Captain Quazar Cheats - 3DO

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 All cheats for this game by platform: 3DO

Downloadable Captain Quazar Cheats
cheat description   size
GAME GURU CODES
Nov. 25, 2005
 1KB
Primary Collection of Cheats
Disappearing wall
Press [P] to pause game play. Then, press [RS], [LS], [B]x3, [RS], [LS], [Up]. All walls near Captain Quazar will disappear for a short amount of time.

Recharge
Press [P] to pause game play. Then, press [LS], [RS], [LS], [RS], [LS], [B]. Captain Quazar will shout to confirm correct code entry. Captain Quazar's health will increase to 99, ammunition to 50, rockets to 25, and grenades to 15.
Hints
Subliminal messages
Carefully watch the briefing to Level 2. Green pictures of the mission objectives will be displayed. When the screen zooms in towards the elevator to the mine, static will appear. The following phrase will quickly flash in the static: "MUST <static> BUY <static> BATTLESPORT".

Audio messages
Pause the game and allow the screen to dim. The chief will say various phrases (including singing a line from Swing Low Sweet Chariots) to the player while the game remains paused.

Strategy:
Level 1
Teleporter codes
BBBBBBBB: Other section of main area
CCCCCCCC: Other section of main area
BBAAAABB: Secret storage area
CCACBCBB: First spice processing plant
CCABACBC: Second spice processing plant
BABAABBA: Boot camp
ABCBCCAB: Secret rocket base
BACACABA: Secret money safehouse

Main launching area
The main launching area is composed of several sections that are connected by doors and short paths through the desert. Follow the yellow and black arrows to find the rockets. Use super grenades to destroy multiple adjacent rockets before they can be launched. Use missiles to quickly kill the invisible enemy soldiers. Destroy the red guardhouses and pink headquarter buildings to interrogate enemy soldiers for additional clues. An oasis consisting of a palm tree and pool of water may be found at various locations in the desert. Standing near an oasis will restore health.

There is a super gun power-up hidden in a crate next to the BBBBBBBB teleporter.

There is a full health power-up hidden in a crate to the north of the CCCCCCCC teleporter. There is a shield and door pass hidden in crates located to the north and west of the teleporter. Another shield is hidden in a crate to the north and east of the teleporter.

There is a wide concrete strip that is not enclosed by brick walls between the BBBBBBBB and CCCCCCCC teleporters. Just south-west of the strip is a narrow corridor surrounded by brick walls. At the north-west end of the corridor is an extra life hidden in a crate.

Secret storage area
The secret storage area at the BBAAAABB teleporter contains a super grenade, a full health power-up hidden next to the teleporter. An extra life is hidden on the other side of the brick wall. An oasis that may be used for healing is also in this area.

Secret money safehouse
In addition to the multiple money forts and barrels within the secret money safehouse at the BACACABA teleporter, there are hidden money sacks outside the walls. Besides next to the wall, money sacks are located in back of the palm tree at the oasis in the plant that is north of the door.

Boot camp
The interior of the boot camp at the BABAABBA teleporter contains multiple power-ups to the north-east of the door. These include a full health power-up, invisibility potion, super grenade, and speed boots. Health and bullets are located in the corner south-east of the door. Super gun ammunition is hidden in the crate in the south-west corner of the camp. Money, an extra life, and a full health power-up are hidden in the north-west corner of the camp, next to the commander.

Secret rocket base
The secret rocket base at the ABCBCCAB teleporter contains five rockets in a line. Use a super grenade to destroy them quickly. There is an oasis located south-east of the teleporter.

First spice processing plant
The spice processing plant at the CCACCBCBB teleporter has a gate that must be destroyed to enter the first section. Move to the right side and cross the steam grates. There is a health power-up located in the north-east corner of this section. Destroy the next gate and enter the second section of the plant. Move across the steam grates to the north, and go back down the short corridor on the north-west side of the plant to get another health power-up. There is an opening in the south-east wall in front of the large group of steam grates that leads to a full health power-up, money, rockets, and an extra life. Destroy the gate in front of the blue storage tank in the north-west corner of the plant. Move around the tank and follow the corridor that runs to the south-east to find an extra life. Move to the north-east area of the plant to the narrow corridor composed of steam grates. Enter the corridor and carefully explore the "safe" areas to find full health power-ups and extra lives. The plant core is located at the south end of sets of narrow corridors. There is an invisible opponent guarding the core and its teleporter.

