Bonus dungeon
Collect all the Monster Coins in the game to unlock a new dungeon.
Successfully complete the game to unlock the Zenith's Boss dungeon (with Divinegon). Defeat Divinegon and select the last (blank) wish to unlock the Medal Cave dungeon (with GrandDragon).
More Sages
There are two Zen Scroll Books in every game, but you do not necessarily need the book to create a Sage. When you get stronger, change one of your characters into a Jester. Then train it to level 20 and bring it to the Dharma Temple. The Sage option is automatic for any Jester at level 20. It is possible to have more than one Sage per game.
All spells
To get almost all spells, keep changing everyone to a different class and fight around Gondo to level up. For example, change to Dealer, then Thief, then Jester, then Sage.
Easy experience
To get a high amount of levels, get the Blade Armor then go into Gonga's castle. Move around and try to encounter a Metababble and attack it. Only have one or two characters on your team. When it hits the character with the Blade Armor once, it will always get hit back for half the damage +1.
Have any character have at least one heal spell. Equip the Wreck Whip to them, and if they are female, the Light Dress. Warp to Rimuldar and walk to Zoma's Castle. You should fight with one person. Each fight you get into will result in 6,000 to 19,999 experience points.
Choose any character to go to the Pachisi track in Kol. Sometimes when you fight some monsters and get the experience points, you will go to level 99. This has happened to a Hero, Sage, and Fighter.
Each of the following methods of quick levels require the Spell Caster (Mage, Cleric, Sage, or character with the corresponding spell from a previous class) to have a lot of agility, as to get the first strike in a battle. It is also recommended (if you have defeated Baramos) that you go to the area outside of Rimudlar in the Dark World. If not, then Gondo Castle will work as well. Go to the area outside Rimudlar with a spell caster that has the spell BeDragon and any where from two to four party members, walk until you fight a Metable (hopefully a large group of them with three to five individuals). Immediately cast BeDragon. On the second round of battle, your spell caster that is in dragon form will spew flames. Any Metables that are on the screen when this happens will receive 90 to 110 damage (their maximum HP are only 6). You will receive approximately 40,000 experience for each one you kill, split among your party members. Another way to kill Metables easily is to cast Chance immediately. Hopefully it will cause the Metables to explode or have one of the other possible instant kill effects that Chance has.
For this trick, your hero's name must be Roto and you must have a Valiant personality. Go to the first Pachisi track while it is night and the hero is between levels 5 through 8. When you get there, get the hero to go on the track. Make him lose 3 attack, but not make it to the finish. Then, go outside. If you get attacked by two Manabats it may work. Kill them and your hero will level up to level 58.
Experience for levels
All levels after 50 take the same amount of experience as from going from levels 49 to 50.
Defeating Divinegon
Note: This is easier If your hero has gone to the level he is on to 99 on the track game in Kol. Have two sages and a cleric. If you are getting your last wish, this will work best. Start by only having your hero attack (save magic for HealusAll) then, have your sages cast BlazeMost and have the cleric cast Increase and TwinHits to make the hero strong when compared the attack of the magic BlazeMost. Be careful when Divinegon fires an Icy Pulse to get rid of your status changes in defense and attack. After about fourteen turns, he will be defeated and you will get your final wish.
Defeating Lord Baramos
When you first come in contact with Lord Baramos, immediately cast Stopspell or he will hit you with Explodet and Blaze Most. Then, have one person that knows spells use Twin Hits on your two best fighters. Then, have that same person use Increase. Have the other spellcaster use Increase also. You need about five to seven Increases to stop is physical blows. When Baramos does a non-magical fire attack, cast HealUs. Just keep attacking without using magical spells -- unless one of your mages has low attack power, then use magic. With these tips, you should defeat him in less than five minutes. Party members should be at level 32 or higher.
Have at least three people on your team knows the Barrier spell. As the fight starts, cast the magic. All of the spells such as Explodet will be reflected. Also use the Magic Increase, and Speed Up to get your attacks in faster and better. Using TwinHits to increase your attack also works well.
Defeating Mettabels
To defeat a Mettabel faster than equipping the Blade Armor, just have a two Sages or Mages with a lot of speed. Make sure they have the magic, BeDragon. Cast the magic at the beginning of the battle around Rimuldar area, and hopefully you will get into contact with at least six of them. Cast BeDragon and have the attacker spew fire. Note: You can not control the Dragon. It should inflict about 90 to 120 HP of damage, earning you about over 30,000 experience points.
Divinegon's wishes
After defeating Zoma in the Underworld and earning the title of Loto, there will be a light beam at the Dragon Queen's castle which warps you to Sky World. Once past the caverns and such, you should reach Zenith. It resembles the queen's throne room from Isis. Once down the stairs and out the door, you will enter a tower. This is the Sky Tower of Divinegon, the most difficult Boss in the game. When you defeat him, he will grant you one of four wishes. He will then leave you, and the wish will come true. However, if return he will still be there. Defeat him again and you can get another wish. This time however, you have to defeat him in a certain number of turns, which things more difficult. If you are able to do this, any surviving party members will get 16,666 experience points.
