + Analog-stick [Down] when in the
air. Panda will perform a back flip in the air that is worth 100
points. This move can also be performed closer to the ground.
Front flip
Press [R] + Analog-stick [Up] when in the
air. Panda will perform a back flip in the air that is worth 100
points. This move can also be performed closer to the ground.
One foot
Press hold [B] and press Analog-stick [Down]
when in the air. Panda will do a one-foot trick in the air, worth
400 points.
Panda tweak
Hold [R] and rotate the Analog-stick in a "Counter-Clockwise
Circle". Then, press [R] + [Left] (or [Right]).
This trick is worth 300 points.
Easier button combo moves
On moves that require more than one button combo (540,
900, 720, etc.), release [R] before performing the next combo.
Deadly Fall: Shortcut
The best line to follow is that of the Panda boarder
(in match race). However, when you reach the last downhill section,
with the huge rocks and the jump, turn left hard to find some
powder. Keep left and you will miss the rocks completely and usually
pull ahead of your opponent.
Dragon Cove: Extra points
Select "Trick Attack" and begin game play
in Dragon Cove. As you start the plummet downhill, look for pink
neon signs. Go off the edge. Then do as many tricks as possible.
This can result in over 30,000 points.
Mountain Village: Warp
When you are in the village, you will pass a stop sign.
Just before that sign the road goes to the left and uphill. Point
your board up that road and keep tapping [Analog-stick Up]
to bounce up the hill. When you get to the top, you will be transported
to another location.
No losses
Simply reset the Nintendo 64 if your snowboarder is
not winning towards the end of a match race. Then, just repeat
the race until you win.
Shortcuts
Crystal Lake
Immediately after the big jump is a house with a ramp beside
it directly ahead. Go off the course and hit the ramp, and you
will find a shorter route.
Crystal Peak
Immediately after coming out of the tunnel, you will turn
right. You will see two different paths. Hit the one to the right.
Be sure that after coming out of the tunnel you make the right
turn sharply, or you may not be able to turn in time to hit the
right path. The right path is much shorter and you will bypass
some tough obstacles.
Deadly Falls
At the start, go straight to find little mounds to the left
and a fork. The CPU goes right when the mountain protrudes on.
Go left to find a mound ramping up. Hit it and it will thin out
to a peak. Ride to the point and you will fly up on to the mountain.
There is another little mound on that. Go left around it and cut
back sharply. Then aim forward to go on to an ice bridge, which
is difficult to find. Follow it until you are back on the main
hill. When you get back down, you should see a mound in front
of you with a hole in it. Do not take it -- just turn straight
down and go your usual way through the outcrops of trees.
Dragon Cave
If you are a little behind near the end and are willing to
take a risk, drive straight through the little shack and ride
the thin cable to a small lead. Be careful -- if you land poorly
it will most likely cost you the race.
Golden Forest
When you reach the fork with trees and powder in the middle,
enter the powder. After a while you will see a large log going
in the air. Ride up it to get to a further part of the track.
Mountain Village
The inside of the cave may seem like a maze, but stay to the
right side and you will find your way through much easier.
Dancing Ricky Winterborn
In the beginning of Dragon Cave where the orange arches
are located, go to the third space between the arches on the left.
Jump very high as Ricky Winterborn so that your board is straight
up and Ricky's back is facing the ground. While you are high in
the air and your board is straight up, do a Shifty. This will
make it appear that Ricky is moving his hands up and down while
dancing.
Glitch: First place position
On most of the downhill races, if you are farther to
the right than the CPU player you will be in first place, even
if the CPU is ahead of you.
Glitch: Air Make: No points count
Select any boarder, any board and the Air Make course.
Immediately before you get to the edge of the platform, jump and
start doing your tricks (which will not count).
Glitch: Crystal Lake: Graphics
Locate the fence (and air balloon) on Crystal Lake,
near the start. Use Panda and the penguin board to jump over that
fence. If done correctly, the graphics will glitch. The game will
trail colors at the bottom of the screen as your character moves,
and will eventually return your character to the course.
Glitch: Return to start
This glitch works best with Ricky Winterborn. Go to
the Dragon Cove stage. When you reach the two neon signs, jump
off. While in the air, do a mute grab and hold it. While you are
holding it, move the Analog-stick around in any direction.
Your screen should flicker and you will appear back near the beginning.