Second spice processing plant
The spice processing plant at the CCABACBC teleporter has a gate that must be destroyed to enter the main section of the structure. Immediately to the north and east of the gate is a orbiter. The steam grates in this plant fire in order, allowing Captain Quazar to follow their pattern in a straight path. Move to the south-east corner of the plant to find an extra life. The plant core is located in the center of a large group of steam grates in the south-east side of the structure.

Level 2
Teleporter codes
ABABBABA: Sector 3
BBAABBAA: Spice mine
CCBCCACC: Electric maze

Main area
This level is composed of several sections that are connected by doors and short paths through the desert. Do not destroy the buildings with padlocks on the front. They contain the prisoners that must be rescued. Each padlock is color coded, and can be opened with the corresponding key. Keys may be found by destroying objects, buildings, or from dead opponents. Also scattered throughout the level are pumping vehicles that must be destroyed.

There is a green key, bullets, grenades, rockets, and a forcefield pass located inside an electric field in the south part of the level. To enter the field, retrieve the forcefield pass hidden in the crates next to the guardhouse south-east of this location. There is a teleporter to the south-west of the electric field. Destroy the building between the teleporter and the field to find speed boots.

There is a Crazy Eli's supply shop located along the road in the northern part of the level.

Electric maze
The CCBCCACC teleporter is located in an area only accessible by teleporter. It contains a maze composed of electric fields, forcefield passes, and diamonds.

Sector 3
The ABABBABA teleporter is located in the northern part of the level. There is a super grenade hidden in the crates next to the teleporter. The entrance to the mines is located to the east of this location. To complete the level, enter the proper code at the mine elevator.

Level 3
Passwords
AACBCABB: Secret mine area
CCBBBBAA: Doobah's private elevator

Main area
This level is composed of a series of corridors and rooms inside the spice mine. This level is fairly linear, with only one location accessible by teleporter. Unlike other levels, Captain Quazar cannot destroy the corridor walls in order to move around obstacles.

Buy an ample amount of flares before beginning the level. The mine is lit with lamps. Try not to destroy the lamps while shooting at opponents. If a lamp is destroyed, the surrounding area will be darkened.

Shoot as many crates and mine carts as possible to collect items. Several forcefield passes and super grenades must be found to complete the level.

Several of the mining machines are guarded by tunneling machines. Use super grenades to destroy them. Note that this will also destroy all surrounding lamps.

There is a Crazy Eli's supply shop located in the mine in the western area.

Secret mine area
Use the teleporter protected by the electric field in the south part of the level to reach this area. It contains a full health power-up, forcefield pass, super grenade, and speed boots.

Doobah's private elevator
The elevator is located in the north-east area of the level, near the starting location. However, the path to the elevator is very indirect. The elevator is guarded by tunneling machines and force fields. An extra life is hidden in the crate just to the left of the elevator. Enter the correct password at the elevator to complete the level.

Level 4
Doobah
This level is composed of a small enclosed compound where Captain Quazar must defeat Doobah's tank. Buy a few super grenades before starting this level. There are two blue devices in the compound that do not seem to have any function.

Doobah's tank can shoot probes and rockets. It is heavily armored and can only be effectively damaged with super grenades.

There are several hidden items in the level. A full health power-up is located in a crate in the north-east corner. Speed boots are located in a crate next to two barrels in the south part of the compound. There is a shield hidden in a crate in the west part of the compound, to the south-west of one of the blue devices. Destroy part of the compound wall and walk into the surrounding desert. Super grenades are hidden behind the three large rocks in various locations.

After enough super grenades are in the inventory, use them to destroy Doobah's tank to complete the level.

Level 5
Passwords
CCCCCCCC: Elevator to Zang's lair

Main area
This large area consists of a wide variety of terrain, including islands, seas, and poisonous grass. Items are hidden inside the green pods and blue groups of flowers.

The flame thrower is very effective against the opponents against Zang's henchman and the vegetation. Its wide field of fire works particularly well against the flying probes in this level.