Books Of Satori
Randomly defeat the Blue Beaks. They can be found directly east of the Shoals.
Hero Shield
When you defeat Zoma and are tossed up to the fault line, the treasures you find will contain Mimics and finally the Hero Shield.
King's Sword
Go to the Domadora and go to the stable. Search the grass next to some horses and find the Oricon. This item can never be obtained again. Take the Oricon to Kol and talk to the person's wife who says that her husband make swords for the metal. Go inside the shop and talk to one of the people. One of them will take your Oricon and make the King's Sword.
Zenith
After you defeat Zoma and you have the title as Loto, go to the Queen Dragon's Castle. Go all the way to the north where the elf is locatedand stand in the beam. Note: You should be at least level 45.
Monster Medals
Monster Medals come in Bronze, Silver, and Gold (in that order). In order to get a Silver Medal, you must have a Bronze. To get a Gold, you have to have the Silver. It takes time to get all of the medals. To focus on the medal you want, kill that monster last.
Second Zen Scroll
A second Zen Scroll is located in a house at Rimuldar, when you reach it later in the game. Look in the dresser in the house northwest of the Blacksmith Shop in Rimulder in Alfgard.
Use Thordain four times in one turn
Start an new file with a Hero, two Jesters, and a Cleric. Get them to level 20. Then, have the Jesters become Sages. Use the Zen Scroll on the Cleric. Level them up till the Sages learn Transform. Then, have the Hero learn Thordain. Cast Transform and pick the Hero. You can now use all the Hero's spells. Note: When you cast Transform, your Sages HP and MP will remain the same.
Suit changes
Some armor changes the appearance of you characters. For example, the common Plush Suit that adds 35 to your defense will change your character into a squirrel. If you have a female in your party and you get a Magic Swimsuit from a Merking in Alegard, that character will appear with the bathing suit on.
Better characters
When you are getting your allies, do not get the ones that are pre-made for you. Instead, go upstairs and make a warrior, a mage, and a cleric. For the Warrior, use three Str seeds and two Vit seeds. For the Mage, use three Int seeds and two Str seeds. For the cleric, use three Wis seeds and use two Int seeds to increase your mana.
To get the ultimate character, start out by creating three Thieves then turn them to Dealers, then Jesters, then Sages, and finally Fighters. You will have a fighter that not only has an increasing percent of critical hit ratio with every level, but also knows all the spells.
Orb Locations
Red: House of Pirates
Green: Tedanki
Yellow: New Town
Purple: Jipang
Blue: Navel of Earth
Silver: Shrine of Necrogond
Spells
Name | MP | Effect | Level learned |
Hero | | | |
Blaze | 2 | Small fireball is launched at a monster | 2 |
Boom | 9 | Strong explosions blast all monsters | 31 |
Expel | 2 | Burst of sacred light makes one group of monsters disappear | 7 |
Firebal | 4 | Flames are blown at a group of monsters | 14 |
Firebane | 6 | Powerful flames roast a group of monsters | 23 |
Forget | 0 | Used to forget the memorized speeches of people | 16 |
Heal | 3 | Restores the HP of one party member by a little | 4 |
HealAll | 7 | Fully restores the HP of one party member | 33 |
HealMore | 5 | Greatly restore the HP of one party member | 29 |
HealUsAll | 62 | Fully restores the HP of all party members | 38 |
Ironize | 6 | Turns all party members into blocks of iron that can't be damaged | 13 |
Outside | 8 | Instantly carries the whole party out of a cave or tower | 15 |
Recall | 0 | Used to recall the memorized speeches of people | 1 |
Recollect | 0 | Used to greatly recall the memorized speeches of people | 20 |
Remember | 0 | Used to deeply recall the memorized speeches of people | 8 |
Repel | 4 | Keeps weak monsters away | 19 |
Return | 8 | Instantly carries the whole party to a previously visited castle or town | 7 |
Sleep | 3 | Lulls one group of monsters into deep sleep | 16 |
StopSpell | 3 | Prevents one group of monsters from casting spells | 18 |
Thordain | 30 | A powerful blast of electricity strikes all monsters | 41 |
Vivify | 10 | May revive a dead party member to 1/2 HP | 35 |
Zap | 8 | A vicious thunderbolt strikes one monster | 26 |
| | | |
Mage | | | |
Bang | 5 | Small explosions strike all monsters | 11 |
BeDragon | 24 | Transforms the mage into a fire-spewing dragon until the end of battle | 34 |
