Speed power-up
Press [P] to pause game play. Then, hold [RS]
and press [Left], [C], [Down], [Right], [Up]x3,
[Right]x2.
Jump power-up
Press [P] to pause game play. Then, hold [RS]
and press [Left], [C], [Down], [Right], [Up],
[B]x2, [Right]x2.
Invincibility
Press [P] to pause game play. Then, hold [RS]
and press [Left], [C], [Down], [Up]x2, [C],
[Left], [Right], [A], [Right].
Lightning power-up
Press [P] to pause game play. Then, hold [RS]
and press [Left], [C], [Down], [Right]x2,
[Left].
Fireball power-up
Press [P] to pause game play. Then, hold [RS]
and press [Left], [C], [Down], [Right]x2,
[Down], [B], [A], [Left]x2, [Down].
Ice power-up
Press [P] to pause game play. Then, hold [RS]
and press [Left], [C], [Down], [B], [Left],
[Up], [Right], [B], [A], [Left]x2, [Down].
99 lives
Press [P] to pause game play. Then, hold [RS]
and press [Left], [C], [Down]x2, [Right],
[A], [C], [Up], [Left], [A].
All levels/worlds
From the world or level map, press [P] to display
the remote control bar. Then, hold [RS] and press [Left],
[C], [Down]x2, [P], [Right]x2, [A],
[Down]. Use this code from the central area with Rez's dome
in the center to turn on the TVs and allow any world to be entered
immediately. Use this code from within a world to turn on all
TVs to allow any level in that world to be entered immediately.
Long ending
Hold [RS] and press [Left], [C], [Down],
[B], [A], [Down], [Up], [Right], [Left],
[Down], [B], [Right], [A], [Right], [Down]
at the title screen. The long ending of the game will be displayed,
which includes sketches and graphics that were used during its
development. This is the ending is normally seen only after the
Planet X level has been completed.
Planet X level select and secret Boss
Hold [RS] and press [Left], [C], [Down],
[A], [B], [C], [A], [B], [C], [A],
[B], [C]x2, [B], [A] at the title screen.
The Planet X level select screen will be displayed. This allows
the Planet X levels, plus the Planet X Boss level, to be played.
Planet X level translation:
0:SCIFI1 is Clothesline
1:SCIFI2 is The Web
2:SCIFI3 is Free Fall
3:SCIFI4 is Bombs Away
4:BONUS7 is Saucer Section
5:MAINMAPS (SCIFI) is the Planet X world screen. Press [X]
to return.
6:SL67 is Newton's 4th Law
7:SL68 is The Project
8:SL69 is Head To Head
9:SL71 is the secret Planet X Boss level.
The Planet X Boss level was never intended to be in the game.
One of the programmers was done early and decided to add an extra
feature. The Planet X Boss level was the result, but was unfinished
and left out of the game. The premise behind this scenario is
that the Boss, a robot, tries to shoot Gex with a shrink ray.
After a while, a green orb will fall from the ceiling. Gex will
grow larger each time he eats the orb. If Gex can eat the orb
three times without being shrunk, he will be large enough to defeat
the robot. After the Boss is defeated, and the game is allowed
to continue without pressing the D-Pad, Gex will eat various
objects that will appear on the screen.
Lost levels and level select
From the world or level map, press [P] to display
the remote control bar. Then, hold [RS] and press [Left],
[C], [Down], [Left], [Right]x2, [Up],
[Right]x2. A level select screen will appear.
The Lost Levels
There are eight playable levels that were not included the
game, and can only be accessed only from this screen.
5:GRAVE6 (Alternate version of Disco Inferno)
A level with a long river of slime that Gex must follow.
14:JUNGLE1 (Whip It)
The interior of a jungle temple, complete with arrow shooting
idols.
17:JUNGLE4 (Also named Whip It)
A somewhat complete level (has music, but no sound effects) of
an underground village with a lot of platforms and blowdart shooting
opponents.
18:JUNGLE5 (Also named Whip It)
A short incomplete level composed entirely of flying platforms.
38:KUNGFU4 (Alternate version of Sumo City)
A level with many sloping walls and ninjas with throwing stars.
39:KUNGFU5 (Another alternate Sumo City)
A level filled with poisonous water, sinking columns, and rocket-powered
TVs.
23:REZ3 (Untitled - Rezing Walls)
A screen displaying static will appear. Press [A] to continue.
Walls and objects in this level materialize and de-materialize.
Metallic shape-shifting blobs and Rez Knights are also present.
25:REZ5 (Untitled - Climb It)
A screen displaying static will appear. Press [A] to continue.
A level with many moving platforms.
41:SECRET1 (Couch area in New Toonland)
An incomplete game section with giant couches, and an area that
rains anvils and safes.
46:SECRET5 (Introduction to the lost levels)
A screen displaying static will appear. Press [A] to continue.
Tail whip the question mark for a list of the lost levels. Kill
Gex to return to the map.
Debug mode
Press [P] to pause game play. Then, hold [RS]
and press [Left], [C], [Down], [Left], [Right],
[A], [Down], [Right], [Left]. This code resets
with each level.
Hold [X] and move the D-Pad to travel around the current
level.
Press [X], [P] to kill Gex.
Press [C] on controller two to give Gex a power-up. Each
press gives Gex the next power-up.
Hold [B] on controller two and use the D-Pad to scale
the screen larger or smaller while playing.
Hold [B] + [C] on controller two and use the D-Pad
to rotate the screen.
Press [RS] on controller two to show timing information.
Press [RS]x2 on controller two to add more information.
Press [RS]x3 on controller two to add collision boxes (difficult
to view).
Press [RS]x4 on controller two to add contours.
Press [RS]x5 on controller two to add attributes.
Press [RS]x6 on controller two to resume normal play without
parallax scrolling.
Press [RS]x7 on controller two to add more information.
Press [RS]x8 on controller two to add collision boxes (difficult
to view).
Press [RS]x9 on controller two to add contours.
Press [RS]x10 on controller two to add attributes.
Press [RS]x11 on controller two to resume normal play without
the tiles.
Press [RS]x12 on controller two to add more information.
Press [RS]x13 on controller two to add collision boxes (easier
to view, when Gex is near object).
Press [RS]x14 on controller two to add contours.
Press [RS]x15 on controller two to add attributes.
When contours are viewed, press [LS] on controller two to
display them thick.
When contours are viewed, press [LS]x2 on controller two
to display them solid.
When contours are viewed, press [LS]x3 on controller two
to display them normally.
Hold [LS] on controller two and use the D-Pad to scale
Gex. Note that as soon as Gex moves, the scaling will return to
normal. To keep him scaled, use controller one to enter the following
code: Press [P] to pause game play. Then, hold [RS]
and press [C], [Down], [Left], [C], [Down]x2,
[C], [A], [Left], [Right].