There are three hazards in the water regions. Water monsters can be killed by using grenades. Since they move quickly, anticipate where they will be when the grenade lands. Super grenades can be used to kill large numbers of them at once, but do not allow the area of effect to cover a hut that may contain a hostage. Areas in the water that contain bubbles will explode when Captain Quazar wade or swims over them. Use a grenade to get rid of them. Captain Quazar can wade through the shallow light blue areas of water. These areas also are the only places on the water that the map displays his location. The deeper blue areas will harm Captain Quazar unless he is using a snorkel.

Red areas of ground are poisonous vegetation. When Captain Quazar walks on these areas, he will turn green and slowly lose health. Antidotes to the poison may be purchased or found next to the poisonous areas. The blue groups of flowers are good places to look. If Captain Quazar becomes poisoned, quickly explore the surrounding area before using an antidote. There are several power-ups located on patches of normal ground surrounded by normal vegetation.

The north-east portion of this level consists of a large area of poisonous vegetation containing paths consisting of normal ground. Explore this area to find various power-ups, including extra lives.

The south-east portion of the level consists of a large area of green grass. Look carefully to find paths in that consist of a different texture of grass that is less rough than the surrounding ground. Various power-ups, including extra lives and map clues, are located along these paths.

There is a Crazy Eli's supply shop located south of the large henchman compound that is split by water and an island in the center. A map clue is located on an island to the north-west of the supply shop. A continue is hidden in a hut on an island that is part of an archipelago in the sea to the south-west of the supply shop.

Hostages
The first objective in this mission requires hostages to be rescued. The hostages are kept in various huts through out the level. After a hut is found, find the nearest star-shaped teleporter and eliminate all dangers between the hut and the teleporter. This includes loose henchman, barracks, and red pollinating flowers. After the hut is destroyed, hold your fire to avoid killing the hostage. Then, get in front of the hostage and accompany him to the teleporter eliminating any obstacles that are encountered.

Look at the map and find the large henchman compound that is split by water and an island in the center. There is a teleporter to the north-west of the compound. A hostage hut is located in a small compound just to the north-west of the teleporter.

A hostage hut is located at the end of a peninsula just to the north of the large henchman compound. It is bordered by a group of small pools of bubbling water to the east.

A hostage hut is located at the edge of the water inside the large compound on the west side, at the top.

To the south-west of the area with the paths of normal ground surrounded by poisonous vegetation is a compound that contains two lakes, with islands in the center of each. A hostage hut is located inside the compound to the west of the lower lake. A teleporter is located immediately to the south of this area.

There is a large garden of red pollinating flowers to the east of the large henchman compound that is split by water and an island in the center. All of the flowers must be destroyed to eliminate any threat to hostages. There are several power-ups, including extra lives in this area. There is a teleporter to the north of the garden. A hostage hut is located to the north-west of the teleporter. Another hostage hut is located in the southern portion of the garden.

A hostage hut is located in the area that contains paths of normal ground surrounded by poisonous vegetation in the north-east region of the level.

A hostage hut is located on the west side of the compound that lies between the large garden of red pollinating flowers and the area that contains paths of normal ground surrounded by poisonous vegetation.

Relics
The second objective involves finding several relics. Some are hidden on islands that must be reached by swimming. Use the map clues that are found to find their location.

There is a smaller compound to the west of the large henchman compound that is split by water and an island in the center. The smaller compound contains two huts to the north of two bubbling pools of water. There is a relic hidden in the hut on the left side.

Explore the area in the north-east portion of the level that contains paths of normal ground that are surrounded by poisonous vegetation. A relic is hidden in a hut in the south-east part of this area. Another relic is hidden in a hut in the north-central part of this area.

To the south-west of the area with the paths of normal ground surrounded by poisonous vegetation is a compound that contains two lakes, with islands in the center of each. The lake to the south contains an island with a relic surrounded by several red pollinating flowers.

A relic is hidden in the area consisting of several paths surrounded by water and water monsters just south of the portion that contains paths of normal ground that are surrounded by poisonous vegetation.

A relic is hidden on an island in the center of a lake containing many water monsters. The lake is located between the two areas that contain several paths surrounded by water.

Elevator to Zang's lair
The elevator used to reach Zang is on an island located in the sea in the south-west region of the level. The island is located south of the archipelago that contained the island with a continue. Follow the area of shallow water that is off the south-west end of the island to find a super grenade, speed boots, flame thrower, invisibility, and a full health power-up. The elevator can only be accessed after all relics and hostages are recovered.