Blaze | 2 | A small fireball is launched at a monster | 2 |
BlazeMore | 6 | A powerful fireball is launched at a monster | 17 |
BlazeMost | 12 | A huge and intense fireball is launched at a monster | 36 |
BlizMost | 9 | Countless shards of arrow-like ice pierce all monsters | 26 |
Blizzard | 12 | A howling blizzard inflicts severe damage on one group of monsters | 32 |
Boom | 9 | Strong explosions blast all monsters | 23 |
Bounce | 8 | Bounces back all spells launced at the user | 24 |
Chance | 20 | The ultimate spell with completely random effects | 40 |
CurseOff | 18 | Removes a cursed piece of equipment | 30 |
Explodet | 18 | Immense explosioins devastate all monsters | 38 |
Firebal | 4 | Flames are blown at a group of monsters | 7 |
Firebane | 6 | Powerful flames roast a group of monsters | 14 |
Firebolt | 12 | Terrifying flames inflict severe damage on a group of monsters | 29 |
IceBolt | 3 | A small block of ice strikes one monster | 5 |
Increase | 4 | Raises the DEF of all party members | 9 |
Invisible | 15 | Makes the party invisible for a short while | 33 |
Open | 0 | Opens any locked door | 35 |
Outside | 8 | Instantly carries the whole party out of a cave or tower | 9 |
PanicAll | 5 | Causes one monster to become confused | 27 |
Passtime | 12 | Instantly turns the day into night, and vice-versa | 25 |
Return | 8 | Instantly carries the whole party to a previously visited castle or town | 12 |
RobMagic | 0 | Steals MP from one monster | 15 |
SlowAll | 3 | Reduces the agility of one group of monsters | 12 |
SnowStorm | 6 | Powerful blasts of frigid air strikes a group of monsters | 20 |
StepGuard | 2 | Fully protects against damage-causing floors and poison bogs | 19 |
Transform | 12 | Transforms the user into a chosen character including all stats | 37 |
TwinHits | 6 | Doubles the ATK of one party member to enable more powerful attacks | 21 |
Upper | 3 | Sharply raises the DEF of one party member | 4 |
X-Ray | 3 | Checks a treasure chest to determine if it is a monster or an item | 18 |
| | | |
Cleric | | | |
Antidote | 3 | Removes poison from one party member | 11 |
Awaken | 3 | Awakens all sleeping party members | 16 |
Barrier | 6 | Raises the whole party's protection against fire and ice attacks | 32 |
Beat | 7 | A death curse that affects one monster | 22 |
Defeat | 7 | A death curse that affects a group of monsters | 28 |
Defense | 4 | Reduces the DEF of one group of monsters | 18 |
Disperse | 7 | Blows one monster far away from battle | 20 |
Expel | 2 | A burst of sacred light makes one group of monsters disappear | 2 |
Heal | 3 | Restores the HP of one party member by a little | 2 |
HealAll | 7 | Fully restores the HP of one party member | 30 |
HealMore | 5 | Greatly restores the HP of one party member | 14 |
HealUs | 18 | Greatly restores the HP of all party members | 34 |
Infermore | 6 | A tornado of razor-sharp winds assails a group of monsters | 26 |
Infermost | 9 | A huge tornado of razor-sharp winds inflicts severe damage on a group of monsters | 36 |
Infernos | 4 | Razor-sharp winds tear at a group of monsters | 12 |
NumbOff | 6 | Cures one party member of paralysis | 15 |
Revive | 20 | Revives a dead party member to full HP | 38 |
Sacrifice | 1 | Instantly slays all monsters in exchange for the user's own life | 41 |
Sap | 3 | Greatly reduces the DEF of one monster | 8 |
Sleep | 3 | Lulls one group of monsters into deep sleep | 9 |
SpeedUp | 3 | Raises the agility of all party members | 5 |
StopSpell | 3 | Prevents one group of monsters from casting spells | 13 |
Surround | 4 | Confounds a group of monsters with a mirage, reducing their accuracy | 7 |
Vivify | 10 | May revive a dead party member to 1/2 HP | 24 |
| | | |
Dealer | | | |
Excavate | 0 | Digs the ground underfoot to find money or an item | 12 |
YellHelp | 15 | Randomly summons a dealer, innkeeper or a priest | 17 |
| | | |
Jester | | | |
Whistle | 0 | A whistle is blown to attract monsters | 13 |
| | | |
Thief | | | |
EagleEye | 0 | Identifies the location of a nearby building or town | 8 |
Location | 2 | Identifies what floor the party is on in a cave or tower | 10 |
MapMagic | 2 | Indicates the presence of anything mysterious within sight | 20 |
Smell | 0 | Determines the number of treasures on a given floor of a cave or tower | 13 |
Tiptoe | 0 | Reduces the likelihood of seeing monsters over a certain distance | 17 |
Note: Levels may be off It depends on you character's stats. A Sage learns all the spells as a Mage and Cleric. Fighter and Warrior do not learn magic.