Level 6
Notes
This level consists of four floors in an underground factory. Each floor is accessible by elevator. There is more than one elevator on each floor. Color-coded keys must be found to access the corresponding elevator.

Unlike other levels, Captain Quazar cannot destroy the outer walls in order to move outside each floor except in specific areas. To find walls that can be completely destroyed, look at the map. Note that the ground may be purple or red in color. If the ground is red behind a wall, it may be destroyed to allow Captain Quazar to pass.

Buy an ample amount of flares, shields, and flame thrower ammunition before beginning the level. The factory is lit with lamps. Try not to destroy the lamps while shooting at opponents. If a lamp is destroyed, the surrounding area will be darkened. The flame thrower is an effective weapon against Zang's henchmen. It's wide field of fire is also a good defense against the swarms of clones that inhabit the lower floors. Shields are an essential item to protect Captain Quazar from clones during searches for their brain transmitters.

Shoot as many crystals as possible to collect items, especially flares.

First Floor
The red key is located at the end of a short dead end hallway in the east end of this floor. A red elevator that travels down to the Second Floor is located in the southern portion of this floor.

A blue elevator that travels down to the Third Floor is located in a secret area behind a wall in the north-east area of this floor.

A secret room containing seven crystals surrounding a lamp is behind a wall in the south-east area of this floor. The crystals contain a super grenade, flame thrower, health power-up, and flare. Another secret area is located behind the corner wall in the west side of this room. Enter this next area to get the blue key and to access a green elevator that travels down to the Second Floor.

Second Floor
A red elevator that travels up to the First Floor is located in the southern part of this floor. A blue elevator that travels down to the Third Floor is located to the north and east of the red elevator.

The square area in the center of this floor contains a cache of items, but can only be accessed by the red elevator on the Fourth Floor. There is a small secret room to the south-east of the square area in the center of this floor. It contains an extra life and other items. A larger secret area is located further to the north from the small secret room. Move to the east end of the room to destroy the brain transmitters that control the surrounding clones. A map clue and other items are in this room.

There is a secret area behind a wall in the north part of this floor. The area contains several crystals and a safehouse. Move to the west end of the secret area and destroy the wall to the north to enter a second secret area. This second area contains a map clue and the brain transmitter that controls the surrounding clones.

There is a secret area behind a wall in the south-west end of this floor. Destroy the wall at the south-east part of this area to enter a secret room that contains the brain transmitter that controls the surrounding clones. Destroy the wall in the south corner of this room to enter a large secret area. There are two brain transmitters to the south and east. This large secret area also contains a green elevator that travels up to the First Floor, and a safehouse. A second safehouse is located in an adjacent secret area to the south-east of the large secret area.

Third Floor
This floor contains the clone machines that must be destroyed to complete the level. There are also several tracks that cross the floor with carts full of clone parts. To avoid being damaged by the carts, look for a control box near the tracks. Each control box has two settings, red and green. The red setting usually slows the corresponding carts. This color scheme is reversed for a few of the tracks. To switch control box settings, walk next to the box. Some tracks contain heavier traffic than others. To cross these, destroy the on-coming carts and quickly move across.

A cluster of clone machines is in the central area of the level. Use shields for protection as the machines and the adjacent brain transmitters are destroyed.

A yellow elevator that travels down to the Fourth Floor is located in a secret room behind a wall in the west end of the floor. Several tracks must be crossed to reach that end. Note the brain transmitter between the tracks to the north and east.

The yellow key is located in the north-west corner of the level. Captain Quazar must move along two parallel tracks to reach this area.

A blue elevator that travels up to the Second Floor is located in the north-west part of this floor. There is a red elevator that travels up to the First Floor near the previous elevator.

There is a map clue, flares, flame thrower, super grenade and extra life in the south-east corner of this floor.

Fourth Floor
There is a yellow elevator that travels up to the Third Floor in the west end of this floor.

This floor composed of corridors arranged in a maze and is filled with clones. Move south from the yellow elevator to find a brain transmitter.

Another brain transmitter is located at the east end of this floor. The black key is located to the south and west of the transmitter. Also, there is a secret room behind a wall near the location of the black key. It contains a red elevator that travels up to the secret cache of items on the Second Floor.

Enter the black elevator in the south part of this floor to complete the level.

Level 7
Zang
This level consists of large area with two walking turrets that are initially controlled by Zang from his fort in the south. Move to the south and east and take the blue joystick. This gives Captain Quazar control of one of the walking turrets. Use it to attack the other walking turret. Captain Quazar will re-appear if his walking turret is destroyed. Use super grenades to finish off the walking turret and Zang will surrender from his fort to end the level.

Level 8
Passwords
AC: Money
C: Supply drop

<A NAME="DDE_LINK1">Main area
This level consists of several smaller areas linked by floating platforms. Buy the maximum amount of shields, health, and some ice gun ammunition before starting. There are several dangers present. Red hot glowing areas on the ground will slowly drain Captain Quazar's health. The walls of flame and chasms will cause instant death. There are circular pools that flame intermittently. Walking through when the pools flame will result in instant death. The smaller areas in the level are separated by lava. Captain Quazar can walk on the lava for a brief period of time before dying. Use the shields to navigate through areas that are blocked by flame pools and hot glowing ground. Remember to turn off the shields after the danger is passed to conserve them.</A>
Since several areas are defined by narrow diagonal paths, it may be helpful to switch to the alternate controller setting when navigating through these areas.

Immediately destroy any radar dishes to prevent probes from homing in on Captain Quazar. Ox's henchmen are hard to kill. Grenades must be used to kill the henchmen dressed in yellow.

When a bomb is found, clear out the surrounding area and look for the nearest teleporter. Return to the bomb, destroy it, and collect the Oxonium. A counter will appear in the lower right corner of the screen to show how long Captain Quazar has to reach the teleporter with the Oxonium. If Captain Quazar dies in the process, the Oxonium will bounce loose and must be taken again with the next life.

Destroy as many crates and objects as possible to collect power-ups. Every item will be needed to clear the level. Several power-ups including extra lives are in the area at the south end of this level. There is an area that contains an airfield in the east part of the level. There is a Crazy Eli's supply shop located to the west of the area with the airfield. Use it to buy additional shields when needed.

All terminals except those on the area in the north-west of the level should be used for either cash or a supply drop. After all bombs have been destroyed, move to the north-west part of the level. There is a continue located on the area next to the last area of the level that contains the final computer terminal. To get to the last area, jump on the floating platforms and enter through the south part of the last area. The computer terminal with the plans is located in the center of the area. Enter any valid code to download the plans.

Level 9
Notes
This level consists of three main areas, the teleporter center, a large main area, and Ox's Palace. Destroy all chests, buildings and statues to find as many items as possible (especially keys). Keys are used to activate the corresponding key post that flashes the matching color.

Teleporter center
The level begins at the teleporter center, which is an area that contains four teleporters that link all areas in the level. The teleporter in the north-west leads to Ox's Palace, while the other three leads to various locations in the Main area.

Main area
There is a Crazy Eli's supply shop in the center of this area.

There is a teleporter maze that must be navigated in order to unlock a gate to the north of the maze. Enter the teleporter south of the guardhouse at the beginning of the maze. The next room contains two teleporters. Enter the teleporter to the west. The next room contains black section of floor. Go to the east end of the room and take the green key, then go to the west end of the room and enter the teleporter. Captain Quazar will be teleported back to the guardhouse. Once again, enter the teleporter that is to the south of the guardhouse. The next room contains two teleporters. Enter the teleporter to the east. The next room contains two teleporters. Enter the teleporter to the south. The next room contains the green key post and a teleporter. Walk next to the keypost to activate the gate, then enter the teleporter to return to the guardhouse.

One of the black keys required to enter Ox's Palace is located in the center of the concentric garden area north-east of the teleporter maze. To enter this area, use a red key on the key post from outside the area.

Ox's Palace
Several black keys must be found to enter this area. The last gate in this area opens to a large black section. Move to the north of the black section to find a continue. Destroy the building at the south-east end of this area to complete the level.

Level 10
Outer Space
Purchase as many missiles and shields as possible before starting the level. The only objective is to destroy Ox's ship. Try to keep the ship within view while avoiding the asteroids and black holes. Lead your shots ahead of Ox. Try to shoot the rear end of Ox's ship, since he will not activate his shields when fired upon from this position. The game will end once the ship is destroyed.
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